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	<id>https://wiki.multitheftauto.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tren+GT</id>
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	<updated>2026-04-23T20:08:14Z</updated>
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	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38951</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38951"/>
		<updated>2014-02-24T14:08:17Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Huge code cleaups / optimizations&lt;br /&gt;
* Improved performance browser&lt;br /&gt;
* Improved mathematical precision for client and syncing&lt;br /&gt;
* Bullet sync for sniper rifle&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
* Added [[dxSetTextureEdge]]&lt;br /&gt;
* Added [[guiEditGetCaretIndex]]&lt;br /&gt;
* Added [[guiMemoGetCaretIndex]]&lt;br /&gt;
* Added [[getCamera]]&lt;br /&gt;
* Added [[setInteriorFurnitureEnabled]]&lt;br /&gt;
* Added [[getInteriorFurnitureEnabled]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
* Added [[addDebugHook]]&lt;br /&gt;
* Added [[removeDebugHook]]&lt;br /&gt;
* Added [[base64Encode]]&lt;br /&gt;
* Added [[base64Decode]]&lt;br /&gt;
* Added [[teaEncode]]&lt;br /&gt;
* Added [[teaDecode]]&lt;br /&gt;
* Added [[pregFind]]&lt;br /&gt;
* Added [[pregReplace]]&lt;br /&gt;
* Added [[pregMatch]]&lt;br /&gt;
* Added [[setElementCallPropagationEnabled]]&lt;br /&gt;
* Added [[isElementCallPropagationEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
* Added [[onClientVehicleDamage]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
* Added error message parameter to [[onPlayerScreenShot]] in case of failure&lt;br /&gt;
* Added rotation parameter for [[dxDrawText]]&lt;br /&gt;
* Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions&lt;br /&gt;
* Added character option to preg option flags&lt;br /&gt;
* Added easier way to set weapon flags&lt;br /&gt;
* Added warning message for server scripts that might be causing a long freeze&lt;br /&gt;
* Fixed some weapon flags&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Fixed [[onPlayerVoiceStart]] re-triggering when cancelled&lt;br /&gt;
* Fixed double [[dbPoll]] freeze&lt;br /&gt;
* Fixed [[setPedAimTarget]] returning true for local player&lt;br /&gt;
* Fixed [[takePlayerScreenShot]] sometimes returning a blank screen&lt;br /&gt;
* Fixed event handler ''sourceResource'' global variable&lt;br /&gt;
* Fixed [[dxGetPixelsFormat]] not recognising some jpeg files&lt;br /&gt;
* Fixed [[dxCreateFont]] not closing the file after creating font&lt;br /&gt;
* Fixed [[onPedWasted]] / [[onClientPedWasted]] always returning 63 (blown) as weapon&lt;br /&gt;
* Fixed [[setPedStat]] being sometimes not synced to client&lt;br /&gt;
* Fixed [[onClientSoundStopped]] sometimes being late&lt;br /&gt;
* Fixed [[attachElements]] with the camera not removing the camera target&lt;br /&gt;
* Fixed inability to bind num_enter key&lt;br /&gt;
* Fixed an inconsistence - Details: [https://code.google.com/p/mtasa-blue/source/detail?r=5852 r5852]&lt;br /&gt;
* Fixed Backspace key not working in NoCurses mode&lt;br /&gt;
* Fixed explosions created with [[createExplosion]] passing through servers&lt;br /&gt;
* Fixed [[isElementInWater]] returning false with peds&lt;br /&gt;
* Fixed [[guiScrollPaneSetHorizontalScrollPosition]] and [[guiScrollPaneSetVerticalScrollPosition]] not correctly using floating point numbers&lt;br /&gt;
* Disabled [[destroyElement]] and [[setElementParent]] for the camera element&lt;br /&gt;
* Updated Lua to 5.1.5-2&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
* Added online help option for timed out error codes&lt;br /&gt;
* Added more on-line help for in-game error messages&lt;br /&gt;
* Added virus help messages to the loader&lt;br /&gt;
* Added helpful messages for some crash types&lt;br /&gt;
* Added upgrade message to uninstaller&lt;br /&gt;
* Added disk space checks&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed an issue when client runs with reduced mathematical precision compared to the server&lt;br /&gt;
* Fixed problem with network floaters&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
* Fixed ped Z position being sometimes out of sync&lt;br /&gt;
* Fixed timeout problem with some gta_sa.exe's&lt;br /&gt;
* Fixed exploding vehicle causing issue with player death&lt;br /&gt;
* Fixed some GUI crashes&lt;br /&gt;
* Fixed client Lua crash&lt;br /&gt;
* Fixed launch crash&lt;br /&gt;
* Fixed crash caused by a custom model restoring conflict somewhere&lt;br /&gt;
* Fixed a bug when throwing grenade could cause crash&lt;br /&gt;
* Fixed [[onClientElementStreamOut]] crash&lt;br /&gt;
* Fixed graphics driver crash bug&lt;br /&gt;
* Fixed another graphics driver crash bug&lt;br /&gt;
* Fixed crash in loader&lt;br /&gt;
* Fixed crash caused by element attachment problem somewhere&lt;br /&gt;
* Fixed GUI skin change crash&lt;br /&gt;
* Fixed depth buffer access (while antialiasing on) messing up screen output&lt;br /&gt;
* Fixed getting wrong CJ clothes when spawning&lt;br /&gt;
* Fixed problems with unicode install paths&lt;br /&gt;
* Fixed problem of missing GTA language files&lt;br /&gt;
* Fixed an issue when several vehicle colours result into black ones&lt;br /&gt;
* Fixed damage proof boats still taking collision damage&lt;br /&gt;
* Fixed vehicle color desync caused by setting paintjob&lt;br /&gt;
* Fixed country rifle not inflicting damage without aiming&lt;br /&gt;
* Fixed crouch roll glitch&lt;br /&gt;
* Fixed a cursor alpha issue&lt;br /&gt;
* Fixed ped attached objects sliding when ped walks on slopes&lt;br /&gt;
* Fixed Intel clipping issues&lt;br /&gt;
* Fixed [[engineLoadTXD]] and [[engineReplaceModel]] not properly closing invalid files&lt;br /&gt;
* Fixed progress spinner not showing when server is using [[mtaserver.conf#latency_reduction|latency reduction]]&lt;br /&gt;
* Fixed network trouble message causing WSOD when server is using [[mtaserver.conf#latency_reduction|latency reduction]]&lt;br /&gt;
* Fixed progress spinner not showing when processing downloaded client files&lt;br /&gt;
* Fixed Windows &amp;quot;Not responding&amp;quot; warning when client is busy&lt;br /&gt;
* Fixed a bug when player could not enter any vehicle after trying to enter a vehicle in water&lt;br /&gt;
* Fixed gta_sa.exe not generating correctly&lt;br /&gt;
* Fixed custom binds not saving properly&lt;br /&gt;
* Fixed a startup freeze&lt;br /&gt;
* Sped up [[engineGetVisibleTextureNames]]&lt;br /&gt;
* Made glitches more compatible with [[mtaserver.conf#latency_reduction|latency_reduction]] mode&lt;br /&gt;
* Improved bad install path detection on client launch&lt;br /&gt;
* Improved client error messages&lt;br /&gt;
* Tweaked client launcher trouble detection&lt;br /&gt;
* Updated anti-virus detection&lt;br /&gt;
* Unicode support for file paths&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
* Added 2 special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Added option to enable optimized vehicle parts state sync - Details: [https://code.google.com/p/mtasa-blue/source/detail?r=6107 r6107]&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
* Added option to compact internal databases&lt;br /&gt;
* Added option to automatically update [[mtaserver.conf#minclientversion|minclientversion]] - Details: [[mtaserver.conf#minclientversion_auto_update|minclientversion_auto_update]]&lt;br /&gt;
* Added thread performance stats&lt;br /&gt;
* Added server stats for RPC packets&lt;br /&gt;
* Added server stats for usage of event and element data names&lt;br /&gt;
* Updated performance stats to include open file count&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
* Fixed several server crashes&lt;br /&gt;
* Fixed [[killPlayer]] crashing server&lt;br /&gt;
* Fixed a server exit crash&lt;br /&gt;
* Fixed server crash during shutdown&lt;br /&gt;
* Fixed server crash when calling [[setControlState]] with a ped&lt;br /&gt;
* Fixed server --maxplayers command line argument not working as advertised&lt;br /&gt;
* Fixed includes failing when a resource changes&lt;br /&gt;
* Fixed bug when player could not walk sideways while aiming with [[mtaserver.conf#latency_reduction|latency_reduction]] enabled&lt;br /&gt;
* Fixed unnecessary syncing of attached marker positions&lt;br /&gt;
* Fixed synced health and armor values so the fractional part is more consistent&lt;br /&gt;
* Fixed vehicle wheel states not syncing properly&lt;br /&gt;
* Tided server account handling&lt;br /&gt;
* Tweaked server performance stats output&lt;br /&gt;
* Improved mtasa:// protocol typo handler&lt;br /&gt;
* Reduced memory usage for database query results&lt;br /&gt;
* Removed sqlite external dependency&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''admin'''] Added some anticheat info&lt;br /&gt;
* ['''admin'''] Fixed problems with certain player names&lt;br /&gt;
* ['''race'''] Fixed rankingboard bug&lt;br /&gt;
* ['''freeroam'''] Fixed vehicle command issue&lt;br /&gt;
* ['''fastrope'''] Fixed being able to fall from super high and not get hurt&lt;br /&gt;
* ['''parachute'''] Optimized resource - Details: [https://code.google.com/p/mtasa-resources/source/detail?r=966 r966], [https://code.google.com/p/mtasa-resources/source/detail?r=979 r979], [https://code.google.com/p/mtasa-resources/source/detail?r=980 r980], [https://code.google.com/p/mtasa-resources/source/detail?r=982 r982]&lt;br /&gt;
* ['''parachute'''] Reduced server CPU and bandwidth usage&lt;br /&gt;
* ['''parachute'''] Fixed some parachute stuff not working&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Added support for hardcoded [[fileCopy]] function&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5804 r5799] to [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=6157 r6156]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r991]&lt;br /&gt;
:* [http://forum.mtasa.com/viewtopic.php?f=31&amp;amp;t=71767 MTASA 1.3.5 released]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38729</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38729"/>
		<updated>2014-01-31T09:32:38Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Huge code cleaups / optimizations&lt;br /&gt;
* Improved performance browser&lt;br /&gt;
* Bullet sync for sniper rifle&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
* Added [[dxSetTextureEdge]]&lt;br /&gt;
* Added [[guiEditGetCaretIndex]]&lt;br /&gt;
* Added [[guiMemoGetCaretIndex]]&lt;br /&gt;
* Added [[getCamera]]&lt;br /&gt;
* Added [[setInteriorFurnitureEnabled]]&lt;br /&gt;
* Added [[getInteriorFurnitureEnabled]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
* Added [[addDebugHook]]&lt;br /&gt;
* Added [[removeDebugHook]]&lt;br /&gt;
* Added [[base64Encode]]&lt;br /&gt;
* Added [[base64Decode]]&lt;br /&gt;
* Added [[teaEncode]]&lt;br /&gt;
* Added [[teaDecode]]&lt;br /&gt;
* Added [[pregFind]]&lt;br /&gt;
* Added [[pregReplace]]&lt;br /&gt;
* Added [[pregMatch]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
* Added [[onClientVehicleDamage]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
* Added error message parameter to [[onPlayerScreenShot]] in case of failure&lt;br /&gt;
* Added rotation parameter for [[dxDrawText]]&lt;br /&gt;
* Added flags (1 ignorecase; 2 multiline; 4 dotall; 8 extented) to preg functions&lt;br /&gt;
* Added character option to preg option flags&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Fixed double [[dbPoll]] freeze&lt;br /&gt;
* Fixed [[setPedAimTarget]] returning true for local player&lt;br /&gt;
* Fixed [[takePlayerScreenShot]] sometimes returning a blank screen&lt;br /&gt;
* Fixed event handler ''sourceResource'' global variable&lt;br /&gt;
* Fixed [[dxGetPixelsFormat]] not recognising some jpeg files&lt;br /&gt;
* Fixed [[dxCreateFont]] not closing the file after creating font&lt;br /&gt;
* Fixed [[onPedWasted]] / [[onClientPedWasted]] always returning 63 (blown) as weapon&lt;br /&gt;
* Fixed [[setPedStat]] being sometimes not synced to client&lt;br /&gt;
* Fixed [[onClientSoundStopped]] sometimes being late&lt;br /&gt;
* Fixed inability to bind num_enter key&lt;br /&gt;
* Fixed an inconsistence - Details: [https://code.google.com/p/mtasa-blue/source/detail?r=5852 r5852]&lt;br /&gt;
* Fixed Backspace key not working in NoCurses mode&lt;br /&gt;
* Fixed explosions created with [[createExplosion]] passing through servers&lt;br /&gt;
* Fixed [[isElementInWater]] returning false with peds&lt;br /&gt;
* Fixed [[guiScrollPaneSetHorizontalScrollPosition]] and [[guiScrollPaneSetVerticalScrollPosition]] not correctly using floating point numbers&lt;br /&gt;
* Disabled [[destroyElement]] and [[setElementParent]] for the camera element&lt;br /&gt;
* Updated Lua to 5.1.5-2&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
* Added online help option for timed out error codes&lt;br /&gt;
* Added more on-line help for in-game error messages&lt;br /&gt;
* Added virus help messages to the loader&lt;br /&gt;
* Added helpful messages for some crash types&lt;br /&gt;
* Added upgrade message to uninstaller&lt;br /&gt;
* Added disk space checks&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed an issue when client runs with reduced mathematical precision compared to the server&lt;br /&gt;
* Fixed problem with network floaters&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
* Fixed ped Z position being sometimes out of sync&lt;br /&gt;
* Fixed timeout problem with some gta_sa.exe's&lt;br /&gt;
* Fixed exploding vehicle causing issue with player death&lt;br /&gt;
* Fixed some GUI crashes&lt;br /&gt;
* Fixed client Lua crash&lt;br /&gt;
* Fixed launch crash&lt;br /&gt;
* Fixed crash caused by a custom model restoring conflict somewhere&lt;br /&gt;
* Fixed a bug when throwing grenade could cause crash&lt;br /&gt;
* Fixed [[onClientElementStreamOut]] crash&lt;br /&gt;
* Fixed graphics driver crash bug&lt;br /&gt;
* Fixed another graphics driver crash bug&lt;br /&gt;
* Fixed crash in loader&lt;br /&gt;
* Fixed crash caused by element attachment problem somewhere&lt;br /&gt;
* Fixed GUI skin change crash&lt;br /&gt;
* Fixed depth buffer access (while antialiasing on) messing up screen output&lt;br /&gt;
* Fixed getting wrong CJ clothes when spawning&lt;br /&gt;
* Fixed problems with unicode install paths&lt;br /&gt;
* Fixed problem of missing GTA language files&lt;br /&gt;
* Fixed an issue when several vehicle colours result into black ones&lt;br /&gt;
* Fixed damage proof boats still taking collision damage&lt;br /&gt;
* Fixed vehicle color desync caused by setting paintjob&lt;br /&gt;
* Fixed country rifle not inflicting damage without aiming&lt;br /&gt;
* Fixed crouch roll glitch&lt;br /&gt;
* Fixed a cursor alpha issue&lt;br /&gt;
* Fixed ped attached objects sliding when ped walks on slopes&lt;br /&gt;
* Fixed Intel clipping issues&lt;br /&gt;
* Fixed [[engineLoadTXD]] and [[engineReplaceModel]] not properly closing invalid files&lt;br /&gt;
* Fixed progress spinner not showing when server is using [[mtaserver.conf#latency_reduction|latency reduction]]&lt;br /&gt;
* Fixed network trouble message causing WSOD when server is using [[mtaserver.conf#latency_reduction|latency reduction]]&lt;br /&gt;
* Fixed progress spinner not showing when processing downloaded client files&lt;br /&gt;
* Sped up [[engineGetVisibleTextureNames]]&lt;br /&gt;
* Made glitches more compatible with [[mtaserver.conf#latency_reduction|latency_reduction]] mode&lt;br /&gt;
* Improved bad install path detection on client launch&lt;br /&gt;
* Improved client error messages&lt;br /&gt;
* Tweaked client launcher trouble detection&lt;br /&gt;
* Updated anti-virus detection&lt;br /&gt;
* Unicode support for file paths&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
* Added 2 special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
* Added option to compact internal databases&lt;br /&gt;
* Added option to automatically update [[mtaserver.conf#minclientversion|minclientversion]] - Details: [[mtaserver.conf#minclientversion_auto_update|minclientversion_auto_update]]&lt;br /&gt;
* Added thread performance stats&lt;br /&gt;
* Added server stats for RPC packets&lt;br /&gt;
* Added server stats for usage of event and element data names&lt;br /&gt;
* Updated performance stats to include open file count&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
* Fixed several server crashes&lt;br /&gt;
* Fixed [[killPlayer]] crashing server&lt;br /&gt;
* Fixed a server exit crash&lt;br /&gt;
* Fixed server crash when calling [[setControlState]] with a ped&lt;br /&gt;
* Fixed server --maxplayers command line argument not working as advertised&lt;br /&gt;
* Fixed includes failing when a resource changes&lt;br /&gt;
* Fixed bug when player could not walk sideways while aiming with [[mtaserver.conf#latency_reduction|latency_reduction]] enabled&lt;br /&gt;
* Fixed unnecessary syncing of attached marker positions&lt;br /&gt;
* Fixed synced health and armor values so the fractional part is more consistent&lt;br /&gt;
* Fixed vehicle wheel states not syncing properly&lt;br /&gt;
* Tided server account handling&lt;br /&gt;
* Tweaked server performance stats output&lt;br /&gt;
* Improved mtasa:// protocol typo handler&lt;br /&gt;
* Reduced memory usage for database query results&lt;br /&gt;
* Removed sqlite external dependency&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''admin'''] Added some anticheat info&lt;br /&gt;
* ['''admin'''] Fixed problems with certain player names&lt;br /&gt;
* ['''race'''] Fixed rankingboard bug&lt;br /&gt;
* ['''freeroam'''] Fixed vehicle command issue&lt;br /&gt;
* ['''fastrope'''] Fixed being able to fall from super high and not get hurt&lt;br /&gt;
* ['''parachute'''] Optimized resource - Details: [https://code.google.com/p/mtasa-resources/source/detail?r=966 r966], [https://code.google.com/p/mtasa-resources/source/detail?r=979 r979], [https://code.google.com/p/mtasa-resources/source/detail?r=980 r980], [https://code.google.com/p/mtasa-resources/source/detail?r=982 r982]&lt;br /&gt;
* ['''parachute'''] Reduced server CPU and bandwidth usage&lt;br /&gt;
* ['''parachute'''] Fixed some parachute stuff not working&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Added support for hardcoded [[fileCopy]] function&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5804 r5799] to [https://code.google.com/p/mtasa-blue/source/list r61xx]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r9xx]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Utility_functions&amp;diff=38237</id>
		<title>Template:Utility functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Utility_functions&amp;diff=38237"/>
		<updated>2014-01-11T07:47:22Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[getColorFromString]]&lt;br /&gt;
*[[getDistanceBetweenPoints2D]]&lt;br /&gt;
*[[getDistanceBetweenPoints3D]]&lt;br /&gt;
{{New items|3.0110|1.1|&lt;br /&gt;
* [[getEasingValue]]&lt;br /&gt;
* [[interpolateBetween]]&lt;br /&gt;
* [[getPerformanceStats]]&lt;br /&gt;
* [[getNetworkStats]]&lt;br /&gt;
* [[getServerConfigSetting]]&lt;br /&gt;
* [[setServerConfigSetting]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
*[[getPacketInfo]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
*[[getRealTime]]&lt;br /&gt;
*[[getTickCount]]&lt;br /&gt;
*[[getTimerDetails]]&lt;br /&gt;
*[[getTimers]]&lt;br /&gt;
*[[gettok]]&lt;br /&gt;
*[[killTimer]]&lt;br /&gt;
*[[resetTimer]]&lt;br /&gt;
*[[setTimer]]&lt;br /&gt;
*[[split]]&lt;br /&gt;
*[[isTimer]]&lt;br /&gt;
*[[md5]]&lt;br /&gt;
*[[sha256]]&lt;br /&gt;
*[[teaEncode]]&lt;br /&gt;
*[[teaDecode]]&lt;br /&gt;
*[[base64encode]]&lt;br /&gt;
*[[base64decode]]&lt;br /&gt;
{{New items|3.0110|1.1|&lt;br /&gt;
* [[utfChar]]&lt;br /&gt;
* [[utfCode]]&lt;br /&gt;
* [[utfLen]]&lt;br /&gt;
* [[utfSeek]]&lt;br /&gt;
* [[utfSub]]&lt;br /&gt;
}}&lt;br /&gt;
{{New feature/item|4.0135|1.3.5|6056|&lt;br /&gt;
* [[pregFind]]&lt;br /&gt;
* [[pregReplace]]&lt;br /&gt;
* [[pregMatch]]&lt;br /&gt;
}}&lt;br /&gt;
{{Bit_functions}}&lt;br /&gt;
{{New feature/item|3.0135|1.3.5|6054|&lt;br /&gt;
* [[addDebugHook]]&lt;br /&gt;
* [[removeDebugHook]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Functions templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=PregMatch&amp;diff=38236</id>
		<title>PregMatch</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=PregMatch&amp;diff=38236"/>
		<updated>2014-01-11T07:47:19Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
{{New items|4.0135|1.3.5|&lt;br /&gt;
This function returns all matches.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
table pregMatch ( string base, string pattern )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''base:''' The base [[string]] for replace.&lt;br /&gt;
*'''pattern:''' The pattern for match in base string.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns an ''[[table]]'' if one match founded and more, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared ( client and server )&amp;quot; class=&amp;quot;both&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler( 'examples',&lt;br /&gt;
	function( )&lt;br /&gt;
                --[[&lt;br /&gt;
                Will print:&lt;br /&gt;
                Match: 1, hello&lt;br /&gt;
                Match: 2, hello&lt;br /&gt;
                ]] &lt;br /&gt;
                for i, v in ipairs( pregMatch( 'hello hello', '(hello)'  ) ) do&lt;br /&gt;
	            outputDebugString( 'Match: ' .. i .. ', ' .. v )&lt;br /&gt;
                end&lt;br /&gt;
	end&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.3.5-9.06056|1.3.5-9.06056|}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Utility_functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=PregReplace&amp;diff=38235</id>
		<title>PregReplace</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=PregReplace&amp;diff=38235"/>
		<updated>2014-01-11T07:47:16Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
{{New items|4.0135|1.3.5|&lt;br /&gt;
This function performs a regular expression search and replace and returns the replaced string.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
string pregReplace ( string subject, string pattern, string replacement )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''subject:''' The input [[string]].&lt;br /&gt;
*'''pattern:''' The pattern [[string]] to search for in the input [[string]].&lt;br /&gt;
*'''replacement:''' The replacement [[string]] to replace all matches within the input [[string]].&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns the replaced ''[[string]]'', or [[bool]] ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared ( client and server )&amp;quot; class=&amp;quot;both&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler( 'examples',&lt;br /&gt;
	function( )&lt;br /&gt;
                -- Replace doh with done&lt;br /&gt;
		outputDebugString( pregReplace( 'I doh this, guys.', 'doh', 'done' ) or 'not replaced' ) -- Result: I done this, guys&lt;br /&gt;
                -- Remove all uppercase alphabetic characters&lt;br /&gt;
                outputDebugString( pregReplace( 'AaaBbbZzz', '[A-Z]{1,}', '' ) or 'not replaced' ) -- Result: aabbzz&lt;br /&gt;
