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	<updated>2026-04-30T02:47:27Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51066</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51066"/>
		<updated>2017-05-21T17:52:46Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Örnek==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncudaki para miktarını kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(getLocalPlayer(), &amp;quot;paraVerisi&amp;quot;, getPlayerMoney(getLocalPlayer()))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncuya (Merhaba Dünya olarak) veri kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(localPlayer, &amp;quot;paraVerisi&amp;quot;, &amp;quot;Merhaba Dünya!&amp;quot;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #3==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncunun Girdiği yazıyı kayıt etmektedir.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function komut(thePlayer, cmd, yazi)&lt;br /&gt;
setElementData(thePlayer, &amp;quot;paraVerisi&amp;quot;, yazi)&lt;br /&gt;
outputChatBox(getElementData(thePlayer, &amp;quot;paraVerisi&amp;quot;))&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;yaziKaydet&amp;quot;, komut)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51065</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51065"/>
		<updated>2017-05-21T17:25:47Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Örnek==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncudaki para miktarını kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(getLocalPlayer(), &amp;quot;paraVerisi&amp;quot;, getPlayerMoney(getLocalPlayer()))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncuya (Merhaba Dünya olarak) veri kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(localPlayer, &amp;quot;paraVerisi&amp;quot;, &amp;quot;Merhaba Dünya!&amp;quot;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #3==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncunun Girdiği yazıyı kayıt etmektedir.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function komut(thePlayer, cmd, yazi)&lt;br /&gt;
setElementData(thePlayer, &amp;quot;paraVerisi&amp;quot;, yazi)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;yaziKaydet&amp;quot;, komut)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51064</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51064"/>
		<updated>2017-05-21T17:22:37Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Örnek==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncudaki para miktarını kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(getLocalPlayer(), &amp;quot;paraVerisi&amp;quot;, getPlayerMoney(getLocalPlayer()))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncuya (Merhaba Dünya olarak) veri kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(localPlayer, &amp;quot;paraVerisi&amp;quot;, &amp;quot;Merhaba Dünya!&amp;quot;)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51063</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51063"/>
		<updated>2017-05-21T17:20:33Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Örnek==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncudaki para miktarını kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(getLocalPlayer(), &amp;quot;paraVerisi&amp;quot;, getPlayerMoney(getLocalPlayer()))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51062</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51062"/>
		<updated>2017-05-21T17:19:35Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Örnek==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Bu Örnek Oyuncunun Parasını veri olarak kayıt etmektedir&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
setElementData(getLocalPlayer(), &amp;quot;paraVerisi&amp;quot;, getPlayerMoney(getLocalPlayer()))&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51061</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51061"/>
		<updated>2017-05-21T17:13:58Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Required Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51060</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51060"/>
		<updated>2017-05-21T17:11:31Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theElement:''' The [[element]] you wish to attach the data to.&lt;br /&gt;
*'''key:''' The key you wish to store the data under. (Maximum 31 characters.) &lt;br /&gt;
*'''value:''' The value you wish to store. See [[element data]] for a list of acceptable datatypes.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51059</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51059"/>
		<updated>2017-05-21T17:10:10Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51058</id>
		<title>TR/setElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/setElementData&amp;diff=51058"/>
		<updated>2017-05-21T17:07:54Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: Created page with &amp;quot;==Example==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example==&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetElementData&amp;diff=51057</id>
		<title>SetElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetElementData&amp;diff=51057"/>
		<updated>2017-05-21T17:07:04Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function stores [[element data]] under a certain key, attached to an element. Element data set using this is then synced with all clients and the server. The data can contain server created elements, but you should avoid passing data that is not able to be synced such as xmlnodes, acls, aclgroups etc.&lt;br /&gt;
&lt;br /&gt;
As element data is synced to all clients, it can generate a lot of network traffic and consume server CPU. Events are much more efficient for sending data from a client to the server only, or from the server to a specific client.&lt;br /&gt;
&lt;br /&gt;
{{Tip|A simple and efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}}&lt;br /&gt;
{{Note|See [[Script security]] for tips on preventing cheaters when using events and element data}}&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theElement:''' The [[element]] you wish to attach the data to.&lt;br /&gt;
*'''key:''' The key you wish to store the data under. (Maximum 31 characters.) &lt;br /&gt;
