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		<id>https://wiki.multitheftauto.com/index.php?title=Template:Useful_Functions&amp;diff=43592</id>
		<title>Template:Useful Functions</title>
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		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[attachEffect]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you attach an effect to an element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[bindControlKeys]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[callClientFunction]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to call any client-side function from the server's side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[callServerFunction]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to call any server-side function from the client's side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[centerWindow]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function centers a CEGUI window element responsively in any resolution.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Check]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if its arguments are of the right type and calls the error-function if one is not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertNumber]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts and formats large numbers.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertServerTickToTimeStamp]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts server ticks to a unix timestamp.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertTextToSpeech]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts the provided text to a speech in the provided language which players can hear.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[coroutine.resume]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function applies a fix for hidden coroutine error messages.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawAnimWindow]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws an animated 2D window on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawCircle]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws a number of 2D lines in order to achieve a circle shape on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawColorText]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws 2D text with hexadecimal support on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawEmptyRec]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws an empty 2D rectangle on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawGifImage]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function simulates the effect of a GIF image by using image sprites in 2D.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawImage3D]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D image in GTA world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawRectangle3D]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D rectangle in GTA world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxGetFontSizeFromHeight]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the font size from given height.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxGetRealFontHeight]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the height of a font.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[findRotation]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function takes two points and returns the direction from point A to point B.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[FormatDate]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function formats a date on the basis of a format string and returns it.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[GenerateString]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function generates a random string with any characters.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[generateRandomASCIIString]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a random string which uses ASCII characters. &amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAge]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the age of a given birthday.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAlivePlayers (Client)|getAlivePlayers]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the alive players client-side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAlivePlayersInTeam]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the alive players in a team.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getBanFromName]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This functions returns the ban of the given playername.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getBoundControls]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of control names that are bound to the specified key.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getCurrentFPS]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the frames per second at which GTA: SA is running.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getCursorMoveOn]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks in which way the cursor is currently moving.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getDistanceBetweenPointAndSegment2D]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementSpeed]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the specified element's speed in m/s, km/h or mph.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementsInDimension]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of elements that are in the specified dimension.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementsWithinMarker]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of elements that are within a marker's collision shape.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getJetpackWeaponsEnabled]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of enabled weapons usable on a jetpack.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getKeyFromValueInTable]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the key of the specified value in a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOffsetFromXYZ]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOnlineAdmins]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all logged-in administrators.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOnlineStaff]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string of all logged-in administrators separated by two whitespace characters.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedMaxHealth]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a pedestrians's maximum health by converting it from their maximum health stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedMaxOxygenLevel]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerFromNamePart]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a player from partial name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerFromSerial]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a player from their serial.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerAcls]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all ACL groups on a player.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersByData]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of players that have the specified data name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersInPhotograph]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all players in photograph.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerCity]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This functions returns a string containing the player's city name&lt;br /&gt;