	end&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.3.5-9.06056|1.3.5-9.06056|}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Utility_functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=PregFind&amp;diff=38234</id>
		<title>PregFind</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=PregFind&amp;diff=38234"/>
		<updated>2014-01-11T07:47:11Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
{{New items|4.0135|1.3.5|&lt;br /&gt;
This function stops at the first occurrence of the pattern in the input string and returns the result of the search.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool pregFind ( string subject, string pattern )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''subject:''' The input [[string]]&lt;br /&gt;
*'''pattern:''' The pattern [[string]] to search for in the input [[string]].&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the pattern was found in the input string, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example== &lt;br /&gt;
&amp;lt;section name=&amp;quot;Shared ( client and server )&amp;quot; class=&amp;quot;both&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Some examples:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addCommandHandler( 'examples',&lt;br /&gt;
	function( )&lt;br /&gt;
                -- find the first occurrence of 'hello world' in a string&lt;br /&gt;
		outputDebugString( pregFind( 'hello world, hello world, hello world', 'hello world' ) and 'found' or 'not found' ) -- found &lt;br /&gt;
                -- find the first occurrence of an integer in a string&lt;br /&gt;
                outputDebugString( pregFind( '123', '^-{0,1}\\d+$' ) and 'found' or 'not found' ) -- found&lt;br /&gt;
                -- check if the input string consists of at least 3 letters from a to z (both uppercase and lowercase) and does not contain any whitespace characters&lt;br /&gt;
                outputDebugString( pregFind( 'Kenix', '^[a-zA-Z]{3,}$' ) and 'found' or 'not found' ) -- found&lt;br /&gt;
                -- check if the input string matches the format of a role-play name&lt;br /&gt;
                outputDebugString( pregFind( 'Garry_Newman', '([A-Z]{1,1})[a-z]{2,9}_([A-Z]{1,1})[a-z]{2,9}' ) and 'found' or 'not found' ) -- found&lt;br /&gt;
                -- example of a search for non-ASCII characters (i.e. cyrillic) - привет&lt;br /&gt;
                outputDebugString( pregFind( 'Всем привет парни, ещё раз привет :D', 'привет' ) and 'found' or 'not found' ) -- found&lt;br /&gt;
                -- example of a search for a specific sequence of numbers&lt;br /&gt;
                outputDebugString( pregFind( '5, 10', '^([1-9]{1}[0-9]{0,})+(((,\s|,)[1-9]{1}[0-9]{0,}){0,1}){1,1}' ) and 'found' or 'not found' ) -- found&lt;br /&gt;
	end&lt;br /&gt;
)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.3.5-9.06056|1.3.5-9.06056|}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Utility_functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38233</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38233"/>
		<updated>2014-01-11T07:30:23Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Huge code cleaups / optimizations&lt;br /&gt;
* Improved performance browser&lt;br /&gt;
* Bullet sync for sniper rifle&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
* Added [[dxSetTextureEdge]]&lt;br /&gt;
* Added [[guiEditGetCaretIndex]]&lt;br /&gt;
* Added [[guiMemoGetCaretIndex]]&lt;br /&gt;
* Added [[getCamera]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
* Added [[addDebugHook]]&lt;br /&gt;
* Added [[removeDebugHook]]&lt;br /&gt;
* Added [[base64encode]]&lt;br /&gt;
* Added [[base64decode]]&lt;br /&gt;
* Added [[teaEncode]]&lt;br /&gt;
* Added [[teaDecode]]&lt;br /&gt;
* Added [[pregFind]]&lt;br /&gt;
* Added [[pregReplace]]&lt;br /&gt;
* Added [[pregMatch]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
* Added [[onClientVehicleDamage]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
* Added error message parameter to [[onPlayerScreenShot]] in case of failure&lt;br /&gt;
* Added rotation parameter for [[dxDrawText]]&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Fixed double [[dbPoll]] freeze&lt;br /&gt;
* Fixed [[setPedAimTarget]] returning true for local player&lt;br /&gt;
* Fixed [[takePlayerScreenShot]] sometimes returning a blank screen&lt;br /&gt;
* Fixed event handler ''sourceResource'' global variable&lt;br /&gt;
* Fixed [[dxGetPixelsFormat]] not recognising some jpeg files&lt;br /&gt;
* Fixed [[dxCreateFont]] not closing the file after creating font&lt;br /&gt;
* Fixed [[onPedWasted]] / [[onClientPedWasted]] always returning 63 (blown) as weapon&lt;br /&gt;
* Fixed [[setPedStat]] being sometimes not synced to client&lt;br /&gt;
* Fixed [[onClientSoundStopped]] sometimes being late&lt;br /&gt;
* Fixed inability to bind num_enter key&lt;br /&gt;
* Fixed an inconsistence - Details: [https://code.google.com/p/mtasa-blue/source/detail?r=5852 r5852]&lt;br /&gt;
* Disabled [[destroyElement]] and [[setElementParent]] for the camera element&lt;br /&gt;
* Updated Lua to 5.1.5-2&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
* Added online help option for timed out error codes&lt;br /&gt;
* Added more on-line help for in-game error messages&lt;br /&gt;
* Added virus help messages to the loader&lt;br /&gt;
* Added helpful messages for some crash types&lt;br /&gt;
* Added upgrade message to uninstaller&lt;br /&gt;
* Added disk space checks&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed an issue when client runs with reduced mathematical precision compared to the server&lt;br /&gt;
* Fixed problem with network floaters&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
* Fixed ped Z position being sometimes out of sync&lt;br /&gt;
* Fixed timeout problem with some gta_sa.exe's&lt;br /&gt;
* Fixed exploding vehicle causing issue with player death&lt;br /&gt;
* Fixed some GUI crashes&lt;br /&gt;
* Fixed client Lua crash&lt;br /&gt;
* Fixed launch crash&lt;br /&gt;
* Fixed crash caused by a custom model restoring conflict somewhere&lt;br /&gt;
* Fixed a bug when throwing grenade could cause crash&lt;br /&gt;
* Fixed [[onClientElementStreamOut]] crash&lt;br /&gt;
* Fixed graphics driver crash bug&lt;br /&gt;
* Fixed another graphics driver crash bug&lt;br /&gt;
* Fixed crash in loader&lt;br /&gt;
* Fixed crash caused by element attachment problem somewhere&lt;br /&gt;
* Fixed GUI skin change crash&lt;br /&gt;
* Fixed depth buffer access (while antialiasing on) messing up screen output&lt;br /&gt;
* Fixed getting wrong CJ clothes when spawning&lt;br /&gt;
* Fixed problems with unicode install paths&lt;br /&gt;
* Fixed problem of missing GTA language files&lt;br /&gt;
* Fixed an issue when several vehicle colours result into black ones&lt;br /&gt;
* Fixed damage proof boats still taking collision damage&lt;br /&gt;
* Fixed vehicle color desync caused by setting paintjob&lt;br /&gt;
* Fixed country rifle not inflicting damage without aiming&lt;br /&gt;
* Fixed crouch roll glitch&lt;br /&gt;
* Made glitches more compatible with [[mtaserver.conf#latency_reduction|latency_reduction]] mode&lt;br /&gt;
* Improved bad install path detection on client launch&lt;br /&gt;
* Improved client error messages&lt;br /&gt;
* Tweaked client launcher trouble detection&lt;br /&gt;
* Updated anti-virus detection&lt;br /&gt;
* Unicode support for file paths&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
* Added 2 special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
* Added option to compact internal databases&lt;br /&gt;
* Added option to automatically update [[mtaserver.conf#minclientversion|minclientversion]] - Details: [[mtaserver.conf#minclientversion_auto_update|minclientversion_auto_update]]&lt;br /&gt;
* Added thread performance stats&lt;br /&gt;
* Added server stats for RPC packets&lt;br /&gt;
* Added server stats for usage of event and element data names&lt;br /&gt;
* Updated performance stats to include open file count&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
* Fixed several server crashes&lt;br /&gt;
* Fixed [[killPlayer]] crashing server&lt;br /&gt;
* Fixed a server exit crash&lt;br /&gt;
* Fixed server --maxplayers command line argument not working as advertised&lt;br /&gt;
* Fixed includes failing when a resource changes&lt;br /&gt;
* Fixed bug when player could not walk sideways while aiming with [[mtaserver.conf#latency_reduction|latency_reduction]] enabled&lt;br /&gt;
* Fixed unnecessary syncing of attached marker positions&lt;br /&gt;
* Fixed synced health and armor values so the fractional part is more consistent&lt;br /&gt;
* Fixed vehicle wheel states not syncing properly&lt;br /&gt;
* Tided server account handling&lt;br /&gt;
* Tweaked server performance stats output&lt;br /&gt;
* Removed sqlite external dependency&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''admin'''] Added some anticheat info&lt;br /&gt;
* ['''admin'''] Fixed problems with certain player names&lt;br /&gt;
* ['''race'''] Fixed rankingboard bug&lt;br /&gt;
* ['''freeroam'''] Fixed vehicle command issue&lt;br /&gt;
* ['''fastrope'''] Fixed being able to fall from super high and not get hurt&lt;br /&gt;
* ['''parachute'''] Optimized resource - Details: [https://code.google.com/p/mtasa-resources/source/detail?r=966 r966], [https://code.google.com/p/mtasa-resources/source/detail?r=979 r979], [https://code.google.com/p/mtasa-resources/source/detail?r=980 r980], [https://code.google.com/p/mtasa-resources/source/detail?r=982 r982]&lt;br /&gt;
* ['''parachute'''] Reduced server CPU and bandwidth usage&lt;br /&gt;
* ['''parachute'''] Fixed some parachute stuff not working&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Added support for hardcoded [[fileCopy]] function&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5804 r5799] to [https://code.google.com/p/mtasa-blue/source/list r60xx]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r9xx]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RemoveDebugHook&amp;diff=38231</id>
		<title>RemoveDebugHook</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RemoveDebugHook&amp;diff=38231"/>
		<updated>2014-01-11T07:07:31Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
{{New feature/item|3.0136|1.3|5939|&lt;br /&gt;
This function removes hooks added by [[addDebugHook]]&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool removeDebugHook( string hookType, function callbackFunction )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''hookType:''' The type of hook to remove. This can be:&lt;br /&gt;
** preEvent&lt;br /&gt;
** postEvent&lt;br /&gt;
** preFunction&lt;br /&gt;
** postFunction&lt;br /&gt;
*'''callbackFunction :''' The callback function to remove&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the hook was successfully removed, or ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example adds a hook, then removes it:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function onPreEvent( sourceResource, eventName, eventSource, eventClient, luaFilename, luaLineNumber, ... )&lt;br /&gt;
end&lt;br /&gt;
addDebugHook( &amp;quot;preEvent&amp;quot;, onPreEvent )&lt;br /&gt;
removeDebugHook( &amp;quot;preEvent&amp;quot;, onPreEvent )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{ChangelogHeader}}&lt;br /&gt;
{{ChangelogItem|1.3.5-9.06054|Added clientside}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.3.4-9.05939|1.3.5-9.06054}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Utility functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=AddDebugHook&amp;diff=38230</id>
		<title>AddDebugHook</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=AddDebugHook&amp;diff=38230"/>
		<updated>2014-01-11T07:07:29Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server client function}}&lt;br /&gt;
{{New feature/item|3.0136|1.3|5939|&lt;br /&gt;
This function allows tracing of MTA functions and events. It should only be used when debugging scripts as it may degrade script performance.&lt;br /&gt;
&lt;br /&gt;
Debug hooks are not recursive, so functions and events triggered inside the hook callback will not be traced.&lt;br /&gt;
}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool addDebugHook( string hookType, function callbackFunction )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''hookType:''' The type of hook to add. This can be:&lt;br /&gt;
** preEvent&lt;br /&gt;
** postEvent&lt;br /&gt;
** preFunction&lt;br /&gt;
** postFunction&lt;br /&gt;
*'''callbackFunction :''' The function to call&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the hook was successfully added, or ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Callback parameters==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
pre/postEvent( resource sourceResource, string eventName, element eventSource, element eventClient, string luaFilename, int luaLineNumber, eventArguments )&lt;br /&gt;
pre/postFunction( resource sourceResource, string functionName, bool isAllowedByACL, string luaFilename, int luaLineNumber, functionArguments )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example will dump info about all triggered events:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function onPreEvent( sourceResource, eventName, eventSource, eventClient, luaFilename, luaLineNumber, ... )&lt;br /&gt;
    local args = { ... }&lt;br /&gt;
    local srctype = eventSource and getElementType(eventSource)&lt;br /&gt;
    local resname = sourceResource and getResourceName(sourceResource)&lt;br /&gt;
    local plrname = eventClient and getPlayerName(eventClient)&lt;br /&gt;
    outputDebugString( &amp;quot;preEvent&amp;quot;&lt;br /&gt;
        .. &amp;quot; &amp;quot; .. tostring(resname)&lt;br /&gt;
        .. &amp;quot; &amp;quot; .. tostring(eventName)&lt;br /&gt;
        .. &amp;quot; source:&amp;quot; .. tostring(srctype)&lt;br /&gt;
        .. &amp;quot; player:&amp;quot; .. tostring(plrname)&lt;br /&gt;
        .. &amp;quot; file:&amp;quot; .. tostring(luaFilename)&lt;br /&gt;
        .. &amp;quot;(&amp;quot; .. tostring(luaLineNumber) .. &amp;quot;)&amp;quot;&lt;br /&gt;
        .. &amp;quot; numArgs:&amp;quot; .. tostring(#args)&lt;br /&gt;
        .. &amp;quot; arg1:&amp;quot; .. tostring(args[1])&lt;br /&gt;
        )&lt;br /&gt;
end&lt;br /&gt;
addDebugHook( &amp;quot;preEvent&amp;quot;, onPreEvent )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
This example will dump info about all called MTA functions:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function onPreFunction( sourceResource, functionName, isAllowedByACL, luaFilename, luaLineNumber, ... )&lt;br /&gt;
    local args = { ... }&lt;br /&gt;
    local resname = sourceResource and getResourceName(sourceResource)&lt;br /&gt;
    outputDebugString( &amp;quot;preFunction&amp;quot;&lt;br /&gt;
        .. &amp;quot; &amp;quot; .. tostring(resname)&lt;br /&gt;
        .. &amp;quot; &amp;quot; .. tostring(functionName)&lt;br /&gt;
        .. &amp;quot; allowed:&amp;quot; .. tostring(isAllowedByACL)&lt;br /&gt;
        .. &amp;quot; file:&amp;quot; .. tostring(luaFilename)&lt;br /&gt;
        .. &amp;quot;(&amp;quot; .. tostring(luaLineNumber) .. &amp;quot;)&amp;quot;&lt;br /&gt;
        .. &amp;quot; numArgs:&amp;quot; .. tostring(#args)&lt;br /&gt;
        .. &amp;quot; arg1:&amp;quot; .. tostring(args[1])&lt;br /&gt;
        )&lt;br /&gt;
end&lt;br /&gt;
addDebugHook( &amp;quot;preFunction&amp;quot;, onPreFunction)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Changelog==&lt;br /&gt;
{{ChangelogHeader}}&lt;br /&gt;
{{ChangelogItem|1.3.5-9.06054|Added clientside}}&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.3.4-9.05939|1.3.5-9.06054}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Utility functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38229</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38229"/>
		<updated>2014-01-11T06:54:16Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Huge code cleaups / optimizations&lt;br /&gt;
* Improved performance browser&lt;br /&gt;
* Bullet sync for sniper rifle&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
* Added [[dxSetTextureEdge]]&lt;br /&gt;
* Added [[guiEditGetCaretIndex]]&lt;br /&gt;
* Added [[guiMemoGetCaretIndex]]&lt;br /&gt;
* Added [[getCamera]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
* Added [[addDebugHook]]&lt;br /&gt;
* Added [[removeDebugHook]]&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
* Added [[onClientVehicleDamage]]&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
* Added error message parameter to [[onPlayerScreenShot]] in case of failure&lt;br /&gt;
* Added rotation parameter for [[dxDrawText]]&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Fixed double [[dbPoll]] freeze&lt;br /&gt;
* Fixed [[setPedAimTarget]] returning true for local player&lt;br /&gt;
* Fixed [[takePlayerScreenShot]] sometimes returning a blank screen&lt;br /&gt;
* Fixed event handler ''sourceResource'' global variable&lt;br /&gt;
* Fixed [[dxGetPixelsFormat]] not recognising some jpeg files&lt;br /&gt;
* Fixed [[dxCreateFont]] not closing the file after creating font&lt;br /&gt;
* Fixed [[onPedWasted]] / [[onClientPedWasted]] always returning 63 (blown) as weapon&lt;br /&gt;
* Fixed [[setPedStat]] being sometimes not synced to client&lt;br /&gt;
* Fixed [[onClientSoundStopped]] sometimes being late&lt;br /&gt;
* Fixed inability to bind num_enter key&lt;br /&gt;
* Fixed an inconsistence - Details: [https://code.google.com/p/mtasa-blue/source/detail?r=5852 r5852]&lt;br /&gt;
* Disabled [[destroyElement]] and [[setElementParent]] for the camera element&lt;br /&gt;
* Updated Lua to 5.1.5-2&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
* Added online help option for timed out error codes&lt;br /&gt;
* Added more on-line help for in-game error messages&lt;br /&gt;
* Added virus help messages to the loader&lt;br /&gt;
* Added helpful messages for some crash types&lt;br /&gt;
* Added upgrade message to uninstaller&lt;br /&gt;
* Added disk space checks&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed an issue when client runs with reduced mathematical precision compared to the server&lt;br /&gt;
* Fixed problem with network floaters&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
* Fixed ped Z position being sometimes out of sync&lt;br /&gt;
* Fixed timeout problem with some gta_sa.exe's&lt;br /&gt;
* Fixed exploding vehicle causing issue with player death&lt;br /&gt;
* Fixed some GUI crashes&lt;br /&gt;
* Fixed client Lua crash&lt;br /&gt;
* Fixed launch crash&lt;br /&gt;
* Fixed crash caused by a custom model restoring conflict somewhere&lt;br /&gt;
* Fixed a bug when throwing grenade could cause crash&lt;br /&gt;
* Fixed [[onClientElementStreamOut]] crash&lt;br /&gt;
* Fixed graphics driver crash bug&lt;br /&gt;
* Fixed another graphics driver crash bug&lt;br /&gt;
* Fixed crash in loader&lt;br /&gt;
* Fixed crash caused by element attachment problem somewhere&lt;br /&gt;
* Fixed GUI skin change crash&lt;br /&gt;
* Fixed depth buffer access (while antialiasing on) messing up screen output&lt;br /&gt;
* Fixed getting wrong CJ clothes when spawning&lt;br /&gt;
* Fixed problems with unicode install paths&lt;br /&gt;
* Fixed problem of missing GTA language files&lt;br /&gt;
* Fixed an issue when several vehicle colours result into black ones&lt;br /&gt;
* Fixed damage proof boats still taking collision damage&lt;br /&gt;
* Fixed vehicle color desync caused by setting paintjob&lt;br /&gt;
* Fixed country rifle not inflicting damage without aiming&lt;br /&gt;
* Fixed crouch roll glitch&lt;br /&gt;
* Made glitches more compatible with [[mtaserver.conf#latency_reduction|latency_reduction]] mode&lt;br /&gt;
* Improved bad install path detection on client launch&lt;br /&gt;
* Improved client error messages&lt;br /&gt;
* Tweaked client launcher trouble detection&lt;br /&gt;
* Updated anti-virus detection&lt;br /&gt;
* Unicode support for file paths&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
* Added 2 special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
* Added option to compact internal databases&lt;br /&gt;
* Added option to automatically update [[mtaserver.conf#minclientversion|minclientversion]] - Details: [[mtaserver.conf#minclientversion_auto_update|minclientversion_auto_update]]&lt;br /&gt;
* Added thread performance stats&lt;br /&gt;
* Added server stats for RPC packets&lt;br /&gt;
* Added server stats for usage of event and element data names&lt;br /&gt;
* Updated performance stats to include open file count&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
* Fixed several server crashes&lt;br /&gt;
* Fixed [[killPlayer]] crashing server&lt;br /&gt;
* Fixed a server exit crash&lt;br /&gt;
* Fixed server --maxplayers command line argument not working as advertised&lt;br /&gt;
* Fixed includes failing when a resource changes&lt;br /&gt;
* Fixed bug when player could not walk sideways while aiming with [[mtaserver.conf#latency_reduction|latency_reduction]] enabled&lt;br /&gt;
* Fixed unnecessary syncing of attached marker positions&lt;br /&gt;
* Fixed synced health and armor values so the fractional part is more consistent&lt;br /&gt;
* Fixed vehicle wheel states not syncing properly&lt;br /&gt;
* Tided server account handling&lt;br /&gt;
* Tweaked server performance stats output&lt;br /&gt;
* Removed sqlite external dependency&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''admin'''] Added some anticheat info&lt;br /&gt;
* ['''admin'''] Fixed problems with certain player names&lt;br /&gt;
* ['''race'''] Fixed rankingboard bug&lt;br /&gt;
* ['''freeroam'''] Fixed vehicle command issue&lt;br /&gt;
* ['''fastrope'''] Fixed being able to fall from super high and not get hurt&lt;br /&gt;
* ['''parachute'''] Optimized resource - Details: [https://code.google.com/p/mtasa-resources/source/detail?r=966 r966], [https://code.google.com/p/mtasa-resources/source/detail?r=979 r979], [https://code.google.com/p/mtasa-resources/source/detail?r=980 r980], [https://code.google.com/p/mtasa-resources/source/detail?r=982 r982]&lt;br /&gt;
* ['''parachute'''] Reduced server CPU and bandwidth usage&lt;br /&gt;
* ['''parachute'''] Fixed some parachute stuff not working&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Added support for hardcoded [[fileCopy]] function&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5804 r5799] to [https://code.google.com/p/mtasa-blue/source/list r60xx]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r9xx]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38064</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=38064"/>
		<updated>2014-01-02T14:43:28Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
* None yet&lt;br /&gt;
==== Server ====&lt;br /&gt;
* Added [[addDebugHook]]&lt;br /&gt;
* Added [[removeDebugHook]]&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
* None yet&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
* None yet&lt;br /&gt;
==== Server ====&lt;br /&gt;
* None yet&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
* Added error message parameter to [[onPlayerScreenShot]] in case of failure&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Fixed double [[dbPoll]] freeze&lt;br /&gt;
* Fixed [[setPedAimTarget]] returning true for local player&lt;br /&gt;