*'''value:''' The value you wish to store. See [[element data]] for a list of acceptable datatypes.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example allows a player to add a custom tag onto their nickname, and also reverts it back to normal if they wish.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addPlayerCustomTag ( thePlayer, command, newTag )&lt;br /&gt;
	--Let's make sure the newTag param has been entered...&lt;br /&gt;
	if ( newTag ) then&lt;br /&gt;
		--Grab their current playername for saving.&lt;br /&gt;
		local sPlayerNickname = getPlayerName ( thePlayer )&lt;br /&gt;
		--Create their new nickname with their tag&lt;br /&gt;
		local sNewPlayerNickname = newTag .. &amp;quot; &amp;quot; .. sPlayerNickname&lt;br /&gt;
		&lt;br /&gt;
		--Let's first load the element data, see if it's there already&lt;br /&gt;
		--The reason for this is that if a player were to do /addtag twice,&lt;br /&gt;
		--the tag would be prepended a second time&lt;br /&gt;
		local sOldNick = getElementData( thePlayer, &amp;quot;tempdata.originalnick&amp;quot; )&lt;br /&gt;
		if ( sOldNick == false ) then&lt;br /&gt;
			--Save their orignal nickname in their element data&lt;br /&gt;
			setElementData ( thePlayer, &amp;quot;tempdata.originalnick&amp;quot;, sPlayerNickname )&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		--Set their new nickname globally&lt;br /&gt;
		setPlayerName ( thePlayer, sNewPlayerNickname )&lt;br /&gt;
		&lt;br /&gt;
		--Tell them it's done&lt;br /&gt;
		outputChatBox ( &amp;quot;Your new nickname has been set, to put it back to its original state you can use /deltag&amp;quot;, thePlayer )&lt;br /&gt;
	else&lt;br /&gt;
		--The newTag param was not entered, give an error message&lt;br /&gt;
		outputChatBox ( &amp;quot;/addtag - Incorrect syntax, Correct: /addtag &amp;lt;newtag&amp;gt;&amp;quot;, thePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;addtag&amp;quot;, addPlayerCustomTag )&lt;br /&gt;
&lt;br /&gt;
function removePlayerCustomTag ( thePlayer, command )&lt;br /&gt;
	--We first need to check that they have already used /addtag, let's do that now&lt;br /&gt;
	local sOldNick = getElementData( thePlayer, &amp;quot;tempdata.originalnick&amp;quot; )&lt;br /&gt;
	if ( sOldNick ) then&lt;br /&gt;
		--Great, they have a tag added, let's reset them&lt;br /&gt;
		&lt;br /&gt;
		--First we will want to reset the element data back to its default (that being false)&lt;br /&gt;
		setElementData ( thePlayer, &amp;quot;tempdata.originalnick&amp;quot;, false )&lt;br /&gt;
		&lt;br /&gt;
		--Now set the client name back&lt;br /&gt;
		setPlayerName( thePlayer, sOldNick )&lt;br /&gt;
		&lt;br /&gt;
		--Notify them&lt;br /&gt;
		outputChatBox ( &amp;quot;Your old nickname has been set&amp;quot;, thePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;deltag&amp;quot;, removePlayerCustomTag )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
[[tr:setElementData]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Element_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetElementData&amp;diff=51056</id>
		<title>SetElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetElementData&amp;diff=51056"/>
		<updated>2017-05-21T17:05:53Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function stores [[element data]] under a certain key, attached to an element. Element data set using this is then synced with all clients and the server. The data can contain server created elements, but you should avoid passing data that is not able to be synced such as xmlnodes, acls, aclgroups etc.&lt;br /&gt;
&lt;br /&gt;
As element data is synced to all clients, it can generate a lot of network traffic and consume server CPU. Events are much more efficient for sending data from a client to the server only, or from the server to a specific client.&lt;br /&gt;
&lt;br /&gt;
{{Tip|A simple and efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}}&lt;br /&gt;
{{Note|See [[Script security]] for tips on preventing cheaters when using events and element data}}&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theElement:''' The [[element]] you wish to attach the data to.&lt;br /&gt;
*'''key:''' The key you wish to store the data under. (Maximum 31 characters.) &lt;br /&gt;
*'''value:''' The value you wish to store. See [[element data]] for a list of acceptable datatypes.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example allows a player to add a custom tag onto their nickname, and also reverts it back to normal if they wish.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addPlayerCustomTag ( thePlayer, command, newTag )&lt;br /&gt;
	--Let's make sure the newTag param has been entered...&lt;br /&gt;
	if ( newTag ) then&lt;br /&gt;
		--Grab their current playername for saving.&lt;br /&gt;
		local sPlayerNickname = getPlayerName ( thePlayer )&lt;br /&gt;
		--Create their new nickname with their tag&lt;br /&gt;
		local sNewPlayerNickname = newTag .. &amp;quot; &amp;quot; .. sPlayerNickname&lt;br /&gt;
		&lt;br /&gt;
		--Let's first load the element data, see if it's there already&lt;br /&gt;
		--The reason for this is that if a player were to do /addtag twice,&lt;br /&gt;
		--the tag would be prepended a second time&lt;br /&gt;
		local sOldNick = getElementData( thePlayer, &amp;quot;tempdata.originalnick&amp;quot; )&lt;br /&gt;
		if ( sOldNick == false ) then&lt;br /&gt;
			--Save their orignal nickname in their element data&lt;br /&gt;
			setElementData ( thePlayer, &amp;quot;tempdata.originalnick&amp;quot;, sPlayerNickname )&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		--Set their new nickname globally&lt;br /&gt;
		setPlayerName ( thePlayer, sNewPlayerNickname )&lt;br /&gt;
		&lt;br /&gt;
		--Tell them it's done&lt;br /&gt;
		outputChatBox ( &amp;quot;Your new nickname has been set, to put it back to its original state you can use /deltag&amp;quot;, thePlayer )&lt;br /&gt;
	else&lt;br /&gt;
		--The newTag param was not entered, give an error message&lt;br /&gt;
		outputChatBox ( &amp;quot;/addtag - Incorrect syntax, Correct: /addtag &amp;lt;newtag&amp;gt;&amp;quot;, thePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;addtag&amp;quot;, addPlayerCustomTag )&lt;br /&gt;
&lt;br /&gt;
function removePlayerCustomTag ( thePlayer, command )&lt;br /&gt;
	--We first need to check that they have already used /addtag, let's do that now&lt;br /&gt;
	local sOldNick = getElementData( thePlayer, &amp;quot;tempdata.originalnick&amp;quot; )&lt;br /&gt;
	if ( sOldNick ) then&lt;br /&gt;
		--Great, they have a tag added, let's reset them&lt;br /&gt;
		&lt;br /&gt;
