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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Skorpion91-02</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
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	<updated>2026-05-16T13:08:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19219</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19219"/>
		<updated>2009-04-22T19:55:12Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Rotating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Starting==&lt;br /&gt;
To start the editor, simply click the &amp;quot;Map editor&amp;quot; menu item in the main MTA menu.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Create a new map.&lt;br /&gt;
* [[Image:Editor_Open.png]] Open an existing map.&lt;br /&gt;
* [[Image:Editor_Save.png]] Save the map you're working on.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Save your map under a different name.&lt;br /&gt;
* [[Image:Editor_Options.png]] Alter general map editor settings.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Undo the last action.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Restore the last undone action.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
=== I get a black screen when launching the Map Editor.  I have installed everything correctly ===&lt;br /&gt;
This is because you've got an outdated '''acl.xml''' file. &lt;br /&gt;
&lt;br /&gt;
* To resolve this, go to your '''MTA San Andreas\server\mods\deathmatch''' directory, and remove or rename acl.xml.  &lt;br /&gt;
* Reinstall the latest nightly, then launch the map editor.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19218</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19218"/>
		<updated>2009-04-22T19:54:55Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Rotating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Starting==&lt;br /&gt;
To start the editor, simply click the &amp;quot;Map editor&amp;quot; menu item in the main MTA menu.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Create a new map.&lt;br /&gt;
* [[Image:Editor_Open.png]] Open an existing map.&lt;br /&gt;
* [[Image:Editor_Save.png]] Save the map you're working on.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Save your map under a different name.&lt;br /&gt;
* [[Image:Editor_Options.png]] Alter general map editor settings.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Undo the last action.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Restore the last undone action.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
=== I get a black screen when launching the Map Editor.  I have installed everything correctly ===&lt;br /&gt;
This is because you've got an outdated '''acl.xml''' file. &lt;br /&gt;
&lt;br /&gt;
* To resolve this, go to your '''MTA San Andreas\server\mods\deathmatch''' directory, and remove or rename acl.xml.  &lt;br /&gt;
* Reinstall the latest nightly, then launch the map editor.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19217</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19217"/>
		<updated>2009-04-22T19:54:34Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Changing model and other properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Starting==&lt;br /&gt;
To start the editor, simply click the &amp;quot;Map editor&amp;quot; menu item in the main MTA menu.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Create a new map.&lt;br /&gt;
* [[Image:Editor_Open.png]] Open an existing map.&lt;br /&gt;
* [[Image:Editor_Save.png]] Save the map you're working on.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Save your map under a different name.&lt;br /&gt;
* [[Image:Editor_Options.png]] Alter general map editor settings.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Undo the last action.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Restore the last undone action.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
=== I get a black screen when launching the Map Editor.  I have installed everything correctly ===&lt;br /&gt;
This is because you've got an outdated '''acl.xml''' file. &lt;br /&gt;
&lt;br /&gt;
* To resolve this, go to your '''MTA San Andreas\server\mods\deathmatch''' directory, and remove or rename acl.xml.  &lt;br /&gt;
* Reinstall the latest nightly, then launch the map editor.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19216</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19216"/>
		<updated>2009-04-22T19:54:13Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Changing model and other properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Starting==&lt;br /&gt;