* Fixed [[takePlayerScreenShot]] sometimes returning a blank screen&lt;br /&gt;
* Fixed event handler ''sourceResource'' global variable&lt;br /&gt;
* Fixed [[dxGetPixelsFormat]] not recognising some jpeg files&lt;br /&gt;
* Fixed [[dxCreateFont]] not closing the file after creating font&lt;br /&gt;
* Fixed [[onPedWasted]] / [[onClientPedWasted]] always returning 63 (blown) as weapon&lt;br /&gt;
* Fixed [[setPedStat]] being sometimes not synced to client&lt;br /&gt;
* Updated Lua to 5.1.5-2&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
* Added online help option for timed out error codes&lt;br /&gt;
* Added more on-line help for in-game error messages&lt;br /&gt;
* Added virus help messages to the loader&lt;br /&gt;
* Added helpful messages for some crash types&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
* Fixed ped Z position being sometimes out of sync&lt;br /&gt;
* Fixed timeout problem with some gta_sa.exe's&lt;br /&gt;
* Fixed exploding vehicle causing issue with player death&lt;br /&gt;
* Fixed some GUI crashes&lt;br /&gt;
* Fixed client Lua crash&lt;br /&gt;
* Fixed launch crash&lt;br /&gt;
* Fixed crash caused by a custom model restoring conflict somewhere&lt;br /&gt;
* Fixed a bug when throwing grenade could cause crash&lt;br /&gt;
* Fixed [[onClientElementStreamOut]] crash&lt;br /&gt;
* Fixed graphics driver crash bug&lt;br /&gt;
* Fixed another graphics driver crash bug&lt;br /&gt;
* Fixed crash in loader&lt;br /&gt;
* Fixed depth buffer access (while antialiasing on) messing up screen output&lt;br /&gt;
* Fixed getting wrong CJ clothes when spawning&lt;br /&gt;
* Fixed problems with unicode install paths&lt;br /&gt;
* Fixed problem of missing GTA language files&lt;br /&gt;
* Fixed an issue when several vehicle colours result into black ones&lt;br /&gt;
* Improved bad install path detection on client launch&lt;br /&gt;
* Improved client error messages&lt;br /&gt;
* Tweaked client launcher trouble detection&lt;br /&gt;
* Updated anti-virus detection&lt;br /&gt;
* Unicode support for file paths&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
* Added 2 special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
* Added option to compact internal databases&lt;br /&gt;
* Added option to automatically update [[mtaserver.conf#minclientversion|minclientversion]] - Details: [[mtaserver.conf#minclientversion_auto_update|minclientversion_auto_update]]&lt;br /&gt;
* Added thread performance stats&lt;br /&gt;
* Added server stats for RPC packets&lt;br /&gt;
* Added server stats for usage of event and element data names&lt;br /&gt;
* Updated performance stats to include open file count&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
* Fixed several server crashes&lt;br /&gt;
* Fixed [[killPlayer]] crashing server&lt;br /&gt;
* Fixed a server exit crash&lt;br /&gt;
* Fixed server --maxplayers command line argument not working as advertised&lt;br /&gt;
* Fixed includes failing when a resource changes&lt;br /&gt;
* Fixed bug when player could not walk sideways while aiming with [[mtaserver.conf#latency_reduction|latency_reduction]] enabled&lt;br /&gt;
* Fixed unnecessary syncing of attached marker positions&lt;br /&gt;
* Tided server account handling&lt;br /&gt;
* Tweaked server performance stats output&lt;br /&gt;
* Removed sqlite external dependency&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''admin'''] Added some anticheat info&lt;br /&gt;
* ['''admin'''] Fixed problems with certain player names&lt;br /&gt;
* ['''race'''] Fixed rankingboard bug&lt;br /&gt;
* ['''freeroam'''] Fixed vehicle command issue&lt;br /&gt;
* ['''fastrope'''] Fixed being able to fall from super high and not get hurt&lt;br /&gt;
* ['''parachute'''] Optimized resource - Details: [https://code.google.com/p/mtasa-resources/source/detail?r=966 r966], [https://code.google.com/p/mtasa-resources/source/detail?r=979 r979], [https://code.google.com/p/mtasa-resources/source/detail?r=980 r980], [https://code.google.com/p/mtasa-resources/source/detail?r=982 r982]&lt;br /&gt;
* ['''parachute'''] Reduced server CPU and bandwidth usage&lt;br /&gt;
* ['''parachute'''] Fixed some parachute stuff not working&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Added support for hardcoded [[fileCopy]] function&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5804 r5799] to [https://code.google.com/p/mtasa-blue/source/list r60xx]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r9xx]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Server_mtaserver.conf&amp;diff=38063</id>
		<title>Server mtaserver.conf</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Server_mtaserver.conf&amp;diff=38063"/>
		<updated>2014-01-02T13:10:54Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the settings that can be set in the settings file. ''Setting from the default '''mtaserver.conf''' settings file is in italics''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====servername====&lt;br /&gt;
:''&amp;lt;servername&amp;gt;Default MTA Server&amp;lt;/servername&amp;gt;''&lt;br /&gt;
:This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====serverip====&lt;br /&gt;
:''&amp;lt;serverip&amp;gt;&amp;lt;/serverip&amp;gt;&lt;br /&gt;
:'''ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING'''&lt;br /&gt;
:It is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address.&lt;br /&gt;
:SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING&lt;br /&gt;
:People who set this and then ask for support will be the first ones against the wall when the revolution comes&lt;br /&gt;
&lt;br /&gt;
====serverport====&lt;br /&gt;
:''&amp;lt;serverport&amp;gt;22003&amp;lt;/serverport&amp;gt; &lt;br /&gt;
:This parameter specifies the UDP port on which the server will be accepting incoming player connections;&lt;br /&gt;
:default value: 22003. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====maxplayers====&lt;br /&gt;
:''&amp;lt;maxplayers&amp;gt;32&amp;lt;/maxplayers&amp;gt;&lt;br /&gt;
:This parameter specifies the number of maximum player slots available on the server;&lt;br /&gt;
:default value: 32. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====httpserver====&lt;br /&gt;
:''&amp;lt;httpserver&amp;gt;1&amp;lt;/httpserver&amp;gt;&lt;br /&gt;
:This parameter specifies whether the builtin http server will be used.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:More information: [[Server_Manual#Using_the_web_interface|Using the web interface]]&lt;br /&gt;
&lt;br /&gt;
====httpport====&lt;br /&gt;
:''&amp;lt;httpport&amp;gt;22005&amp;lt;/httpport&amp;gt;&lt;br /&gt;
:This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as &amp;lt;serverport&amp;gt;. It is a required parameter if &amp;lt;httpserver&amp;gt; is set to 1.&lt;br /&gt;
:More information: [[Server_Manual#Using_the_web_interface|Using the web interface]]&lt;br /&gt;
&lt;br /&gt;
====httpdownloadurl====&lt;br /&gt;
:''&amp;lt;httpdownloadurl&amp;gt;&amp;lt;/httpdownloadurl&amp;gt;&lt;br /&gt;
:If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server.&lt;br /&gt;
:More information: [[Server_Manual#Configuring_an_external_web_server|Configuring an external web server]]&lt;br /&gt;
&lt;br /&gt;
====httpautoclientfiles====&lt;br /&gt;
:''&amp;lt;httpautoclientfiles&amp;gt;1&amp;lt;/httpautoclientfiles&amp;gt;&lt;br /&gt;
:This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if &amp;lt;httpdownloadurl&amp;gt; is set.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:More information: [[Server_Manual#Configuring_an_external_web_server|Configuring an external web server]]&lt;br /&gt;
&lt;br /&gt;
====httpmaxconnectionsperclient====&lt;br /&gt;
:''&amp;lt;httpmaxconnectionsperclient&amp;gt;5&amp;lt;/httpmaxconnectionsperclient&amp;gt;&lt;br /&gt;
:This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts.&lt;br /&gt;
:Available range: 1 to 8.&lt;br /&gt;
&lt;br /&gt;
====httpdosthreshold====&lt;br /&gt;
:''&amp;lt;httpdosthreshold&amp;gt;20&amp;lt;/httpdosthreshold&amp;gt;&lt;br /&gt;
:This parameter limits the number http connections that an IP can initiate over a short period of time.&lt;br /&gt;
:Available range: 1 to 100. default value: 20&lt;br /&gt;
&lt;br /&gt;
====client_file====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;client_file name=&amp;quot;data/carmods.dat&amp;quot; verify=&amp;quot;0&amp;quot; /&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:By default, the server will block the use of customized GTA:SA data files.&lt;br /&gt;
:To allow specific client files, add one or more of the above lines.&lt;br /&gt;
:More information: [[Anti-cheat_guide|Anti-cheat guide]]&lt;br /&gt;
&lt;br /&gt;
====disableac====&lt;br /&gt;
:''&amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt;&lt;br /&gt;
:Comma seperated list of disabled anti-cheats.&lt;br /&gt;
:e.g. To disable anti-cheat #2 and #3, use: 2,3&lt;br /&gt;
:More information: [[Anti-cheat_guide|Anti-cheat guide]]&lt;br /&gt;
&lt;br /&gt;
====enablesd====&lt;br /&gt;
:''&amp;lt;enablesd&amp;gt;&amp;lt;/enablesd&amp;gt;&lt;br /&gt;
:Comma seperated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank.&lt;br /&gt;
:e.g. To enable special detection #12 (disallow custom D3D9.DLL) use: 12&lt;br /&gt;
&lt;br /&gt;
====networkencryption====&lt;br /&gt;
:''&amp;lt;networkencryption&amp;gt;1&amp;lt;/networkencryption&amp;gt;&lt;br /&gt;
:This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====minclientversion====&lt;br /&gt;
:''&amp;lt;minclientversion&amp;gt;&amp;lt;/minclientversion&amp;gt;&lt;br /&gt;
:Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described in [[getPlayerVersion]] and look like this: 1.1.0-9.03100.0&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:'''Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the [[http://nightly.mtasa.com/ver highest available]].'''&lt;br /&gt;
&lt;br /&gt;
{{New feature/item|3.0136|1.3.4|6023|&lt;br /&gt;
====minclientversion_auto_update====&lt;br /&gt;
:''&amp;lt;minclientversion_auto_update&amp;gt;&amp;lt;/minclientversion_auto_update&amp;gt;&lt;br /&gt;
:This parameter specifies if/when the &amp;lt;minclientversion&amp;gt; setting is automatically updated.&lt;br /&gt;
:Keeping &amp;lt;minclientversion&amp;gt; updated can help reduce cheating.&lt;br /&gt;
:Note: The instant setting (2) is only recommened for competitive servers.&lt;br /&gt;
:Values: 0 - disabled, 1 - enabled (delayed by a few days), 2 - enabled (instant) ; default value: 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====recommendedclientversion====&lt;br /&gt;
:''&amp;lt;recommendedclientversion&amp;gt;&amp;lt;/recommendedclientversion&amp;gt;&lt;br /&gt;
:Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:'''Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the [[http://nightly.mtasa.com/ver highest available]].'''&lt;br /&gt;
&lt;br /&gt;
====ase====&lt;br /&gt;
:''&amp;lt;ase&amp;gt;1&amp;lt;/ase&amp;gt;&lt;br /&gt;
:This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from &amp;lt;serverport&amp;gt; + 123 , so on a default &amp;lt;serverport&amp;gt; value 22003 the right port will be 22126 ).&lt;br /&gt;
:Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====donotbroadcastlan====&lt;br /&gt;
:''&amp;lt;donotbroadcastlan&amp;gt;0&amp;lt;/donotbroadcastlan&amp;gt;&lt;br /&gt;
:This parameter allows you to disable LAN broadcasting.	&lt;br /&gt;
&lt;br /&gt;
====password====&lt;br /&gt;
:''&amp;lt;password&amp;gt;&amp;lt;/password&amp;gt; &lt;br /&gt;
:If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerPassword]] or [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====bandwidth_reduction====&lt;br /&gt;
:''&amp;lt;bandwidth_reduction&amp;gt;medium&amp;lt;/bandwidth_reduction&amp;gt; &lt;br /&gt;
:This parameter reduces the server's bandwidth usage by using various optimizations.&lt;br /&gt;
:Values: none, medium or maximum ; default value: medium&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====player_sync_interval====&lt;br /&gt;
:''&amp;lt;player_sync_interval&amp;gt;100&amp;lt;/player_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between player sync packets.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====lightweight_sync_interval====&lt;br /&gt;
:''&amp;lt;lightweight_sync_interval&amp;gt;1500&amp;lt;/lightweight_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between lightweight (player) sync packets.&lt;br /&gt;
:Available range: 200 - 40000; default value: 1500&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====camera_sync_interval====&lt;br /&gt;
:''&amp;lt;camera_sync_interval&amp;gt;500&amp;lt;/camera_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between camera sync packets.&lt;br /&gt;
:Available range: 200 - 400; default value: 500&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====ped_sync_interval====&lt;br /&gt;
:''&amp;lt;ped_sync_interval&amp;gt;400&amp;lt;/ped_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between ped sync packets.&lt;br /&gt;
:Available range: 200 - 4000; default value: 400&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====unoccupied_vehicle_sync_interval====&lt;br /&gt;
:''&amp;lt;unoccupied_vehicle_sync_interval&amp;gt;1000&amp;lt;/unoccupied_vehicle_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between unoccupied vehicle sync packets.&lt;br /&gt;
:Available range: 200 - 4000; default value: 1000&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====keysync_mouse_sync_interval====&lt;br /&gt;
:''&amp;lt;keysync_mouse_sync_interval&amp;gt;100&amp;lt;/keysync_mouse_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the minimum time in milliseconds between key sync packets due to mouse movement.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====keysync_analog_sync_interval====&lt;br /&gt;
:''&amp;lt;keysync_analog_sync_interval&amp;gt;100&amp;lt;/keysync_analog_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the minimum time in milliseconds between key sync packets due to joystick movement.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====bullet_sync====&lt;br /&gt;
:''&amp;lt;bullet_sync&amp;gt;0&amp;lt;/bullet_sync&amp;gt; &lt;br /&gt;
:This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.&lt;br /&gt;
:'''It only works on server build 4247 or later, and when enabled, connecting clients will be auto-updated if required.'''&lt;br /&gt;
:Note that bullet sync will be active regardless of this setting when certain [[setGlitchEnabled|glitches]] are enabled.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 0.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====vehext_percent====&lt;br /&gt;
:''&amp;lt;vehext_percent&amp;gt;0&amp;lt;/vehext_percent&amp;gt;&lt;br /&gt;
:This parameter sets the amount of extrapolation that clients will apply to remote vehicles. &lt;br /&gt;
:This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be.&lt;br /&gt;
:Depending on the gamemode, an incorrect prediction may have a negative effect. &lt;br /&gt;
:Therefore this setting should be considered expermental.&lt;br /&gt;
:'''It only works on server build 4456 or later.'''&lt;br /&gt;
:Available range: 0 to 100.  Default - 0 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====vehext_ping_limit====&lt;br /&gt;
:''&amp;lt;vehext_ping_limit&amp;gt;150&amp;lt;/vehext_ping_limit&amp;gt;&lt;br /&gt;
:This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for.&lt;br /&gt;
:Only relevant if &amp;lt;vehext_percent&amp;gt; is greater than zero.&lt;br /&gt;
:'''It only works on server build 4456 or later.'''&lt;br /&gt;
:Available range: 50 to 500.  Default - 150&lt;br /&gt;
&lt;br /&gt;
====latency_reduction====&lt;br /&gt;
:''&amp;lt;latency_reduction&amp;gt;0&amp;lt;/latency_reduction&amp;gt;&lt;br /&gt;
:This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).&lt;br /&gt;
:Due to the impact this may have on shot lag compensation, it should be considered experimental.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 0.&lt;br /&gt;
&lt;br /&gt;
====threadnet====&lt;br /&gt;
:''&amp;lt;threadnet&amp;gt;1&amp;lt;/threadnet&amp;gt; &lt;br /&gt;
:This parameter specifies whether or not to run the network synchronization on another thread.&lt;br /&gt;
:Enabling will make the sync smoother, but may increase cpu usage slightly.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====idfile====&lt;br /&gt;
:''&amp;lt;idfile&amp;gt;server-id.keys&amp;lt;/idfile&amp;gt; &lt;br /&gt;
:Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. &lt;br /&gt;
:Keep a backup of this file in a safe place. Default value: server-id.keys&lt;br /&gt;
:More information about client private files: [[Filepath]]&lt;br /&gt;
&lt;br /&gt;
====logfile====&lt;br /&gt;
:''&amp;lt;logfile&amp;gt;logs/server.log&amp;lt;/logfile&amp;gt;&lt;br /&gt;
:Specifies the location and name of the main server log file. If left blank, server won't be saving this file.&lt;br /&gt;
&lt;br /&gt;
====authfile====&lt;br /&gt;
:''&amp;lt;authfile&amp;gt;logs/server_auth.log&amp;lt;/authfile&amp;gt;&lt;br /&gt;
:As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used&lt;br /&gt;
&lt;br /&gt;
====dbfile====&lt;br /&gt;
:''&amp;lt;dbfile&amp;gt;logs/db.log&amp;lt;/dbfile&amp;gt;&lt;br /&gt;
:Specifies the location and name of the file used to log database queries. The server command [[Server_Commands#debugdb|debugdb]] sets the amount of logging.&lt;br /&gt;
&lt;br /&gt;
====acl====&lt;br /&gt;
:''&amp;lt;acl&amp;gt;acl.xml&amp;lt;/acl&amp;gt; &lt;br /&gt;
:This parameter specifies the location and name of the Access Control List settings file. If left&lt;br /&gt;
:blank, server will use acl.xml file, located in the same folder as this configuration file.&lt;br /&gt;
&lt;br /&gt;
====scriptdebuglogfile====&lt;br /&gt;
:''&amp;lt;scriptdebuglogfile&amp;gt;logs/scripts.log&amp;lt;/scriptdebuglogfile&amp;gt; &lt;br /&gt;
:Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file.&lt;br /&gt;
&lt;br /&gt;
====scriptdebugloglevel====&lt;br /&gt;
:''&amp;lt;scriptdebugloglevel&amp;gt;0&amp;lt;/scriptdebugloglevel&amp;gt;&lt;br /&gt;
:Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====htmldebuglevel====&lt;br /&gt;
:''&amp;lt;htmldebuglevel&amp;gt;0&amp;lt;/htmldebuglevel&amp;gt;&lt;br /&gt;
:Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====fpslimit====&lt;br /&gt;
:''&amp;lt;fpslimit&amp;gt;36&amp;lt;/fpslimit&amp;gt;&lt;br /&gt;
:Specifies the frame rate limit that will be applied to connecting clients.&lt;br /&gt;
:Available range: 25 to 100. Default: 36.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====autologin====&lt;br /&gt;
:''&amp;lt;autologin&amp;gt;0&amp;lt;/autologin&amp;gt;&lt;br /&gt;
:Specifies whether or not players should automatically be logged in based on their IP adresses&lt;br /&gt;
&lt;br /&gt;
====voice====&lt;br /&gt;
:''&amp;lt;voice&amp;gt;0&amp;lt;/voice&amp;gt;&lt;br /&gt;
:This parameter specifies whether or not to enable player voice chat in-game&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled&lt;br /&gt;
&lt;br /&gt;
====voice_samplerate====&lt;br /&gt;
:''&amp;lt;voice_samplerate&amp;gt;1&amp;lt;/voice_samplerate&amp;gt;&lt;br /&gt;
:This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat&lt;br /&gt;
:Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1&lt;br /&gt;
&lt;br /&gt;
====voice_quality====&lt;br /&gt;
:''&amp;lt;voice_quality&amp;gt;4&amp;lt;/voice_quality&amp;gt;&lt;br /&gt;
:This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat&lt;br /&gt;
:Available range: 0 to 10.  Default - 4&lt;br /&gt;
&lt;br /&gt;
====voice_bitrate====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;voice_bitrate&amp;gt;24600&amp;lt;/voice_bitrate&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically.  Use with care.&lt;br /&gt;
&lt;br /&gt;
====backup_path====&lt;br /&gt;
:''&amp;lt;backup_path&amp;gt;backups&amp;lt;/backup_path&amp;gt;&lt;br /&gt;
:This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups&lt;br /&gt;
&lt;br /&gt;
====backup_interval====&lt;br /&gt;
:''&amp;lt;backup_interval&amp;gt;3&amp;lt;/backup_interval&amp;gt;&lt;br /&gt;
:This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups&lt;br /&gt;
:Available range: 0 to 30.  Default - 3&lt;br /&gt;
&lt;br /&gt;
====backup_copies====&lt;br /&gt;
:''&amp;lt;backup_copies&amp;gt;5&amp;lt;/backup_copies&amp;gt;&lt;br /&gt;
:This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups&lt;br /&gt;
:Available range: 0 to 100.  Default - 5&lt;br /&gt;
&lt;br /&gt;
====module====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;module src=&amp;quot;sample_win32.dll&amp;quot;/&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;module src=&amp;quot;sample_linux.so&amp;quot;/&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Specifies the module(s) which are loaded with the server. To load several modules, add more &amp;lt;module&amp;gt; parameter(s). Optional parameter.&lt;br /&gt;
&lt;br /&gt;
====resource====&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;admin&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;defaultstats&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;helpmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;joinquit&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;mapcycler&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;mapmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;parachute&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;resourcebrowser&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;1&amp;quot; default=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;resourcemanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;scoreboard&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;spawnmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;voice&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;votemanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;webadmin&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more &amp;lt;resource&amp;gt; parameter(s).&lt;br /&gt;
&lt;br /&gt;
[[Category: Support]]&lt;br /&gt;
[[ru:Server mtaserver.conf]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=37111</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=37111"/>
		<updated>2013-09-14T10:51:58Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5609 r5799] to [https://code.google.com/p/mtasa-blue/source/list r59xx]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r9xx]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=37110</id>
		<title>Changes in 1.3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.5&amp;diff=37110"/>
		<updated>2013-09-14T10:49:02Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: Experimenting with layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New functions ===&lt;br /&gt;
&lt;br /&gt;
====Client====&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
==== Shared (''Client &amp;amp; Server side'') ====&lt;br /&gt;
&lt;br /&gt;
=== Scripting: New Events ===&lt;br /&gt;
&lt;br /&gt;
==== Client ====&lt;br /&gt;
&lt;br /&gt;
==== Server ====&lt;br /&gt;
&lt;br /&gt;
=== Scripting: Changes, Bugfixes and Additions ===&lt;br /&gt;
* Fixed [[isPedOnFire]] not working correctly&lt;br /&gt;
* Added option to specify timeout length for [[callRemote]] and [[fetchRemote]]&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== Client: Additions ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Client: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed escape key issue &lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== Server: Additions ===&lt;br /&gt;