		--First we will want to reset the element data back to its default (that being false)&lt;br /&gt;
		setElementData ( thePlayer, &amp;quot;tempdata.originalnick&amp;quot;, false )&lt;br /&gt;
		&lt;br /&gt;
		--Now set the client name back&lt;br /&gt;
		setPlayerName( thePlayer, sOldNick )&lt;br /&gt;
		&lt;br /&gt;
		--Notify them&lt;br /&gt;
		outputChatBox ( &amp;quot;Your old nickname has been set&amp;quot;, thePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;deltag&amp;quot;, removePlayerCustomTag )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Element_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetElementData&amp;diff=51055</id>
		<title>SetElementData</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetElementData&amp;diff=51055"/>
		<updated>2017-05-21T17:05:32Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server client function}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This function stores [[element data]] under a certain key, attached to an element. Element data set using this is then synced with all clients and the server. The data can contain server created elements, but you should avoid passing data that is not able to be synced such as xmlnodes, acls, aclgroups etc.&lt;br /&gt;
&lt;br /&gt;
As element data is synced to all clients, it can generate a lot of network traffic and consume server CPU. Events are much more efficient for sending data from a client to the server only, or from the server to a specific client.&lt;br /&gt;
&lt;br /&gt;
{{Tip|A simple and efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}}&lt;br /&gt;
{{Note|See [[Script security]] for tips on preventing cheaters when using events and element data}}&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[element]]:setData||getElementData}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theElement:''' The [[element]] you wish to attach the data to.&lt;br /&gt;
*'''key:''' The key you wish to store the data under. (Maximum 31 characters.) &lt;br /&gt;
*'''value:''' The value you wish to store. See [[element data]] for a list of acceptable datatypes.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''synchronize:''' Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the data was set succesfully, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
{{Issues|&lt;br /&gt;
{{Issue|7389|[Fixed in 1.3.5-7389] Problem with floating numbers}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example allows a player to add a custom tag onto their nickname, and also reverts it back to normal if they wish.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function addPlayerCustomTag ( thePlayer, command, newTag )&lt;br /&gt;
	--Let's make sure the newTag param has been entered...&lt;br /&gt;
	if ( newTag ) then&lt;br /&gt;
		--Grab their current playername for saving.&lt;br /&gt;
		local sPlayerNickname = getPlayerName ( thePlayer )&lt;br /&gt;
		--Create their new nickname with their tag&lt;br /&gt;
		local sNewPlayerNickname = newTag .. &amp;quot; &amp;quot; .. sPlayerNickname&lt;br /&gt;
		&lt;br /&gt;
		--Let's first load the element data, see if it's there already&lt;br /&gt;
		--The reason for this is that if a player were to do /addtag twice,&lt;br /&gt;
		--the tag would be prepended a second time&lt;br /&gt;
		local sOldNick = getElementData( thePlayer, &amp;quot;tempdata.originalnick&amp;quot; )&lt;br /&gt;
		if ( sOldNick == false ) then&lt;br /&gt;
			--Save their orignal nickname in their element data&lt;br /&gt;
			setElementData ( thePlayer, &amp;quot;tempdata.originalnick&amp;quot;, sPlayerNickname )&lt;br /&gt;
		end&lt;br /&gt;
		&lt;br /&gt;
		--Set their new nickname globally&lt;br /&gt;
		setPlayerName ( thePlayer, sNewPlayerNickname )&lt;br /&gt;
		&lt;br /&gt;
		--Tell them it's done&lt;br /&gt;
		outputChatBox ( &amp;quot;Your new nickname has been set, to put it back to its original state you can use /deltag&amp;quot;, thePlayer )&lt;br /&gt;
	else&lt;br /&gt;
		--The newTag param was not entered, give an error message&lt;br /&gt;
		outputChatBox ( &amp;quot;/addtag - Incorrect syntax, Correct: /addtag &amp;lt;newtag&amp;gt;&amp;quot;, thePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;addtag&amp;quot;, addPlayerCustomTag )&lt;br /&gt;
&lt;br /&gt;
function removePlayerCustomTag ( thePlayer, command )&lt;br /&gt;
	--We first need to check that they have already used /addtag, let's do that now&lt;br /&gt;
	local sOldNick = getElementData( thePlayer, &amp;quot;tempdata.originalnick&amp;quot; )&lt;br /&gt;
	if ( sOldNick ) then&lt;br /&gt;
		--Great, they have a tag added, let's reset them&lt;br /&gt;
		&lt;br /&gt;
		--First we will want to reset the element data back to its default (that being false)&lt;br /&gt;
		setElementData ( thePlayer, &amp;quot;tempdata.originalnick&amp;quot;, false )&lt;br /&gt;
		&lt;br /&gt;
		--Now set the client name back&lt;br /&gt;
		setPlayerName( thePlayer, sOldNick )&lt;br /&gt;
		&lt;br /&gt;
		--Notify them&lt;br /&gt;
		outputChatBox ( &amp;quot;Your old nickname has been set&amp;quot;, thePlayer )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;deltag&amp;quot;, removePlayerCustomTag )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;br /&gt;
==Example #2==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Element_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51030</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51030"/>
		<updated>2017-05-15T19:15:11Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        para = element:getMoney()&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(para)..&amp;quot; $&amp;quot;, element, 60,255,0,true)&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;Kullanım yanlış! [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Örnek #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function server_func (thePlayer, cmd)&lt;br /&gt;
        ruzgar_para = getPlayerMoney(thePlayer)&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, server_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #4==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function server_func (player, cmd)&lt;br /&gt;
        ruzgar_para = getPlayerMoney(player)&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, server_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51028</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51028"/>