*[[getPointFromDistanceRotation]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function finds a point based on a starting point, direction and distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceSettings]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the resource settings.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceScripts]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the resource scripts.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getRGColorFromPercentage]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia', sans-serif; font-size:smaller;&amp;quot;&amp;gt;»This function returns two integers representing red and green colors according to the specified percentage.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getScreenRotationFromWorldPosition]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a screen relative rotation to a world position.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTeamFromColor]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a team element by the specified color.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTeamWithFewestPlayers]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a team element with least players of all the specified teams.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTimestamp]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the UNIX timestamp of a specified date and time.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getValidVehicleModels]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all valid vehicle models.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getVehicleRespawnPosition]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to get the respawn position of a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getXMLNodes]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns all children of a XML node.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiComboBoxAdjustHeight]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function adjusts a CEGUI combobox element to have the correct height.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiGridListGetSelectedText]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string containing the inner text of a selected gridlist item.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[IfElse]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns one of two values based on a boolean expression.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInPhotograph]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is in the player's camera picture area.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInRange]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check if an element's range to a main point is within the maximum range.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementMoving]]&amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is moving.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementWithinAColShape]]&amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is within a collision shape element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isLeapYear]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a boolean representing if a given year is a leap year.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedAiming]]&amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a pedestrian is aiming their weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedDrivingVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified pedestrian is driving a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerInACL]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player element is in an ACL group.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerInTeam]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player is in a specified team.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isSoundFinished]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a sound element has finished.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleEmpty]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether a vehicle is empty.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOccupied]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified vehicle is occupied.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOnRoof]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether vehicle is on roof.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[iterElements]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns ''a time-saving'' iterator for your for-loops.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[mathNumber]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function is a workaround for the client-side floating-point precision of 24-bits.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.percent]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a percentage from two number values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.round]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» Rounds a number whereas the number of decimals to keep and the method may be set.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[multi_check]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks one element to many, handy and clean.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[onVehicleWeaponFire]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[renameAclGroup]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function gives an existing ACL group a new name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[RGBToHex]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string representing the color in hexadecimal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[secondsToTimeDesc]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts a plain seconds-integer into a user-friendly time description.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setAccountName]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function is used to change an existing account's name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setElementSpeed]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to set the speed of an element in kph or mph units.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setTableProtected]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function protects a table and makes it read-only.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setVehicleGravityPoint]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[smoothMoveCamera]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to create a cinematic camera flight.&lt;br /&gt;
*[[string.count]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function counts the amount of occurences of a string in a string.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[string.explode]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function splits a string at a given separator pattern and returns a table with the pieces.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[switch]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.copy]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function copies a whole table and all the tables in that table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.compare]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether two given tables are equal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.empty]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether a table is empty.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.map]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.merge]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function merges two or more tables together.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.random]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function retrieves a random value from a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.size]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the absolute size of a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[toHex]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[unbindControlKeys]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to unbind each key bound to a control individually. Use this function with [[bindControlKeys]].&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[var dump]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function outputs information about one or more variables using outputConsole.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[wavelengthToRGBA]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts a physical wavelength of light to a RGBA color.&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:Useful Functions]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43591</id>
		<title>GenerateRandomASCIIString</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43591"/>
		<updated>2014-12-30T15:11:30Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns a random string which uses ASCII characters.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int generateRandomASCIIString( int chars )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''chars''': How long the string should be.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function generateRandomASCIIString(chars)&lt;br /&gt;
	local str = &amp;quot;&amp;quot;&lt;br /&gt;
	for i = 1, chars do &lt;br /&gt;
		str = str..(string.format(&amp;quot;%c&amp;quot;, math.random(32, 126)))&lt;br /&gt;
	end&lt;br /&gt;
	return str&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Author: UnLimiTeD^&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;i&amp;gt;Idea by: Poof&amp;lt;/i&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local str = generateRandomASCIIString(10)&lt;br /&gt;
outputChatBox(str)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43590</id>
		<title>GenerateRandomASCIIString</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43590"/>
		<updated>2014-12-30T15:08:14Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns a random string which uses ASCII characters.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int generateRandomASCIIString( int chars )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''chars''': How long the string should be.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function generateRandomASCIIString(chars)&lt;br /&gt;