&lt;br /&gt;
=== Server: Bugfixes &amp;amp; Changes ===&lt;br /&gt;
* Fixed server stalls caused by open ports tester and master server announcer&lt;br /&gt;
* Added server option to log loadstring calls&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
== Extra information ==&lt;br /&gt;
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [https://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5609 r5799] to [https://code.google.com/p/mtasa-blue/source/list r59xx]&lt;br /&gt;
:* Resources: [https://code.google.com/p/mtasa-resources/source/list from r955 to r9xx]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.3&amp;diff=36577</id>
		<title>Changes in 1.3.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.3&amp;diff=36577"/>
		<updated>2013-07-09T10:44:51Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
{{Note|TODO, still not done --[[User:X86dev|X86dev]] 08:11, 3 July 2013 (UTC)}}&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Anti-cheat updates&lt;br /&gt;
* Optimized streamer to work better with complex maps &lt;br /&gt;
* Smoothed fonts when scaling chat box &lt;br /&gt;
* Added option to scale HUD elements correctly for widescreen&lt;br /&gt;
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA&lt;br /&gt;
* Better compatibility with NVidia Optimus laptops&lt;br /&gt;
* Improved server performance&lt;br /&gt;
* Updated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundMetaTags&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* [[setVehiclePlateText]]&lt;br /&gt;
* [[dxSetAspectRatioAdjustmentEnabled]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* [[onClientSoundStarted]]&lt;br /&gt;
* [[onClientSoundStopped]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Optimized streamer to work better with complex maps &lt;br /&gt;
* Smoothed fonts when scaling chat box &lt;br /&gt;
* Added option to scale HUD elements correctly for widescreen&lt;br /&gt;
** This might cause your UI elements to scale incorrectly if they are based on the SA HUD positions this can be fixed with [[dxSetAspectRatioAdjustmentEnabled]]&lt;br /&gt;
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA&lt;br /&gt;
* Better compatibility with NVidia Optimus laptops&lt;br /&gt;
* Fixed GUI window remaining when you disconnect while starting local server&lt;br /&gt;
* Fixed GUI labels sometimes blocking input&lt;br /&gt;
* Fixed a crash on disconnect&lt;br /&gt;
* Fixed [[setVehicleLandingGearDown]] not working sometimes&lt;br /&gt;
* Added reassuring animation during periods of no input response&lt;br /&gt;
* Fixed stability errors (random texture swapping/assertions) after alt+tab&lt;br /&gt;
* Fixed some texture replace errors&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* [[setVehiclePlateText]]&lt;br /&gt;
* [[getPlayerACInfo]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed incorrect server side vehicle engine state when driver warped in&lt;br /&gt;
* Fixed [[onPlayerQuit]] event not being triggered on shutdown &lt;br /&gt;
* Fixed serverside [[toggleAllControls]]()&lt;br /&gt;
&amp;lt;!-- source: https://code.google.com/p/mtasa-blue/source/detail?r=5516 --&amp;gt;&lt;br /&gt;
* Improved server performance&lt;br /&gt;
** by caching player weapon range&lt;br /&gt;
** by reducing the amount of redundant data sent to the network thread&lt;br /&gt;
* Added CSimPedTaskPacket for better hit anim sync&lt;br /&gt;
* Fixed an issue with weapon ammo getting out of sync&lt;br /&gt;
* Sped up server scripts by optimizing ACL checks&lt;br /&gt;
* Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)&lt;br /&gt;
* Fixed Get/SetMatrix rotation order for streamed out objects&lt;br /&gt;
* Fixed Linux compile issues&lt;br /&gt;
&amp;lt;!-- source: http://bugs.multitheftauto.com/changelog_page.php --&amp;gt;&lt;br /&gt;
* Fixed crash in ReApplyMoveAnims&lt;br /&gt;
* Fixed [[setElementPosition]] for players vehicle causing freeze for few seconds&lt;br /&gt;
* Fixed [[getPedTotalAmmo]] sometimes returning 0 while player is aiming on Slot 8&lt;br /&gt;
* Fixed [[onPlayerDamage]] having wrong parameters if source on vehicle&lt;br /&gt;
* Fixed [[getVehicleSirens]] on a sandking (495) crashing the server immediately&lt;br /&gt;
* Fixed [[onPlayerQuit]] not calling on shutdown&lt;br /&gt;
* Fixed [[setJetpackWeaponEnabled]]() not working disabling jetpack weapons&lt;br /&gt;
* Sped up server scripts slightly&lt;br /&gt;
* Miscellaneous server optimizations&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''voice'''] Fixed voice icon not disappearing for other players after the speaking have been stopped (ccw)&lt;br /&gt;
* ['''acpanel'''] Added acpanel&lt;br /&gt;
* ['''admin'''] Fixed 'Set Team' button&lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5359 r5357] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=930 r930] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.3&amp;diff=36576</id>
		<title>Changes in 1.3.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.3&amp;diff=36576"/>
		<updated>2013-07-09T10:40:16Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: Little cleanup/minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Changelogs}}&lt;br /&gt;
{{Note|TODO, still not done --[[User:X86dev|X86dev]] 08:11, 3 July 2013 (UTC)}}&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Anti-cheat updates&lt;br /&gt;
* Optimized streamer to work better with complex maps &lt;br /&gt;
* Smoothed fonts when scaling chat box &lt;br /&gt;
* Added option to scale HUD elements correctly for widescreen&lt;br /&gt;
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA&lt;br /&gt;
* Better compatibility with NVidia Optimus laptops&lt;br /&gt;
* Improved server performance&lt;br /&gt;
* Updated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundMetaTags&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* [[getVehiclePlateText]]&lt;br /&gt;
* [[setVehiclePlateText]]&lt;br /&gt;
* [[dxSetAspectRatioAdjustmentEnabled]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* [[onClientSoundStarted]]&lt;br /&gt;
* [[onClientSoundStopped]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Optimized streamer to work better with complex maps &lt;br /&gt;
* Smoothed fonts when scaling chat box &lt;br /&gt;
* Added option to scale HUD elements correctly for widescreen&lt;br /&gt;
** This might cause your UI elements to scale incorrectly if they are based on the SA HUD positions this can be fixed with [[dxSetAspectRatioAdjustmentEnabled]]&lt;br /&gt;
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA&lt;br /&gt;
* Better compatibility with NVidia Optimus laptops&lt;br /&gt;
* Fixed GUI window remaining when you disconnect while starting local server&lt;br /&gt;
* Fixed GUI labels sometimes blocking input&lt;br /&gt;
* Fixed a crash on disconnect&lt;br /&gt;
* Fixed [[setVehicleLandingGearDown]] not working sometimes&lt;br /&gt;
* Added reassuring animation during periods of no input response&lt;br /&gt;
* Fixed stability errors (random texture swapping/assertions) after alt+tab&lt;br /&gt;
* Fixed some texture replace errors&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* [[getVehiclePlateText]]&lt;br /&gt;
* [[setVehiclePlateText]]&lt;br /&gt;
* [[getPlayerACInfo]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed incorrect server side vehicle engine state when driver warped in&lt;br /&gt;
* Fixed [[onPlayerQuit]] event not being triggered on shutdown &lt;br /&gt;
* Fixed serverside [[toggleAllControls]]()&lt;br /&gt;
&amp;lt;!-- source: https://code.google.com/p/mtasa-blue/source/detail?r=5516 --&amp;gt;&lt;br /&gt;
* Improved server performance&lt;br /&gt;
** by caching player weapon range&lt;br /&gt;
** by reducing the amount of redundant data sent to the network thread&lt;br /&gt;
* Added CSimPedTaskPacket for better hit anim sync&lt;br /&gt;
* Fixed an issue with weapon ammo getting out of sync&lt;br /&gt;
* Sped up server scripts by optimizing ACL checks&lt;br /&gt;
* Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)&lt;br /&gt;
* Fixed Get/SetMatrix rotation order for streamed out objects&lt;br /&gt;
* Fixed Linux compile issues&lt;br /&gt;
&amp;lt;!-- source: http://bugs.multitheftauto.com/changelog_page.php --&amp;gt;&lt;br /&gt;
* Fixed crash in ReApplyMoveAnims&lt;br /&gt;
* Fixed [[setElementPosition]] for players vehicle causing freeze for few seconds&lt;br /&gt;
* Fixed [[getPedTotalAmmo]] sometimes returning 0 while player is aiming on Slot 8&lt;br /&gt;
* Fixed [[onPlayerDamage]] having wrong parameters if source on vehicle&lt;br /&gt;
* Fixed [[getVehicleSirens]] on a sandking (495) crashing the server immediately&lt;br /&gt;
* Fixed [[onPlayerQuit]] not calling on shutdown&lt;br /&gt;
* Fixed [[setJetpackWeaponEnabled]]() not working disabling jetpack weapons&lt;br /&gt;
* Sped up server scripts slightly&lt;br /&gt;
* Miscellaneous server optimizations&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''voice'''] Fixed voice icon not disappearing for other players after the speaking have been stopped (ccw)&lt;br /&gt;
* ['''acpanel'''] Added acpanel&lt;br /&gt;
* ['''admin'''] Fixed 'Set Team' button&lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=5359 r5357] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=930 r930] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:MergeToDoList&amp;diff=36401</id>
		<title>Talk:MergeToDoList</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:MergeToDoList&amp;diff=36401"/>
		<updated>2013-06-10T10:03:24Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35719</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35719"/>
		<updated>2013-05-05T03:51:07Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]] &lt;br /&gt;
* Added [[getObjectMass]]&lt;br /&gt;
* Added [[setObjectMass]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[getCursorAlpha]]&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]] &lt;br /&gt;
* Added [[setFPSLimit]]&lt;br /&gt;
* Added [[setSoundPan]]&lt;br /&gt;
* Added [[getSoundPan]] &lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
* Added [[onClientObjectBreak]]&lt;br /&gt;
* Added [[onClientObjectDamage]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
* Added [[onClientVehicleDrown]]&lt;br /&gt;
* Added [[onClientPlayerVoicePause]]&lt;br /&gt;
* Added [[onClientPlayerVoiceResumed]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
* Fixed [[guiGetSelectedTab]] crash after removing a tab&lt;br /&gt;
* Added target position as alternative to [[setCameraTarget]]&lt;br /&gt;
* Added process priority setting&lt;br /&gt;
* Improved installer&lt;br /&gt;
* Fixed PNG files with alpha channel sometimes being all black&lt;br /&gt;
* Added car number plates, road sign text, CJ body parts and unnamed textures to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=5247 Google Code]&lt;br /&gt;
* Added clothing component textures to [[engineImportTXD]]&lt;br /&gt;
* Reduced stutter/lags on big maps&lt;br /&gt;
* Fixed [[depthBuffer|depth buffer]] [[Shader|shaders]] not working right with mirrors&lt;br /&gt;
* Fixed client crash after login and spawn&lt;br /&gt;
* Added ability to turn off sounds when MTA:SA is minimized&lt;br /&gt;
* Sped up deletion of certain client element types&lt;br /&gt;
* Enhanced quality on usage of non-power of two image sizes for [[dxDrawImage]]&lt;br /&gt;
* Added bitwise operator functions&lt;br /&gt;
* Added a record for when a player connects to a server&lt;br /&gt;
* Added ''alphaTransparency'' argument to [[engineReplaceModel]]&lt;br /&gt;
* Fixed a server browser crash&lt;br /&gt;
* Added 'showframegraph' command for displaying frame timings&lt;br /&gt;
* Added 'sinfo' command to output server info&lt;br /&gt;
* Fixed freeze on connect&lt;br /&gt;
* Fixed [[isObjectBreakable]] returning wrong values sometimes&lt;br /&gt;
* Added the model id as an alternative parameter to [[isObjectBreakable]]&lt;br /&gt;
* Fixed vehicles losing velocity on race respawn&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Fixed train desync&lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
* Fixed [[warpPedIntoVehicle]] after [[cancelEvent]] of [[onVehicleStartEnter]] causing network trouble&lt;br /&gt;
* Added 'hitanim' glitch to [[setGlitchEnabled]] (shot hit animation)&lt;br /&gt;
* Added server setting to change syncer distances&lt;br /&gt;
* Added server multiple IP support&lt;br /&gt;
* Fixed [[xmlFindChild]] after [[xmlSetNodeValue]] causing a crash&lt;br /&gt;
* Fixed [[getPedTotalAmmo]] not returning the correct values&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
* ['''admin'''] Added ability to view players' screen &lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
* Added ability to include low LOD models for some objects&lt;br /&gt;
* Map Editor won't remove script lines in meta.xml&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35671</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35671"/>
		<updated>2013-05-01T05:57:27Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]] &lt;br /&gt;
* Added [[getObjectMass]]&lt;br /&gt;
* Added [[setObjectMass]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]] &lt;br /&gt;
* Added [[setFPSLimit]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
* Added [[onClientObjectBreak]]&lt;br /&gt;
* Added [[onClientObjectDamage]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
* Added [[onClientVehicleDrown]]&lt;br /&gt;
* Added [[onClientPlayerVoicePause]]&lt;br /&gt;
* Added [[onClientPlayerVoiceResumed]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
* Fixed [[guiGetSelectedTab]] crash after removing a tab&lt;br /&gt;
* Added target position as alternative to [[setCameraTarget]]&lt;br /&gt;
* Added process priority setting&lt;br /&gt;
* Improved installer&lt;br /&gt;
* Fixed PNG files with alpha channel sometimes being all black&lt;br /&gt;
* Added car number plates, road sign text, CJ body parts and unnamed textures to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=5247 Google Code]&lt;br /&gt;
* Added clothing component textures to [[engineImportTXD]]&lt;br /&gt;
* Reduced stutter/lags on big maps&lt;br /&gt;
* Fixed [[depthBuffer|depth buffer]] [[Shader|shaders]] not working right with mirrors&lt;br /&gt;
* Fixed client crash after login and spawn&lt;br /&gt;
* Added ability to turn off sounds when MTA:SA is minimized&lt;br /&gt;
* Sped up deletion of certain client element types&lt;br /&gt;
* Enhanced quality on usage of non-power of two image sizes for [[dxDrawImage]]&lt;br /&gt;
* Added bitwise operator functions&lt;br /&gt;
* Added a record for when a player connects to a server&lt;br /&gt;
* Added ''alphaTransparency'' argument to [[engineReplaceModel]]&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Fixed train desync&lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
* Fixed [[warpPedIntoVehicle]] after [[cancelEvent]] of [[onVehicleStartEnter]] causing network trouble&lt;br /&gt;
* Added 'hitanim' glitch to [[setGlitchEnabled]] (shot hit animation)&lt;br /&gt;
* Added server setting to change syncer distances&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
* ['''admin'''] Added ability to view players' screen &lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35670</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35670"/>
		<updated>2013-05-01T05:48:37Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]] &lt;br /&gt;
* Added [[getObjectMass]]&lt;br /&gt;
* Added [[setObjectMass]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]] &lt;br /&gt;
* Added [[setFPSLimit]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
* Added [[onClientObjectBreak]]&lt;br /&gt;
* Added [[onClientObjectDamage]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
* Added [[onClientVehicleDrown]]&lt;br /&gt;
* Added [[onClientPlayerVoicePause]]&lt;br /&gt;
* Added [[onClientPlayerVoiceResumed]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
* Fixed [[guiGetSelectedTab]] crash after removing a tab&lt;br /&gt;
* Added target position as alternative to [[setCameraTarget]]&lt;br /&gt;
* Added process priority setting&lt;br /&gt;
* Improved installer&lt;br /&gt;
* Fixed PNG files with alpha channel sometimes being all black&lt;br /&gt;
* Added car number plates, road sign text, CJ body parts and unnamed textures to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=5247 Google Code]&lt;br /&gt;
* Added clothing component textures to [[engineImportTXD]]&lt;br /&gt;
* Reduced stutter/lags on big maps&lt;br /&gt;
* Fixed [[depthBuffer|depth buffer]] [[Shader|shaders]] not working right with mirrors&lt;br /&gt;
* Fixed client crash after login and spawn&lt;br /&gt;
* Added ability to turn off sounds when MTA:SA is minimized&lt;br /&gt;
* Sped up deletion of certain client element types&lt;br /&gt;
* Enhanced quality on usage of non-power of two image sizes for [[dxDrawImage]]&lt;br /&gt;
* Added bitwise operator functions&lt;br /&gt;
* Added a record for when a player connects to a server&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Fixed train desync&lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
* Fixed [[warpPedIntoVehicle]] after [[cancelEvent]] of [[onVehicleStartEnter]] causing network trouble&lt;br /&gt;
* Added 'hitanim' glitch to [[setGlitchEnabled]] (shot hit animation)&lt;br /&gt;
* Added server setting to change syncer distances&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
* ['''admin'''] Added ability to view players' screen &lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35637</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35637"/>
		<updated>2013-04-30T10:56:35Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]]&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* Added [[getObjectMass]]&lt;br /&gt;
* Added [[setObjectMass]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]] &lt;br /&gt;
--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
* Added [[onClientObjectBreak]]&lt;br /&gt;
* Added [[onClientObjectDamage]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
* Added [[onClientVehicleDrown]]&lt;br /&gt;
* Added [[onClientPlayerVoicePause]]&lt;br /&gt;
* Added [[onClientPlayerVoiceResumed]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
* Fixed [[guiGetSelectedTab]] crash after removing a tab&lt;br /&gt;
* Added target position as alternative to [[setCameraTarget]]&lt;br /&gt;
* Added process priority setting&lt;br /&gt;
* Improved installer&lt;br /&gt;
* Fixed PNG files with alpha channel sometimes being all black&lt;br /&gt;
* Added car number plates, road sign text, CJ body parts and unnamed textures to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=5247 Google Code]&lt;br /&gt;
* Added clothing component textures to [[engineImportTXD]]&lt;br /&gt;
* Reduced stutter/lags on big maps&lt;br /&gt;
* Fixed [[depthBuffer|depth buffer]] [[Shader|shaders]] not working right with mirrors&lt;br /&gt;
* Fixed client crash after login and spawn&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Added ability to turn off sounds when MTA:SA is minimized&lt;br /&gt;
* Sped up deletion of certain client element types&lt;br /&gt;
* Enhanced quality on usage of non-power of two image sizes for [[dxDrawImage]]&lt;br /&gt;
* Added bitwise operator functions&lt;br /&gt;
* Added a record for when a player connects to a server&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Added [[bitAnd]]&lt;br /&gt;
* Added [[bitNot]]&lt;br /&gt;
* Added [[bitOr]]&lt;br /&gt;
* Added [[bitXor]]&lt;br /&gt;
* Added [[bitTest]]&lt;br /&gt;
* Added [[bitLRotate]]&lt;br /&gt;
* Added [[bitRRotate]]&lt;br /&gt;
* Added [[bitLShift]]&lt;br /&gt;
* Added [[bitRShift]]&lt;br /&gt;
* Added [[bitArShift]] &lt;br /&gt;
* Added [[bitExtract]] &lt;br /&gt;
* Added [[bitReplace]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Fixed train desync&lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* Fixed [[warpPedIntoVehicle]] after [[cancelEvent]] of [[onVehicleStartEnter]] causing network trouble&lt;br /&gt;
* Added 'hitanim' glitch to [[setGlitchEnabled]] (shot hit animation)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
* ['''admin'''] Added ability to view players' screen &lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35603</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35603"/>
		<updated>2013-04-28T08:35:55Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]]&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* Added [[getObjectMass]]&lt;br /&gt;
* Added [[setObjectMass]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[setCursorAlpha]]&lt;br /&gt;
* Added [[fetchRemote]] &lt;br /&gt;
--&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
* Added [[onClientObjectBreak]]&lt;br /&gt;
* Added [[onClientObjectDamage]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
* Added [[onClientVehicleDrown]]&lt;br /&gt;
* Added [[onClientPlayerVoicePause]]&lt;br /&gt;
* Added [[onClientPlayerVoiceResumed]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
* Fixed [[guiGetSelectedTab]] crash after removing a tab&lt;br /&gt;
* Added target position as alternative to [[setCameraTarget]]&lt;br /&gt;
* Added process priority setting&lt;br /&gt;
* Improved installer&lt;br /&gt;
* Fixed PNG files with alpha channel sometimes being all black&lt;br /&gt;
* Added car number plates, road sign text, CJ body parts and unnamed textures to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=5247 Google Code]&lt;br /&gt;
* Added clothing component textures to [[engineImportTXD]]&lt;br /&gt;
* Reduced stutter/lags on big maps&lt;br /&gt;
* Fixed [[depthBuffer|depth buffer]] [[Shader|shaders]] not working right with mirrors&lt;br /&gt;
* Fixed client crash after login and spawn&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* Added ability to turn off sounds when MTA:SA is minimized&lt;br /&gt;
* Sped up deletion of certain client element types&lt;br /&gt;
* Enhanced quality on usage of non-power of two image sizes for [[dxDrawImage]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Fixed train desync&lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
&amp;lt;!-- * Fixed [[warpPedIntoVehicle]] after [[cancelEvent]] of [[onVehicleStartEnter]] causing network trouble --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
* ['''admin'''] Added ability to view players' screen &lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Talk:MergeToDoList&amp;diff=35447</id>
		<title>Talk:MergeToDoList</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Talk:MergeToDoList&amp;diff=35447"/>
		<updated>2013-04-17T06:34:33Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: Created page with &amp;quot;What about r5184? http://code.google.com/p/mtasa-blue/source/detail?r=5184&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What about r5184? http://code.google.com/p/mtasa-blue/source/detail?r=5184&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35350</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35350"/>
		<updated>2013-04-13T12:53:50Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
* Added [[onClientObjectBreak]]&lt;br /&gt;
* Added [[onClientObjectDamage]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