		<updated>2017-05-15T19:14:29Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Örnek #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function server_func (thePlayer, cmd)&lt;br /&gt;
        ruzgar_para = getPlayerMoney(thePlayer)&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, server_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #4==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function server_func (player, cmd)&lt;br /&gt;
        ruzgar_para = getPlayerMoney(player)&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51027</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51027"/>
		<updated>2017-05-15T19:14:12Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Örnek #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function server_func (thePlayer, cmd)&lt;br /&gt;
        ruzgar_para = getPlayerMoney(thePlayer)&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Örnek #4==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function server_func (player, cmd)&lt;br /&gt;
        ruzgar_para = getPlayerMoney(player)&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51026</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51026"/>
		<updated>2017-05-15T19:12:41Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* OOP Örnek #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51025</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51025"/>
		<updated>2017-05-15T19:12:09Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==OOP Örnek #1==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51024</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51024"/>
		<updated>2017-05-15T19:11:35Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server Taraflı&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51023</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51023"/>
		<updated>2017-05-15T19:11:25Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client Taraflı&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51022</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51022"/>
		<updated>2017-05-15T19:10:17Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Örnek #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51021</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51021"/>
		<updated>2017-05-15T19:08:23Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51020</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51020"/>
		<updated>2017-05-15T19:07:29Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player veya thePlayer ya da source )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney (getLocalPlayer() veya localPlayer)&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51019</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51019"/>
		<updated>2017-05-15T19:06:13Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Gerekli Olanlar=== &lt;br /&gt;
*'''thePlayer''' veya '''player'''&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Belirtilen oyuncunun sahip olduğu para miktarıyla, oyuncu geçersizse &amp;quot;yanlış&amp;quot; olan bir tam sayı döndürür.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51018</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51018"/>
		<updated>2017-05-15T19:05:59Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Gerekli Olanlar=== &lt;br /&gt;
*'''thePlayer''' veya *'''player'''&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Belirtilen oyuncunun sahip olduğu para miktarıyla, oyuncu geçersizse &amp;quot;yanlış&amp;quot; olan bir tam sayı döndürür.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51017</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51017"/>
		<updated>2017-05-15T18:59:01Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51016</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51016"/>
		<updated>2017-05-15T18:58:54Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Toplam Para:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;toplampara&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51015</id>
		<title>TR/getPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/getPlayerMoney&amp;diff=51015"/>
		<updated>2017-05-15T18:58:38Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Total Money is:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;how_much_my_money&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[en:getPlayerMoney]]&lt;br /&gt;
[[ru:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/onClientClick&amp;diff=51014</id>
		<title>TR/onClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/onClientClick&amp;diff=51014"/>
		<updated>2017-05-15T18:55:49Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Örnek #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/onClientClick&amp;diff=51013</id>
		<title>TR/onClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/onClientClick&amp;diff=51013"/>
		<updated>2017-05-15T18:54:40Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Örnek #1== &lt;br /&gt;
Button Tıklama Eventi&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=TR/onClientClick&amp;diff=51012</id>
		<title>TR/onClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=TR/onClientClick&amp;diff=51012"/>
		<updated>2017-05-15T18:54:10Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: Created page with &amp;quot;==Example==  This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=51011</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=51011"/>
		<updated>2017-05-15T18:53:46Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* TEST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
&lt;br /&gt;
[[pl:onClientClick]]&lt;br /&gt;
[[tr:onClientClick]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=51010</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=51010"/>
		<updated>2017-05-15T18:53:24Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TEST==&lt;br /&gt;
[[tr:onClientClick]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;br /&gt;
&lt;br /&gt;
[[pl:onClientClick]]&lt;br /&gt;
[[tr:onClientClick]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50957</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50957"/>
		<updated>2017-05-13T01:46:55Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
r, r1 = guiGetScreenSize();&lt;br /&gt;
function Ruzgar_Function( ... )&lt;br /&gt;
    buttonOlustur(r/2, r1/2,150, 50,&amp;quot;DX Button&amp;quot;, 255,255,255)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, Ruzgar_Function)&lt;br /&gt;
