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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SpawnBELARUS</id>
	<title>Multi Theft Auto: Wiki - User contributions [en]</title>
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	<updated>2026-05-16T12:33:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23460</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23460"/>
		<updated>2010-05-14T10:13:58Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Функция добавляет учетную запись, в документ accounts.xml сервера.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Примеры== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Пример 1:''' Скрипт позволяющий зарегистрироватся игроку с помощью команды /register &amp;lt;password&amp;gt; в окне чата.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	--Проверяем что игрок ввёл пароль.&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Добавляем учетную запись на сервер, с данными имя игрока и введёным паролем.&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then --Проверяем создалась ли учетная запись.&lt;br /&gt;
			--В окне чата пишем игроку.О удачной регистрации.&lt;br /&gt;
			outputChatBox ( &amp;quot;Спасибо &amp;quot; .. getPlayerName(source) .. &amp;quot;, вы удачно зарегистрировались, залогинтесь при помощи команды '/login'&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			--Есле создание учетной записи не произошло.&lt;br /&gt;
			outputChatBox ( &amp;quot;Ошибка, создания аккаунта, обратитесь к админу!&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- Если игрок не ввёл пароль при регистрации.&lt;br /&gt;
		outputChatBox ( &amp;quot;Корректно укажите пароль, синтаксис: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) --Добавляем команду&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23459</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23459"/>
		<updated>2010-05-14T10:04:00Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Функция добавляет учетную запись, в документ accounts.xml сервера.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Примеры== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Пример 1:''' Скрипт позволяющий зарегистрироватся игроку с помощью команды /register &amp;lt;password&amp;gt; в окне чата.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23458</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23458"/>
		<updated>2010-05-14T10:01:34Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Примеры */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Примеры== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Пример 1:''' Скрипт позволяющий зарегистрироватся игроку с помощью команды /register &amp;lt;password&amp;gt; в окне чата.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23457</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23457"/>
		<updated>2010-05-14T10:00:05Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Примеры */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Примеры== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Пример 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23456</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23456"/>
		<updated>2010-05-14T09:59:13Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Образцы */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Примеры== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23455</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23455"/>
		<updated>2010-05-14T09:58:33Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Образцы== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23454</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23454"/>
		<updated>2010-05-14T09:57:28Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Возвращает */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', если учетная запись была создана, в противном случае ''false'', или непосредственно ошибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23453</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23453"/>
		<updated>2010-05-14T09:56:38Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Returns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Возвращает===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Возвращает ''account'', есле учетная запись была создана, в противном случае ''false'', или непосредствено ашибку.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23452</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23452"/>
		<updated>2010-05-14T09:52:14Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Необходимые аргументы */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' Имя учетной записи которую вы хотите добавить(не всегда это может бить имя игрока).&lt;br /&gt;
*'''pass:''' Пароль для этой учетной записи.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Returns the ''account'' element if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23451</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23451"/>
		<updated>2010-05-14T09:48:45Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Required Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Необходимые аргументы=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' The name of the account you wish to make, this normally is the player's name.&lt;br /&gt;
*'''pass:''' The password to set for this account for future logins.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Returns the ''account'' element if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23450</id>
		<title>AddAccount</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddAccount&amp;diff=23450"/>
		<updated>2010-05-14T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;SpawnBELARUS: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function adds an account to the list of registered accounts of the current server.&lt;br /&gt;
&lt;br /&gt;
==Синтаксис== &lt;br /&gt;
&amp;lt;!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
account addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addAccount ( string name, string pass )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
&amp;lt;!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --&amp;gt;&lt;br /&gt;
*'''name:''' The name of the account you wish to make, this normally is the player's name.&lt;br /&gt;
*'''pass:''' The password to set for this account for future logins.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
&amp;lt;!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --&amp;gt;&lt;br /&gt;
{{New feature|3|1.0 r848|&lt;br /&gt;
Returns the ''account'' element if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
{{Deprecated_feature|3|1.0|&lt;br /&gt;
Returns ''true'' if the account was created, ''false'' if the account already exists or an error occured.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
'''Example 1:''' This enables players to register on your server by using /register &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, password )&lt;br /&gt;
	-- Check if the password field is blank or not (only blank if they didnt enter one)&lt;br /&gt;
	if ( password ~= &amp;quot;&amp;quot; and password ~= nil ) then&lt;br /&gt;
		--Attempt to add the account, and save its value in a var&lt;br /&gt;
		local accountAdded = addAccount( getPlayerName(source), password )&lt;br /&gt;
		if ( accountAdded ) then&lt;br /&gt;
			--  Tell the user all is done&lt;br /&gt;
			outputChatBox ( &amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;, source )&lt;br /&gt;
		else&lt;br /&gt;
			-- There was an error making the account, tell the user&lt;br /&gt;
			outputChatBox ( &amp;quot;Error creating account, contact the server admin&amp;quot;, source )&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		-- There was an error in the syntax, tell the user the correct syntax.&lt;br /&gt;
		outputChatBox ( &amp;quot;Error creating account, correct syntax: /register &amp;lt;password&amp;gt;&amp;quot;, source )&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''This code differs by allowing the user to change their username that they wish to use.'''&lt;br /&gt;
&lt;br /&gt;
'''Example 2:''' This enables players to register on your server by using /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt; in the chat window.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example 3:''' This code differs again so the user can only register once /register &amp;lt;username&amp;gt; &amp;lt;password&amp;gt;.&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local bRegisteredOnce = false&lt;br /&gt;
&lt;br /&gt;
function registerPlayer ( source, commandName, username, password )&lt;br /&gt;
        if(password ~= &amp;quot;&amp;quot; and password ~= nil and username ~= &amp;quot;&amp;quot; and username ~= nil and bRegisteredOnce == false) then&lt;br /&gt;
                local accountAdded = addAccount(username,password)&lt;br /&gt;
                if(accountAdded) then&lt;br /&gt;
                        outputChatBox(&amp;quot;Thank you &amp;quot; .. getPlayerName(source) .. &amp;quot;, you're now registed, you can login with /login&amp;quot;,source)&lt;br /&gt;
                        bRegisteredOnce = true&lt;br /&gt;
                else&lt;br /&gt;
                        outputChatBox(&amp;quot;Error creating account, contact the server admin.&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        else&lt;br /&gt;
                if bRegisteredOnce == true then&lt;br /&gt;
                    outputChatBox(&amp;quot;You already registered on this server!&amp;quot;,source)&lt;br /&gt;
                else&lt;br /&gt;
                    outputChatBox(&amp;quot;Error creating account, correct syntax: /register &amp;lt;nick&amp;gt; &amp;lt;pass&amp;gt;&amp;quot;,source)&lt;br /&gt;
                end&lt;br /&gt;
        end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler ( &amp;quot;register&amp;quot;, registerPlayer ) -- add the command handler&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&amp;lt;!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --&amp;gt;&lt;br /&gt;
{{Account_functions}}&lt;/div&gt;</summary>
		<author><name>SpawnBELARUS</name></author>
	</entry>
</feed>