https://wiki.multitheftauto.com/api.php?action=feedcontributions&user=%D0%9D%D0%BE2%D1%80%D0%B4&feedformat=atom
Multi Theft Auto: Wiki - User contributions [en]
2024-03-28T08:28:04Z
User contributions
MediaWiki 1.39.3
https://wiki.multitheftauto.com/index.php?title=RU/Animations&diff=26739
RU/Animations
2011-08-18T13:25:26Z
<p>Но2рд: </p>
<hr />
<div>==AIRPORT==<br />
* thrw_barl_thrw <br />
==Attractors==<br />
* Stepsit_in<br />
* Stepsit_loop<br />
* Stepsit_out <br />
==BAR==<br />
* Barcustom_get<br />
* Barcustom_loop<br />
* Barcustom_order<br />
* BARman_idle<br />
* Barserve_bottle<br />
* Barserve_give<br />
* Barserve_glass<br />
* Barserve_in<br />
* Barserve_loop<br />
* Barserve_order<br />
* dnk_stndF_loop<br />
* dnk_stndM_loop <br />
==BASEBALL==<br />
* Bat_1<br />
* Bat_2<br />
* Bat_3<br />
* Bat_4<br />
* Bat_block<br />
* Bat_Hit_1<br />
* Bat_Hit_2<br />
* Bat_Hit_3<br />
* Bat_IDLE<br />
* Bat_M<br />
* BAT_PART <br />
==BD_FIRE==<br />
* BD_Fire1<br />
* BD_Fire2<br />
* BD_Fire3<br />
* BD_GF_Wave<br />
* BD_Panic_01<br />
* BD_Panic_02<br />
* BD_Panic_03<br />
* BD_Panic_04<br />
* BD_Panic_Loop<br />
* Grlfrd_Kiss_03<br />
* M_smklean_loop<br />
* Playa_Kiss_03<br />
* wash_up <br />
==BEACH==<br />
* bather<br />
* Lay_Bac_Loop<br />
* ParkSit_M_loop<br />
* ParkSit_W_loop<br />
* SitnWait_loop_W <br />
==benchpress==<br />
* gym_bp_celebrate<br />
* gym_bp_down<br />
* gym_bp_getoff<br />
* gym_bp_geton<br />
* gym_bp_up_A<br />
* gym_bp_up_B<br />
* gym_bp_up_smooth <br />
==BF_injection==<br />
* BF_getin_LHS<br />
* BF_getin_RHS<br />
* BF_getout_LHS<br />
* BF_getout_RHS <br />
==BIKED==<br />
* BIKEd_Back<br />
* BIKEd_drivebyFT<br />
* BIKEd_drivebyLHS<br />
* BIKEd_drivebyRHS<br />
* BIKEd_Fwd<br />
* BIKEd_getoffBACK<br />
* BIKEd_getoffLHS<br />
* BIKEd_getoffRHS<br />
* BIKEd_hit<br />
* BIKEd_jumponL<br />
* BIKEd_jumponR<br />
* BIKEd_kick<br />
* BIKEd_Left<br />
* BIKEd_passenger<br />
* BIKEd_pushes<br />
* BIKEd_Ride<br />
* BIKEd_Right<br />
* BIKEd_shuffle<br />
* BIKEd_Still <br />
==BIKEH==<br />
* BIKEh_Back<br />
* BIKEh_drivebyFT<br />
* BIKEh_drivebyLHS<br />
* BIKEh_drivebyRHS<br />
* BIKEh_Fwd<br />
* BIKEh_getoffBACK<br />
* BIKEh_getoffLHS<br />
* BIKEh_getoffRHS<br />
* BIKEh_hit<br />
* BIKEh_jumponL<br />
* BIKEh_jumponR<br />
* BIKEh_kick<br />
* BIKEh_Left<br />
* BIKEh_passenger<br />
* BIKEh_pushes<br />
* BIKEh_Ride<br />
* BIKEh_Right<br />
* BIKEh_Still <br />
==BIKELEAP==<br />
* bk_blnce_in<br />
* bk_blnce_out<br />
* bk_jmp<br />
* bk_rdy_in<br />
* bk_rdy_out<br />
* struggle_cesar<br />
* struggle_driver<br />
* truck_driver<br />
* truck_getin <br />
==BIKES==<br />
* BIKEs_Back<br />
* BIKEs_drivebyFT<br />
* BIKEs_drivebyLHS<br />
* BIKEs_drivebyRHS<br />
* BIKEs_Fwd<br />
* BIKEs_getoffBACK<br />
* BIKEs_getoffLHS<br />
* BIKEs_getoffRHS<br />
* BIKEs_hit<br />
* BIKEs_jumponL<br />
* BIKEs_jumponR<br />
* BIKEs_kick<br />
* BIKEs_Left<br />
* BIKEs_passenger<br />
* BIKEs_pushes<br />
* BIKEs_Ride<br />
* BIKEs_Right<br />
* BIKEs_Snatch_L<br />
* BIKEs_Snatch_R<br />
* BIKEs_Still <br />
==BIKEV==<br />
* BIKEv_Back<br />
* BIKEv_drivebyFT<br />
* BIKEv_drivebyLHS<br />
* BIKEv_drivebyRHS<br />
* BIKEv_Fwd<br />
* BIKEv_getoffBACK<br />
* BIKEv_getoffLHS<br />
* BIKEv_getoffRHS<br />
* BIKEv_hit<br />
* BIKEv_jumponL<br />
* BIKEv_jumponR<br />
* BIKEv_kick<br />
* BIKEv_Left<br />
* BIKEv_passenger<br />
* BIKEv_pushes<br />
* BIKEv_Ride<br />
* BIKEv_Right<br />
* BIKEv_Still <br />
==BIKE_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==BMX==<br />
* BMX_back<br />
* BMX_bunnyhop<br />
* BMX_drivebyFT<br />
* BMX_driveby_LHS<br />
* BMX_driveby_RHS<br />
* BMX_fwd<br />
* BMX_getoffBACK<br />
* BMX_getoffLHS<br />
* BMX_getoffRHS<br />
* BMX_jumponL<br />
* BMX_jumponR<br />
* BMX_Left<br />
* BMX_pedal<br />
* BMX_pushes<br />
* BMX_Ride<br />
* BMX_Right<br />
* BMX_sprint<br />
* BMX_still <br />
==BOMBER==<br />
* BOM_Plant<br />
* BOM_Plant_2Idle<br />
* BOM_Plant_Crouch_In<br />
* BOM_Plant_Crouch_Out<br />
* BOM_Plant_In<br />
* BOM_Plant_Loop <br />
==BOX==<br />
* boxhipin<br />
* boxhipup<br />
* boxshdwn<br />
* boxshup<br />
* bxhipwlk<br />
* bxhwlki<br />
* bxshwlk<br />
* bxshwlki<br />
* bxwlko<br />
* catch_box <br />
==BSKTBALL==<br />
* BBALL_def_jump_shot<br />
* BBALL_def_loop<br />
* BBALL_def_stepL<br />
* BBALL_def_stepR<br />
* BBALL_Dnk<br />
* BBALL_Dnk_Gli<br />
* BBALL_Dnk_Gli_O<br />
* BBALL_Dnk_Lnch<br />
* BBALL_Dnk_Lnch_O<br />
* BBALL_Dnk_Lnd<br />
* BBALL_Dnk_O<br />
* BBALL_idle<br />
* BBALL_idle2<br />
* BBALL_idle2_O<br />
* BBALL_idleloop<br />
* BBALL_idleloop_O<br />
* BBALL_idle_O<br />
* BBALL_Jump_Cancel<br />
* BBALL_Jump_Cancel_O<br />
* BBALL_Jump_End<br />
* BBALL_Jump_Shot<br />
* BBALL_Jump_Shot_O<br />
* BBALL_Net_Dnk_O<br />
* BBALL_pickup<br />
* BBALL_pickup_O<br />
* BBALL_react_miss<br />
* BBALL_react_score<br />
* BBALL_run<br />
* BBALL_run_O<br />
* BBALL_SkidStop_L<br />
* BBALL_SkidStop_L_O<br />
* BBALL_SkidStop_R<br />