function buttonOlustur(x, y, uzunluk, yukseklik, metin, r,g,b )&lt;br /&gt;
    degisken = metin;&lt;br /&gt;
    r = tonumber(r);&lt;br /&gt;
    g = tonumber(g);&lt;br /&gt;
    b = tonumber(b);&lt;br /&gt;
    alpha = tonumber(255);&lt;br /&gt;
            if isMouseInPosition(x, y, uzunluk, yukseklik) then&lt;br /&gt;
            r = tonumber(255);&lt;br /&gt;
          g = tonumber(138);&lt;br /&gt;
        b = tonumber(0);&lt;br /&gt;
end&lt;br /&gt;
    if x and y and uzunluk and yukseklik and metin and r and g and b then&lt;br /&gt;
        dxDrawRectangle(x, y, uzunluk, yukseklik,tocolor(r,g,b,alpha), false);&lt;br /&gt;
        dxDrawText(degisken, x+10-1, y+1-1, x+uzunluk-10-1, y+yukseklik-2-1, tocolor(0,0,0,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
        dxDrawText(degisken, x+10, y+1, x+uzunluk-10, y+yukseklik-2, tocolor(255,255,255,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;buttonOlustur yanlış kullanılmış / buttonOlustur is Incorrectly used&amp;quot;,1);&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function isMouseInPosition ( x, y, width, height )&lt;br /&gt;
    if ( not isCursorShowing( ) ) then&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
    local sx, sy = guiGetScreenSize ( )&lt;br /&gt;
    local cx, cy = getCursorPosition ( )&lt;br /&gt;
    local cx, cy = ( cx * sx ), ( cy * sy )&lt;br /&gt;
    if ( cx &amp;gt;= x and cx &amp;lt;= x + width ) and ( cy &amp;gt;= y and cy &amp;lt;= y + height ) then&lt;br /&gt;
        return true&lt;br /&gt;
    else&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function tik_click( ... )&lt;br /&gt;
    if isMouseInPosition(r/2, r1/2,150, 50) and getKeyState(&amp;quot;mouse1&amp;quot;) then&lt;br /&gt;
        outputChatBox(&amp;quot;buttonOlustur is Working&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientClick&amp;quot;, root, tik_click)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50956</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50956"/>
		<updated>2017-05-13T01:46:32Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
r, r1 = guiGetScreenSize();&lt;br /&gt;
function Ruzgar_Function( ... )&lt;br /&gt;
    buttonOlustur(r/2, r1/2,150, 50,&amp;quot;DX Button&amp;quot;, 255,255,255)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, Ruzgar_Function)&lt;br /&gt;
function buttonOlustur(x, y, uzunluk, yukseklik, metin, r,g,b )&lt;br /&gt;
    degisken = metin;&lt;br /&gt;
    r = tonumber(r);&lt;br /&gt;
    g = tonumber(g);&lt;br /&gt;
    b = tonumber(b);&lt;br /&gt;
    alpha = tonumber(255);&lt;br /&gt;
            if isMouseInPosition(x, y, uzunluk, yukseklik) then&lt;br /&gt;
            r = tonumber(255);&lt;br /&gt;
          g = tonumber(138);&lt;br /&gt;
        b = tonumber(0);&lt;br /&gt;
end&lt;br /&gt;
    if x and y and uzunluk and yukseklik and metin and r and g and b then&lt;br /&gt;
        dxDrawRectangle(x, y, uzunluk, yukseklik,tocolor(r,g,b,alpha), false);&lt;br /&gt;
        dxDrawText(degisken, x+10-1, y+1-1, x+uzunluk-10-1, y+yukseklik-2-1, tocolor(0,0,0,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
        dxDrawText(degisken, x+10, y+1, x+uzunluk-10, y+yukseklik-2, tocolor(255,255,255,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;buttonOlustur yanlış kullanılmış / buttonOlustur is Incorrectly used&amp;quot;,1);&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function isMouseInPosition ( x, y, width, height )&lt;br /&gt;
    if ( not isCursorShowing( ) ) then&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
    local sx, sy = guiGetScreenSize ( )&lt;br /&gt;
    local cx, cy = getCursorPosition ( )&lt;br /&gt;
    local cx, cy = ( cx * sx ), ( cy * sy )&lt;br /&gt;
    if ( cx &amp;gt;= x and cx &amp;lt;= x + width ) and ( cy &amp;gt;= y and cy &amp;lt;= y + height ) then&lt;br /&gt;
        return true&lt;br /&gt;
    else&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function tik_click( ... )&lt;br /&gt;
    if isMouseInPosition(r/2, r1/2,150, 50) and getKeyState(&amp;quot;mouse1&amp;quot;) then&lt;br /&gt;
        outputChatBox(&amp;quot;buttonOlustur is Working&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientClick&amp;quot;, root, tik_click)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50955</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50955"/>
		<updated>2017-05-13T01:46:21Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
[[pl:onClientClick]]&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
r, r1 = guiGetScreenSize();&lt;br /&gt;
function Ruzgar_Function( ... )&lt;br /&gt;
    buttonOlustur(r/2, r1/2,150, 50,&amp;quot;DX Button&amp;quot;, 255,255,255)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, Ruzgar_Function)&lt;br /&gt;
function buttonOlustur(x, y, uzunluk, yukseklik, metin, r,g,b )&lt;br /&gt;
    degisken = metin;&lt;br /&gt;
    r = tonumber(r);&lt;br /&gt;
    g = tonumber(g);&lt;br /&gt;
    b = tonumber(b);&lt;br /&gt;
    alpha = tonumber(255);&lt;br /&gt;
            if isMouseInPosition(x, y, uzunluk, yukseklik) then&lt;br /&gt;
            r = tonumber(255);&lt;br /&gt;
          g = tonumber(138);&lt;br /&gt;
        b = tonumber(0);&lt;br /&gt;
end&lt;br /&gt;
    if x and y and uzunluk and yukseklik and metin and r and g and b then&lt;br /&gt;
        dxDrawRectangle(x, y, uzunluk, yukseklik,tocolor(r,g,b,alpha), false);&lt;br /&gt;
        dxDrawText(degisken, x+10-1, y+1-1, x+uzunluk-10-1, y+yukseklik-2-1, tocolor(0,0,0,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
        dxDrawText(degisken, x+10, y+1, x+uzunluk-10, y+yukseklik-2, tocolor(255,255,255,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;buttonOlustur yanlış kullanılmış / buttonOlustur is Incorrectly used&amp;quot;,1);&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function isMouseInPosition ( x, y, width, height )&lt;br /&gt;
    if ( not isCursorShowing( ) ) then&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
    local sx, sy = guiGetScreenSize ( )&lt;br /&gt;
    local cx, cy = getCursorPosition ( )&lt;br /&gt;
    local cx, cy = ( cx * sx ), ( cy * sy )&lt;br /&gt;
    if ( cx &amp;gt;= x and cx &amp;lt;= x + width ) and ( cy &amp;gt;= y and cy &amp;lt;= y + height ) then&lt;br /&gt;
        return true&lt;br /&gt;
    else&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function tik_click( ... )&lt;br /&gt;