To start the editor, simply click the &amp;quot;Map editor&amp;quot; menu item in the main MTA menu.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Create a new map.&lt;br /&gt;
* [[Image:Editor_Open.png]] Open an existing map.&lt;br /&gt;
* [[Image:Editor_Save.png]] Save the map you're working on.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Save your map under a different name.&lt;br /&gt;
* [[Image:Editor_Options.png]] Alter general map editor settings.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Undo the last action.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Restore the last undone action.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
=== I get a black screen when launching the Map Editor.  I have installed everything correctly ===&lt;br /&gt;
This is because you've got an outdated '''acl.xml''' file. &lt;br /&gt;
&lt;br /&gt;
* To resolve this, go to your '''MTA San Andreas\server\mods\deathmatch''' directory, and remove or rename acl.xml.  &lt;br /&gt;
* Reinstall the latest nightly, then launch the map editor.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19215</id>
		<title>Resource:Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Resource:Editor&amp;diff=19215"/>
		<updated>2009-04-22T19:53:52Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Changing model and other properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resource page}}&lt;br /&gt;
The MTA:SA map editor allows you to create maps for gamemodes.&lt;br /&gt;
&lt;br /&gt;
==Starting==&lt;br /&gt;
To start the editor, simply click the &amp;quot;Map editor&amp;quot; menu item in the main MTA menu.&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
Once the editor has started, you are presented with two menu bars: the main menu at the top, and the element menu in the lower left.&lt;br /&gt;
&lt;br /&gt;
===Main menu===&lt;br /&gt;
These are the buttons in the main menu:&lt;br /&gt;
* [[Image:Editor_New.png]] Create a new map.&lt;br /&gt;
* [[Image:Editor_Open.png]] Open an existing map.&lt;br /&gt;
* [[Image:Editor_Save.png]] Save the map you're working on.&lt;br /&gt;
* [[Image:Editor_Save_as.png]] Save your map under a different name.&lt;br /&gt;
* [[Image:Editor_Options.png]] Alter general map editor settings.&lt;br /&gt;
* [[Image:Editor_Undo.png]] Undo the last action.&lt;br /&gt;
* [[Image:Editor_Redo.png]] Restore the last undone action.&lt;br /&gt;
* [[Image:Editor_Locations.png]] Stored game world locations. The editor comes with a great list of San Andreas Interior locations but you can also add your own interior and non-interior locations to the list.&lt;br /&gt;
* [[Image:Editor_Current_elements.png]] List all the elements the map contains (objects, vehicles, markers, pickups etc.)&lt;br /&gt;
* [[Image:Editor_Map_settings.png]] Map specific settings, like time of day, gravity etc. Here you can also specify what gamemodes the map is compatible with.&lt;br /&gt;
* [[Image:Editor_Definitions.png]] Load [[Resource:Editor/EDF|editor definition files (EDF)]] that you want to use. &lt;br /&gt;
* [[Image:Editor_Test.png]] Go into play mode to try out the map. This will load up the gamemode the map is made for.&lt;br /&gt;
&lt;br /&gt;
===Element menu===&lt;br /&gt;
The element menu is used to add new elements to the map.&lt;br /&gt;
* [[Image:Editor_Vehicle.png]] Create a new vehicle.&lt;br /&gt;
* [[Image:Editor_Object.png]] Create a new object (buildings, roads and other scenery).&lt;br /&gt;
* [[Image:Editor_Pickup.png]] Create a new pickup (health, armor, weapons).&lt;br /&gt;
* [[Image:Editor_Marker.png]] Create a new marker.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you have [[Resource:Editor/EDF|editor definitions loaded]], you can roll the mousewheel in this menu to bring up custom elements.&lt;br /&gt;
&lt;br /&gt;
==Using the editor==&lt;br /&gt;
This section explains how to create and modify maps.&lt;br /&gt;
&lt;br /&gt;
===Moving around the map===&lt;br /&gt;
When you initially start the editor, you are in ''camera mode''.  You are able to use the '''WSAD''' keys to move the camera and the mouse to pan the camera.  While moving around, you can hold '''ALT''' to move more slowly or '''SHIFT''' to go faster.&lt;br /&gt;
&lt;br /&gt;
To access the editor's interface and control panel you need to switch to ''cursor mode''.  You can toggle between cursor mode and camera mode with the '''F''' key.  When in cursor mode,  your view is fixed, and you can use the mouse cursor to manipulate elements and use the graphical interface.&lt;br /&gt;
&lt;br /&gt;