	local str = &amp;quot;&amp;quot;&lt;br /&gt;
	for i = 1, chars do &lt;br /&gt;
		str = str..(string.format(&amp;quot;%c&amp;quot;, math.random(32, 126)))&lt;br /&gt;
	end&lt;br /&gt;
	return str&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local str = generateRandomASCIIString(10)&lt;br /&gt;
outputChatBox(str)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43589</id>
		<title>GenerateRandomASCIIString</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43589"/>
		<updated>2014-12-30T15:05:20Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
This function returns a random string which uses ASCII characters.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int genereateRandomASCIIString( int chars )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''chars''': How long the string should be.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function generateRandomASCIIString(chars)&lt;br /&gt;
	local str = &amp;quot;&amp;quot;&lt;br /&gt;
	for i = 1, chars do &lt;br /&gt;
		str = str..(string.format(&amp;quot;%c&amp;quot;, math.random(32, 126)))&lt;br /&gt;
	end&lt;br /&gt;
	return str&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local str = generateRandomASCIIString(10)&lt;br /&gt;
outputChatBox(str)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=Template:Useful_Functions&amp;diff=43588</id>
		<title>Template:Useful Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=Template:Useful_Functions&amp;diff=43588"/>
		<updated>2014-12-30T15:04:51Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[attachEffect]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you attach an effect to an element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[bindControlKeys]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[callClientFunction]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to call any client-side function from the server's side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[callServerFunction]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to call any server-side function from the client's side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[centerWindow]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function centers a CEGUI window element responsively in any resolution.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Check]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if its arguments are of the right type and calls the error-function if one is not.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertNumber]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts and formats large numbers.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertServerTickToTimeStamp]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts server ticks to a unix timestamp.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[convertTextToSpeech]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts the provided text to a speech in the provided language which players can hear.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[coroutine.resume]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function applies a fix for hidden coroutine error messages.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawAnimWindow]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws an animated 2D window on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawCircle]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws a number of 2D lines in order to achieve a circle shape on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawColorText]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws 2D text with hexadecimal support on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawEmptyRec]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws an empty 2D rectangle on the screen.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawGifImage]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function simulates the effect of a GIF image by using image sprites in 2D.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawImage3D]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D image in GTA world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxDrawRectangle3D]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function draws a 3D rectangle in GTA world.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxGetFontSizeFromHeight]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the font size from given height.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[dxGetRealFontHeight]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the height of a font.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[findRotation]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function takes two points and returns the direction from point A to point B.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[FormatDate]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function formats a date on the basis of a format string and returns it.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[GenerateString]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function generates a random string with any characters.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAge]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function calculates the age of a given birthday.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAlivePlayers (Client)|getAlivePlayers]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the alive players client-side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getAlivePlayersInTeam]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the alive players in a team.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getBanFromName]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This functions returns the ban of the given playername.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getBoundControls]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of control names that are bound to the specified key.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getCurrentFPS]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the frames per second at which GTA: SA is running.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getCursorMoveOn]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks in which way the cursor is currently moving.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getDistanceBetweenPointAndSegment2D]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementSpeed]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the specified element's speed in m/s, km/h or mph.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementsInDimension]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of elements that are in the specified dimension.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getElementsWithinMarker]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of elements that are within a marker's collision shape.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getJetpackWeaponsEnabled]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of enabled weapons usable on a jetpack.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getKeyFromValueInTable]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the key of the specified value in a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOffsetFromXYZ]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOnlineAdmins]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all logged-in administrators.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getOnlineStaff]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string of all logged-in administrators separated by two whitespace characters.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedMaxHealth]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a pedestrians's maximum health by converting it from their maximum health stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPedMaxOxygenLevel]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerFromNamePart]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a player from partial name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerFromSerial]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a player from their serial.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerAcls]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all ACL groups on a player.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersByData]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of players that have the specified data name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayersInPhotograph]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all players in photograph.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getPlayerCity]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This functions returns a string containing the player's city name&lt;br /&gt;