* Added [[onClientVehicleDrown]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
* Fixed [[guiGetSelectedTab]] crash after removing a tab&lt;br /&gt;
* Added target position as alternative to [[setCameraTarget]]&lt;br /&gt;
* Added process priority setting&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35161</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35161"/>
		<updated>2013-03-16T14:10:27Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
* Added [[guiStaticImageGetNativeSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* Added [[onClientVehicleNitroStateChange]]&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevented loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings&lt;br /&gt;
* Fixed [[getVehicleType]] with trailers returning empty string client-side&lt;br /&gt;
* Fixed chat messages not updating while a map download is in progress&lt;br /&gt;
* Fixed server browser disabled tab option&lt;br /&gt;
* Added cached info for server browser favourites&lt;br /&gt;
* Fixed startup issues&lt;br /&gt;
* Make [[setObjectScale]] accept 1 scale value for each axis&lt;br /&gt;
* Fixed not properly working client's console logging&lt;br /&gt;
* Fixed readable depth buffer not working on some graphic cards&lt;br /&gt;
* Fixed object scale crash&lt;br /&gt;
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen&lt;br /&gt;
* Made it able to set velocity on (dynamic) objects&lt;br /&gt;
* Fixed radararea not functioning when using negative numbers for dimensions&lt;br /&gt;
* Improved frozen process detection&lt;br /&gt;
* Fixed client quit issue&lt;br /&gt;
* Fixed quit crash when connection history drop-down is visible&lt;br /&gt;
* Fixed input settings inconsistencies&lt;br /&gt;
* Added vertical aim sensitivity setting&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added crash handler for Linux (It outputs log files in dumps/)&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
* Tidied ASE functionality&lt;br /&gt;
* Fixed Windows server HTTP download compression (for [[fetchRemote]])&lt;br /&gt;
* Fixed client using HTTP download compression&lt;br /&gt;
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles&lt;br /&gt;
* Updated server performance stats &lt;br /&gt;
* Fixed Linux core number in stats&lt;br /&gt;
* Slightly sped up server startup&lt;br /&gt;
* Fixed trailers desync &lt;br /&gt;
* Synchronized ped traffic light&lt;br /&gt;
* Fixed markers created by .map-files having wrong colshapes&lt;br /&gt;
* Added process memory to performance stats&lt;br /&gt;
* Fixed server 'per player entity' crash&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* ['''race'''] Added editor visualization of checkpoint connections&lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
* Fixed weapon model changes to 1337 after saving/loading some times&lt;br /&gt;
* Fixed problem with invalid editor_dump&lt;br /&gt;
* Fixed not loading objects properly when a vehicle position attribute isn't saved&lt;br /&gt;
* Added ability to remove world objects in editor&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 51xx]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35055</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=35055"/>
		<updated>2013-02-28T09:00:15Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Client ===&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevent loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
&lt;br /&gt;
=== Server ===&lt;br /&gt;
&lt;br /&gt;
==== New Functions ====&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[getMoonSize]]&lt;br /&gt;
* Added [[setMoonSize]]&lt;br /&gt;
* Added [[resetMoonSize]]&lt;br /&gt;
&lt;br /&gt;
==== New Events ====&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
==== Changes / Bug Fixes ====&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
&lt;br /&gt;
=== Editor ===&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
==Extra information==&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 51xx]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34774</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34774"/>
		<updated>2013-02-07T08:20:04Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
* Added [[setAircraftMaxVelocity]]&lt;br /&gt;
* Added [[getAircraftMaxVelocity]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevent loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
* Fixed [[engineGetModelTextureNames]] for CJ model&lt;br /&gt;
* Small memory optimization for the server browser&lt;br /&gt;
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
* Added &amp;quot;shared&amp;quot; script type to [[meta.xml]]&lt;br /&gt;
* Decreased CPU usage by speeding up event lookups&lt;br /&gt;
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Extra information====&lt;br /&gt;
''More detailed information available on [http://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 50xx]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34773</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34773"/>
		<updated>2013-02-07T06:40:06Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
* Added [[guiGridListSetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetColumnTitle]]&lt;br /&gt;
* Added [[guiGridListGetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetVerticalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListGetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[guiGridListSetHorizontalScrollPosition]]&lt;br /&gt;
* Added [[toggleObjectRespawn]]&lt;br /&gt;
* Added [[breakObject]]&lt;br /&gt;
* Added [[respawnObject]]&lt;br /&gt;
* Added [[isVehicleNitroRecharging]]&lt;br /&gt;
* Added [[isVehicleNitroActivated]]&lt;br /&gt;
* Added [[getVehicleNitroCount]]&lt;br /&gt;
* Added [[getVehicleNitroLevel]]&lt;br /&gt;
* Added [[setVehicleNitroActivated]]&lt;br /&gt;
* Added [[setVehicleNitroCount]]&lt;br /&gt;
* Added [[setVehicleNitroLevel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevent loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Extra information====&lt;br /&gt;
''More detailed information available on Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 50xx]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34562</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34562"/>
		<updated>2013-01-17T11:15:15Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
* Added [[setPedWalkingStyle]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevent loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Added ped vertex [[shader]] support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
* Fixed and re-enabled [[setPedWalkingStyle]]&lt;br /&gt;
* Fixed [[setElementDimension]] not working on children&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Extra information====&lt;br /&gt;
''More detailed information available on Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 49xx]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Changes_in_1.3.1&amp;diff=34561</id>
		<title>RU/Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Changes_in_1.3.1&amp;diff=34561"/>
		<updated>2013-01-17T11:08:02Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Изменения предыдущей версии смотрите в [[RU/Changes in 1.3|Changes in 1.3]]}}&lt;br /&gt;
== Основные добавления / изменения ==&lt;br /&gt;
* Добавлены пользовательские автомобильные сирены&lt;br /&gt;
* Исправлена проблема с медленной загрузкой файлов карт&lt;br /&gt;
* Исправлена ошибка тайм-аутов при смене карты&lt;br /&gt;
* Исправлены многие проблемы и причины сбоев и подвисания&lt;br /&gt;
* Максимальное число игроков увеличено до 4096&lt;br /&gt;
* Добавлены BASS-эффекты&lt;br /&gt;
* Добавлен аналоговый контроль управления&lt;br /&gt;
* Добавлена синхронизация снарядов&lt;br /&gt;
* Исправлены несколько проблем с заменой пользовательских моделей&lt;br /&gt;
* Поддержка ОС Windows 8 (32- и 64-разрядной)&lt;br /&gt;
* Добавлена возможность создания оружия для пешеходов через функцию создания оружия&lt;br /&gt;
* Улучшена стабильность и добавлены новые возможности Редактора карт&lt;br /&gt;
* Программы установки официальной и &amp;quot;ночной&amp;quot; сборок теперь содержат цифровую подпись&lt;br /&gt;
&lt;br /&gt;
== Клиент ==&lt;br /&gt;
&lt;br /&gt;
=== Новые функции ===&lt;br /&gt;
&lt;br /&gt;
* Добавлена [[setObjectBreakable]]&lt;br /&gt;
* Добавлена [[isObjectBreakable]]&lt;br /&gt;
* Добавлена [[dxSetBlendMode]]&lt;br /&gt;
* Добавлена [[dxGetBlendMode]]&lt;br /&gt;
* Добавлена [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Добавлена [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Добавлена [[getLatentEventHandles]]&lt;br /&gt;
* Добавлена [[getLatentEventStatus]]&lt;br /&gt;
* Добавлена [[cancelLatentEvent]]&lt;br /&gt;
* Добавлена [[triggerLatentServerEvent]]&lt;br /&gt;
* Добавлена [[getVehicleSirenParams]]&lt;br /&gt;
* Добавлена [[getVehicleSirens]]&lt;br /&gt;
* Добавлена [[setVehicleSirens]]&lt;br /&gt;
* Добавлена [[getSoundProperties]]&lt;br /&gt;
* Добавлена [[setSoundProperties]]&lt;br /&gt;
* Добавлена [[getSoundFFTData]]&lt;br /&gt;
* Добавлена [[setSoundPanningEnabled]]&lt;br /&gt;
* Добавлена [[isSoundPanningEnabled]]&lt;br /&gt;
* Добавлена [[setWorldSoundEnabled]]&lt;br /&gt;
* Добавлена [[isWorldSoundEnabled]] &lt;br /&gt;
* Добавлена [[resetWorldSounds]]&lt;br /&gt;
* Добавлена [[getSoundBPM]]&lt;br /&gt;
* Добавлена [[getSoundLevelData]]&lt;br /&gt;
* Добавлена [[getSoundWaveData]]&lt;br /&gt;
* Добавлена [[setPedAnalogControlState]]&lt;br /&gt;
* Добавлена [[getPedAnalogControlState]]&lt;br /&gt;
* Добавлена [[setAnalogControlState]]&lt;br /&gt;
* Добавлена [[getAnalogControlState]]&lt;br /&gt;
* Добавлена [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Добавлена [[isPedTargetingMarkerEnabled]]&lt;br /&gt;
* Добавлена [[setElementMatrix]]&lt;br /&gt;
* Добавлена [[warpPedIntoVehicle]]&lt;br /&gt;
* Добавлена [[removePedFromVehicle]]&lt;br /&gt;
* Добавлена [[setProjectileCounter]]&lt;br /&gt;
* Добавлена [[createWeapon]]&lt;br /&gt;
* Добавлена [[fireWeapon]]&lt;br /&gt;
* Добавлена [[setWeaponProperty]]&lt;br /&gt;
* Добавлена [[setWeaponState]]&lt;br /&gt;
* Добавлена [[setWeaponTarget]]&lt;br /&gt;
* Добавлена [[getWeaponOwner]]&lt;br /&gt;
* Добавлена [[setWeaponOwner]]&lt;br /&gt;
* Добавлена [[setWeaponFlags]]&lt;br /&gt;
* Добавлена [[getWeaponFlags]]&lt;br /&gt;
* Добавлена [[setWeaponFiringRate]]&lt;br /&gt;
* Добавлена [[getWeaponFiringRate]]&lt;br /&gt;
* Добавлена [[resetWeaponFiringRate]]&lt;br /&gt;
* Добавлена [[getWeaponClipAmmo]]&lt;br /&gt;
* Добавлена [[setWeaponClipAmmo]]&lt;br /&gt;
* Добавлена [[getWeaponAmmo]]&lt;br /&gt;
* Добавлена [[setWeaponAmmo]]&lt;br /&gt;
* Добавлена [[getProjectileCounter]]&lt;br /&gt;
* Добавлена [[setWaterDrawnLast]]&lt;br /&gt;
* Добавлена [[isWaterDrawnLast]]&lt;br /&gt;
* Добавлена [[guiLabelGetColor]]&lt;br /&gt;
&lt;br /&gt;
=== Новые события ===&lt;br /&gt;
&lt;br /&gt;
* Добавлено [[onClientPedHeliKilled]]&lt;br /&gt;
* Добавлено [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Добавлено [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Добавлено [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Добавлено [[onClientPlayerPickupHit]]&lt;br /&gt;
* Добавлено [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Добавлено [[onClientSoundBeat]]&lt;br /&gt;
* Добавлено [[onClientWeaponFire]]&lt;br /&gt;
&lt;br /&gt;
=== Изменения / исправления ===&lt;br /&gt;
&lt;br /&gt;
* Исправлена ошибка &amp;quot;not being able to enter vehicles&amp;quot;&lt;br /&gt;
* Добавлен порядковый приоритет к [[addEventHandler]]&lt;br /&gt;
* Исправлена &amp;quot;безмоторность&amp;quot; NRG-500 Variant&lt;br /&gt;
* Добавлена возможность пропустить выбор разрешения сдвоенного монитора (Dual Monitor)&lt;br /&gt;
* Организовано использование положения камеры, а не игрока, при расчете расстояния в [[playSound3D]]&lt;br /&gt;
* Добавлены цветовое кодирование и субпиксельное позиционирование в [[dxDrawText]]&lt;br /&gt;
* Добавлены возможности создания и изменения текстур по технологии CubeMap и объемных текстур (подробнее: см. [[dxCreateTexture]])&lt;br /&gt;
* Добавлена система кэширования моделей для снижения продолжительности загрузки&lt;br /&gt;
* Добавлено кэширование одежды СиДжея для предотвращения подвисаний игры&lt;br /&gt;
* Ускорена процедура обработки серверных и клиентских событий&lt;br /&gt;
* Добавлены свойства элемента в [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Добавлен необязательный логический параметр в [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Добавлен Unrar для более плавной процедуры обновления&lt;br /&gt;
* Исправлены периодические ошибки при изменении пользовательских моделей и пикапов оружия&lt;br /&gt;
* Исправлена ошибка задержки отображения улучшенных пользовательских моделей транспорта&lt;br /&gt;
* Исправлена точность попадания в [[onClientPlayerWeaponFire]] и добавлены параметры точки выстрела&lt;br /&gt;
* Исправлено ранее полностью неверное направление в Fixed [[setPedAimTarget]]&lt;br /&gt;
* Исправлена проблема неверного положения появления пуль.&lt;br /&gt;
* Исправлена периодически неверная прорисовка пользовательских моделей&lt;br /&gt;
* Исправлено отсутствие сброса дистанции пользовательской LOD-модели после выхода&lt;br /&gt;
* Добавлено ограничение размера файла clientscript.log&lt;br /&gt;
* Добавлена возможность использования любого оружия совместно с ракетным ранцем&lt;br /&gt;
* Организовано меньше сбоев таймеров&lt;br /&gt;
* Исправлены сбои некоторых анимаций&lt;br /&gt;
* Исправлено возвращение false от [[getPedMoveState]] при движении пригнувшись.&lt;br /&gt;
* Исправлена ошибка остановки ресурса, заменяющего модель объекта (dff) и текстуры (txd), в результате чего текстура объекта становится белой&lt;br /&gt;
* Добавлены пиксельные шейдеры пешеходов&lt;br /&gt;
* Добавлена возможность наслоения нескольких шейдеров на текстуру мира&lt;br /&gt;
* Исправлена ошибка отсутствия динамической библиотеки Windows 8&lt;br /&gt;
* Исправлена [[setElementPosition]], быстро вращавшая внепотоковое транспортное средство&lt;br /&gt;
* Добавлена проверка на ошибки загрузки файлов GTA&lt;br /&gt;
* Исправлены сбои Редактора карт&lt;br /&gt;
* Исправлен наводный транспорт при использовании [[setVehicleIdleRespawnDelay]]&lt;br /&gt;
* Исправлена [[Client_Commands#showhud|showhud]], частично не работавшая до размещения (spawn) игрока&lt;br /&gt;
* Исправлена проблема соединения при использовании доменного имени, начинающегося с цифры&lt;br /&gt;
* Исправлено сообщение об отсутствии шрифта&lt;br /&gt;
* Исправлена [[getSoundLength]], возвращавшая 0 для звуковых потоков (не радио-потоков)&lt;br /&gt;
* Исправлен сбой при создании снимка экрана, сворачивания и последующего восстановления окна&lt;br /&gt;
&lt;br /&gt;
== Сервер ==&lt;br /&gt;
&lt;br /&gt;
=== Новые функции ===&lt;br /&gt;
&lt;br /&gt;
* Добавлена [[fetchRemote]]&lt;br /&gt;
* Добавлена [[reloadBans]]&lt;br /&gt;
* Добавлена [[getAllAccountData]]&lt;br /&gt;
* Добавлена [[getLatentEventHandles]]&lt;br /&gt;
* Добавлена [[getLatentEventStatus]]&lt;br /&gt;
* Добавлена [[cancelLatentEvent]]&lt;br /&gt;
* Добавлена [[removeVehicleSirens]]&lt;br /&gt;
* Добавлена [[getVehicleSirenParams]]&lt;br /&gt;
* Добавлена [[getVehicleSirens]]&lt;br /&gt;
* Добавлена [[setVehicleSirens]]&lt;br /&gt;
* Добавлена [[addVehicleSirens]]&lt;br /&gt;
* Добавлена [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Добавлена [[getJetpackWeaponEnabled]]&lt;br /&gt;
* Добавлена [[fileCopy]]&lt;br /&gt;
&lt;br /&gt;
=== Новые события ===&lt;br /&gt;
&lt;br /&gt;
* Пока отсутствуют&lt;br /&gt;
&lt;br /&gt;
=== Изменения / исправления ===&lt;br /&gt;
&lt;br /&gt;
* Исправлена проблема с медленной загрузкой файлов карт&lt;br /&gt;
* Исправлена ошибка тайм-аутов при смене карты&lt;br /&gt;
* Изменена и исправлена синхронизация транспорта&lt;br /&gt;
* Добавлен порядковый приоритет к [[addEventHandler]]&lt;br /&gt;
* Улучшена производительность при большом количестве IP-банов&lt;br /&gt;
* Добавлена отладочная информация к таймерам&lt;br /&gt;
* Добавлена регулировка скорости синхронизации в [[setServerConfigSetting]] и конфигурации сервера (подробнее: см. [[Sync_interval_settings]])&lt;br /&gt;
* Исправлена синхронизация &amp;quot;транспорта-призраков&amp;quot;, находящихся вне потоковой прорисовки.&lt;br /&gt;
* Исправлено периодическое неотображение сервера в браузере&lt;br /&gt;
* Добавлены настройки сервера для снижения нагрузки на центральный процессор&lt;br /&gt;
* Ускорена процедура обработки серверных и клиентских событий&lt;br /&gt;
* Изменена серверная сеть&lt;br /&gt;
* Проработаны ошибки Lua для функций серверных элементов&lt;br /&gt;
* Уменьшена нагрузка на центральный процессор&lt;br /&gt;
* Организовано меньше сбоев таймеров&lt;br /&gt;
* Добавлено экстраполирование транспорта (подробнее: см. [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]])&lt;br /&gt;
* Исправлен сбой сервера при буксировке транспорта на стороне клиента&lt;br /&gt;
* Добавлена ​​возможность подавления некоторых сообщений MySQL об ошибках&lt;br /&gt;
* Ускорена [[triggerClientEvent]]&lt;br /&gt;
* Организована работа [[setVehicleIdleRespawnDelay]] с внепотоковым транспортом&lt;br /&gt;
* Добавлено ведение журнала для [[callRemote]]&lt;br /&gt;
* Большое количество прочих исправлений, улучшений и расширений&lt;br /&gt;
&lt;br /&gt;
== Ресурсы ==&lt;br /&gt;
* Обновлен парашют для устранения высокой нагрузки на центральный процессор клиента&lt;br /&gt;
* Добавлены Ресурсы визуализатора&lt;br /&gt;
* Добавлен Редактор сирен GUI&lt;br /&gt;
* Исправлено использование перезарядки, при котором можно было совершить прыжок и следом перезарядить оружие для мгновенной перезарядки&lt;br /&gt;
* Восстановлена перезарядка оружия при использовании ракетного ранца&lt;br /&gt;
* Исправлены закладки Freeroam&lt;br /&gt;
* Устранены некоторые ошибки и предупреждения&lt;br /&gt;
&lt;br /&gt;
== Редактор ==&lt;br /&gt;
* Исправлено несохранение положения объектов в Редакторе карт под управлением Linux&lt;br /&gt;
* Добавлена возможность отмены при запуске Редактора карт из меню&lt;br /&gt;
* Добавлена возможность изменения прозрачности объектов и транспорта&lt;br /&gt;
* Изменен выбор цвета транспортного средства для использования новой системы RGB-цветов&lt;br /&gt;
* Исправлено неотображение вкладки серверных настроек в Параметрах при запуске Редактора карт из главного меню&lt;br /&gt;
* Добавлена возможность размещения пешеходов&lt;br /&gt;
* Добавлено свойство масштабирования объектов&lt;br /&gt;
* Добавлено свойство коллизии объектов&lt;br /&gt;
&lt;br /&gt;
[[en:Changes in 1.3.1]]&lt;br /&gt;
[[hu:Changes in 1.3.1]]&lt;br /&gt;
[[pt-br:Novidades na versão 1.3.1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34467</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34467"/>
		<updated>2013-01-12T11:24:17Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevent loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
* Fixed stuck voice problem&lt;br /&gt;
* Fixed [[onClientPlayerVoiceStop]] not working properly&lt;br /&gt;
* Fixed occasional invalid return value from [[getEasingValue]]&lt;br /&gt;
* Added color coded argument to [[dxGetTextWidth]]&lt;br /&gt;
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server&lt;br /&gt;
* Added proper axis support on controllers&lt;br /&gt;
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -&amp;gt; enablesd]]&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
* Fixed the client-side scripts &amp;quot;protected&amp;quot; attribute not working on Linux servers&lt;br /&gt;
* Fixed occasional crash when empty filename used for some functions&lt;br /&gt;
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler&lt;br /&gt;
* Added resource name and bandwidth usage to function performance stats&lt;br /&gt;
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Extra information====&lt;br /&gt;
''More detailed information available on Google Code repositories:&lt;br /&gt;
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 49xx]&lt;br /&gt;
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Server_mtaserver.conf&amp;diff=34466</id>
		<title>Server mtaserver.conf</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Server_mtaserver.conf&amp;diff=34466"/>
		<updated>2013-01-12T11:14:30Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the settings that can be set in the settings file. ''Setting from the default '''mtaserver.conf''' settings file is in italics''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====servername====&lt;br /&gt;
:''&amp;lt;servername&amp;gt;Default MTA Server&amp;lt;/servername&amp;gt;''&lt;br /&gt;
:This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====serverip====&lt;br /&gt;
:''&amp;lt;serverip&amp;gt;&amp;lt;/serverip&amp;gt;&lt;br /&gt;
:'''ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING'''&lt;br /&gt;
:It is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address.&lt;br /&gt;
:SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING&lt;br /&gt;
:People who set this and then ask for support will be the first ones against the wall when the revolution comes&lt;br /&gt;
&lt;br /&gt;
====serverport====&lt;br /&gt;
:''&amp;lt;serverport&amp;gt;22003&amp;lt;/serverport&amp;gt; &lt;br /&gt;
:This parameter specifies the UDP port on which the server will be accepting incoming player connections;&lt;br /&gt;
:default value: 22003. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====maxplayers====&lt;br /&gt;
:''&amp;lt;maxplayers&amp;gt;32&amp;lt;/maxplayers&amp;gt;&lt;br /&gt;
:This parameter specifies the number of maximum player slots available on the server;&lt;br /&gt;
:default value: 32. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====httpserver====&lt;br /&gt;
:''&amp;lt;httpserver&amp;gt;1&amp;lt;/httpserver&amp;gt;&lt;br /&gt;
:This parameter specifies whether the builtin http server will be used.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:More information: [[Server_Manual#Using_the_web_interface|Using the web interface]]&lt;br /&gt;
&lt;br /&gt;
====httpport====&lt;br /&gt;
:''&amp;lt;httpport&amp;gt;22005&amp;lt;/httpport&amp;gt;&lt;br /&gt;
:This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as &amp;lt;serverport&amp;gt;. It is a required parameter if &amp;lt;httpserver&amp;gt; is set to 1.&lt;br /&gt;
:More information: [[Server_Manual#Using_the_web_interface|Using the web interface]]&lt;br /&gt;
&lt;br /&gt;
====httpdownloadurl====&lt;br /&gt;
:''&amp;lt;httpdownloadurl&amp;gt;&amp;lt;/httpdownloadurl&amp;gt;&lt;br /&gt;
:If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server.&lt;br /&gt;
:More information: [[Server_Manual#Configuring_an_external_web_server|Configuring an external web server]]&lt;br /&gt;
&lt;br /&gt;
====httpautoclientfiles====&lt;br /&gt;
:''&amp;lt;httpautoclientfiles&amp;gt;1&amp;lt;/httpautoclientfiles&amp;gt;&lt;br /&gt;
:This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if &amp;lt;httpdownloadurl&amp;gt; is set.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:More information: [[Server_Manual#Configuring_an_external_web_server|Configuring an external web server]]&lt;br /&gt;
&lt;br /&gt;
====httpmaxconnectionsperclient====&lt;br /&gt;