Camera mode can be recognized by a crosshair in the center of the screen. You can use it to select and move elements just like in cursor mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Crosshair.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Starting a new map===&lt;br /&gt;
* Start the editor, or if it is already started, click the ''New'' menu button.&lt;br /&gt;
* Click the ''Map settings'' button. In the ''Meta'' tab, fill in the Name and Author fields with the name of the map and your name respectively. Also open the ''Gamemodes'' tab and add the gamemodes your map is meant for (they will be moved to the ''Added gamemodes'' list). You can do this by selecting them and clicking ''Add'', or by double clicking them. Click OK when you're done.&lt;br /&gt;
[[Image:Editor_Mapsettings.png|center]]&lt;br /&gt;
* Click the ''Definitions'' window and add the resources of which you want to use the custom elements. These will consist of the gamemodes you selected in the ''Map settings'' window, plus eventual additional resources. For more information about editor definitions, see [[Resource:Editor/EDF|EDF]]. Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
===Creating new elements===&lt;br /&gt;
Adding elements to your map, such as vehicles and objects, is very straightforward.&lt;br /&gt;
* If you are in camera mode, switch to cursor mode first by pressing '''F'''.&lt;br /&gt;
* Click the button in the element menu that represents what you want. E.g., click the button with a car on it to add a vehicle.&lt;br /&gt;
* A new element of the selected type will be created and attached to your cursor. Move it to the location where you want it and '''left click''' to drop it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Addelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To create custom elements that are specific to a resource, hover the cursor over the element menu and turn the scroll wheel until the desired resource comes up. Note that for this to work, you first have to add the [[Resource:Editor/EDF|EDF]] file of the resource in the ''Definitions'' window.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Selectedf.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Selecting===&lt;br /&gt;
* '''Left click''' an element to select it in ''keyboard mode''.&lt;br /&gt;
* '''Right click''' it to select it in ''mouse mode''.&lt;br /&gt;
* Press the '''Spacebar''' or click in an empty area to deselect.&lt;br /&gt;
&lt;br /&gt;
The selected element, if any, is denoted by a yellow cone marker.  Elements (particularly objects) with poor collisions can be detected easier by enabling ''High sensitivity mode'', by pressing the '''E''' key.  This increases detection at the expense of accuracy.&lt;br /&gt;
&lt;br /&gt;
The ''Current elements'' dialog can also be used to select elements.  Double-clicking an item within the list will select it in ''Keyboard mode''.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
Moving elements can be done in several ways.&lt;br /&gt;
&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
* Simply drag and drop with the '''left mouse button'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), move it to where you want it, and click to drop it off.&lt;br /&gt;
&lt;br /&gt;
You can also adjust the ''Hold distance'' of an element toward and away from the camera by switching to camera mode, '''right clicking''' the element, and rolling the '''mouse wheel'''.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* Use the '''arrow keys''' to move the element in the horizontal plane, and '''PgUp'''/'''PgDn''' to move it vertically. Hold '''ALT''' to decrease the movement speed, or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
By default, elements move relative to the camera and are not locked to any axes.  This can be disabled in the ''Options'' menu.&lt;br /&gt;
&lt;br /&gt;
===Rotating===&lt;br /&gt;
'''With the mouse'''&lt;br /&gt;
&lt;br /&gt;
You can rotate selected elements around the Z axis with the mouse wheel.&lt;br /&gt;
* Select the element in keyboard mode ('''left click''') and roll the mouse wheel while holding '''Left CTRL'''.&lt;br /&gt;
Or:&lt;br /&gt;
* Select the element in mouse mode ('''right click'''), hold '''CTRL''', and roll the mouse wheel.&lt;br /&gt;
&lt;br /&gt;
'''With the keyboard'''&lt;br /&gt;
* Select the element in keyboard mode ('''left click''').&lt;br /&gt;
* While holding '''CTRL''' (the selection marker will turn green), use the '''arrow keys''' and '''PgUp'''/'''PgDn''' to rotate the element around the different axes.&lt;br /&gt;
&lt;br /&gt;
With both methods you can additionally hold '''ALT''' to decrease the rotation speed or '''SHIFT''' to increase it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Rotateelem.png|center]]&lt;br /&gt;