* BBALL_SkidStop_R_O<br />
* BBALL_walk<br />
* BBALL_WalkStop_L<br />
* BBALL_WalkStop_L_O<br />
* BBALL_WalkStop_R<br />
* BBALL_WalkStop_R_O<br />
* BBALL_walk_O<br />
* BBALL_walk_start<br />
* BBALL_walk_start_O <br />
==BUDDY==<br />
* buddy_crouchfire<br />
* buddy_crouchreload<br />
* buddy_fire<br />
* buddy_fire_poor<br />
* buddy_reload <br />
==BUS==<br />
* BUS_close<br />
* BUS_getin_LHS<br />
* BUS_getin_RHS<br />
* BUS_getout_LHS<br />
* BUS_getout_RHS<br />
* BUS_jacked_LHS<br />
* BUS_open<br />
* BUS_open_RHS<br />
* BUS_pullout_LHS <br />
==CAMERA==<br />
* camcrch_cmon<br />
* camcrch_idleloop<br />
* camcrch_stay<br />
* camcrch_to_camstnd<br />
* camstnd_cmon<br />
* camstnd_idleloop<br />
* camstnd_lkabt<br />
* camstnd_to_camcrch<br />
* piccrch_in<br />
* piccrch_out<br />
* piccrch_take<br />
* picstnd_in<br />
* picstnd_out<br />
* picstnd_take <br />
==CAR==<br />
* Fixn_Car_Loop<br />
* Fixn_Car_Out<br />
* flag_drop<br />
* Sit_relaxed<br />
* Tap_hand<br />
* Tyd2car_bump<br />
* Tyd2car_high<br />
* Tyd2car_low<br />
* Tyd2car_med<br />
* Tyd2car_TurnL<br />
* Tyd2car_TurnR <br />
==CARRY==<br />
* crry_prtial<br />
* liftup<br />
* liftup05<br />
* liftup105<br />
* putdwn<br />
* putdwn05<br />
* putdwn105 <br />
==CAR_CHAT==<br />
* carfone_in<br />
* carfone_loopA<br />
* carfone_loopA_to_B<br />
* carfone_loopB<br />
* carfone_loopB_to_A<br />
* carfone_out<br />
* CAR_Sc1_BL<br />
* CAR_Sc1_BR<br />
* CAR_Sc1_FL<br />
* CAR_Sc1_FR<br />
* CAR_Sc2_FL<br />
* CAR_Sc3_BR<br />
* CAR_Sc3_FL<br />
* CAR_Sc3_FR<br />
* CAR_Sc4_BL<br />
* CAR_Sc4_BR<br />
* CAR_Sc4_FL<br />
* CAR_Sc4_FR<br />
* car_talkm_in<br />
* car_talkm_loop<br />
* car_talkm_out <br />
==CASINO==<br />
* cards_in<br />
* cards_loop<br />
* cards_lose<br />
* cards_out<br />
* cards_pick_01<br />
* cards_pick_02<br />
* cards_raise<br />
* cards_win<br />
* dealone<br />
* manwinb<br />
* manwind<br />
* Roulette_bet<br />
* Roulette_in<br />
* Roulette_loop<br />
* Roulette_lose<br />
* Roulette_out<br />
* Roulette_win<br />
* Slot_bet_01<br />
* Slot_bet_02<br />
* Slot_in<br />
* Slot_lose_out<br />
* Slot_Plyr<br />
* Slot_wait<br />
* Slot_win_out<br />
* wof <br />
==CHAINSAW==<br />
* CSAW_1<br />
* CSAW_2<br />
* CSAW_3<br />
* CSAW_G<br />
* CSAW_Hit_1<br />
* CSAW_Hit_2<br />
* CSAW_Hit_3<br />
* csaw_part<br />
* IDLE_csaw<br />
* WEAPON_csaw<br />
* WEAPON_csawlo <br />
==CHOPPA==<br />
* CHOPPA_back<br />
* CHOPPA_bunnyhop<br />
* CHOPPA_drivebyFT<br />
* CHOPPA_driveby_LHS<br />
* CHOPPA_driveby_RHS<br />
* CHOPPA_fwd<br />
* CHOPPA_getoffBACK<br />
* CHOPPA_getoffLHS<br />
* CHOPPA_getoffRHS<br />
* CHOPPA_jumponL<br />
* CHOPPA_jumponR<br />
* CHOPPA_Left<br />
* CHOPPA_pedal<br />
* CHOPPA_Pushes<br />
* CHOPPA_ride<br />
* CHOPPA_Right<br />
* CHOPPA_sprint<br />
* CHOPPA_Still <br />
==CLOTHES==<br />
* CLO_Buy<br />
* CLO_In<br />
* CLO_Out<br />
* CLO_Pose_Hat<br />
* CLO_Pose_In<br />
* CLO_Pose_In_O<br />
* CLO_Pose_Legs<br />
* CLO_Pose_Loop<br />
* CLO_Pose_Out<br />
* CLO_Pose_Out_O<br />
* CLO_Pose_Shoes<br />
* CLO_Pose_Torso<br />
* CLO_Pose_Watch <br />
==COACH==<br />
* COACH_inL<br />
* COACH_inR<br />
* COACH_opnL<br />
* COACH_opnR<br />
* COACH_outL<br />
* COACH_outR <br />
==COLT45==<br />
* 2guns_crouchfire<br />
* colt45_crouchfire<br />
* colt45_crouchreload<br />
* colt45_fire<br />
* colt45_fire_2hands<br />
* colt45_reload<br />
* sawnoff_reload <br />
==COP_AMBIENT==<br />
* Copbrowse_in<br />
* Copbrowse_loop<br />
* Copbrowse_nod<br />
* Copbrowse_out<br />
* Copbrowse_shake<br />
* Coplook_in<br />
* Coplook_loop<br />
* Coplook_nod<br />
* Coplook_out<br />
* Coplook_shake<br />
* Coplook_think<br />
* Coplook_watch <br />
==COP_DVBYZ==<br />
* COP_Dvby_B<br />
* COP_Dvby_FT<br />
* COP_Dvby_L<br />
* COP_Dvby_R <br />
==CRACK==<br />
* Bbalbat_Idle_01<br />
* Bbalbat_Idle_02<br />
* crckdeth1<br />
* crckdeth2<br />
* crckdeth3<br />
* crckdeth4<br />
* crckidle1<br />
* crckidle2<br />
* crckidle3<br />
* crckidle4 <br />
==CRIB==<br />
* CRIB_Console_Loop<br />
* CRIB_Use_Switch<br />
* PED_Console_Loop<br />
* PED_Console_Loose<br />
* PED_Console_Win <br />
==DAM_JUMP==<br />
* DAM_Dive_Loop<br />
* DAM_Land<br />
* DAM_Launch<br />
* Jump_Roll<br />
* SF_JumpWall <br />
==DANCING==<br />
* bd_clap<br />
* bd_clap1<br />
* dance_loop<br />
* DAN_Down_A<br />
* DAN_Left_A<br />
* DAN_Loop_A<br />
* DAN_Right_A<br />
* DAN_Up_A<br />
* dnce_M_a<br />
* dnce_M_b<br />
* dnce_M_c<br />
* dnce_M_d<br />
* dnce_M_e <br />
==DEALER==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* DEALER_IDLE_01<br />
* DEALER_IDLE_02<br />
* DEALER_IDLE_03<br />
* DRUGS_BUY<br />
* shop_pay <br />
==DILDO==<br />
* DILDO_1<br />
* DILDO_2<br />
* DILDO_3<br />
* DILDO_block<br />
* DILDO_G<br />
* DILDO_Hit_1<br />
* DILDO_Hit_2<br />
* DILDO_Hit_3<br />
* DILDO_IDLE <br />
==DODGE==<br />
* Cover_Dive_01<br />
* Cover_Dive_02<br />
* Crushed<br />
* Crush_Jump <br />
==DOZER==<br />
* DOZER_Align_LHS<br />