:''&amp;lt;httpmaxconnectionsperclient&amp;gt;5&amp;lt;/httpmaxconnectionsperclient&amp;gt;&lt;br /&gt;
:This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts.&lt;br /&gt;
:Available range: 1 to 8.&lt;br /&gt;
&lt;br /&gt;
====httpdosthreshold====&lt;br /&gt;
:''&amp;lt;httpdosthreshold&amp;gt;20&amp;lt;/httpdosthreshold&amp;gt;&lt;br /&gt;
:This parameter limits the number http connections that an IP can initiate over a short period of time.&lt;br /&gt;
:Available range: 1 to 100. default value: 20&lt;br /&gt;
&lt;br /&gt;
====client_file====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;client_file name=&amp;quot;data/carmods.dat&amp;quot; verify=&amp;quot;0&amp;quot; /&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:By default, the server will block the use of customized GTA:SA data files.&lt;br /&gt;
:To allow specific client files, add one or more of the above lines.&lt;br /&gt;
:More information: [[Anti-cheat_guide|Anti-cheat guide]]&lt;br /&gt;
&lt;br /&gt;
====disableac====&lt;br /&gt;
:''&amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt;&lt;br /&gt;
:Comma seperated list of disabled anti-cheats.&lt;br /&gt;
:e.g. To disable anti-cheat #2 and #3, use: 2,3&lt;br /&gt;
:More information: [[Anti-cheat_guide|Anti-cheat guide]]&lt;br /&gt;
&lt;br /&gt;
====enablesd====&lt;br /&gt;
:''&amp;lt;enablesd&amp;gt;&amp;lt;/enablesd&amp;gt;&lt;br /&gt;
:Comma seperated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank.&lt;br /&gt;
:e.g. To enable special detection #12 (disallow custom D3D9.DLL) use: 12&lt;br /&gt;
&lt;br /&gt;
====networkencryption====&lt;br /&gt;
:''&amp;lt;networkencryption&amp;gt;1&amp;lt;/networkencryption&amp;gt;&lt;br /&gt;
:This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====minclientversion====&lt;br /&gt;
:''&amp;lt;minclientversion&amp;gt;&amp;lt;/minclientversion&amp;gt;&lt;br /&gt;
:Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described in [[getPlayerVersion]] and look like this: 1.1.0-9.03100.0&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:'''Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the [[http://nightly.mtasa.com/ver highest available]].'''&lt;br /&gt;
&lt;br /&gt;
====recommendedclientversion====&lt;br /&gt;
:''&amp;lt;recommendedclientversion&amp;gt;&amp;lt;/recommendedclientversion&amp;gt;&lt;br /&gt;
:Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:'''Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the [[http://nightly.mtasa.com/ver highest available]].'''&lt;br /&gt;
&lt;br /&gt;
====ase====&lt;br /&gt;
:''&amp;lt;ase&amp;gt;1&amp;lt;/ase&amp;gt;&lt;br /&gt;
:This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from &amp;lt;serverport&amp;gt; + 123 , so on a default &amp;lt;serverport&amp;gt; value 22003 the right port will be 22126 ).&lt;br /&gt;
:Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====donotbroadcastlan====&lt;br /&gt;
:''&amp;lt;donotbroadcastlan&amp;gt;0&amp;lt;/donotbroadcastlan&amp;gt;&lt;br /&gt;
:This parameter allows you to disable LAN broadcasting.	&lt;br /&gt;
&lt;br /&gt;
====password====&lt;br /&gt;
:''&amp;lt;password&amp;gt;&amp;lt;/password&amp;gt; &lt;br /&gt;
:If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerPassword]] or [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====bandwidth_reduction====&lt;br /&gt;
:''&amp;lt;bandwidth_reduction&amp;gt;medium&amp;lt;/bandwidth_reduction&amp;gt; &lt;br /&gt;
:This parameter reduces the server's bandwidth usage by using various optimizations.&lt;br /&gt;
:Values: none, medium or maximum ; default value: medium&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====player_sync_interval====&lt;br /&gt;
:''&amp;lt;player_sync_interval&amp;gt;100&amp;lt;/player_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between player sync packets.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====lightweight_sync_interval====&lt;br /&gt;
:''&amp;lt;lightweight_sync_interval&amp;gt;1500&amp;lt;/lightweight_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between lightweight (player) sync packets.&lt;br /&gt;
:Available range: 200 - 40000; default value: 1500&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====camera_sync_interval====&lt;br /&gt;
:''&amp;lt;camera_sync_interval&amp;gt;500&amp;lt;/camera_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between camera sync packets.&lt;br /&gt;
:Available range: 200 - 400; default value: 500&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====ped_sync_interval====&lt;br /&gt;
:''&amp;lt;ped_sync_interval&amp;gt;400&amp;lt;/ped_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between ped sync packets.&lt;br /&gt;
:Available range: 200 - 4000; default value: 400&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====unoccupied_vehicle_sync_interval====&lt;br /&gt;
:''&amp;lt;unoccupied_vehicle_sync_interval&amp;gt;1000&amp;lt;/unoccupied_vehicle_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between unoccupied vehicle sync packets.&lt;br /&gt;
:Available range: 200 - 4000; default value: 1000&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====keysync_mouse_sync_interval====&lt;br /&gt;
:''&amp;lt;keysync_mouse_sync_interval&amp;gt;100&amp;lt;/keysync_mouse_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the minimum time in milliseconds between key sync packets due to mouse movement.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====keysync_analog_sync_interval====&lt;br /&gt;
:''&amp;lt;keysync_analog_sync_interval&amp;gt;100&amp;lt;/keysync_analog_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the minimum time in milliseconds between key sync packets due to joystick movement.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====bullet_sync====&lt;br /&gt;
:''&amp;lt;bullet_sync&amp;gt;0&amp;lt;/bullet_sync&amp;gt; &lt;br /&gt;
:This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.&lt;br /&gt;
:'''It only works on server build 4247 or later, and when enabled, connecting clients will be auto-updated if required.'''&lt;br /&gt;
:Note that bullet sync will be active regardless of this setting when certain [[setGlitchEnabled|glitches]] are enabled.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 0.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====vehext_percent====&lt;br /&gt;
:''&amp;lt;vehext_percent&amp;gt;0&amp;lt;/vehext_percent&amp;gt;&lt;br /&gt;
:This parameter sets the amount of extrapolation that clients will apply to remote vehicles. &lt;br /&gt;
:This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be.&lt;br /&gt;
:Depending on the gamemode, an incorrect prediction may have a negative effect. &lt;br /&gt;
:Therefore this setting should be considered expermental.&lt;br /&gt;
:'''It only works on server build 4456 or later.'''&lt;br /&gt;
:Available range: 0 to 100.  Default - 0 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====vehext_ping_limit====&lt;br /&gt;
:''&amp;lt;vehext_ping_limit&amp;gt;150&amp;lt;/vehext_ping_limit&amp;gt;&lt;br /&gt;
:This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for.&lt;br /&gt;
:Only relevant if &amp;lt;vehext_percent&amp;gt; is greater than zero.&lt;br /&gt;
:'''It only works on server build 4456 or later.'''&lt;br /&gt;
:Available range: 50 to 500.  Default - 150&lt;br /&gt;
&lt;br /&gt;
====latency_reduction====&lt;br /&gt;
:''&amp;lt;latency_reduction&amp;gt;0&amp;lt;/latency_reduction&amp;gt;&lt;br /&gt;
:This parameter can reduce the delay of player actions appearing on remote clients by 2 frames (approx 50ms).&lt;br /&gt;
:Due to the impact this may have on shot lag compensation, it should be considered experimental.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 0.&lt;br /&gt;
&lt;br /&gt;
====threadnet====&lt;br /&gt;
:''&amp;lt;threadnet&amp;gt;1&amp;lt;/threadnet&amp;gt; &lt;br /&gt;
:This parameter specifies whether or not to run the network synchronization on another thread.&lt;br /&gt;
:Enabling will make the sync smoother, but may increase cpu usage slightly.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====idfile====&lt;br /&gt;
:''&amp;lt;idfile&amp;gt;server-id.keys&amp;lt;/idfile&amp;gt; &lt;br /&gt;
:Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. &lt;br /&gt;
:Keep a backup of this file in a safe place. Default value: server-id.keys&lt;br /&gt;
:More information about client private files: [[Filepath]]&lt;br /&gt;
&lt;br /&gt;
====logfile====&lt;br /&gt;
:''&amp;lt;logfile&amp;gt;logs/server.log&amp;lt;/logfile&amp;gt;&lt;br /&gt;
:Specifies the location and name of the main server log file. If left blank, server won't be saving this file.&lt;br /&gt;
&lt;br /&gt;
====authfile====&lt;br /&gt;
:''&amp;lt;authfile&amp;gt;logs/server_auth.log&amp;lt;/authfile&amp;gt;&lt;br /&gt;
:As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used&lt;br /&gt;
&lt;br /&gt;
====dbfile====&lt;br /&gt;
:''&amp;lt;dbfile&amp;gt;logs/db.log&amp;lt;/dbfile&amp;gt;&lt;br /&gt;
:Specifies the location and name of the file used to log database queries. The server command [[Server_Commands#debugdb|debugdb]] sets the amount of logging.&lt;br /&gt;
&lt;br /&gt;
====acl====&lt;br /&gt;
:''&amp;lt;acl&amp;gt;acl.xml&amp;lt;/acl&amp;gt; &lt;br /&gt;
:This parameter specifies the location and name of the Access Control List settings file. If left&lt;br /&gt;
:blank, server will use acl.xml file, located in the same folder as this configuration file.&lt;br /&gt;
&lt;br /&gt;
====scriptdebuglogfile====&lt;br /&gt;
:''&amp;lt;scriptdebuglogfile&amp;gt;logs/scripts.log&amp;lt;/scriptdebuglogfile&amp;gt; &lt;br /&gt;
:Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file.&lt;br /&gt;
&lt;br /&gt;
====scriptdebugloglevel====&lt;br /&gt;
:''&amp;lt;scriptdebugloglevel&amp;gt;0&amp;lt;/scriptdebugloglevel&amp;gt;&lt;br /&gt;
:Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====htmldebuglevel====&lt;br /&gt;
:''&amp;lt;htmldebuglevel&amp;gt;0&amp;lt;/htmldebuglevel&amp;gt;&lt;br /&gt;
:Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====fpslimit====&lt;br /&gt;
:''&amp;lt;fpslimit&amp;gt;36&amp;lt;/fpslimit&amp;gt;&lt;br /&gt;
:Specifies the frame rate limit that will be applied to connecting clients.&lt;br /&gt;
:Available range: 25 to 100. Default: 36.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====autologin====&lt;br /&gt;
:''&amp;lt;autologin&amp;gt;0&amp;lt;/autologin&amp;gt;&lt;br /&gt;
:Specifies whether or not players should automatically be logged in based on their IP adresses&lt;br /&gt;
&lt;br /&gt;
====voice====&lt;br /&gt;
:''&amp;lt;voice&amp;gt;0&amp;lt;/voice&amp;gt;&lt;br /&gt;
:This parameter specifies whether or not to enable player voice chat in-game&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled&lt;br /&gt;
&lt;br /&gt;
====voice_samplerate====&lt;br /&gt;
:''&amp;lt;voice_samplerate&amp;gt;1&amp;lt;/voice_samplerate&amp;gt;&lt;br /&gt;
:This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat&lt;br /&gt;
:Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1&lt;br /&gt;
&lt;br /&gt;
====voice_quality====&lt;br /&gt;
:''&amp;lt;voice_quality&amp;gt;4&amp;lt;/voice_quality&amp;gt;&lt;br /&gt;
:This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat&lt;br /&gt;
:Available range: 0 to 10.  Default - 4&lt;br /&gt;
&lt;br /&gt;
====voice_bitrate====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;voice_bitrate&amp;gt;24600&amp;lt;/voice_bitrate&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically.  Use with care.&lt;br /&gt;
&lt;br /&gt;
====backup_path====&lt;br /&gt;
:''&amp;lt;backup_path&amp;gt;backups&amp;lt;/backup_path&amp;gt;&lt;br /&gt;
:This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups&lt;br /&gt;
&lt;br /&gt;
====backup_interval====&lt;br /&gt;
:''&amp;lt;backup_interval&amp;gt;3&amp;lt;/backup_interval&amp;gt;&lt;br /&gt;
:This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups&lt;br /&gt;
:Available range: 0 to 30.  Default - 3&lt;br /&gt;
&lt;br /&gt;
====backup_copies====&lt;br /&gt;
:''&amp;lt;backup_copies&amp;gt;5&amp;lt;/backup_copies&amp;gt;&lt;br /&gt;
:This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups&lt;br /&gt;
:Available range: 0 to 100.  Default - 5&lt;br /&gt;
&lt;br /&gt;
====module====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;module src=&amp;quot;sample_win32.dll&amp;quot;/&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;module src=&amp;quot;sample_linux.so&amp;quot;/&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Specifies the module(s) which are loaded with the server. To load several modules, add more &amp;lt;module&amp;gt; parameter(s). Optional parameter.&lt;br /&gt;
&lt;br /&gt;
====resource====&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;admin&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;defaultstats&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;helpmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;joinquit&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;mapcycler&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;mapmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;parachute&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;resourcebrowser&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;1&amp;quot; default=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;resourcemanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;scoreboard&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;spawnmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;voice&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;votemanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;webadmin&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more &amp;lt;resource&amp;gt; parameter(s).&lt;br /&gt;
&lt;br /&gt;
[[Category: Support]]&lt;br /&gt;
[[ru:Server mtaserver.conf]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34442</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34442"/>
		<updated>2013-01-11T11:42:52Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
* Added [[getVehicleComponentPosition]]&lt;br /&gt;
* Added [[getVehicleComponentRotation]] &lt;br /&gt;
* Added [[getVehicleComponentVisible]]&lt;br /&gt;
* Added [[resetVehicleComponentPosition]]&lt;br /&gt;
* Added [[resetVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentPosition]]&lt;br /&gt;
* Added [[setVehicleComponentRotation]]&lt;br /&gt;
* Added [[setVehicleComponentVisible]]&lt;br /&gt;
* Added [[getVehicleComponents]]&lt;br /&gt;
* Added [[engineGetModelLODDistance]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* Added an interior argument to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] '''/''' [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added work around to prevent server nitro adds cutting off recent client nitro adds&lt;br /&gt;
* Fixed blank lines in the client console sometimes&lt;br /&gt;
* Fixed launching issues with Steam&lt;br /&gt;
* Added heat haze setting&lt;br /&gt;
* Fixed crashes when getting combobox item text sometimes&lt;br /&gt;
* Made [[onClientChatMessage]] cancelable&lt;br /&gt;
* Fixed owning resource for client peds and water&lt;br /&gt;
* Fixed custom collisions preventing normal collisions of other models from loading correctly&lt;br /&gt;
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop&lt;br /&gt;
* Fixed crash when destroying the source of [[onClientColShapeHit]] event&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Conformed client console log date format to ISO 8601&lt;br /&gt;
* Fixed custom dx-fonts not working on Windows 8&lt;br /&gt;
* Prevent loading splash disappearing too early&lt;br /&gt;
* Fixed readable depth buffer not working with anti-aliasing&lt;br /&gt;
* Improved performance of readable depth buffer/AA fix&lt;br /&gt;
* Added more settings to [[dxGetStatus]]&lt;br /&gt;
* Reduced chance of message boxes being obscured by other windows&lt;br /&gt;
* Fixed not working crouching with vehicle extrapolation&lt;br /&gt;
* Fixed startup issue with an exe version that someone gave support desk&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[sha256]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
* ''None yet''&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
* Added an interior argument (optional) to [[removeWorldModel]] '''/''' [[restoreWorldModel]]&lt;br /&gt;
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]&lt;br /&gt;
* Added auto generation of correct [[meta.xml#&amp;lt;min_mta_version /&amp;gt;|min_mta_version]] to 'upgrade' command&lt;br /&gt;
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources&lt;br /&gt;
* Fixed file download not working on some servers&lt;br /&gt;
* Added network filter option&lt;br /&gt;
* Fixed server crash when deleting element in [[onResourceStop]]&lt;br /&gt;
* Same serial now can't be banned more than once&lt;br /&gt;
* Fixed [[fixdb]] problems&lt;br /&gt;
* Fixed an error with [[setVehicleSirens]]&lt;br /&gt;
* Fixed [[getVehicleSirensOn]] returning a nil value&lt;br /&gt;
* Fixed double collisions when changing marker type&lt;br /&gt;
* Added a new special detection&lt;br /&gt;
* Fixed 'suppress' option in [[dbConnect]]&lt;br /&gt;
* Added access to a couple of [[dbConnect]] logging settings&lt;br /&gt;
* Tweaked ASE port usage&lt;br /&gt;
* Added cpu core stats for Linux server&lt;br /&gt;
* Changed account passwords to use salted sha256&lt;br /&gt;
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent&lt;br /&gt;
* Sped up accounts upgrade&lt;br /&gt;
* Fixed target range, accuracy and weapon range&lt;br /&gt;
* Fixed [[setRuleValue]] crash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
===Extra information===&lt;br /&gt;
''More detailed information available on Google Code repositories:&lt;br /&gt;
:''MTA:SA'': from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 49xx]&lt;br /&gt;
:''Resources'': from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34441</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=34441"/>
		<updated>2013-01-11T09:46:56Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPedOxygenLevel]] &lt;br /&gt;
* Added [[setPedOxygenLevel]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* Added an interior argument to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* ['''fallout'''] Fixed freecam locks&lt;br /&gt;
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]&lt;br /&gt;
* ['''admin'''] Added custom ban duration when banning player via GUI&lt;br /&gt;
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [http://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')&lt;br /&gt;
* ['''admin'''] Added ability to stop all resources in 'Resources' tab&lt;br /&gt;
* ['''admin'''] More informations about resources now showing in 'Resources' tab&lt;br /&gt;
* ['''admin'''] Added ability to shutdown the server in 'Server' tab&lt;br /&gt;
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker&lt;br /&gt;
* ['''admin'''] Vehicle's lights color can now be changed&lt;br /&gt;
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab&lt;br /&gt;
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server&lt;br /&gt;
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed 'Locked Time' option resetting&lt;br /&gt;
* Reduced the size of map files&lt;br /&gt;
* Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character&lt;br /&gt;
* Fixed some settings not resetting when you start a new map after working in another&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
===Extra information===&lt;br /&gt;
''More detailed information available on Google Code repositories:&lt;br /&gt;
:''MTA:SA'': from  [http://code.google.com/p/mtasa-blue/source/list?num=25&amp;amp;start=4605 r4600] to [http://code.google.com/p/mtasa-blue/source/list 49xx]&lt;br /&gt;
:''Resources'': from [http://code.google.com/p/mtasa-resources/source/list?num=25&amp;amp;start=883 r875] to [http://code.google.com/p/mtasa-resources/source/list r9xx]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=33663</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=33663"/>
		<updated>2012-10-01T12:17:10Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: Copy-paste fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]]&lt;br /&gt;
* Added [[getPlayerOxygenLevel]] &lt;br /&gt;
* Added [[setPlayerOxygenLevel]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* Added an interior argument to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=33639</id>
		<title>Changes in 1.3.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.2&amp;diff=33639"/>
		<updated>2012-09-29T13:50:21Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[isPlayerHudComponentVisible]]&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])&lt;br /&gt;
* Added [[guiLabelGetColor]]&lt;br /&gt;
* Added [[isVoiceEnabled]] clientside&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Fixed [[setElementFrozen]] killing players from falls&lt;br /&gt;
* Fixed textures disappearing and flickering at certain camera angles&lt;br /&gt;
* Fixed high CPU usage when minimized and not connected&lt;br /&gt;
* Integrated downgrader/patcher into the MTA installer&lt;br /&gt;
* Added an interior argument to [[removeWorldModel]] and [[restoreWorldModel]]&lt;br /&gt;
* More fixes for engineless NRG-500&lt;br /&gt;
* Fixed crashes on disconnect / reconnect &lt;br /&gt;
* Fixed crashes when using [[setFarClipDistance]]&lt;br /&gt;
* Fixed chinese characters in chat freezing the game&lt;br /&gt;
* Fixed FarClipDistance is reseting each respawn&lt;br /&gt;
* Fixed [[setFarClipDistance]] messing with water drawing&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
* Added [[setPlayerHudComponentVisible]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
* Added account name to [[Server_Commands#whowas|whowas]] command&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=RU/Changes_in_1.3&amp;diff=33374</id>
		<title>RU/Changes in 1.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=RU/Changes_in_1.3&amp;diff=33374"/>
		<updated>2012-09-14T13:42:52Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|Для новой версии смотрите [[RU/Changes in 1.3.1 | изменения в 1.3.1]].}}&lt;br /&gt;
==Основные новшества==&lt;br /&gt;
* Добавлены функции для удаления и восстановления компонентов карты San Andreas&lt;br /&gt;
&lt;br /&gt;
==Клиент==&lt;br /&gt;
&lt;br /&gt;
===Новые функции===&lt;br /&gt;
* Добавлена [[removeWorldModel]] (Доступна с 1.2.0-3591)&lt;br /&gt;
* Добавлена [[restoreWorldModel]] (Доступна с 1.2.0-3591)&lt;br /&gt;
* Добавлена [[restoreAllWorldModels]] (Доступна с 1.2.0-3591)&lt;br /&gt;
* Добавлена [[getBirdsEnabled]]&lt;br /&gt;
* Добавлена [[setBirdsEnabled]]&lt;br /&gt;
* Добавлена [[setOcclusionsEnabled]]&lt;br /&gt;
&lt;br /&gt;
===Новые события===&lt;br /&gt;
* Добавлено [[onClientVehicleCollision]]&lt;br /&gt;
&lt;br /&gt;
===Изменения===&lt;br /&gt;
* В правом нижнем углу браузера серверов теперь отображается количество игроков онлайн &lt;br /&gt;
* Новый CEGUI скин &amp;quot;Lighter Black&amp;quot; от Aibo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Исправления===&lt;br /&gt;
* Исправлен баг с незагружающимися новыми коллизиями для транспортных средств&lt;br /&gt;
* Исправлен баг, когда новые текстуры моделей иногда не загружались&lt;br /&gt;
* onVehicleExplode теперь работает и для RC транспортных средств&lt;br /&gt;