&lt;br /&gt;
===Changing model and other properties===&lt;br /&gt;
Most elements have a variety of options that can be altered to change their appearance and behaviour. Examples are the model, color and visual upgrades of a car.&lt;br /&gt;
&lt;br /&gt;
* Open the properties window of an element by either double clicking it or by selecting it and pressing '''F3'''.&lt;br /&gt;
* Make any alterations that you want. For example, to change the model of a car or object, click the '''Browse''' button next to &amp;quot;model&amp;quot; to open the model browser.&lt;br /&gt;
* Click OK when you're done.&lt;br /&gt;
&lt;br /&gt;
[[Image:Editor_Props.png|center]][[Image:Example.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
You can clone an element by selecting it and pressing '''C'''. &lt;br /&gt;
&lt;br /&gt;
* In mouse mode the cloned element will be attached to your cursor. '''Left click''' to place it in the map.&lt;br /&gt;
* In keyboard mode the cloned element will be cloned in the identical position.&lt;br /&gt;
&lt;br /&gt;
If you hold '''CTRL''' while clicking, the element will be cloned again and will again be attached to the cursor. This way you can easily place large quantities of something.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to clone an element.&lt;br /&gt;
&lt;br /&gt;
===Deleting===&lt;br /&gt;
Simply select the element and press '''DEL''' ''(Delete)''.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use the ''Pullout'' button located in the bottom-right corner of the properties box to delete an element.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
Here is a list of all default controls. To change them please go to the MTA Settings menu while the Editor is started.&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_forwards&lt;br /&gt;
| '''w'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_backwards&lt;br /&gt;
| '''s'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_left&lt;br /&gt;
| '''a'''&lt;br /&gt;
|-&lt;br /&gt;
| camera_move_right&lt;br /&gt;
| '''d'''&lt;br /&gt;
|-&lt;br /&gt;
| high_sensitivity_mode&lt;br /&gt;
| '''e'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cloning===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| clone_selected_element&lt;br /&gt;
| '''c'''&lt;br /&gt;
|-&lt;br /&gt;
| clone_drop_modifier&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Element manipulation===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| element_move_forward&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_backward&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_left&lt;br /&gt;
| '''arrow_l''' || ''(Arrow key Left)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_right&lt;br /&gt;
| '''arrow_r''' || ''(Arrow key Right)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_downwards&lt;br /&gt;
| '''pgdn''' || ''(Page Down)''&lt;br /&gt;
|-&lt;br /&gt;
| element_move_upwards&lt;br /&gt;
| '''pgup''' || ''(Page Up)''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_in&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| zoom_out&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_increase&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_up''' || ''(Left CTRL + Mouse wheel Up)''&lt;br /&gt;
|-&lt;br /&gt;
| quick_rotate_decrease&lt;br /&gt;
| '''mod_rotate''' + '''mouse_wheel_down''' || ''(Left CTRL + Mouse wheel Down)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_rotate&lt;br /&gt;
| '''lctrl''' || ''(Left CTRL)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_slow_speed&lt;br /&gt;
| '''lalt''' || ''(Left ALT)''&lt;br /&gt;
|-&lt;br /&gt;
| mod_fast_speed&lt;br /&gt;
| '''lshift''' || ''(Left SHIFT)''&lt;br /&gt;
|-&lt;br /&gt;
| destroy_selected_element&lt;br /&gt;
| '''delete'''&lt;br /&gt;
|-&lt;br /&gt;
| drop_selected_element&lt;br /&gt;
| '''space'''&lt;br /&gt;
|-&lt;br /&gt;
| pickup_selected_element&lt;br /&gt;
| '''F2'''&lt;br /&gt;
|-&lt;br /&gt;
| reset_rotation&lt;br /&gt;
| '''mod_rotate''' + '''r''' || ''(Left CTRL + R)''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
{|&lt;br /&gt;
| toggle_gui_display&lt;br /&gt;
| '''F4'''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_cursor&lt;br /&gt;
| '''f'''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_keyboard&lt;br /&gt;
| '''mouse1''' || ''(Left Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| select_target_mouse&lt;br /&gt;
| '''mouse2''' || ''(Right Mouse button)''&lt;br /&gt;
|-&lt;br /&gt;
| edf_next&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| edf_prev&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| undo&lt;br /&gt;