* DOZER_Align_RHS<br />
* DOZER_getin_LHS<br />
* DOZER_getin_RHS<br />
* DOZER_getout_LHS<br />
* DOZER_getout_RHS<br />
* DOZER_Jacked_LHS<br />
* DOZER_Jacked_RHS<br />
* DOZER_pullout_LHS<br />
* DOZER_pullout_RHS <br />
==DRIVEBYS==<br />
* Gang_DrivebyLHS<br />
* Gang_DrivebyLHS_Bwd<br />
* Gang_DrivebyLHS_Fwd<br />
* Gang_DrivebyRHS<br />
* Gang_DrivebyRHS_Bwd<br />
* Gang_DrivebyRHS_Fwd<br />
* Gang_DrivebyTop_LHS<br />
* Gang_DrivebyTop_RHS <br />
==FAT==<br />
* FatIdle<br />
* FatIdle_armed<br />
* FatIdle_Csaw<br />
* FatIdle_Rocket<br />
* FatRun<br />
* FatRun_armed<br />
* FatRun_Csaw<br />
* FatRun_Rocket<br />
* FatSprint<br />
* FatWalk<br />
* FatWalkstart<br />
* FatWalkstart_Csaw<br />
* FatWalkSt_armed<br />
* FatWalkSt_Rocket<br />
* FatWalk_armed<br />
* FatWalk_Csaw<br />
* FatWalk_Rocket<br />
* IDLE_tired <br />
==FIGHT_B==<br />
* FightB_1<br />
* FightB_2<br />
* FightB_3<br />
* FightB_block<br />
* FightB_G<br />
* FightB_IDLE<br />
* FightB_M<br />
* HitB_1<br />
* HitB_2<br />
* HitB_3 <br />
==FIGHT_C==<br />
* FightC_1<br />
* FightC_2<br />
* FightC_3<br />
* FightC_block<br />
* FightC_blocking<br />
* FightC_G<br />
* FightC_IDLE<br />
* FightC_M<br />
* FightC_Spar<br />
* HitC_1<br />
* HitC_2<br />
* HitC_3 <br />
==FIGHT_D==<br />
* FightD_1<br />
* FightD_2<br />
* FightD_3<br />
* FightD_block<br />
* FightD_G<br />
* FightD_IDLE<br />
* FightD_M<br />
* HitD_1<br />
* HitD_2<br />
* HitD_3 <br />
==FIGHT_E==<br />
* FightKick<br />
* FightKick_B<br />
* Hit_fightkick<br />
* Hit_fightkick_B <br />
==FINALE==<br />
* FIN_Climb_In<br />
* FIN_Cop1_ClimbOut2<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Stomp<br />
* FIN_Hang_L<br />
* FIN_Hang_Loop<br />
* FIN_Hang_R<br />
* FIN_Hang_Slip<br />
* FIN_Jump_On<br />
* FIN_Land_Car<br />
* FIN_Land_Die<br />
* FIN_LegsUp<br />
* FIN_LegsUp_L<br />
* FIN_LegsUp_Loop<br />
* FIN_LegsUp_R<br />
* FIN_Let_Go <br />
==FINALE2==<br />
* FIN_Cop1_ClimbOut<br />
* FIN_Cop1_Fall<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Shot<br />
* FIN_Cop1_Swing<br />
* FIN_Cop2_ClimbOut<br />
* FIN_Switch_P<br />
* FIN_Switch_S <br />
==FLAME==<br />
* FLAME_fire <br />
==Flowers==<br />
* Flower_attack<br />
* Flower_attack_M<br />
* Flower_Hit <br />
==FOOD==<br />
* EAT_Burger<br />
* EAT_Chicken<br />
* EAT_Pizza<br />
* EAT_Vomit_P<br />
* EAT_Vomit_SK<br />
* FF_Dam_Bkw<br />
* FF_Dam_Fwd<br />
* FF_Dam_Left<br />
* FF_Dam_Right<br />
* FF_Die_Bkw<br />
* FF_Die_Fwd<br />
* FF_Die_Left<br />
* FF_Die_Right<br />
* FF_Sit_Eat1<br />
* FF_Sit_Eat2<br />
* FF_Sit_Eat3<br />
* FF_Sit_In<br />
* FF_Sit_In_L<br />
* FF_Sit_In_R<br />
* FF_Sit_Look<br />
* FF_Sit_Loop<br />
* FF_Sit_Out_180<br />
* FF_Sit_Out_L_180<br />
* FF_Sit_Out_R_180<br />
* SHP_Thank<br />
* SHP_Tray_In<br />
* SHP_Tray_Lift<br />
* SHP_Tray_Lift_In<br />
* SHP_Tray_Lift_Loop<br />
* SHP_Tray_Lift_Out<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose<br />
* SHP_Tray_Return <br />
==Freeweights==<br />
* gym_barbell<br />
* gym_free_A<br />
* gym_free_B<br />
* gym_free_celebrate<br />
* gym_free_down<br />
* gym_free_loop<br />
* gym_free_pickup<br />
* gym_free_putdown<br />
* gym_free_up_smooth <br />
==GANGS==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* drnkbr_prtl<br />
* drnkbr_prtl_F<br />
* DRUGS_BUY<br />
* hndshkaa<br />
* hndshkba<br />
* hndshkca<br />
* hndshkcb<br />
* hndshkda<br />
* hndshkea<br />
* hndshkfa<br />
* hndshkfa_swt<br />
* Invite_No<br />
* Invite_Yes<br />
* leanIDLE<br />
* leanIN<br />
* leanOUT<br />
* prtial_gngtlkA<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* prtial_hndshk_01<br />
* prtial_hndshk_biz_01<br />
* shake_cara<br />
* shake_carK<br />
* shake_carSH<br />
* smkcig_prtl<br />
* smkcig_prtl_F <br />
==GHANDS==<br />
* gsign1<br />
* gsign1LH<br />
* gsign2<br />
* gsign2LH<br />
* gsign3<br />
* gsign3LH<br />
* gsign4<br />
* gsign4LH<br />
* gsign5<br />
* gsign5LH<br />
* LHGsign1<br />
* LHGsign2<br />
* LHGsign3<br />
* LHGsign4<br />
* LHGsign5<br />
* RHGsign1<br />
* RHGsign2<br />
* RHGsign3<br />
* RHGsign4<br />
* RHGsign5 <br />
==GHETTO_DB==<br />
* GDB_Car2_PLY<br />
* GDB_Car2_SMO<br />
* GDB_Car2_SWE<br />
* GDB_Car_PLY<br />
* GDB_Car_RYD<br />
* GDB_Car_SMO<br />
* GDB_Car_SWE <br />
==goggles==<br />
* goggles_put_on <br />
==GRAFFITI==<br />
* graffiti_Chkout<br />
* spraycan_fire <br />
==GRAVEYARD==<br />
* mrnF_loop<br />
* mrnM_loop<br />
* prst_loopa <br />
==GRENADE==<br />
* WEAPON_start_throw<br />
* WEAPON_throw<br />
* WEAPON_throwu <br />
==GYMNASIUM==<br />
* GYMshadowbox<br />
* gym_bike_celebrate<br />
* gym_bike_fast<br />
* gym_bike_faster<br />
* gym_bike_getoff<br />
* gym_bike_geton<br />
* gym_bike_pedal<br />
* gym_bike_slow<br />
* gym_bike_still<br />
* gym_jog_falloff<br />
* gym_shadowbox<br />
* gym_tread_celebrate<br />
* gym_tread_falloff<br />
* gym_tread_getoff<br />
* gym_tread_geton<br />
* gym_tread_jog<br />
* gym_tread_sprint<br />
* gym_tread_tired<br />
* gym_tread_walk<br />