*[[getPointFromDistanceRotation]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function finds a point based on a starting point, direction and distance.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceSettings]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the resource settings.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getResourceScripts]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of the resource scripts.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getRGColorFromPercentage]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia', sans-serif; font-size:smaller;&amp;quot;&amp;gt;»This function returns two integers representing red and green colors according to the specified percentage.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getScreenRotationFromWorldPosition]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a screen relative rotation to a world position.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTeamFromColor]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a team element by the specified color.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTeamWithFewestPlayers]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a team element with least players of all the specified teams.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getTimestamp]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the UNIX timestamp of a specified date and time.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getValidVehicleModels]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a table of all valid vehicle models.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getVehicleRespawnPosition]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to get the respawn position of a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[getXMLNodes]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns all children of a XML node.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiComboBoxAdjustHeight]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function adjusts a CEGUI combobox element to have the correct height.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[guiGridListGetSelectedText]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string containing the inner text of a selected gridlist item.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[IfElse]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns one of two values based on a boolean expression.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInPhotograph]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is in the player's camera picture area.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementInRange]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to check if an element's range to a main point is within the maximum range.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementMoving]]&amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is moving.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isElementWithinAColShape]]&amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if an element is within a collision shape element.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isLeapYear]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a boolean representing if a given year is a leap year.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedAiming]]&amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a pedestrian is aiming their weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPedDrivingVehicle]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified pedestrian is driving a vehicle.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerInACL]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player element is in an ACL group.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isPlayerInTeam]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a player is in a specified team.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isSoundFinished]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a sound element has finished.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleEmpty]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether a vehicle is empty.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOccupied]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks if a specified vehicle is occupied.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[isVehicleOnRoof]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether vehicle is on roof.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[iterElements]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns ''a time-saving'' iterator for your for-loops.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[mathNumber]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function is a workaround for the client-side floating-point precision of 24-bits.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.percent]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a percentage from two number values.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[math.round]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» Rounds a number whereas the number of decimals to keep and the method may be set.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[multi_check]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks one element to many, handy and clean.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[onVehicleWeaponFire]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[renameAclGroup]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function gives an existing ACL group a new name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[RGBToHex]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a string representing the color in hexadecimal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[secondsToTimeDesc]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts a plain seconds-integer into a user-friendly time description.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setAccountName]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function is used to change an existing account's name.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setElementSpeed]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to set the speed of an element in kph or mph units.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setTableProtected]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function protects a table and makes it read-only.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[setVehicleGravityPoint]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[smoothMoveCamera]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to create a cinematic camera flight.&lt;br /&gt;
*[[string.count]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function counts the amount of occurences of a string in a string.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[string.explode]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function splits a string at a given separator pattern and returns a table with the pieces.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[switch]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.copy]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function copies a whole table and all the tables in that table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.compare]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether two given tables are equal.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.empty]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function checks whether a table is empty.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.map]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.merge]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function merges two or more tables together.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.random]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function retrieves a random value from a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[table.size]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns the absolute size of a table.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[toHex]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[unbindControlKeys]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function allows you to unbind each key bound to a control individually. Use this function with [[bindControlKeys]].&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[var dump]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function outputs information about one or more variables using outputConsole.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[wavelengthToRGBA]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function converts a physical wavelength of light to a RGBA color.&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[generateRandomASCIIString]] &amp;lt;span style=&amp;quot;color:gray; font-family:'Georgia',sans-serif; font-size:smaller;&amp;quot;&amp;gt;» This function returns a random string which uses ASCII characters.&lt;br /&gt;