* Снаряды стреляют с нормальной скоростью&lt;br /&gt;
* Исправлен паукообразный CJ&lt;br /&gt;
* Ускорено обнаружение entity-колизий на клиентской стороне&lt;br /&gt;
* Исправлена кривая анимация GTASA, когда жмете блок+спринт (когда руки повторяясь поднимаются/опускаются)&lt;br /&gt;
* Исправлен рендеринг объектов, отмасштабированных через setObjectScale, когда они выходили за пределы экрана&lt;br /&gt;
* Исправлен баг постоянного падения с велосипедов и мотоциклов&lt;br /&gt;
* Исправлен баг, когда некоторые транспортные средства становились неуничтожаемыми, если у них открыта определенная дверь&lt;br /&gt;
* Возможно, исправление для зависаний/вылетов мультиплеера после продолжительной игры&lt;br /&gt;
* Маркеры в интерьерах не появляются&lt;br /&gt;
* Ввод с китайской/японской/корейской раскладок клавиатуры исправлен&lt;br /&gt;
&lt;br /&gt;
==Сервер==&lt;br /&gt;
&lt;br /&gt;
===Новые функции===&lt;br /&gt;
* Добавлена [[takePlayerScreenShot]]&lt;br /&gt;
* Добавлена [[setOcclusionsEnabled]]&lt;br /&gt;
* Добавлена [[removeWorldModel]] (Доступна с 1.2.0-3624)&lt;br /&gt;
* Добавлена [[restoreWorldModel]] (Доступна с 1.2.0-3624)&lt;br /&gt;
* Добавлена [[restoreAllWorldModels]] (Доступна с 1.2.0-3624)&lt;br /&gt;
&lt;br /&gt;
===Новые события===&lt;br /&gt;
* Добавлено [[onPlayerScreenShot]]&lt;br /&gt;
&lt;br /&gt;
===Изменения===&lt;br /&gt;
* Пока никаких&lt;br /&gt;
&lt;br /&gt;
===Исправления===&lt;br /&gt;
* Исправлена застапаривающаяся закачка карт при больших объемах передачи&lt;br /&gt;
&lt;br /&gt;
==Ресурсы==&lt;br /&gt;
* Admin: добавлена опция для предотвращения спама через смену ника&lt;br /&gt;
* Freeroam: добавлен антиспам и антифлуд&lt;br /&gt;
* Freeroam: добавлена возможность делать закладки для координат местностей&lt;br /&gt;
&lt;br /&gt;
==Редактор==&lt;br /&gt;
* Добавлена информация о LOD'ах для того, чтобы упростить задачу их удаления&lt;br /&gt;
&lt;br /&gt;
[[en:Changes in 1.3]]&lt;br /&gt;
[[pt-br:Novidades na versão 1.3]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=33373</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=33373"/>
		<updated>2012-09-14T13:39:36Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|For changes in the previous version, see [[Changes in 1.3]]}}&lt;br /&gt;
== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
* Windows 8 support (both 32-bits and 64-bits)&lt;br /&gt;
* Added ability to create pedless weapons via weapon creation&lt;br /&gt;
* Improved Map Editor stability and added new features&lt;br /&gt;
* Installers for regular builds and nightlies are now digitally signed&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[isPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[setElementMatrix]]&lt;br /&gt;
* Added [[warpPedIntoVehicle]]&lt;br /&gt;
* Added [[removePedFromVehicle]]&lt;br /&gt;
* Added [[setProjectileCounter]]&lt;br /&gt;
* Added [[createWeapon]]&lt;br /&gt;
* Added [[fireWeapon]]&lt;br /&gt;
* Added [[setWeaponProperty]]&lt;br /&gt;
* Added [[setWeaponState]]&lt;br /&gt;
* Added [[setWeaponTarget]]&lt;br /&gt;
* Added [[getWeaponOwner]]&lt;br /&gt;
* Added [[setWeaponOwner]]&lt;br /&gt;
* Added [[setWeaponFlags]]&lt;br /&gt;
* Added [[getWeaponFlags]]&lt;br /&gt;
* Added [[setWeaponFiringRate]]&lt;br /&gt;
* Added [[getWeaponFiringRate]]&lt;br /&gt;
* Added [[resetWeaponFiringRate]]&lt;br /&gt;
* Added [[getWeaponClipAmmo]]&lt;br /&gt;
* Added [[setWeaponClipAmmo]]&lt;br /&gt;
* Added [[getWeaponAmmo]]&lt;br /&gt;
* Added [[setWeaponAmmo]]&lt;br /&gt;
* Added [[getProjectileCounter]]&lt;br /&gt;
* Added [[setWaterDrawnLast]]&lt;br /&gt;
* Added [[isWaterDrawnLast]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly&lt;br /&gt;
* Added check for GTA file loading failures&lt;br /&gt;
* Fixed map editor crash&lt;br /&gt;
* Fixed floating vehicles when using [[setVehicleIdleRespawnDelay]]&lt;br /&gt;
* Fixed [[Client_Commands#showhud|showhud]] not fully working before the player has spawned&lt;br /&gt;
* Fixed connect problem when using a domain name that starts with a number&lt;br /&gt;
* Fixed missing font error message&lt;br /&gt;
* Fixed [[getSoundLength]] returns 0 for sound streams (not radio streams)&lt;br /&gt;
* Fixed a crash when taking a screenshot and minimizing then restoring&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[fileCopy]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Fixed server crash when towing a clientside vehicle&lt;br /&gt;
* Added option to suppress certain MySQL error messages&lt;br /&gt;
* Sped up [[triggerClientEvent]]&lt;br /&gt;
* Made [[setVehicleIdleRespawnDelay]] work for non-streamed in vehicles&lt;br /&gt;
* Added logging for [[callRemote]]&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
* Fixed freeroam bookmarks&lt;br /&gt;
* Fixed some errors and warnings&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu&lt;br /&gt;
* Added ability to change object and vehicle alpha&lt;br /&gt;
* Changed vehicle color selection to use the new RGB color system&lt;br /&gt;
* Fixed server settings tab in options not showing up when using Map Editor from main menu&lt;br /&gt;
* Added ability to place peds&lt;br /&gt;
* Added object scale option&lt;br /&gt;
* Added object collisions option&lt;br /&gt;
&lt;br /&gt;
[[ru:Changes in 1.3.1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=33087</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=33087"/>
		<updated>2012-09-02T09:00:03Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
* Windows 8 support (both 32-bits and 64-bits)&lt;br /&gt;
* Added ability to create pedless weapons via weapon creation&lt;br /&gt;
* Improved Map Editor stability and added new features&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[isPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[setElementMatrix]]&lt;br /&gt;
* Added [[warpPedIntoVehicle]]&lt;br /&gt;
* Added [[removePedFromVehicle]]&lt;br /&gt;
* Added [[setProjectileCounter]]&lt;br /&gt;
* Added [[createWeapon]]&lt;br /&gt;
* Added [[fireWeapon]]&lt;br /&gt;
* Added [[setWeaponProperty]]&lt;br /&gt;
* Added [[setWeaponState]]&lt;br /&gt;
* Added [[setWeaponTarget]]&lt;br /&gt;
* Added [[getWeaponOwner]]&lt;br /&gt;
* Added [[setWeaponOwner]]&lt;br /&gt;
* Added [[setWeaponFlags]]&lt;br /&gt;
* Added [[getWeaponFlags]]&lt;br /&gt;
* Added [[setWeaponFiringRate]]&lt;br /&gt;
* Added [[getWeaponFiringRate]]&lt;br /&gt;
* Added [[resetWeaponFiringRate]]&lt;br /&gt;
* Added [[getWeaponClipAmmo]]&lt;br /&gt;
* Added [[setWeaponClipAmmo]]&lt;br /&gt;
* Added [[getWeaponAmmo]]&lt;br /&gt;
* Added [[setWeaponAmmo]]&lt;br /&gt;
* Added [[getProjectileCounter]]&lt;br /&gt;
* Added [[setWaterDrawnLast]]&lt;br /&gt;
* Added [[isWaterDrawnLast]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly&lt;br /&gt;
* Added check for GTA file loading failures&lt;br /&gt;
* Fixed map editor crash&lt;br /&gt;
* Fixed floating vehicles when using [[setVehicleIdleRespawnDelay]]&lt;br /&gt;
* Fixed [[Client_Commands#showhud|showhud]] not fully working before the player has spawned&lt;br /&gt;
* Fixed connect problem when using a domain name that starts with a number&lt;br /&gt;
* Fixed missing font error message&lt;br /&gt;
* Fixed [[getSoundLength]] returns 0 for sound streams (not radio streams)&lt;br /&gt;
* Fixed a crash when taking a screenshot and minimizing then restoring&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[fileCopy]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Fixed server crash when towing a clientside vehicle&lt;br /&gt;
* Added option to suppress certain MySQL error messages&lt;br /&gt;
* Sped up [[triggerClientEvent]]&lt;br /&gt;
* Made [[setVehicleIdleRespawnDelay]] work for non-streamed in vehicles&lt;br /&gt;
* Added logging for [[callRemote]]&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
* Fixed freeroam bookmarks&lt;br /&gt;
* Fixed some errors and warnings&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu&lt;br /&gt;
* Added ability to change object and vehicle alpha&lt;br /&gt;
* Changed vehicle color selection to use the new RGB color system&lt;br /&gt;
* Fixed server settings tab in options not showing up when using Map Editor from main menu&lt;br /&gt;
* Added ability to place peds&lt;br /&gt;
* Added object scale option&lt;br /&gt;
* Added object collisions option&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32874</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32874"/>
		<updated>2012-08-26T13:44:33Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
* Windows 8 support (both 32-bits and 64-bits)&lt;br /&gt;
* Added ability to create pedless weapons via weapon creation&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[isPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[setElementMatrix]]&lt;br /&gt;
* Added [[warpPedIntoVehicle]]&lt;br /&gt;
* Added [[removePedFromVehicle]]&lt;br /&gt;
* Added [[setProjectileCounter]]&lt;br /&gt;
* Added [[createWeapon]]&lt;br /&gt;
* Added [[fireWeapon]]&lt;br /&gt;
* Added [[setWeaponProperty]]&lt;br /&gt;
* Added [[setWeaponState]]&lt;br /&gt;
* Added [[setWeaponTarget]]&lt;br /&gt;
* Added [[getWeaponOwner]]&lt;br /&gt;
* Added [[setWeaponOwner]]&lt;br /&gt;
* Added [[setWeaponFlags]]&lt;br /&gt;
* Added [[getWeaponFlags]]&lt;br /&gt;
* Added [[setWeaponFiringRate]]&lt;br /&gt;
* Added [[getWeaponFiringRate]]&lt;br /&gt;
* Added [[resetWeaponFiringRate]]&lt;br /&gt;
* Added [[getWeaponClipAmmo]]&lt;br /&gt;
* Added [[setWeaponClipAmmo]]&lt;br /&gt;
* Added [[getWeaponAmmo]]&lt;br /&gt;
* Added [[setWeaponAmmo]]&lt;br /&gt;
* Added [[getProjectileCounter]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
* Added [[onClientWeaponFire]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly&lt;br /&gt;
* Added check for GTA file loading failures&lt;br /&gt;
* Fixed map editor crash&lt;br /&gt;
* Fixed floating vehicles when using [[setVehicleIdleRespawnDelay]]&lt;br /&gt;
* Fixed [[Client_Commands#showhud|showhud]] not fully working before the player has spawned&lt;br /&gt;
* Fixed connect problem when using a domain name that starts with a number&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Fixed server crash when towing a clientside vehicle&lt;br /&gt;
* Added option to suppress certain MySQL error messages&lt;br /&gt;
* Sped up [[triggerClientEvent]]&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
* Fixed some errors and warnings&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu&lt;br /&gt;
* Added ability to change object and vehicle alpha&lt;br /&gt;
* Changed vehicle color selection to use the new RGB color system&lt;br /&gt;
* Fixed server settings tab in options not showing up when using Map Editor from main menu&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32407</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32407"/>
		<updated>2012-08-20T13:07:32Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
* Windows 8 support (both 32-bits and 64-bits)&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[isPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[setElementMatrix]]&lt;br /&gt;
* Added [[warpPedIntoVehicle]]&lt;br /&gt;
* Added [[removePedFromVehicle]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly&lt;br /&gt;
* Added check for GTA file loading failures&lt;br /&gt;
* Fixed map editor crash&lt;br /&gt;
* Fixed floating vehicles when using [[setVehicleIdleRespawnDelay]]&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Fixed server crash when towing a clientside vehicle&lt;br /&gt;
* Added option to suppress certain MySQL error messages&lt;br /&gt;
* Sped up [[triggerClientEvent]]&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
* Fixed some errors and warnings&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu.&lt;br /&gt;
* Added ability to change object and vehicle alpha&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32386</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32386"/>
		<updated>2012-08-18T11:52:51Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[isPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[setElementMatrix]]&lt;br /&gt;
* Added [[warpPedIntoVehicle]]&lt;br /&gt;
* Added [[removePedFromVehicle]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly&lt;br /&gt;
* Added check for GTA file loading failures&lt;br /&gt;
* Fixed map editor crash&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Fixed server crash when towing a clientside vehicle&lt;br /&gt;
* Added option to suppress certain MySQL error messages&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32318</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32318"/>
		<updated>2012-08-15T04:30:29Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[IsPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[setElementMatrix]]&lt;br /&gt;
* Added [[warpPedIntoVehicle]]&lt;br /&gt;
* Added [[removePedFromVehicle]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
* Fixed [[setElementPosition]] for vehicles on a non streamed in position will make the vehicle spin very quickly&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Fixed server crash when towing a clientside vehicle&lt;br /&gt;
* Added option to suppress certain MySQL error messages&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Undocumented_Items&amp;diff=32317</id>
		<title>Undocumented Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Undocumented_Items&amp;diff=32317"/>
		<updated>2012-08-15T04:15:16Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: documented&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all MTA SA functions and events which don't have the necessary documentation for scripters to allow them to use the functions or events. Documenting these will require looking through [http://code.google.com/p/mtasa-blue/source/browse/ mtasa-blue source] changes to get the necessary parameters.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Client functions that need documenting ==&lt;br /&gt;
* [[setCameraRotation]]&lt;br /&gt;
* [[getSoundFFTData]]&lt;br /&gt;
* [[setSoundPanningEnabled]]&lt;br /&gt;
* [[isSoundPanningEnabled]]&lt;br /&gt;
* [[getSoundLevelData]]&lt;br /&gt;
* [[getSoundWaveData]]&lt;br /&gt;
* [[getPedAnalogControlState]]&lt;br /&gt;
* [[setAnalogControlState]]&lt;br /&gt;
* [[guiWindowSetCloseButtonEnabled]]&lt;br /&gt;
&lt;br /&gt;
== Server functions that need documenting ==&lt;br /&gt;
* [[onClientGUIComboBoxAccepted]]&lt;br /&gt;
* [[getPerformanceStats]]&lt;br /&gt;
&lt;br /&gt;
== Client Events that need documenting ==&lt;br /&gt;
* [[onClientSoundBeat]]&lt;br /&gt;
&lt;br /&gt;
== Server Events that need documenting ==&lt;br /&gt;
(None)&lt;br /&gt;
&lt;br /&gt;
== Other undocumented pages ==&lt;br /&gt;
* [[Global variables]] (mentioned: [[getResourceRootElement]])&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32283</id>
		<title>Changes in 1.3.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Changes_in_1.3.1&amp;diff=32283"/>
		<updated>2012-08-13T06:36:26Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Additions / Changes ==&lt;br /&gt;
* Added Custom Vehicle Sirens&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Fixed various issues, crashes and freezes&lt;br /&gt;
* Updated max players to 4096&lt;br /&gt;
* Added BASS Effects&lt;br /&gt;
* Added Analog Controls States&lt;br /&gt;
* Added bullet sync&lt;br /&gt;
* Fixed several custom model replacing issues&lt;br /&gt;
&lt;br /&gt;
== Client ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[setObjectBreakable]]&lt;br /&gt;
* Added [[isObjectBreakable]]&lt;br /&gt;
* Added [[dxSetBlendMode]]&lt;br /&gt;
* Added [[dxGetBlendMode]]&lt;br /&gt;
* Added [[dxDrawMaterialLine3D]]&lt;br /&gt;
* Added [[dxDrawMaterialSectionLine3D]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[triggerLatentServerEvent]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[getSoundProperties]]&lt;br /&gt;
* Added [[setSoundProperties]]&lt;br /&gt;
* Added [[getSoundFFTData]]&lt;br /&gt;
* Added [[setSoundPanningEnabled]]&lt;br /&gt;
* Added [[isSoundPanningEnabled]]&lt;br /&gt;
* Added [[setWorldSoundEnabled]]&lt;br /&gt;
* Added [[isWorldSoundEnabled]] &lt;br /&gt;
* Added [[resetWorldSounds]]&lt;br /&gt;
* Added [[getSoundBPM]]&lt;br /&gt;
* Added [[getSoundLevelData]]&lt;br /&gt;
* Added [[getSoundWaveData]]&lt;br /&gt;
* Added [[setPedAnalogControlState]]&lt;br /&gt;
* Added [[getPedAnalogControlState]]&lt;br /&gt;
* Added [[setAnalogControlState]]&lt;br /&gt;
* Added [[getAnalogControlState]]&lt;br /&gt;
* Added [[setPedTargetingMarkerEnabled]]&lt;br /&gt;
* Added [[IsPedTargetingMarkerEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* Added [[onClientPedHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHeliKilled]]&lt;br /&gt;
* Added [[onClientPlayerHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPedHitByWaterCannon]]&lt;br /&gt;
* Added [[onClientPlayerPickupHit]]&lt;br /&gt;
* Added [[onClientPlayerPickupLeave]]&lt;br /&gt;
* Added [[onClientSoundBeat]]&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 'not being able to enter vehicles' bug&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Fixed 'engineless' NRG-500 Variant&lt;br /&gt;
* Added option to skip Dual Monitor Resolution Select&lt;br /&gt;
* Made [[playSound3D]] use the camera position instead of the player position when determining the distance&lt;br /&gt;
* Added color coding and sub-pixel positioning options to [[dxDrawText]]&lt;br /&gt;
* Added ability to create and modify cubemaps and volume textures - Details: [[dxCreateTexture]]&lt;br /&gt;
* Added model cache system to reduce loading delays&lt;br /&gt;
* Added CJ clothes cache to help reduce game freezes&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Added element option to [[engineApplyShaderToWorldTexture]]&lt;br /&gt;
* Added optional bool to [[getElementMatrix]] ( element, bool )&lt;br /&gt;
* Added unrar for smoother update procedure&lt;br /&gt;
* Fixed custom model replacement errors sometimes with weapons &amp;amp; weapon pickups.&lt;br /&gt;
* Fixed vehicle upgrade custom models not showing immediately&lt;br /&gt;
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter&lt;br /&gt;
* Fixed [[setPedAimTarget]] direction being all wrong&lt;br /&gt;
* Fixed issue when peds' bullets origin from wrong position&lt;br /&gt;
* Fixed custom models not rendering correctly sometimes parameter&lt;br /&gt;
* Fixed custom model LOD distance is not reseting after quiting&lt;br /&gt;
* Added size limit for clientscript.log file&lt;br /&gt;
* Added ability to shoot with any weapon with jetpack&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Fixed some animation crashes&lt;br /&gt;
* Fixed [[getPedMoveState]] returns false when moving in crouch state&lt;br /&gt;
* Fixed a bug when a resource that replace an object model (dff) and texture (txd) is stopped the object texture get white&lt;br /&gt;
* Added ped pixel shaders&lt;br /&gt;
* Added ability to layer multiple shaders on a world texture&lt;br /&gt;
* Fixed Windows 8 missing dll error&lt;br /&gt;
&lt;br /&gt;
== Server ==&lt;br /&gt;
&lt;br /&gt;
=== New Functions ===&lt;br /&gt;
&lt;br /&gt;
* Added [[fetchRemote]]&lt;br /&gt;
* Added [[reloadBans]]&lt;br /&gt;
* Added [[getAllAccountData]]&lt;br /&gt;
* Added [[getLatentEventHandles]]&lt;br /&gt;
* Added [[getLatentEventStatus]]&lt;br /&gt;
* Added [[cancelLatentEvent]]&lt;br /&gt;
* Added [[removeVehicleSirens]]&lt;br /&gt;
* Added [[getVehicleSirenParams]]&lt;br /&gt;
* Added [[getVehicleSirens]]&lt;br /&gt;
* Added [[setVehicleSirens]]&lt;br /&gt;
* Added [[addVehicleSirens]]&lt;br /&gt;
* Added [[setJetpackWeaponEnabled]]&lt;br /&gt;
* Added [[getJetpackWeaponEnabled]]&lt;br /&gt;
&lt;br /&gt;
=== New Events ===&lt;br /&gt;
&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
=== Changes / Bug Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Fixed map files are downloading very slow issue&lt;br /&gt;
* Fixed timeouts on map change&lt;br /&gt;
* Tweaks and fixes for vehicle sync&lt;br /&gt;
* Added order priority to [[addEventHandler]]&lt;br /&gt;
* Improved performance when the server has a large number of IP bans&lt;br /&gt;
* Added debug info to timers&lt;br /&gt;
* Added adjustable sync rates to [[setServerConfigSetting]] and the server config - Details: [[Sync_interval_settings]]&lt;br /&gt;
* Fixed lightsync vehicles ghost streaming in when locally they are miles away&lt;br /&gt;
* Fixed server sometimes not appearing in the browser&lt;br /&gt;
* Added server setting to reduce CPU usage&lt;br /&gt;
* Sped up event handling system for server and client&lt;br /&gt;
* Tweaked server networking&lt;br /&gt;
* Improved Lua errors for server element functions&lt;br /&gt;
* Reduced CPU usage more&lt;br /&gt;
* Made timers less crashy&lt;br /&gt;
* Added vehicle extrapolation - Details: [[mtaserver.conf#vehext_percent|mtaserver.conf -&amp;gt; vehext_]]&lt;br /&gt;
* Large amount of other crashfixes, improvements and tweaks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* Updated parachute to fix high CPU usage on clients&lt;br /&gt;
* Added Visualiser resource&lt;br /&gt;
* Added GUI Siren Editor &lt;br /&gt;
* Fixed a reload exploit where you could jump and then reload for an instant reload&lt;br /&gt;
* Made reload with jetpack work again&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editor ==&lt;br /&gt;
* Fixed Map editor not saving locations of objects on Linux machines&lt;br /&gt;
* Added cancel option when starting map editor from menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Server_mtaserver.conf&amp;diff=32282</id>
		<title>Server mtaserver.conf</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Server_mtaserver.conf&amp;diff=32282"/>
		<updated>2012-08-13T06:16:41Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the settings that can be set in the settings file. ''Setting from the default '''mtaserver.conf''' settings file is in italics''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====servername====&lt;br /&gt;
:''&amp;lt;servername&amp;gt;Default MTA Server&amp;lt;/servername&amp;gt;''&lt;br /&gt;
:This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====serverip====&lt;br /&gt;
:''&amp;lt;serverip&amp;gt;&amp;lt;/serverip&amp;gt;&lt;br /&gt;
:'''ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING'''&lt;br /&gt;
:It is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address.&lt;br /&gt;
:SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING&lt;br /&gt;
:People who set this and then ask for support will be the first ones against the wall when the revolution comes&lt;br /&gt;
&lt;br /&gt;
====serverport====&lt;br /&gt;
:''&amp;lt;serverport&amp;gt;22003&amp;lt;/serverport&amp;gt; &lt;br /&gt;
:This parameter specifies the UDP port on which the server will be accepting incoming player connections;&lt;br /&gt;
:default value: 22003. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====maxplayers====&lt;br /&gt;
:''&amp;lt;maxplayers&amp;gt;32&amp;lt;/maxplayers&amp;gt;&lt;br /&gt;
:This parameter specifies the number of maximum player slots available on the server;&lt;br /&gt;
:default value: 32. It is a required parameter.&lt;br /&gt;
&lt;br /&gt;
====httpserver====&lt;br /&gt;
:''&amp;lt;httpserver&amp;gt;1&amp;lt;/httpserver&amp;gt;&lt;br /&gt;