* gym_walk_falloff<br />
* Pedals_fast<br />
* Pedals_med<br />
* Pedals_slow<br />
* Pedals_still <br />
==HAIRCUTS==<br />
* BRB_Beard_01<br />
* BRB_Buy<br />
* BRB_Cut<br />
* BRB_Cut_In<br />
* BRB_Cut_Out<br />
* BRB_Hair_01<br />
* BRB_Hair_02<br />
* BRB_In<br />
* BRB_Loop<br />
* BRB_Out<br />
* BRB_Sit_In<br />
* BRB_Sit_Loop<br />
* BRB_Sit_Out <br />
==HEIST9==<br />
* CAS_G2_GasKO<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R<br />
* Use_SwipeCard <br />
==INT_HOUSE==<br />
* BED_In_L<br />
* BED_In_R<br />
* BED_Loop_L<br />
* BED_Loop_R<br />
* BED_Out_L<br />
* BED_Out_R<br />
* LOU_In<br />
* LOU_Loop<br />
* LOU_Out<br />
* wash_up <br />
==INT_OFFICE==<br />
* FF_Dam_Fwd<br />
* OFF_Sit_2Idle_180<br />
* OFF_Sit_Bored_Loop<br />
* OFF_Sit_Crash<br />
* OFF_Sit_Drink<br />
* OFF_Sit_Idle_Loop<br />
* OFF_Sit_In<br />
* OFF_Sit_Read<br />
* OFF_Sit_Type_Loop<br />
* OFF_Sit_Watch <br />
==INT_SHOP==<br />
* shop_cashier<br />
* shop_in<br />
* shop_lookA<br />
* shop_lookB<br />
* shop_loop<br />
* shop_out<br />
* shop_pay<br />
* shop_shelf <br />
==JST_BUISNESS==<br />
* girl_01<br />
* girl_02<br />
* player_01<br />
* smoke_01 <br />
==KART==<br />
* KART_getin_LHS<br />
* KART_getin_RHS<br />
* KART_getout_LHS<br />
* KART_getout_RHS <br />
==KISSING==<br />
* BD_GF_Wave<br />
* gfwave2<br />
* GF_CarArgue_01<br />
* GF_CarArgue_02<br />
* GF_CarSpot<br />
* GF_StreetArgue_01<br />
* GF_StreetArgue_02<br />
* gift_get<br />
* gift_give<br />
* Grlfrd_Kiss_01<br />
* Grlfrd_Kiss_02<br />
* Grlfrd_Kiss_03<br />
* Playa_Kiss_01<br />
* Playa_Kiss_02<br />
* Playa_Kiss_03 <br />
==KNIFE==<br />
* KILL_Knife_Ped_Damage<br />
* KILL_Knife_Ped_Die<br />
* KILL_Knife_Player<br />
* KILL_Partial<br />
* knife_1<br />
* knife_2<br />
* knife_3<br />
* Knife_4<br />
* knife_block<br />
* Knife_G<br />
* knife_hit_1<br />
* knife_hit_2<br />
* knife_hit_3<br />
* knife_IDLE<br />
* knife_part<br />
* WEAPON_knifeidle <br />
==LAPDAN1==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN2==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN3==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LOWRIDER==<br />
* F_smklean_loop<br />
* lrgirl_bdbnce<br />
* lrgirl_hair<br />
* lrgirl_hurry<br />
* lrgirl_idleloop<br />
* lrgirl_idle_to_l0<br />
* lrgirl_l0_bnce<br />
* lrgirl_l0_loop<br />
* lrgirl_l0_to_l1<br />
* lrgirl_l12_to_l0<br />
* lrgirl_l1_bnce<br />
* lrgirl_l1_loop<br />
* lrgirl_l1_to_l2<br />
* lrgirl_l2_bnce<br />
* lrgirl_l2_loop<br />
* lrgirl_l2_to_l3<br />
* lrgirl_l345_to_l1<br />
* lrgirl_l3_bnce<br />
* lrgirl_l3_loop<br />
* lrgirl_l3_to_l4<br />
* lrgirl_l4_bnce<br />
* lrgirl_l4_loop<br />
* lrgirl_l4_to_l5<br />
* lrgirl_l5_bnce<br />
* lrgirl_l5_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* RAP_A_Loop<br />
* RAP_B_Loop<br />
* RAP_C_Loop<br />
* Sit_relaxed<br />
* Tap_hand <br />
==MD_CHASE==<br />
* Carhit_Hangon<br />
* Carhit_Tumble<br />
* donutdrop<br />
* Fen_Choppa_L1<br />
* Fen_Choppa_L2<br />
* Fen_Choppa_L3<br />
* Fen_Choppa_R1<br />
* Fen_Choppa_R2<br />
* Fen_Choppa_R3<br />
* Hangon_Stun_loop<br />
* Hangon_Stun_Turn<br />
* MD_BIKE_2_HANG<br />
* MD_BIKE_Jmp_BL<br />
* MD_BIKE_Jmp_F<br />
* MD_BIKE_Lnd_BL<br />
* MD_BIKE_Lnd_Die_BL<br />
* MD_BIKE_Lnd_Die_F<br />
* MD_BIKE_Lnd_F<br />
* MD_BIKE_Lnd_Roll<br />
* MD_BIKE_Lnd_Roll_F<br />
* MD_BIKE_Punch<br />
* MD_BIKE_Punch_F<br />
* MD_BIKE_Shot_F<br />
* MD_HANG_Lnd_Roll<br />
* MD_HANG_Loop <br />
==MD_END==<br />
* END_SC1_PLY<br />
* END_SC1_RYD<br />
* END_SC1_SMO<br />
* END_SC1_SWE<br />
* END_SC2_PLY<br />
* END_SC2_RYD<br />
* END_SC2_SMO<br />
* END_SC2_SWE <br />
==MEDIC==<br />
* CPR <br />
==MISC==<br />
* bitchslap<br />
* BMX_celebrate<br />
* BMX_comeon<br />
* bmx_idleloop_01<br />
* bmx_idleloop_02<br />
* bmx_talkleft_in<br />
* bmx_talkleft_loop<br />
* bmx_talkleft_out<br />
* bmx_talkright_in<br />
* bmx_talkright_loop<br />
* bmx_talkright_out<br />
* bng_wndw<br />
* bng_wndw_02<br />
* Case_pickup<br />
* door_jet<br />
* GRAB_L<br />
* GRAB_R<br />
* Hiker_Pose<br />
* Hiker_Pose_L<br />
* Idle_Chat_02<br />
* KAT_Throw_K<br />
* KAT_Throw_O<br />
* KAT_Throw_P<br />
* PASS_Rifle_O<br />
* PASS_Rifle_Ped<br />
* PASS_Rifle_Ply<br />
* pickup_box<br />
* Plane_door<br />
* Plane_exit<br />
* Plane_hijack<br />
* Plunger_01<br />
* Plyrlean_loop<br />
* plyr_shkhead<br />
* Run_Dive<br />
* Scratchballs_01<br />
* SEAT_LR<br />
* Seat_talk_01<br />
* Seat_talk_02<br />
* SEAT_watch<br />
* smalplane_door<br />
* smlplane_door <br />
==MTB==<br />
* MTB_back<br />
* MTB_bunnyhop<br />
* MTB_drivebyFT<br />
* MTB_driveby_LHS<br />
* MTB_driveby_RHS<br />
* MTB_fwd<br />
* MTB_getoffBACK<br />
* MTB_getoffLHS<br />
* MTB_getoffRHS<br />
* MTB_jumponL<br />
* MTB_jumponR<br />
* MTB_Left<br />
* MTB_pedal<br />
* MTB_pushes<br />
* MTB_Ride<br />
* MTB_Right<br />
* MTB_sprint<br />
* MTB_still <br />
==MUSCULAR==<br />
* MscleWalkst_armed<br />
* MscleWalkst_Csaw<br />
* Mscle_rckt_run<br />
* Mscle_rckt_walkst<br />