    if isMouseInPosition(r/2, r1/2,150, 50) and getKeyState(&amp;quot;mouse1&amp;quot;) then&lt;br /&gt;
        outputChatBox(&amp;quot;buttonOlustur is Working&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientClick&amp;quot;, root, tik_click)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50954</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50954"/>
		<updated>2017-05-13T01:44:21Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
[[pl:onClientClick]]&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
r, r1 = guiGetScreenSize();&lt;br /&gt;
function Ruzgar_Function( ... )&lt;br /&gt;
    buttonOlustur(r/2, r1/2,150, 50,&amp;quot;DX Button&amp;quot;, 255,255,255)&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientRender&amp;quot;, root, Ruzgar_Function)&lt;br /&gt;
function buttonOlustur(x, y, uzunluk, yukseklik, metin, r,g,b )&lt;br /&gt;
    degisken = metin;&lt;br /&gt;
    r = tonumber(r);&lt;br /&gt;
    g = tonumber(g);&lt;br /&gt;
    b = tonumber(b);&lt;br /&gt;
    alpha = tonumber(255);&lt;br /&gt;
            if isMouseInPosition(x, y, uzunluk, yukseklik) then&lt;br /&gt;
            r = tonumber(255);&lt;br /&gt;
          g = tonumber(138);&lt;br /&gt;
        b = tonumber(0);&lt;br /&gt;
end&lt;br /&gt;
    if x and y and uzunluk and yukseklik and metin and r and g and b then&lt;br /&gt;
        dxDrawRectangle(x, y, uzunluk, yukseklik,tocolor(r,g,b,alpha), false);&lt;br /&gt;
        dxDrawText(degisken, x+10-1, y+1-1, x+uzunluk-10-1, y+yukseklik-2-1, tocolor(0,0,0,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
        dxDrawText(degisken, x+10, y+1, x+uzunluk-10, y+yukseklik-2, tocolor(255,255,255,255), 1.2, &amp;quot;default-bold&amp;quot;, &amp;quot;center&amp;quot;, &amp;quot;center&amp;quot;, true, false, false, false);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;buttonOlustur yanlış kullanılmış / buttonOlustur is Incorrectly used&amp;quot;,1);&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function isMouseInPosition ( x, y, width, height )&lt;br /&gt;
    if ( not isCursorShowing( ) ) then&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
    local sx, sy = guiGetScreenSize ( )&lt;br /&gt;
    local cx, cy = getCursorPosition ( )&lt;br /&gt;
    local cx, cy = ( cx * sx ), ( cy * sy )&lt;br /&gt;
    if ( cx &amp;gt;= x and cx &amp;lt;= x + width ) and ( cy &amp;gt;= y and cy &amp;lt;= y + height ) then&lt;br /&gt;
        return true&lt;br /&gt;
    else&lt;br /&gt;
        return false&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function tik_click( ... )&lt;br /&gt;
    if isMouseInPosition(r/2, r1/2,150, 50) and getKeyState(&amp;quot;mouse1&amp;quot;) then&lt;br /&gt;
        outputChatBox(&amp;quot;buttonOlustur is Working&amp;quot;)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler(&amp;quot;onClientClick&amp;quot;, root, tik_click)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50953</id>
		<title>OnClientClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=OnClientClick&amp;diff=50953"/>
		<updated>2017-05-13T01:24:54Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Client event}}&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
This event triggers whenever the user clicks his mouse.  This is linked to the GTA world, as oppose to GUI for which [[onClientGUIClick]] is to be used.  This event allows detection of click positions of the 3D world.&lt;br /&gt;
&lt;br /&gt;
==Parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string button, string state, int absoluteX, int absoluteY, float worldX, float worldY, float worldZ, element clickedWorld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* '''button''':  This refers the button used to click on the mouse, can be ''left'', ''right'', or ''middle''&lt;br /&gt;
* '''state''': This can be used to tell if the user released or pressed the mouse button, where ''up'' is passed if the button is released, and ''down'' is passed if the button is pushed&lt;br /&gt;
* '''absoluteX''': This refers to the 2D ''x coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''absoluteY''': This refers to the 2D ''y coordinate'' the user clicked on his screen, and is an ''absolute'' position in pixels.&lt;br /&gt;
* '''worldX''': This represents the 3D ''x coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldY''': This represents the 3D ''y coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''worldZ''': This represents the 3D ''z coordinate'' the player clicked on the screen, and is relative to the GTA world.&lt;br /&gt;
* '''clickedWorld''': This represents any physical [[entity]] elements that were clicked. If the player clicked on no MTA element, it's set to false.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
The [[event system#Event source|source]] of this event is the client's [[root element]].&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
This example creates a label when an element is clicked, the label displays in the position of the element telling you what kind of element you have clicked.  It hides after 5 seconds.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local myLabel = guiCreateLabel  ( 0, 0, 1, 1, &amp;quot;&amp;quot;, true )&lt;br /&gt;
&lt;br /&gt;
function addLabelOnClick ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )&lt;br /&gt;
        --if an element was clicked on screen&lt;br /&gt;
        if ( clickedElement ) then&lt;br /&gt;
                --retreive the element type&lt;br /&gt;
                local elementType = getElementType ( clickedElement )&lt;br /&gt;
                --change the label text to that element type&lt;br /&gt;
                guiSetText ( myLabel, elementType )&lt;br /&gt;
                --and place it in the position of where the element is&lt;br /&gt;
                guiSetPosition ( myLabel, absoluteX, absoluteY, false )&lt;br /&gt;
                --hide the text by passing an empty string 5 seconds later&lt;br /&gt;
                setTimer ( guiSetText, 5000, 1, myLabel, &amp;quot;&amp;quot; )&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addEventHandler ( &amp;quot;onClientClick&amp;quot;, getRootElement(), addLabelOnClick )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
[[pl:onClientClick]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
===GUI events===&lt;br /&gt;
{{GUI_events}}&lt;br /&gt;
===Client event functions===&lt;br /&gt;