| '''Ctrl''' + '''z'''&lt;br /&gt;
|-&lt;br /&gt;
| redo&lt;br /&gt;
| '''Ctrl''' + '''y'''&lt;br /&gt;
|-&lt;br /&gt;
| properties_toggle&lt;br /&gt;
| '''F3'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_up&lt;br /&gt;
| '''arrow_u''' || ''(Arrow key Up)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_down&lt;br /&gt;
| '''arrow_d''' || ''(Arrow key Down)''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_in&lt;br /&gt;
| '''mouse_wheel_up'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_zoom_out&lt;br /&gt;
| '''mouse_wheel_down'''&lt;br /&gt;
|-&lt;br /&gt;
| browser_confirm&lt;br /&gt;
| '''enter'''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_up&lt;br /&gt;
| '''num_8''' || ''(Numpad key 8)''&lt;br /&gt;
|-&lt;br /&gt;
| currentelements_down&lt;br /&gt;
| '''num_2''' || ''(Numpad key 2)''&lt;br /&gt;
|-&lt;br /&gt;
| toggle_test&lt;br /&gt;
| '''F5'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The editor is built with both serverside and clientside components, and therefore supports multiplayer out of the box.  To use the editor in multiplayer with other players, simply copy all of the editor's resources into your server, start the '''editor''' resource and allow other players to join.&lt;br /&gt;
&lt;br /&gt;
Please note that currently the editor lacks any permissions system, ao all users have access to every function.&lt;br /&gt;
&lt;br /&gt;
==Plugins &amp;amp; External resources==&lt;br /&gt;
{{Main|Resource:Editor/Plugins}}&lt;br /&gt;
&lt;br /&gt;
The editor allows basic importing of elements from external resources.  This is useful for resources that may have to manipulate an element in a specific way that cannot be performed by the editor.  For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.  &lt;br /&gt;
&lt;br /&gt;
By using the '''import &amp;lt;resourceName&amp;gt;''' command in console the resource's elements can be imported within the editor.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
=== I get a black screen when launching the Map Editor.  I have installed everything correctly ===&lt;br /&gt;
This is because you've got an outdated '''acl.xml''' file. &lt;br /&gt;
&lt;br /&gt;
* To resolve this, go to your '''MTA San Andreas\server\mods\deathmatch''' directory, and remove or rename acl.xml.  &lt;br /&gt;
* Reinstall the latest nightly, then launch the map editor.&lt;br /&gt;
&lt;br /&gt;
==== I get an &amp;quot;Could not start the local server. See console for details&amp;quot; when using the  &amp;quot;Map Editor&amp;quot; button====&lt;br /&gt;
This is because you do not have a valid editor.conf installed.  You can download the default one [http://multitheftauto.googlecode.com/svn/trunk/MTA10_Server/mods/deathmatch/editor.conf here].  It should be placed in '''server/mods/deathmatch/''' in your MTA: San Andreas installation directory.&lt;br /&gt;
&lt;br /&gt;
==== I have saved a map but cannot find it in my server's resources directory, despite the Editor itself being able to see it ====&lt;br /&gt;
This is due to the fact that Vista limits write-access for non-admin processes in Program Files directory. Files get written in the &amp;quot;VirtualStore&amp;quot; dir instead of real Program Files folder.  You should be able to locate your map resource in a similar directory to:&lt;br /&gt;
 C:\Users\&amp;lt;USERNAME&amp;gt;\AppData\Local\VirtualStore\Program Files\MTA San Andreas\server\mods\deathmatch\resources\&lt;br /&gt;
&lt;br /&gt;
Running the Server/MTA San Andreas with Administrative rights will allow the map to be saved to the proper location.&lt;br /&gt;
&lt;br /&gt;
==== I have found a bug or have a suggestion/feedback for the map editor ====&lt;br /&gt;
Please use the official [http://bugs.mtasa.com bugtracker] for reporting bugs.  Feel free to also join us on [http://mtasa.com/irc.html IRC].&lt;br /&gt;
&lt;br /&gt;
[[ru:Resource:Editor]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Help:Main_Page&amp;diff=19211</id>
		<title>Help:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Help:Main_Page&amp;diff=19211"/>
		<updated>2009-04-22T12:49:13Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: Talk:Main Page moved to Skorpion91: RUS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you please add a link to the Italian main page(&amp;lt;nowiki&amp;gt;[[it:Pagina principale]]&amp;lt;/nowiki&amp;gt;)? Thanks.&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|Сто?]])&amp;lt;/sub&amp;gt; 11:49, 25 January 2008 (CST)&lt;br /&gt;
:Done :) Keep up the good work! [[User:EAi|eAi]] 20:06, 25 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
The Dutch one too please (&amp;lt;nowiki&amp;gt;[[nl:Main Page]]&amp;lt;/nowiki&amp;gt;)? :P&lt;br /&gt;