* Mscle_run_Csaw<br />
* MuscleIdle<br />
* MuscleIdle_armed<br />
* MuscleIdle_Csaw<br />
* MuscleIdle_rocket<br />
* MuscleRun<br />
* MuscleRun_armed<br />
* MuscleSprint<br />
* MuscleWalk<br />
* MuscleWalkstart<br />
* MuscleWalk_armed<br />
* Musclewalk_Csaw<br />
* Musclewalk_rocket <br />
==NEVADA==<br />
* NEVADA_getin<br />
* NEVADA_getout <br />
==ON_LOOKERS==<br />
* lkaround_in<br />
* lkaround_loop<br />
* lkaround_out<br />
* lkup_in<br />
* lkup_loop<br />
* lkup_out<br />
* lkup_point<br />
* panic_cower<br />
* panic_hide<br />
* panic_in<br />
* panic_loop<br />
* panic_out<br />
* panic_point<br />
* panic_shout<br />
* Pointup_in<br />
* Pointup_loop<br />
* Pointup_out<br />
* Pointup_shout<br />
* point_in<br />
* point_loop<br />
* point_out<br />
* shout_01<br />
* shout_02<br />
* shout_in<br />
* shout_loop<br />
* shout_out<br />
* wave_in<br />
* wave_loop<br />
* wave_out <br />
==OTB==<br />
* betslp_in<br />
* betslp_lkabt<br />
* betslp_loop<br />
* betslp_out<br />
* betslp_tnk<br />
* wtchrace_cmon<br />
* wtchrace_in<br />
* wtchrace_loop<br />
* wtchrace_lose<br />
* wtchrace_out<br />
* wtchrace_win <br />
==PARACHUTE==<br />
* FALL_skyDive<br />
* FALL_SkyDive_Accel<br />
* FALL_skyDive_DIE<br />
* FALL_SkyDive_L<br />
* FALL_SkyDive_R<br />
* PARA_decel<br />
* PARA_decel_O<br />
* PARA_float<br />
* PARA_float_O<br />
* PARA_Land<br />
* PARA_Land_O<br />
* PARA_Land_Water<br />
* PARA_Land_Water_O<br />
* PARA_open<br />
* PARA_open_O<br />
* PARA_Rip_Land_O<br />
* PARA_Rip_Loop_O<br />
* PARA_Rip_O<br />
* PARA_steerL<br />
* PARA_steerL_O<br />
* PARA_steerR<br />
* PARA_steerR_O <br />
==PARK==<br />
* Tai_Chi_in<br />
* Tai_Chi_Loop<br />
* Tai_Chi_Out <br />
==PAULNMAC==<br />
* Piss_in<br />
* Piss_loop<br />
* Piss_out<br />
* PnM_Argue1_A<br />
* PnM_Argue1_B<br />
* PnM_Argue2_A<br />
* PnM_Argue2_B<br />
* PnM_Loop_A<br />
* PnM_Loop_B<br />
* wank_in<br />
* wank_loop<br />
* wank_out <br />
==ped==<br />
* abseil<br />
* ARRESTgun<br />
* ATM<br />
* BIKE_elbowL<br />
* BIKE_elbowR<br />
* BIKE_fallR<br />
* BIKE_fall_off<br />
* BIKE_pickupL<br />
* BIKE_pickupR<br />
* BIKE_pullupL<br />
* BIKE_pullupR<br />
* bomber<br />
* CAR_alignHI_LHS<br />
* CAR_alignHI_RHS<br />
* CAR_align_LHS<br />
* CAR_align_RHS<br />
* CAR_closedoorL_LHS<br />
* CAR_closedoorL_RHS<br />
* CAR_closedoor_LHS<br />
* CAR_closedoor_RHS<br />
* CAR_close_LHS<br />
* CAR_close_RHS<br />
* CAR_crawloutRHS<br />
* CAR_dead_LHS<br />
* CAR_dead_RHS<br />
* CAR_doorlocked_LHS<br />
* CAR_doorlocked_RHS<br />
* CAR_fallout_LHS<br />
* CAR_fallout_RHS<br />
* CAR_getinL_LHS<br />
* CAR_getinL_RHS<br />
* CAR_getin_LHS<br />
* CAR_getin_RHS<br />
* CAR_getoutL_LHS<br />
* CAR_getoutL_RHS<br />
* CAR_getout_LHS<br />
* CAR_getout_RHS<br />
* car_hookertalk<br />
* CAR_jackedLHS<br />
* CAR_jackedRHS<br />
* CAR_jumpin_LHS<br />
* CAR_LB<br />
* CAR_LB_pro<br />
* CAR_LB_weak<br />
* CAR_LjackedLHS<br />
* CAR_LjackedRHS<br />
* CAR_Lshuffle_RHS<br />
* CAR_Lsit<br />
* CAR_open_LHS<br />
* CAR_open_RHS<br />
* CAR_pulloutL_LHS<br />
* CAR_pulloutL_RHS<br />
* CAR_pullout_LHS<br />
* CAR_pullout_RHS<br />
* CAR_Qjacked<br />
* CAR_rolldoor<br />
* CAR_rolldoorLO<br />
* CAR_rollout_LHS<br />
* CAR_rollout_RHS<br />
* CAR_shuffle_RHS<br />
* CAR_sit<br />
* CAR_sitp<br />
* CAR_sitpLO<br />
* CAR_sit_pro<br />
* CAR_sit_weak<br />
* CAR_tune_radio<br />
* CLIMB_idle<br />
* CLIMB_jump<br />
* CLIMB_jump2fall<br />
* CLIMB_jump_B<br />
* CLIMB_Pull<br />
* CLIMB_Stand<br />
* CLIMB_Stand_finish<br />
* cower<br />
* Crouch_Roll_L<br />
* Crouch_Roll_R<br />
* DAM_armL_frmBK<br />
* DAM_armL_frmFT<br />
* DAM_armL_frmLT<br />
* DAM_armR_frmBK<br />
* DAM_armR_frmFT<br />
* DAM_armR_frmRT<br />
* DAM_LegL_frmBK<br />
* DAM_LegL_frmFT<br />
* DAM_LegL_frmLT<br />
* DAM_LegR_frmBK<br />
* DAM_LegR_frmFT<br />
* DAM_LegR_frmRT<br />
* DAM_stomach_frmBK<br />
* DAM_stomach_frmFT<br />
* DAM_stomach_frmLT<br />
* DAM_stomach_frmRT<br />
* DOOR_LHinge_O<br />
* DOOR_RHinge_O<br />
* DrivebyL_L<br />
* DrivebyL_R<br />
* Driveby_L<br />
* Driveby_R<br />
* DRIVE_BOAT<br />
* DRIVE_BOAT_back<br />
* DRIVE_BOAT_L<br />
* DRIVE_BOAT_R<br />
* Drive_L<br />
* Drive_LO_l<br />
* Drive_LO_R<br />
* Drive_L_pro<br />
* Drive_L_pro_slow<br />
* Drive_L_slow<br />
* Drive_L_weak<br />
* Drive_L_weak_slow<br />
* Drive_R<br />
* Drive_R_pro<br />
* Drive_R_pro_slow<br />
* Drive_R_slow<br />
* Drive_R_weak<br />
* Drive_R_weak_slow<br />
* Drive_truck<br />
* DRIVE_truck_back<br />
* DRIVE_truck_L<br />
* DRIVE_truck_R<br />
* Drown<br />
* DUCK_cower<br />
* endchat_01<br />
* endchat_02<br />
* endchat_03<br />
* EV_dive<br />
* EV_step<br />
* facanger<br />
* facgum<br />
* facsurp<br />
* facsurpm<br />
* factalk<br />
* facurios<br />
* FALL_back<br />
* FALL_collapse<br />
* FALL_fall<br />
* FALL_front<br />
* FALL_glide<br />
* FALL_land<br />
* FALL_skyDive<br />
* Fight2Idle<br />
* FightA_1<br />
* FightA_2<br />
* FightA_3<br />
* FightA_block<br />