{{Client_event_functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50952</id>
		<title>Utf8.sub</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50952"/>
		<updated>2017-05-13T01:19:14Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Shared function}}&lt;br /&gt;
&lt;br /&gt;
Returns a substring of the string passed. The substring starts at ''i''. If the third argument ''j'' is not given, the substring will end at the end of the string. If the third argument is given, the substring ends at and includes ''j''.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string utf8.sub ( string input [, int i = 1, int j = utf8.len( input ) ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''input:''' A string character sequence&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
{{OptionalArg}}&lt;br /&gt;
*'''i:''' An integer representing the beginning position (may be negative).&lt;br /&gt;
*'''j:''' An integer representing the ending position (may be negative).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a ''string'' substring of the original string, containing the selected range from the original string.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example shows how to extract a substring from a UTF-8 string.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local input = &amp;quot;Happy Now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, 1, 4 )&lt;br /&gt;
outputConsole( output ) -- Happ&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4, -1 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local input = &amp;quot;Happy Now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, 1, 5 )&lt;br /&gt;
outputChatBox( output, root, 255,255,255,true ) -- Happy&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4 )&lt;br /&gt;
outputChatBox( output, root, 255,255,255,true )  -- Now&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4, -1 )&lt;br /&gt;
outputChatBox( output, root, 255,255,255,true )  -- Now&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{UTF8 functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50951</id>
		<title>Utf8.sub</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50951"/>
		<updated>2017-05-13T01:17:15Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Shared function}}&lt;br /&gt;
&lt;br /&gt;
Returns a substring of the string passed. The substring starts at ''i''. If the third argument ''j'' is not given, the substring will end at the end of the string. If the third argument is given, the substring ends at and includes ''j''.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string utf8.sub ( string input [, int i = 1, int j = utf8.len( input ) ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''input:''' A string character sequence&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
{{OptionalArg}}&lt;br /&gt;
*'''i:''' An integer representing the beginning position (may be negative).&lt;br /&gt;
*'''j:''' An integer representing the ending position (may be negative).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a ''string'' substring of the original string, containing the selected range from the original string.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example shows how to extract a substring from a UTF-8 string.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local input = &amp;quot;Happy Now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, 1, 4 )&lt;br /&gt;
outputConsole( output ) -- Happ&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4, -1 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
==Example #2==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{UTF8 functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50950</id>
		<title>Utf8.sub</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50950"/>
		<updated>2017-05-13T01:16:39Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Shared function}}&lt;br /&gt;
&lt;br /&gt;
Returns a substring of the string passed. The substring starts at ''i''. If the third argument ''j'' is not given, the substring will end at the end of the string. If the third argument is given, the substring ends at and includes ''j''.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string utf8.sub ( string input [, int i = 1, int j = utf8.len( input ) ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''input:''' A string character sequence&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
{{OptionalArg}}&lt;br /&gt;
*'''i:''' An integer representing the beginning position (may be negative).&lt;br /&gt;
*'''j:''' An integer representing the ending position (may be negative).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a ''string'' substring of the original string, containing the selected range from the original string.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example shows how to extract a substring from a UTF-8 string.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local input = &amp;quot;Happy Now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, 1, 4 )&lt;br /&gt;
outputConsole( output ) -- Happ&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4, -1 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{UTF8 functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50949</id>
		<title>Utf8.sub</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Utf8.sub&amp;diff=50949"/>
		<updated>2017-05-13T01:15:59Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Shared function}}&lt;br /&gt;
&lt;br /&gt;
Returns a substring of the string passed. The substring starts at ''i''. If the third argument ''j'' is not given, the substring will end at the end of the string. If the third argument is given, the substring ends at and includes ''j''.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;string utf8.sub ( string input [, int i = 1, int j = utf8.len( input ) ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''input:''' A string character sequence&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments===&lt;br /&gt;
{{OptionalArg}}&lt;br /&gt;
*'''i:''' An integer representing the beginning position (may be negative).&lt;br /&gt;
*'''j:''' An integer representing the ending position (may be negative).&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns a ''string'' substring of the original string, containing the selected range from the original string.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example shows how to extract a substring from a UTF-8 string.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local input = &amp;quot;Happy Now&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, 1, 4 )&lt;br /&gt;