:Done :) [[User:EAi|eAi]] 11:24, 26 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
http://development.mtasa.com/index.php?title=Vehicle_Upgrades&lt;br /&gt;
There is no link in 'Vehicle Upgrades' in the 'ID list'. I already knew that there is this page, but unfortunately we can't modify this page... :( &amp;lt;br/&amp;gt; [[User:Atti|Atti]] 03:29, 27 January 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
Please add a Link to the German Translation. (DE/Hauptseite)&lt;br /&gt;
&lt;br /&gt;
Same [[Introduction to Scripting the GUI|page]] is linked twice in the 'Getting started' section ('Introduction to Scripting the GUI' and 'Scripted GUI'). [[User:Awwu|Awwu]] 05:03, 25 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
I have a request for the italian wiki: it's possible to do that the functions in the code tag that are in the italian pages link to the italian pages of the functions, and not to the english one? Can you create, if in need, a namespace for the italian(and other langueges of course)wiki?&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onGamemodeMapStart&amp;quot;, g_root, loadMap)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
If you click on the function name you'll get the addEventHandler page, I want that if I click on it in the italian wiki i can go to IT/addEventHandler instead of addEventHandler. Thanks. --&amp;lt;span style=&amp;quot;font-family:Courier New, Courier, monospace&amp;quot;&amp;gt;[[User:Shadd|Shadd]]&amp;lt;/span&amp;gt;&amp;lt;sub&amp;gt;([[User_talk:Shadd|In caso di emergenza rompere le scatole]])&amp;lt;/sub&amp;gt; 06:51, 5 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double link ==&lt;br /&gt;
&lt;br /&gt;
Links to [[Introduction to Scripting the GUI]] and [[Scripted GUI]] redirect to one page. -- [[User:Divine|Divine]] 04:27, 15 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Problem ==&lt;br /&gt;
&lt;br /&gt;
Guys i get a '''problem''' . I cant get the activation link from the www.mtasa.com . I waited 2 weeks for it.&lt;br /&gt;
:Wiki isn't a discussion forum. Go to [http://forum.multitheftauto.com/ MTA forums] or to [irc://irc.gtanet.com/mta IRC] and ask about your problems there.&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=19210</id>
		<title>GetPlayerMoney</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerMoney&amp;diff=19210"/>
		<updated>2009-04-22T12:47:54Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server client function}}&lt;br /&gt;
Returns the amount of money a player currently has.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int getPlayerMoney ( player thePlayer )&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''thePlayer:''' The player you wish the retrieve the amount of money from.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an integer with the amount of money the player has, ''false'' if the player is invalid.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
When a player types '/checkMoney' this example retrieves the player's money and outputs a message according to the value.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function checkMoney(thePlayer, command)&lt;br /&gt;
	local money = getPlayerMoney(Skorpion)                                -- get the amount of money from the player who entered the command&lt;br /&gt;
	if (money &amp;gt; 1000) then                                                 -- if money is more than 1000&lt;br /&gt;
		outputChatBox(&amp;quot;You are rich: &amp;quot; .. tostring(money), thePlayer)  -- output this message together with the money&lt;br /&gt;
 	else&lt;br /&gt;
		outputChatBox(&amp;quot;Poor guy...&amp;quot;, thePlayer)                        -- and else, output this message&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;checkMoney&amp;quot;, checkMoney)                                    -- add the console command&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%9E%D1%80%D1%83%D0%B6%D0%B8%D0%B5&amp;diff=19208</id>
		<title>Оружие</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%9E%D1%80%D1%83%D0%B6%D0%B8%D0%B5&amp;diff=19208"/>
		<updated>2009-04-22T12:31:04Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: RU/Weapons moved to Skorpion))))): MTA-SA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapon argument is an integer that refers to the GTASA weapon id list. The following values are valid:&lt;br /&gt;
&lt;br /&gt;
''Note: I have also included amounts held in each weapon's ammo clip, to make it easier to determine exact clips.''&lt;br /&gt;
&lt;br /&gt;
*'''Slot 0: No Weapon'''&lt;br /&gt;