* FightA_G<br />
* FightA_M<br />
* FIGHTIDLE<br />
* FightShB<br />
* FightShF<br />
* FightSh_BWD<br />
* FightSh_FWD<br />
* FightSh_Left<br />
* FightSh_Right<br />
* flee_lkaround_01<br />
* FLOOR_hit<br />
* FLOOR_hit_f<br />
* fucku<br />
* gang_gunstand<br />
* gas_cwr<br />
* getup<br />
* getup_front<br />
* gum_eat<br />
* GunCrouchBwd<br />
* GunCrouchFwd<br />
* GunMove_BWD<br />
* GunMove_FWD<br />
* GunMove_L<br />
* GunMove_R<br />
* Gun_2_IDLE<br />
* GUN_BUTT<br />
* GUN_BUTT_crouch<br />
* Gun_stand<br />
* handscower<br />
* handsup<br />
* HitA_1<br />
* HitA_2<br />
* HitA_3<br />
* HIT_back<br />
* HIT_behind<br />
* HIT_front<br />
* HIT_GUN_BUTT<br />
* HIT_L<br />
* HIT_R<br />
* HIT_walk<br />
* HIT_wall<br />
* Idlestance_fat<br />
* idlestance_old<br />
* IDLE_armed<br />
* IDLE_chat<br />
* IDLE_csaw<br />
* Idle_Gang1<br />
* IDLE_HBHB<br />
* IDLE_ROCKET<br />
* IDLE_stance<br />
* IDLE_taxi<br />
* IDLE_tired<br />
* Jetpack_Idle<br />
* JOG_femaleA<br />
* JOG_maleA<br />
* JUMP_glide<br />
* JUMP_land<br />
* JUMP_launch<br />
* JUMP_launch_R<br />
* KART_drive<br />
* KART_L<br />
* KART_LB<br />
* KART_R<br />
* KD_left<br />
* KD_right<br />
* KO_shot_face<br />
* KO_shot_front<br />
* KO_shot_stom<br />
* KO_skid_back<br />
* KO_skid_front<br />
* KO_spin_L<br />
* KO_spin_R<br />
* pass_Smoke_in_car<br />
* phone_in<br />
* phone_out<br />
* phone_talk<br />
* Player_Sneak<br />
* Player_Sneak_walkstart<br />
* roadcross<br />
* roadcross_female<br />
* roadcross_gang<br />
* roadcross_old<br />
* run_1armed<br />
* run_armed<br />
* run_civi<br />
* run_csaw<br />
* run_fat<br />
* run_fatold<br />
* run_gang1<br />
* run_left<br />
* run_old<br />
* run_player<br />
* run_right<br />
* run_rocket<br />
* Run_stop<br />
* Run_stopR<br />
* Run_Wuzi<br />
* SEAT_down<br />
* SEAT_idle<br />
* SEAT_up<br />
* SHOT_leftP<br />
* SHOT_partial<br />
* SHOT_partial_B<br />
* SHOT_rightP<br />
* Shove_Partial<br />
* Smoke_in_car<br />
* sprint_civi<br />
* sprint_panic<br />
* Sprint_Wuzi<br />
* swat_run<br />
* Swim_Tread<br />
* Tap_hand<br />
* Tap_handP<br />
* turn_180<br />
* Turn_L<br />
* Turn_R<br />
* WALK_armed<br />
* WALK_civi<br />
* WALK_csaw<br />
* Walk_DoorPartial<br />
* WALK_drunk<br />
* WALK_fat<br />
* WALK_fatold<br />
* WALK_gang1<br />
* WALK_gang2<br />
* WALK_old<br />
* WALK_player<br />
* WALK_rocket<br />
* WALK_shuffle<br />
* WALK_start<br />
* WALK_start_armed<br />
* WALK_start_csaw<br />
* WALK_start_rocket<br />
* Walk_Wuzi<br />
* WEAPON_crouch<br />
* woman_idlestance<br />
* woman_run<br />
* WOMAN_runbusy<br />
* WOMAN_runfatold<br />
* woman_runpanic<br />
* WOMAN_runsexy<br />
* WOMAN_walkbusy<br />
* WOMAN_walkfatold<br />
* WOMAN_walknorm<br />
* WOMAN_walkold<br />
* WOMAN_walkpro<br />
* WOMAN_walksexy<br />
* WOMAN_walkshop<br />
* XPRESSscratch <br />
==PLAYER_DVBYS==<br />
* Plyr_DrivebyBwd<br />
* Plyr_DrivebyFwd<br />
* Plyr_DrivebyLHS<br />
* Plyr_DrivebyRHS <br />
==PLAYIDLES==<br />
* shift<br />
* shldr<br />
* stretch<br />
* strleg<br />
* time <br />
==POLICE==<br />
* CopTraf_Away<br />
* CopTraf_Come<br />
* CopTraf_Left<br />
* CopTraf_Stop<br />
* COP_getoutcar_LHS<br />
* Cop_move_FWD<br />
* crm_drgbst_01<br />
* Door_Kick<br />
* plc_drgbst_01<br />
* plc_drgbst_02 <br />
==POOL==<br />
* POOL_ChalkCue<br />
* POOL_Idle_Stance<br />
* POOL_Long_Shot<br />
* POOL_Long_Shot_O<br />
* POOL_Long_Start<br />
* POOL_Long_Start_O<br />
* POOL_Med_Shot<br />
* POOL_Med_Shot_O<br />
* POOL_Med_Start<br />
* POOL_Med_Start_O<br />
* POOL_Place_White<br />
* POOL_Short_Shot<br />
* POOL_Short_Shot_O<br />
* POOL_Short_Start<br />
* POOL_Short_Start_O<br />
* POOL_Walk<br />
* POOL_Walk_Start<br />
* POOL_XLong_Shot<br />
* POOL_XLong_Shot_O<br />
* POOL_XLong_Start<br />
* POOL_XLong_Start_O <br />
==POOR==<br />
* WINWASH_Start<br />
* WINWASH_Wash2Beg <br />
==PYTHON==<br />
* python_crouchfire<br />
* python_crouchreload<br />
* python_fire<br />
* python_fire_poor<br />
* python_reload <br />
==QUAD==<br />
* QUAD_back<br />
* QUAD_driveby_FT<br />
* QUAD_driveby_LHS<br />
* QUAD_driveby_RHS<br />
* QUAD_FWD<br />
* QUAD_getoff_B<br />
* QUAD_getoff_LHS<br />
* QUAD_getoff_RHS<br />
* QUAD_geton_LHS<br />
* QUAD_geton_RHS<br />
* QUAD_hit<br />
* QUAD_kick<br />
* QUAD_Left<br />
* QUAD_passenger<br />
* QUAD_reverse<br />
* QUAD_ride<br />
* QUAD_Right <br />
==QUAD_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==RAPPING==<br />
* Laugh_01<br />
* RAP_A_IN<br />
* RAP_A_Loop<br />
* RAP_A_OUT<br />
* RAP_B_IN<br />
* RAP_B_Loop<br />
* RAP_B_OUT<br />
* RAP_C_Loop <br />
==RIFLE==<br />
* RIFLE_crouchfire<br />
* RIFLE_crouchload<br />
* RIFLE_fire<br />
* RIFLE_fire_poor<br />
* RIFLE_load <br />
==RIOT==<br />
* RIOT_ANGRY<br />
* RIOT_ANGRY_B<br />
* RIOT_challenge<br />
* RIOT_CHANT<br />
* RIOT_FUKU<br />
* RIOT_PUNCHES<br />
* RIOT_shout <br />
==ROB_BANK==<br />
* CAT_Safe_End<br />
* CAT_Safe_Open<br />
* CAT_Safe_Open_O<br />
* CAT_Safe_Rob<br />
* SHP_HandsUp_Scr <br />