:This parameter specifies whether the builtin http server will be used.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:More information: [[Server_Manual#Using_the_web_interface|Using the web interface]]&lt;br /&gt;
&lt;br /&gt;
====httpport====&lt;br /&gt;
:''&amp;lt;httpport&amp;gt;22005&amp;lt;/httpport&amp;gt;&lt;br /&gt;
:This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as &amp;lt;serverport&amp;gt;. It is a required parameter if &amp;lt;httpserver&amp;gt; is set to 1.&lt;br /&gt;
:More information: [[Server_Manual#Using_the_web_interface|Using the web interface]]&lt;br /&gt;
&lt;br /&gt;
====httpdownloadurl====&lt;br /&gt;
:''&amp;lt;httpdownloadurl&amp;gt;&amp;lt;/httpdownloadurl&amp;gt;&lt;br /&gt;
:If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server.&lt;br /&gt;
:More information: [[Server_Manual#Configuring_an_external_web_server|Configuring an external web server]]&lt;br /&gt;
&lt;br /&gt;
====httpautoclientfiles====&lt;br /&gt;
:''&amp;lt;httpautoclientfiles&amp;gt;1&amp;lt;/httpautoclientfiles&amp;gt;&lt;br /&gt;
:This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if &amp;lt;httpdownloadurl&amp;gt; is set.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:More information: [[Server_Manual#Configuring_an_external_web_server|Configuring an external web server]]&lt;br /&gt;
&lt;br /&gt;
====httpmaxconnectionsperclient====&lt;br /&gt;
:''&amp;lt;httpmaxconnectionsperclient&amp;gt;5&amp;lt;/httpmaxconnectionsperclient&amp;gt;&lt;br /&gt;
:This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts.&lt;br /&gt;
:Available range: 1 to 8.&lt;br /&gt;
&lt;br /&gt;
====httpdosthreshold====&lt;br /&gt;
:''&amp;lt;httpdosthreshold&amp;gt;20&amp;lt;/httpdosthreshold&amp;gt;&lt;br /&gt;
:This parameter limits the number http connections that an IP can initiate over a short period of time.&lt;br /&gt;
:Available range: 1 to 100. default value: 20&lt;br /&gt;
&lt;br /&gt;
====client_file====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;client_file name=&amp;quot;data/carmods.dat&amp;quot; verify=&amp;quot;0&amp;quot; /&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:By default, the server will block the use of customized GTA:SA data files.&lt;br /&gt;
:To allow specific client files, add one or more of the above lines.&lt;br /&gt;
:More information: [[Anti-cheat_guide|Anti-cheat guide]]&lt;br /&gt;
&lt;br /&gt;
====disableac====&lt;br /&gt;
:''&amp;lt;disableac&amp;gt;&amp;lt;/disableac&amp;gt;&lt;br /&gt;
:Comma seperated list of disabled anti-cheats.&lt;br /&gt;
:e.g. To disable anti-cheat #2 and #3, use: 2,3&lt;br /&gt;
:More information: [[Anti-cheat_guide|Anti-cheat guide]]&lt;br /&gt;
&lt;br /&gt;
====enablesd====&lt;br /&gt;
:''&amp;lt;enablesd&amp;gt;&amp;lt;/enablesd&amp;gt;&lt;br /&gt;
:Comma seperated list of enabled special detections. A special detection is a type of anti-cheat for (usually) harmless game modifications. Competitive servers may wish to enable special detections, but most servers should leave this setting blank.&lt;br /&gt;
:e.g. To enable special detection #12 (disallow custom D3D9.DLL) use: 12&lt;br /&gt;
&lt;br /&gt;
====networkencryption====&lt;br /&gt;
:''&amp;lt;networkencryption&amp;gt;1&amp;lt;/networkencryption&amp;gt;&lt;br /&gt;
:This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====minclientversion====&lt;br /&gt;
:''&amp;lt;minclientversion&amp;gt;&amp;lt;/minclientversion&amp;gt;&lt;br /&gt;
:Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described in [[getPlayerVersion]] and look like this: 1.1.0-9.03100.0&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:'''Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the [[http://nightly.mtasa.com/ver highest available]].'''&lt;br /&gt;
&lt;br /&gt;
====recommendedclientversion====&lt;br /&gt;
:''&amp;lt;recommendedclientversion&amp;gt;&amp;lt;/recommendedclientversion&amp;gt;&lt;br /&gt;
:Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:'''Note that this setting only determines if the client should be prompted to update. The actual build number they receive will be the [[http://nightly.mtasa.com/ver highest available]].'''&lt;br /&gt;
&lt;br /&gt;
====ase====&lt;br /&gt;
:''&amp;lt;ase&amp;gt;1&amp;lt;/ase&amp;gt;&lt;br /&gt;
:This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from &amp;lt;serverport&amp;gt; + 123 , so on a default &amp;lt;serverport&amp;gt; value 22003 the right port will be 22126 ).&lt;br /&gt;
:Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====donotbroadcastlan====&lt;br /&gt;
:''&amp;lt;donotbroadcastlan&amp;gt;0&amp;lt;/donotbroadcastlan&amp;gt;&lt;br /&gt;
:This parameter allows you to disable LAN broadcasting.	&lt;br /&gt;
&lt;br /&gt;
====password====&lt;br /&gt;
:''&amp;lt;password&amp;gt;&amp;lt;/password&amp;gt; &lt;br /&gt;
:If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them.&lt;br /&gt;
:This parameter can changed and saved while the server is running with [[setServerPassword]] or [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====bandwidth_reduction====&lt;br /&gt;
:''&amp;lt;bandwidth_reduction&amp;gt;medium&amp;lt;/bandwidth_reduction&amp;gt; &lt;br /&gt;
:This parameter reduces the server's bandwidth usage by using various optimizations.&lt;br /&gt;
:Values: none, medium or maximum ; default value: medium&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====player_sync_interval====&lt;br /&gt;
:''&amp;lt;player_sync_interval&amp;gt;100&amp;lt;/player_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between player sync packets.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====lightweight_sync_interval====&lt;br /&gt;
:''&amp;lt;lightweight_sync_interval&amp;gt;1500&amp;lt;/lightweight_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between lightweight (player) sync packets.&lt;br /&gt;
:Available range: 200 - 40000; default value: 1500&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====camera_sync_interval====&lt;br /&gt;
:''&amp;lt;camera_sync_interval&amp;gt;500&amp;lt;/camera_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between camera sync packets.&lt;br /&gt;
:Available range: 200 - 400; default value: 500&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====ped_sync_interval====&lt;br /&gt;
:''&amp;lt;ped_sync_interval&amp;gt;400&amp;lt;/ped_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between ped sync packets.&lt;br /&gt;
:Available range: 200 - 4000; default value: 400&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====unoccupied_vehicle_sync_interval====&lt;br /&gt;
:''&amp;lt;unoccupied_vehicle_sync_interval&amp;gt;1000&amp;lt;/unoccupied_vehicle_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the time in milliseconds between unoccupied vehicle sync packets.&lt;br /&gt;
:Available range: 200 - 4000; default value: 1000&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====keysync_mouse_sync_interval====&lt;br /&gt;
:''&amp;lt;keysync_mouse_sync_interval&amp;gt;100&amp;lt;/keysync_mouse_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the minimum time in milliseconds between key sync packets due to mouse movement.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====keysync_analog_sync_interval====&lt;br /&gt;
:''&amp;lt;keysync_analog_sync_interval&amp;gt;100&amp;lt;/keysync_analog_sync_interval&amp;gt; &lt;br /&gt;
:This parameter determines the minimum time in milliseconds between key sync packets due to joystick movement.&lt;br /&gt;
:Available range: 50 - 500; default value: 100&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
:Suggested values for this and the other sync_interval settings can be found here: [[Sync_interval_settings|Sync interval settings]]&lt;br /&gt;
&lt;br /&gt;
====bullet_sync====&lt;br /&gt;
:''&amp;lt;bullet_sync&amp;gt;0&amp;lt;/bullet_sync&amp;gt; &lt;br /&gt;
:This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth.&lt;br /&gt;
:'''It only works on server build 4247 or later, and when enabled, connecting clients will be auto-updated if required.'''&lt;br /&gt;
:Note that bullet sync will be active regardless of this setting when certain [[setGlitchEnabled|glitches]] are enabled.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 0.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====vehext_percent====&lt;br /&gt;
:''&amp;lt;vehext_percent&amp;gt;0&amp;lt;/vehext_percent&amp;gt;&lt;br /&gt;
:This parameter sets the amount of extrapolation that clients will apply to remote vehicles. &lt;br /&gt;
:This can reduce some of the latency induced location disparency by predicting where the remote vehicles will probably be.&lt;br /&gt;
:Depending on the gamemode, an incorrect prediction may have a negative effect. &lt;br /&gt;
:Therefore this setting should be considered expermental.&lt;br /&gt;
:'''It only works on server build 4456 or later.'''&lt;br /&gt;
:Available range: 0 to 100.  Default - 0 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;vehext_ping_Limit&amp;gt;====&lt;br /&gt;
:''&amp;lt;vehext_ping_Limit&amp;gt;150&amp;lt;/vehext_ping_Limit&lt;br /&gt;
:This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to compensate for.&lt;br /&gt;
:Only relevant if &amp;lt;vehext_percent&amp;gt; is greater than zero.&lt;br /&gt;
:'''It only works on server build 4456 or later.'''&lt;br /&gt;
:Available range: 50 to 500.  Default - 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====threadnet====&lt;br /&gt;
:''&amp;lt;threadnet&amp;gt;1&amp;lt;/threadnet&amp;gt; &lt;br /&gt;
:This parameter specifies whether or not to run the network synchronization on another thread.&lt;br /&gt;
:Enabling will make the sync smoother, but may increase cpu usage slightly.&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled ; default value: 1.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====idfile====&lt;br /&gt;
:''&amp;lt;idfile&amp;gt;server-id.keys&amp;lt;/idfile&amp;gt; &lt;br /&gt;
:Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. &lt;br /&gt;
:Keep a backup of this file in a safe place. Default value: server-id.keys&lt;br /&gt;
:More information about client private files: [[Filepath]]&lt;br /&gt;
&lt;br /&gt;
====logfile====&lt;br /&gt;
:''&amp;lt;logfile&amp;gt;logs/server.log&amp;lt;/logfile&amp;gt;&lt;br /&gt;
:Specifies the location and name of the main server log file. If left blank, server won't be saving this file.&lt;br /&gt;
&lt;br /&gt;
====authfile====&lt;br /&gt;
:''&amp;lt;authfile&amp;gt;logs/server_auth.log&amp;lt;/authfile&amp;gt;&lt;br /&gt;
:As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used&lt;br /&gt;
&lt;br /&gt;
====dbfile====&lt;br /&gt;
:''&amp;lt;dbfile&amp;gt;logs/db.log&amp;lt;/dbfile&amp;gt;&lt;br /&gt;
:Specifies the location and name of the file used to log database queries. The server command [[Server_Commands#debugdb|debugdb]] sets the amount of logging.&lt;br /&gt;
&lt;br /&gt;
====acl====&lt;br /&gt;
:''&amp;lt;acl&amp;gt;acl.xml&amp;lt;/acl&amp;gt; &lt;br /&gt;
:This parameter specifies the location and name of the Access Control List settings file. If left&lt;br /&gt;
:blank, server will use acl.xml file, located in the same folder as this configuration file.&lt;br /&gt;
&lt;br /&gt;
====scriptdebuglogfile====&lt;br /&gt;
:''&amp;lt;scriptdebuglogfile&amp;gt;logs/scripts.log&amp;lt;/scriptdebuglogfile&amp;gt; &lt;br /&gt;
:Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file.&lt;br /&gt;
&lt;br /&gt;
====scriptdebugloglevel====&lt;br /&gt;
:''&amp;lt;scriptdebugloglevel&amp;gt;0&amp;lt;/scriptdebugloglevel&amp;gt;&lt;br /&gt;
:Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====htmldebuglevel====&lt;br /&gt;
:''&amp;lt;htmldebuglevel&amp;gt;0&amp;lt;/htmldebuglevel&amp;gt;&lt;br /&gt;
:Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0.&lt;br /&gt;
&lt;br /&gt;
====fpslimit====&lt;br /&gt;
:''&amp;lt;fpslimit&amp;gt;36&amp;lt;/fpslimit&amp;gt;&lt;br /&gt;
:Specifies the frame rate limit that will be applied to connecting clients.&lt;br /&gt;
:Available range: 25 to 100. Default: 36.&lt;br /&gt;
:This parameter can be changed and saved while the server is running with [[setServerConfigSetting]]&lt;br /&gt;
&lt;br /&gt;
====autologin====&lt;br /&gt;
:''&amp;lt;autologin&amp;gt;0&amp;lt;/autologin&amp;gt;&lt;br /&gt;
:Specifies whether or not players should automatically be logged in based on their IP adresses&lt;br /&gt;
&lt;br /&gt;
====voice====&lt;br /&gt;
:''&amp;lt;voice&amp;gt;0&amp;lt;/voice&amp;gt;&lt;br /&gt;
:This parameter specifies whether or not to enable player voice chat in-game&lt;br /&gt;
:Values: 0 - disabled , 1 - enabled&lt;br /&gt;
&lt;br /&gt;
====voice_samplerate====&lt;br /&gt;
:''&amp;lt;voice_samplerate&amp;gt;1&amp;lt;/voice_samplerate&amp;gt;&lt;br /&gt;
:This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat&lt;br /&gt;
:Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1&lt;br /&gt;
&lt;br /&gt;
====voice_quality====&lt;br /&gt;
:''&amp;lt;voice_quality&amp;gt;4&amp;lt;/voice_quality&amp;gt;&lt;br /&gt;
:This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat&lt;br /&gt;
:Available range: 0 to 10.  Default - 4&lt;br /&gt;
&lt;br /&gt;
====voice_bitrate====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;voice_bitrate&amp;gt;24600&amp;lt;/voice_bitrate&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically.  Use with care.&lt;br /&gt;
&lt;br /&gt;
====backup_path====&lt;br /&gt;
:''&amp;lt;backup_path&amp;gt;backups&amp;lt;/backup_path&amp;gt;&lt;br /&gt;
:This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups&lt;br /&gt;
&lt;br /&gt;
====backup_interval====&lt;br /&gt;
:''&amp;lt;backup_interval&amp;gt;3&amp;lt;/backup_interval&amp;gt;&lt;br /&gt;
:This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups&lt;br /&gt;
:Available range: 0 to 30.  Default - 3&lt;br /&gt;
&lt;br /&gt;
====backup_copies====&lt;br /&gt;
:''&amp;lt;backup_copies&amp;gt;5&amp;lt;/backup_copies&amp;gt;&lt;br /&gt;
:This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups&lt;br /&gt;
:Available range: 0 to 100.  Default - 5&lt;br /&gt;
&lt;br /&gt;
====module====&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;module src=&amp;quot;sample_win32.dll&amp;quot;/&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:''&amp;lt;nowiki&amp;gt;&amp;lt;!-- &amp;lt;module src=&amp;quot;sample_linux.so&amp;quot;/&amp;gt; --&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:Specifies the module(s) which are loaded with the server. To load several modules, add more &amp;lt;module&amp;gt; parameter(s). Optional parameter.&lt;br /&gt;
&lt;br /&gt;
====resource====&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;admin&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;defaultstats&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;helpmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;joinquit&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;mapcycler&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;mapmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;parachute&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;resourcebrowser&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;1&amp;quot; default=&amp;quot;true&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;resourcemanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;scoreboard&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;spawnmanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;voice&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;votemanager&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:''&amp;lt;resource src=&amp;quot;webadmin&amp;quot; startup=&amp;quot;1&amp;quot; protected=&amp;quot;0&amp;quot;/&amp;gt;&lt;br /&gt;
:Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more &amp;lt;resource&amp;gt; parameter(s).&lt;br /&gt;
&lt;br /&gt;
[[Category: Support]]&lt;br /&gt;
[[ru:Server mtaserver.conf]]&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=UpdateResourceACLRequest&amp;diff=32166</id>
		<title>UpdateResourceACLRequest</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=UpdateResourceACLRequest&amp;diff=32166"/>
		<updated>2012-08-06T09:51:48Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{server function}}&lt;br /&gt;
&lt;br /&gt;
This function changes the access for one ACL request of the given resource.&lt;br /&gt;
&lt;br /&gt;
Note: This function is protected by default and must be explicitly allowed in the server ACL.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool updateResourceACLRequest ( resource theResource, string rightName, bool access [, string byWho = &amp;quot;&amp;quot; ] ) &lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Required Arguments=== &lt;br /&gt;
*'''theResource:''' the resource to set the ACL request for.&lt;br /&gt;
*'''rightName:''' a string with the name of the right to set the access for. This has to match an existing ACL request.&lt;br /&gt;
*'''access:''' a boolean value setting the access. True is for allow, and false for deny.&lt;br /&gt;
&lt;br /&gt;
===Optional Arguments=== &lt;br /&gt;
*'''byWho:''' a string value to identity who is changing the setting.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns true if the setting was changed, or ''false'' if no change was required or there was a problem with the arguments.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This function will allow all ACL requests from 'theResource'&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function allowAllACLRequests(theResource)&lt;br /&gt;
  local requests = getResourceACLRequests (theResource)&lt;br /&gt;
  for _,request in ipairs(requests) do&lt;br /&gt;
    updateResourceACLRequest ( theResource, request.name, true ) &lt;br /&gt;
  end&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.2|n/a|}}&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Resource_functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=ResendPlayerModInfo&amp;diff=32165</id>
		<title>ResendPlayerModInfo</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=ResendPlayerModInfo&amp;diff=32165"/>
		<updated>2012-08-06T09:51:12Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &lt;br /&gt;
{{Server function}}&lt;br /&gt;
&lt;br /&gt;
This function will force the specified player to resend their mod info, triggering the [[onPlayerModInfo]] event again.&lt;br /&gt;
&lt;br /&gt;
==Syntax== &lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
bool resendPlayerModInfo ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''thePlayer''': A [[player]] object referencing the specified player&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns ''true'' if the mod info will be resent, ''false'' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.1.1-9.03451|n/a|}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=SetVehicleVariant&amp;diff=32164</id>
		<title>SetVehicleVariant</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=SetVehicleVariant&amp;diff=32164"/>
		<updated>2012-08-06T09:50:46Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Server function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function sets the variant of a specified vehicle. In GTA SA some vehicles are different for example the labelling on trucks or the contents of a pick-up truck and the varying types of a motor bike. For the default GTA SA variant list see: [[Vehicle variants]]&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;bool setVehicleVariant ( vehicle theVehicle, [ int variant1, int variant2 ] )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Required Arguments==&lt;br /&gt;
*'''theVehicle:''' A handle to the [[vehicle]] that you want to get the variant of. Specifying no variant will result in random one being picked.&lt;br /&gt;
&lt;br /&gt;
==Optional Arguments==&lt;br /&gt;
* '''variant1''': An integer for the second vehicle variant see [[Vehicle variants]]&lt;br /&gt;
* '''variant2''': An integer for the first vehicle variant see [[Vehicle variants]]&lt;br /&gt;
&lt;br /&gt;
==Returns==&lt;br /&gt;
On success:&lt;br /&gt;
* '''bool''': Returns true as the vehicle variants were successfully set.&lt;br /&gt;
On failure:&lt;br /&gt;
* '''bool''': False because the specified vehicle didn't exist or specified variants were invalid.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
This example lets the vehicle driver set their vehicle variant with setvehvar&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function setMyVehiclesVariant(theUser, command, var1, var2)&lt;br /&gt;
    local var1, var2 = tonumber(var1), tonumber(var2) -- If anything was passed make sure its number or nil&lt;br /&gt;
    local myVeh = getPedOccupiedVehicle(theUser) -- Get the vehicle that they're in&lt;br /&gt;
    if (myVeh and getVehicleController(myVeh) == theUser) then -- Make sure they're in control&lt;br /&gt;
        local wasSet = setVehicleVariant(myVeh, var1, var2) -- Set what they wanted&lt;br /&gt;
        if (wasSet) then&lt;br /&gt;
            outputChatBox(&amp;quot;Vehicle variant successfully set!&amp;quot;, theUser, 0, 255, 0)&lt;br /&gt;
        else&lt;br /&gt;
            outputChatBox(&amp;quot;Vehicle variant unsuccessfully set.&amp;quot;, theUser, 255, 255, 0)&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
addCommandHandler(&amp;quot;setvehvar&amp;quot;, setMyVehiclesVariant) -- Add the command&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.2|n/a|}}&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Vehicle functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetPlayerIdleTime&amp;diff=32163</id>
		<title>GetPlayerIdleTime</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetPlayerIdleTime&amp;diff=32163"/>
		<updated>2012-08-06T09:50:08Z</updated>

		<summary type="html">&lt;p&gt;Tren GT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Server function}}&lt;br /&gt;
This function gets the amount of time in milliseconds that a players position has not changed.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
int getPlayerIdleTime ( player thePlayer )&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
*'''thePlayer''': The [[player]] you wish to get the idle time of.&lt;br /&gt;
&lt;br /&gt;
===Returns===&lt;br /&gt;
Returns the amount of '''time in milliseconds''' that a player has been idle, '''false''' otherwise.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Serverside example&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example will kick a player if they don't move for 5 minutes and the resource has access to &amp;quot;function.kickPlayer&amp;quot;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function checkAFKPlayers()&lt;br /&gt;
    for index, thePlayer in ipairs(getElementsByType(&amp;quot;player&amp;quot;))do -- Loop all online players&lt;br /&gt;
        if (getPlayerIdleTime(thePlayer) &amp;gt; 300000) then -- Player hasn't moved for 300,000ms (5 minutes)&lt;br /&gt;
            kickPlayer(thePlayer, &amp;quot;Idle for 5 minutes&amp;quot;) -- Kick the idle player&lt;br /&gt;
        end&lt;br /&gt;
    end&lt;br /&gt;
end&lt;br /&gt;
setTimer(checkAFKPlayers, 30000, 0) -- Timer to execute every 30 seconds, checking for idlers&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
{{Requirements|1.1.1-9.03316|n/a|}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Player functions}}&lt;/div&gt;</summary>
		<author><name>Tren GT</name></author>
	</entry>
</feed>