**'''0:''' Fist&lt;br /&gt;
**'''1:''' Brass Knuckles&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 1 : Melee'''&lt;br /&gt;
**'''2:''' Golf Club&lt;br /&gt;
**'''3:''' Nightstick&lt;br /&gt;
**'''4:''' Knife &lt;br /&gt;
**'''5:''' Baseball Bat &lt;br /&gt;
**'''6:''' Shovel &lt;br /&gt;
**'''7:''' Pool Cue &lt;br /&gt;
**'''8:''' Katana &lt;br /&gt;
**'''9:''' Chainsaw &lt;br /&gt;
**'''15:''' Cane&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 2: Handguns'''&lt;br /&gt;
**'''22:''' Pistol (17, dual 34)&lt;br /&gt;
**'''23:''' Silenced Pistol (17)&lt;br /&gt;
**'''24:''' Desert Eagle (7)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 3: Shotguns'''&lt;br /&gt;
**'''25:''' Shotgun (1)&lt;br /&gt;
**'''26:''' Sawn-Off Shotgun (2, dual 4)&lt;br /&gt;
**'''27:''' SPAZ-12 Combat Shotgun (7)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 4: Sub-Machine Guns'''&lt;br /&gt;
**'''28:''' Uzi (50, dual 100)&lt;br /&gt;
**'''29:''' MP5 (30)&lt;br /&gt;
**'''32:''' TEC-9 (50, dual 100)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 5: Assault Rifles'''&lt;br /&gt;
**'''30:''' AK-47 (30)&lt;br /&gt;
**'''31:''' M4 (50)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 6: Rifles'''&lt;br /&gt;
**'''33:''' Country Rifle (1)&lt;br /&gt;
**'''34:''' Sniper Rifle (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 7: Heavy Weapons'''&lt;br /&gt;
**'''35:''' Rocket Launcher (1)&lt;br /&gt;
**'''36:''' Heat-Seeking RPG (1)&lt;br /&gt;
**'''37:''' Flamethrower (50)&lt;br /&gt;
**'''38:''' Minigun (500)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 8: Projectiles'''&lt;br /&gt;
**'''16:''' Grenade (1)&lt;br /&gt;
**'''17:''' Tear Gas (1)&lt;br /&gt;
**'''18:''' Molotov Cocktails (1)&lt;br /&gt;
**'''39:''' Satchel Charges (1)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 9: Special 1'''&lt;br /&gt;
**'''41:''' Spraycan (500)&lt;br /&gt;
**'''42:''' Fire Extinguisher (500)&lt;br /&gt;
**'''43:''' Camera (36)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 10: Gifts/Other'''&lt;br /&gt;
**'''10:''' Long Purple Dildo &lt;br /&gt;
**'''11:''' Short tan Dildo &lt;br /&gt;
**'''12:''' Vibrator &lt;br /&gt;
**'''14:''' Flowers &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 11: Special 2'''&lt;br /&gt;
**'''44:''' Night-Vision Goggles&lt;br /&gt;
**'''45:''' Infrared Goggles&lt;br /&gt;
**'''46:''' Parachute&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*'''Slot 12: Satchel Detonator'''&lt;br /&gt;
**'''40''' Satchel Detonator&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[id]]&lt;br /&gt;
&lt;br /&gt;
[[it:Armi]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19206</id>
		<title>Talk:Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19206"/>
		<updated>2009-04-22T12:29:36Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: Talk:RU/Main Page moved to Skorpion: MTA:SA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Страницу восстановил, ошибка, по-видимому, возникала из-за какой-то ссылки на странице. Думаю, из-за того, что страницу не поддерживали в актуальном состоянии, т.к. с польской страницей то же самое.&lt;br /&gt;
[[User:D0lph1n|D0lph1n]] 13:54, 11 April 2009 (CEST)&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19205</id>
		<title>Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=19205"/>
		<updated>2009-04-22T12:28:43Z</updated>

		<summary type="html">&lt;p&gt;Skorpion91-02: /* Список идентификаторов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;[[Image:Scripting.jpg]]&amp;lt;/div&amp;gt;Добро пожаловать в Wiki разработчиков Multi Theft Auto: San Andreas Deathmatch. &lt;br /&gt;
Здесь вы найдёте информацию по разработке игровых модов и карт для Multi Theft Auto.&lt;br /&gt;
&lt;br /&gt;
Есть много [[How you can help|способов помочь нам]] сделать MTA лучше - создать карту, игровой режим, добавить описание функции скриптинга, написать пример кода, руководство, или просто играть в MTA и сообщать о найденых багах на форум.&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, отнеситесь с пониманием к неизбежному появлению ошибок и помните, что многие вещи еще не сделаны доконца!&lt;br /&gt;
&lt;br /&gt;
Если у вас есть какие-либо вопросы по скриптингу, вы можете задать их в нашем [[IRC Channel |IRC канале]].&lt;br /&gt;
&lt;br /&gt;
'''Для редактирования статей вам понадобится [http://community.mtasa.com/ MTA Community] аккаунт.'''&lt;br /&gt;
Пожалуйста зарегистрируйтесь на сайте [http://community.mtasa.com MTA Community] и используйте полученные логин/пароль для авторизации здесь. Акты вандализма будут караться баном вашего аккаунта.&lt;br /&gt;
&lt;br /&gt;