[[Category:Useful Functions]]&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43587</id>
		<title>GenerateRandomASCIIString</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43587"/>
		<updated>2014-12-30T15:01:49Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: /* Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns a random string which uses ASCII characters.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int genereateRandomASCIIString( int chars )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''chars''': How long the string should be.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function generateRandomASCIIString(chars)&lt;br /&gt;
	local str = &amp;quot;&amp;quot;&lt;br /&gt;
	for i = 1, chars do &lt;br /&gt;
		str = str..(string.format(&amp;quot;%c&amp;quot;, math.random(32, 126)))&lt;br /&gt;
	end&lt;br /&gt;
	return str&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local str = generateRandomASCIIString(10)&lt;br /&gt;
outputChatBox(str)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43586</id>
		<title>GenerateRandomASCIIString</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GenerateRandomASCIIString&amp;diff=43586"/>
		<updated>2014-12-30T15:01:06Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: Created page with &amp;quot;{{Useful Function}} __NOTOC__ This function returns a random string which uses ASCII characters.  ==Syntax== &amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int genereateRandomASCIIString( int chars )&amp;lt;/syntaxhighlight&amp;gt;  =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful Function}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns a random string which uses ASCII characters.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;int genereateRandomASCIIString( int chars )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''chars''': How long the string should be.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function generateRandomASCIIString(chars)&lt;br /&gt;
	local str = &amp;quot;&amp;quot;&lt;br /&gt;
	for i = 1, chars do &lt;br /&gt;
		str = str..(string.format(&amp;quot;%c&amp;quot;, math.random(1,99)))&lt;br /&gt;
	end&lt;br /&gt;
	return str&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
local str = generateRandomASCIIString(10)&lt;br /&gt;
outputChatBox(str)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetBanFromName&amp;diff=41015</id>
		<title>GetBanFromName</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetBanFromName&amp;diff=41015"/>
		<updated>2014-07-23T18:21:50Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful_Function}}&lt;br /&gt;
&amp;lt;lowercasetitle/&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns the ban of the given playername (if the player got banned) otherwise false. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Important Note:''' Case sensitivity of the playername is important!&lt;br /&gt;
&amp;lt;br/&amp;gt;Example: If 'SomeGuy' got banned, and you will try 'someguy' you will get false.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ban getBanFromName( string playername )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''playername''': The name of the player which got banned.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getBanFromName (name)&lt;br /&gt;
    for key, ban in ipairs(getBans()) do -- for every ban do following&lt;br /&gt;
        if (getBanNick(ban) == name) then -- if the name of the banned player is equal to our name then&lt;br /&gt;
	    return ban -- return the ban&lt;br /&gt;
	end&lt;br /&gt;
    end&lt;br /&gt;
    return false -- else return false&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example gets the IP of the ban which has been returned from getBanFromName(). ( Only works if server version is 1.4 and oop sets to true. )&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onPlayerBan&amp;quot;, root, function(_, banner)&lt;br /&gt;
	outputChatBox((&amp;quot;%s has banned %s&amp;quot;):format(banner:getName(), source:getName()), root, 255, 0, 0)&lt;br /&gt;
	local ban = getBanFromName(source:getName())&lt;br /&gt;
	local ip = getBanIP(ban) -- Getting the IP of the ban which has been returned from getBanFromName()&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Author: StiviK&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetBanFromName&amp;diff=41014</id>
		<title>GetBanFromName</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetBanFromName&amp;diff=41014"/>
		<updated>2014-07-23T18:20:34Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful_Function}}&lt;br /&gt;
&amp;lt;lowercasetitle/&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns the ban of the given playername (if the player got banned) otherwise false. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Important Note:''' Case sensitivity of the playername is important!&lt;br /&gt;
&amp;lt;br/&amp;gt;Example: If 'SomeGuy' got banned, and you will try 'someguy' you will get false.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ban getBanFromName( string playername )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''playername''': The name of the player which got banned.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getBanFromName (name)&lt;br /&gt;
    for key, ban in ipairs(getBans()) do -- for every ban do following&lt;br /&gt;
        if (getBanNick(ban) == name) then -- if the name of the banned player is equal to our name then&lt;br /&gt;
	    return ban -- return the ban&lt;br /&gt;
	end&lt;br /&gt;
    end&lt;br /&gt;
    return false -- else return false&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example gets the IP of the ban which has been returned from getBanFromName().&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onPlayerBan&amp;quot;, root, function(_, banner)&lt;br /&gt;
	outputChatBox((&amp;quot;%s has banned %s&amp;quot;):format(banner:getName(), source:getName()), root, 255, 0, 0)&lt;br /&gt;
	local ban = getBanFromName(source:getName())&lt;br /&gt;
	local ip = getBanIP(ban) -- Getting the IP of the ban which has been returned from getBanFromName()&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Author: StiviK&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
	<entry>
		<id>https://wiki.multitheftauto.com/index.php?title=GetBanFromName&amp;diff=41013</id>
		<title>GetBanFromName</title>
		<link rel="alternate" type="text/html" href="https://wiki.multitheftauto.com/index.php?title=GetBanFromName&amp;diff=41013"/>
		<updated>2014-07-23T18:18:50Z</updated>

		<summary type="html">&lt;p&gt;UnLimiTeD: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Useful_Function}}&lt;br /&gt;
&amp;lt;lowercasetitle/&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
This function returns the ban of the given playername (if the player got banned) otherwise false. &lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''Important Note:''' Case sensitivity of the playername is important!&lt;br /&gt;
&amp;lt;br/&amp;gt;Example: If 'SomeGuy' got banned, and you will try 'someguy' you will get false.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;ban getBanFromName( string playername )&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Required Arguments===&lt;br /&gt;
* '''playername''': The name of the player which got banned.&lt;br /&gt;
&lt;br /&gt;
==Code==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
function getBanFromName (name)&lt;br /&gt;
    for key, ban in ipairs(getBans()) do -- for every ban do following&lt;br /&gt;
        if (getBanNick(ban) == name) then -- if the name of the banned player is equal to our name then&lt;br /&gt;
	    return ban -- return the ban&lt;br /&gt;
	end&lt;br /&gt;
    end&lt;br /&gt;
    return false -- else return false&lt;br /&gt;
end&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&amp;lt;section name=&amp;quot;Server&amp;quot; class=&amp;quot;server&amp;quot; show=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
This example changes the Ban Admin from the player called 'someguy'. Important: Because of 'setBanAdmin' it only works with MTA 1.4.0+!&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
addEventHandler(&amp;quot;onPlayerBan&amp;quot;, root, function(_, banner)&lt;br /&gt;
	outputChatBox((&amp;quot;%s has banned %s&amp;quot;):format(banner:getName(), source:getName()), root, 255, 0, 0)&lt;br /&gt;
	local ban = getBanFromName(source:getName())&lt;br /&gt;
	local ip = getBanIP(ban) -- Getting the IP of the ban which has been returned from getBanFromName()&lt;br /&gt;
end)&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;/section&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Author: StiviK&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Useful_Functions}}&lt;/div&gt;</summary>
		<author><name>UnLimiTeD</name></author>
	</entry>
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