==ROCKET==<br />
* idle_rocket<br />
* RocketFire<br />
* run_rocket<br />
* walk_rocket<br />
* WALK_start_rocket <br />
==RUSTLER==<br />
* Plane_align_LHS<br />
* Plane_close<br />
* Plane_getin<br />
* Plane_getout<br />
* Plane_open <br />
==RYDER==<br />
* RYD_Beckon_01<br />
* RYD_Beckon_02<br />
* RYD_Beckon_03<br />
* RYD_Die_PT1<br />
* RYD_Die_PT2<br />
* Van_Crate_L<br />
* Van_Crate_R<br />
* Van_Fall_L<br />
* Van_Fall_R<br />
* Van_Lean_L<br />
* Van_Lean_R<br />
* VAN_PickUp_E<br />
* VAN_PickUp_S<br />
* Van_Stand<br />
* Van_Stand_Crate<br />
* Van_Throw <br />
==SCRATCHING==<br />
* scdldlp<br />
* scdlulp<br />
* scdrdlp<br />
* scdrulp<br />
* sclng_l<br />
* sclng_r<br />
* scmid_l<br />
* scmid_r<br />
* scshrtl<br />
* scshrtr<br />
* sc_ltor<br />
* sc_rtol <br />
==SHAMAL==<br />
* SHAMAL_align<br />
* SHAMAL_getin_LHS<br />
* SHAMAL_getout_LHS<br />
* SHAMAL_open <br />
==SHOP==<br />
* ROB_2Idle<br />
* ROB_Loop<br />
* ROB_Loop_Threat<br />
* ROB_Shifty<br />
* ROB_StickUp_In<br />
* SHP_Duck<br />
* SHP_Duck_Aim<br />
* SHP_Duck_Fire<br />
* SHP_Gun_Aim<br />
* SHP_Gun_Duck<br />
* SHP_Gun_Fire<br />
* SHP_Gun_Grab<br />
* SHP_Gun_Threat<br />
* SHP_HandsUp_Scr<br />
* SHP_Jump_Glide<br />
* SHP_Jump_Land<br />
* SHP_Jump_Launch<br />
* SHP_Rob_GiveCash<br />
* SHP_Rob_HandsUp<br />
* SHP_Rob_React<br />
* SHP_Serve_End<br />
* SHP_Serve_Idle<br />
* SHP_Serve_Loop<br />
* SHP_Serve_Start<br />
* Smoke_RYD <br />
==SHOTGUN==<br />
* shotgun_crouchfire<br />
* shotgun_fire<br />
* shotgun_fire_poor <br />
==SILENCED==<br />
* CrouchReload<br />
* SilenceCrouchfire<br />
* Silence_fire<br />
* Silence_reload <br />
==SKATE==<br />
* skate_idle<br />
* skate_run<br />
* skate_sprint <br />
==SMOKING==<br />
* F_smklean_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* M_smk_drag<br />
* M_smk_in<br />
* M_smk_loop<br />
* M_smk_out<br />
* M_smk_tap <br />
==SNIPER==<br />
* WEAPON_sniper <br />
==SPRAYCAN==<br />
* spraycan_fire<br />
* spraycan_full <br />
==STRIP==<br />
* PLY_CASH<br />
* PUN_CASH<br />
* PUN_HOLLER<br />
* PUN_LOOP<br />
* strip_A<br />
* strip_B<br />
* strip_C<br />
* strip_D<br />
* strip_E<br />
* strip_F<br />
* strip_G<br />
* STR_A2B<br />
* STR_B2A<br />
* STR_B2C<br />
* STR_C1<br />
* STR_C2<br />
* STR_C2B<br />
* STR_Loop_A<br />
* STR_Loop_B<br />
* STR_Loop_C <br />
==SUNBATHE==<br />
* batherdown<br />
* batherup<br />
* Lay_Bac_in<br />
* Lay_Bac_out<br />
* ParkSit_M_IdleA<br />
* ParkSit_M_IdleB<br />
* ParkSit_M_IdleC<br />
* ParkSit_M_in<br />
* ParkSit_M_out<br />
* ParkSit_W_idleA<br />
* ParkSit_W_idleB<br />
* ParkSit_W_idleC<br />
* ParkSit_W_in<br />
* ParkSit_W_out<br />
* SBATHE_F_LieB2Sit<br />
* SBATHE_F_Out<br />
* SitnWait_in_W<br />
* SitnWait_out_W <br />
==SWAT==<br />
* gnstwall_injurd<br />
* JMP_Wall1m_180<br />
* Rail_fall<br />
* Rail_fall_crawl<br />
* swt_breach_01<br />
* swt_breach_02<br />
* swt_breach_03<br />
* swt_go<br />
* swt_lkt<br />
* swt_sty<br />
* swt_vent_01<br />
* swt_vent_02<br />
* swt_vnt_sht_die<br />
* swt_vnt_sht_in<br />
* swt_vnt_sht_loop<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R <br />
==SWEET==<br />
* ho_ass_slapped<br />
* LaFin_Player<br />
* LaFin_Sweet<br />
* plyr_hndshldr_01<br />
* sweet_ass_slap<br />
* sweet_hndshldr_01<br />
* Sweet_injuredloop <br />
==SWIM==<br />
* Swim_Breast<br />
* SWIM_crawl<br />
* Swim_Dive_Under<br />
* Swim_Glide<br />
* Swim_jumpout<br />
* Swim_Tread<br />
* Swim_Under <br />
==SWORD==<br />
* sword_1<br />
* sword_2<br />
* sword_3<br />
* sword_4<br />
* sword_block<br />
* Sword_Hit_1<br />
* Sword_Hit_2<br />
* Sword_Hit_3<br />
* sword_IDLE<br />
* sword_part <br />
==TANK==<br />
* TANK_align_LHS<br />
* TANK_close_LHS<br />
* TANK_doorlocked<br />
* TANK_getin_LHS<br />
* TANK_getout_LHS<br />
* TANK_open_LHS <br />
==TATTOOS==<br />
* TAT_ArmL_In_O<br />
* TAT_ArmL_In_P<br />
* TAT_ArmL_In_T<br />
* TAT_ArmL_Out_O<br />
* TAT_ArmL_Out_P<br />
* TAT_ArmL_Out_T<br />
* TAT_ArmL_Pose_O<br />
* TAT_ArmL_Pose_P<br />
* TAT_ArmL_Pose_T<br />
* TAT_ArmR_In_O<br />
* TAT_ArmR_In_P<br />
* TAT_ArmR_In_T<br />
* TAT_ArmR_Out_O<br />
* TAT_ArmR_Out_P<br />
* TAT_ArmR_Out_T<br />
* TAT_ArmR_Pose_O<br />
* TAT_ArmR_Pose_P<br />
* TAT_ArmR_Pose_T<br />
* TAT_Back_In_O<br />
* TAT_Back_In_P<br />
* TAT_Back_In_T<br />
* TAT_Back_Out_O<br />
* TAT_Back_Out_P<br />
* TAT_Back_Out_T<br />
* TAT_Back_Pose_O<br />
* TAT_Back_Pose_P<br />
* TAT_Back_Pose_T<br />
* TAT_Back_Sit_In_P<br />
* TAT_Back_Sit_Loop_P<br />
* TAT_Back_Sit_Out_P<br />
* TAT_Bel_In_O<br />
* TAT_Bel_In_T<br />
* TAT_Bel_Out_O<br />
* TAT_Bel_Out_T<br />
* TAT_Bel_Pose_O<br />
* TAT_Bel_Pose_T<br />
* TAT_Che_In_O<br />
* TAT_Che_In_P<br />
* TAT_Che_In_T<br />
* TAT_Che_Out_O<br />
* TAT_Che_Out_P<br />
* TAT_Che_Out_T<br />
* TAT_Che_Pose_O<br />
* TAT_Che_Pose_P<br />
* TAT_Che_Pose_T<br />
* TAT_Drop_O<br />
* TAT_Idle_Loop_O<br />
* TAT_Idle_Loop_T<br />
* TAT_Sit_In_O<br />
* TAT_Sit_In_P<br />
* TAT_Sit_In_T<br />