Теперь Wiki поддерживает инструмент '''[http://gears.google.com/ Google Gears]''', позволяющий вам просматривать статиь оффлайн. Для этого установите Google Gears и кликните по ссылке Go Offline в нижней части страницы. Будьте готовы к тому, что скачивание всех страниц может занять до часа(!), когда загрузка будет завершена, вы увидите сообщение об этом рядом с той ссылкой. После этого вы сможете переключить ваш браузер в оффлайн режим, или просто отключить интернет, и просматривать вики дальше.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 2px dotted navy; padding: 4px; margin: 10px&amp;quot;&amp;gt;Последняя стабильная версия '''Multi Theft Auto: San Andreas Deathmatch''' - '''{{Current Version|full}}'''. Посетите [http://mtasa.com/dp.html эту страницу] для её скачивания.  Также вы можете скачать ночные [http://nightly.mtasa.com сборки для разработчиков], чтобы использовать последние нововведения.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
====Начало====&lt;br /&gt;
&lt;br /&gt;
* [[RU/Deathmatch_Client_Manual|Руководство по клиентской части MTA]]&lt;br /&gt;
* [[RU/Deathmatch_Server_Manual|Руководство по серверной части MTA]]&lt;br /&gt;
* [[RU/Known_Issues_-_FAQ|Известные проблемы MTA:SA DM]]&lt;br /&gt;
* [[RU/Scripting Introduction|Введение в скриптинг]]&lt;br /&gt;
* [[RU/Introduction to Scripting the GUI | Введение в скриптинг GUI (графический пользовательский интерфейс)]]&lt;br /&gt;
* [[RU/Debugging| Руководство по отладке]] - Как найти ошибки в ваших скриптах.&lt;br /&gt;
* [[RU/MTA Classes | Классы MTA]] - Детальные описания всех специфических типов MTA&lt;br /&gt;
** [[RU/Element|MTA Элементы]] / [[RU/Element tree | Дерево элементов]]&lt;br /&gt;
* [[RU/Resources| Введение в ресурсы]]&lt;br /&gt;
** [[RU/Resource Web Access | Ресурс Web Access]]&lt;br /&gt;
** [[:Category:RU/Resource|Каталог ресурсов]]&lt;br /&gt;
** [[RU/Meta.xml | Meta.xml]]&lt;br /&gt;
* [[RU/Map_manager|Менеджер карт]]&lt;br /&gt;
* [[RU/Introduction_to_Scripting_the_GUI|Введение в скриптинг пользовательских интерфейсов]]&lt;br /&gt;
* [[RU/Writing_Gamemodes| Создание игровых режимов]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Базы данных====&lt;br /&gt;
В этой секции описаны все возможности LUA, предоставляемые MTA и ресурсами.&lt;br /&gt;
* [[:Category:RU/Resource|Каталог ресурсов]] - Изучите это, чтобы писать хорошие скрипты&lt;br /&gt;
* [[RU/Client side scripts | Клиентские скрипты]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Основная помощь по Lua====&lt;br /&gt;
Страницы, которые могут вам помочь в изучении LUA&lt;br /&gt;
*[http://www.lua.ru/doc/ Руководство по программированию на Lua (русск.)] &lt;br /&gt;
*[http://www.lua.org/pil/index.html Руководство по программированию на LUA (англ.)]&lt;br /&gt;
*[http://lua-users.org/wiki/TutorialDirectory LUA Wiki (англ.)]&lt;br /&gt;
*[http://nixstaller.berlios.de/manual/0.2/nixstaller_9.html Базовое руководство по Lua от Nixstaller (англ.)]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map Editor====&lt;br /&gt;
*[[RU/Resource:Editor|Руководство]]&lt;br /&gt;
*[[RU/Resource:Editor/EDF|Editor Definition Format]]&lt;br /&gt;
*[[RU/Resource:Editor/Plugins|Плагины]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px; background:#CCCCFF;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Описание====&lt;br /&gt;
* [[Client Scripting Functions|Функции, выполняемые на стороне клиента]]&lt;br /&gt;
* [[Client Scripting Events|События, генерируемые на стороне клиента]]&lt;br /&gt;
* [[Server Scripting Functions|Функции, выполняемые на стороне сервера]]&lt;br /&gt;
* [[Server Scripting Events|События, генерируемые на стороне сервера]]&lt;br /&gt;
&amp;lt;!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] --&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px dotted #AAAAAA;padding:4px 8px 8px 8px;margin:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Список идентификаторов====&lt;br /&gt;
*[[RU/Animations|Анимации]]&lt;br /&gt;
*[[RU/Character Skins | Скины персонажей]]&lt;br /&gt;
*[[RU/CJ_Clothes|Одежда]]&lt;br /&gt;
*[[RU/Garage|Идентификаторы гаражей]]&lt;br /&gt;
*[[Interior IDs | Интерьеры]]&lt;br /&gt;
*[[RU/Projectiles|Projectiles]]&lt;br /&gt;
*[[RU/Radar_blips|Метки радара]]&lt;br /&gt;
*[[Vehicle IDs|Транспорт]]&lt;br /&gt;
*[[RU/Vehicle_colors|Цвета транспорта]]&lt;br /&gt;
*[[RU/Vehicle Upgrades|Апгрейды транспорта]]&lt;br /&gt;
*[[RU/Weapons|Оружие]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[pl:Main Page]]&lt;br /&gt;
[[en:Main Page]]&lt;br /&gt;
[[it:Pagina principale]]&lt;br /&gt;
[[nl:Main Page]]&lt;br /&gt;
[[de:Hauptseite]]&lt;/div&gt;</summary>
		<author><name>Skorpion91-02</name></author>
	</entry>
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