outputConsole( output ) -- Happy&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&lt;br /&gt;
local output = utf8.sub( input, -4, -1 )&lt;br /&gt;
outputConsole( output ) -- Now&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{UTF8 functions}}&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50948</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50948"/>
		<updated>2017-05-13T01:11:23Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Total Money is:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;how_much_my_money&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50947</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50947"/>
		<updated>2017-05-13T01:11:02Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
{{TR}}&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Total Money is:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;how_much_my_money&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50946</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50946"/>
		<updated>2017-05-13T00:49:39Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;ne_kadar_para_var&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Total Money is:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;how_much_my_money&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50945</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50945"/>
		<updated>2017-05-13T00:48:10Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;parakontrolet&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function client_func ()&lt;br /&gt;
        ruzgar_para = getPlayerMoney(getLocalPlayer())&lt;br /&gt;
        outputChatBox(&amp;quot;Total Money is:&amp;quot;.. ruzgar_para ..&amp;quot;$&amp;quot;, 60,255,0,true)&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;how_much_my_money&amp;quot;, client_func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50944</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50944"/>
		<updated>2017-05-13T00:47:30Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;parakontrolet&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #3==&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50943</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50943"/>
		<updated>2017-05-13T00:42:36Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;parakontrolet&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50942</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50942"/>
		<updated>2017-05-13T00:42:04Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #1==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış veya eksik yazılmıştır [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;parakontrolet&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50941</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50941"/>
		<updated>2017-05-13T00:41:37Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example(OOP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example(OOP)==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış veya eksik yazılmıştır [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;parakontrolet&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50940</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=50940"/>
		<updated>2017-05-13T00:40:32Z</updated>

		<summary type="html">&lt;p&gt;Rüzgar: /* Example #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int/bool getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[player]]:getMoney|money|setPlayerMoney}}&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the specified player has, ''false'' if the player is invalid.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Client&amp;quot; class=&amp;quot;client&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
{{OOP||[[Player]].getMoney||setPlayerMoney}}&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the local player has.&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
Meta.xml'ye &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt; eklemeniz lazımdır. Please add meta.xml &amp;lt;oop&amp;gt;true&amp;lt;/oop&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
komutEkle = addCommandHandler;&lt;br /&gt;
function oyuncununNeKadarParasiVar( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = element:getMoney();&lt;br /&gt;
        mesajVer(&amp;quot;Oyundaki toplam para miktarınız:&amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;oyuncununNeKadarParasiVar Yanlış Kullanılmış veya eksik yazılmıştır [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function mesajVer( metin, element, r,g,b, durum )&lt;br /&gt;
    if metin and element and r and g and b and durum then&lt;br /&gt;
        outputChatBox(metin, element, r, g, b, durum )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        oyuncununNeKadarParasiVar(player);&lt;br /&gt;
end&lt;br /&gt;
komutEkle(&amp;quot;parakontrolet&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example #2==&lt;br /&gt;
&amp;lt;section show=&amp;quot;true&amp;quot; name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
AddCommand = addCommandHandler;&lt;br /&gt;
function money_Control( element )&lt;br /&gt;
    if element then&lt;br /&gt;
        ruzgar_para = getPlayerMoney(element);&lt;br /&gt;
        outputMessage( &amp;quot;Your Total Money is &amp;quot;..tostring(ruzgar_para)..&amp;quot; $&amp;quot;, element, 60,255,0,true);&lt;br /&gt;
    else&lt;br /&gt;
        outputDebugString(&amp;quot;money_Control is Incorrectly used [SYNTAX]: money_Control(player or thePlayer)&amp;quot;,1)&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function outputMessage( title, element, r,g,b, state )&lt;br /&gt;
    if title and element and r and g and b and state then&lt;br /&gt;
        outputChatBox(title, element, r, g, b, state )&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
function func ( player, command )&lt;br /&gt;
        money_Control(player);&lt;br /&gt;
end&lt;br /&gt;
AddCommand(&amp;quot;how_much_my_money&amp;quot;, func)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;br /&gt;
[[tr:getPlayerMoney]]&lt;/div&gt;</summary>
		<author><name>Rüzgar</name></author>
	</entry>
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