* TAT_Sit_Loop_O<br />
* TAT_Sit_Loop_P<br />
* TAT_Sit_Loop_T<br />
* TAT_Sit_Out_O<br />
* TAT_Sit_Out_P<br />
* TAT_Sit_Out_T <br />
==TEC==<br />
* TEC_crouchfire<br />
* TEC_crouchreload<br />
* TEC_fire<br />
* TEC_reload <br />
==TRAIN==<br />
* tran_gtup<br />
* tran_hng<br />
* tran_ouch<br />
* tran_stmb <br />
==TRUCK==<br />
* TRUCK_ALIGN_LHS<br />
* TRUCK_ALIGN_RHS<br />
* TRUCK_closedoor_LHS<br />
* TRUCK_closedoor_RHS<br />
* TRUCK_close_LHS<br />
* TRUCK_close_RHS<br />
* TRUCK_getin_LHS<br />
* TRUCK_getin_RHS<br />
* TRUCK_getout_LHS<br />
* TRUCK_getout_RHS<br />
* TRUCK_jackedLHS<br />
* TRUCK_jackedRHS<br />
* TRUCK_open_LHS<br />
* TRUCK_open_RHS<br />
* TRUCK_pullout_LHS<br />
* TRUCK_pullout_RHS<br />
* TRUCK_Shuffle <br />
==UZI==<br />
* UZI_crouchfire<br />
* UZI_crouchreload<br />
* UZI_fire<br />
* UZI_fire_poor<br />
* UZI_reload <br />
==VAN==<br />
* VAN_close_back_LHS<br />
* VAN_close_back_RHS<br />
* VAN_getin_Back_LHS<br />
* VAN_getin_Back_RHS<br />
* VAN_getout_back_LHS<br />
* VAN_getout_back_RHS<br />
* VAN_open_back_LHS<br />
* VAN_open_back_RHS <br />
==VENDING==<br />
* VEND_Drink2_P<br />
* VEND_Drink_P<br />
* vend_eat1_P<br />
* VEND_Eat_P<br />
* VEND_Use<br />
* VEND_Use_pt2 <br />
==VORTEX==<br />
* CAR_jumpin_LHS<br />
* CAR_jumpin_RHS<br />
* vortex_getout_LHS<br />
* vortex_getout_RHS <br />
==WAYFARER==<br />
* WF_Back<br />
* WF_drivebyFT<br />
* WF_drivebyLHS<br />
* WF_drivebyRHS<br />
* WF_Fwd<br />
* WF_getoffBACK<br />
* WF_getoffLHS<br />
* WF_getoffRHS<br />
* WF_hit<br />
* WF_jumponL<br />
* WF_jumponR<br />
* WF_kick<br />
* WF_Left<br />
* WF_passenger<br />
* WF_pushes<br />
* WF_Ride<br />
* WF_Right<br />
* WF_Still <br />
==WEAPONS==<br />
* SHP_1H_Lift<br />
* SHP_1H_Lift_End<br />
* SHP_1H_Ret<br />
* SHP_1H_Ret_S<br />
* SHP_2H_Lift<br />
* SHP_2H_Lift_End<br />
* SHP_2H_Ret<br />
* SHP_2H_Ret_S<br />
* SHP_Ar_Lift<br />
* SHP_Ar_Lift_End<br />
* SHP_Ar_Ret<br />
* SHP_Ar_Ret_S<br />
* SHP_G_Lift_In<br />
* SHP_G_Lift_Out<br />
* SHP_Tray_In<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose <br />
==WUZI==<br />
* CS_Dead_Guy<br />
* CS_Plyr_pt1<br />
* CS_Plyr_pt2<br />
* CS_Wuzi_pt1<br />
* CS_Wuzi_pt2<br />
* Walkstart_Idle_01<br />
* Wuzi_follow<br />
* Wuzi_Greet_Plyr<br />
* Wuzi_Greet_Wuzi<br />
* Wuzi_grnd_chk<br />
* Wuzi_stand_loop<br />
* Wuzi_Walk<br />
=Скрытые анимации=<br />
==BLOWJOBZ==<br />
* BJ_Car_End_P<br />
* BJ_Car_End_W<br />
* BJ_Car_Loop_P<br />
* BJ_Car_Loop_W<br />
* BJ_Car_Start_P<br />
* BJ_Car_Start_W<br />
* BJ_Couch_End_P<br />
* BJ_Couch_End_W<br />
* BJ_Couch_Loop_P<br />
* BJ_Couch_Loop_W<br />
* BJ_Couch_Start_P<br />
* BJ_Couch_Start_W<br />
* BJ_Stand_End_P<br />
* BJ_Stand_End_W<br />
* BJ_Stand_Loop_P<br />
* BJ_Stand_Loop_W<br />
* BJ_Stand_Start_P<br />
* BJ_Stand_Start_W<br />
==GFUNK==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==RUNNINGMAN==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==SEX==<br />
* SEX_1to2_P<br />
* SEX_1to2_W<br />
* SEX_1_Cum_P<br />
* SEX_1_Cum_W<br />
* SEX_1_Fail_P<br />
* SEX_1_Fail_W<br />
* SEX_1_P<br />
* SEX_1_W<br />
* SEX_2to3_P<br />
* SEX_2to3_W<br />
* SEX_2_Fail_P<br />
* SEX_2_Fail_W<br />
* SEX_2_P<br />
* SEX_2_W<br />
* SEX_3to1_P<br />
* SEX_3to1_W<br />
* SEX_3_Fail_P<br />
* SEX_3_Fail_W<br />
* SEX_3_P<br />
* SEX_3_W<br />
==SNM==<br />
* SnM_Caned_Idle_P<br />
* SnM_Caned_Idle_W<br />
* SnM_Caned_P<br />
* SnM_Caned_W<br />
* SnM_Cane_Idle_P<br />
* SnM_Cane_Idle_W<br />
* SnM_Cane_P<br />
* SnM_Cane_W<br />
* SpankedP<br />
* SpankedW<br />
* Spanked_IdleP<br />
* Spanked_IdleW<br />
* SpankingP<br />
* SpankingW<br />
* Spanking_endP<br />
* Spanking_endW<br />
* Spanking_IdleP<br />
* Spanking_IdleW<br />
* Spanking_SittingIdleP<br />
* Spanking_SittingIdleW<br />
* Spanking_SittingP<br />
* Spanking_SittingW<br />
==WOP==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
<br />
--[[User:Но2рд|Nodward Nichrome]] 15:03, 18 August 2011 (CEST)<br />
<br><br />
<br />
=См. Также=<br />
[[id|ID Lists]]<br />
<br />
[[en:Animations]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Animations&diff=26738
Animations
2011-08-18T13:24:48Z
<p>Но2рд: </p>
<hr />
<div>==AIRPORT==<br />
* thrw_barl_thrw <br />
==Attractors==<br />
* Stepsit_in<br />
* Stepsit_loop<br />
* Stepsit_out <br />
==BAR==<br />
* Barcustom_get<br />
* Barcustom_loop<br />
* Barcustom_order<br />
* BARman_idle<br />
* Barserve_bottle<br />
* Barserve_give<br />
* Barserve_glass<br />
* Barserve_in<br />
* Barserve_loop<br />
* Barserve_order<br />
* dnk_stndF_loop<br />
* dnk_stndM_loop <br />
==BASEBALL==<br />
* Bat_1<br />
* Bat_2<br />
* Bat_3<br />
* Bat_4<br />
* Bat_block<br />
* Bat_Hit_1<br />
* Bat_Hit_2<br />
* Bat_Hit_3<br />
* Bat_IDLE<br />
* Bat_M<br />
* BAT_PART <br />
==BD_FIRE==<br />
* BD_Fire1<br />
* BD_Fire2<br />
* BD_Fire3<br />
* BD_GF_Wave<br />
* BD_Panic_01<br />
* BD_Panic_02<br />
* BD_Panic_03<br />
* BD_Panic_04<br />
* BD_Panic_Loop<br />
* Grlfrd_Kiss_03<br />
* M_smklean_loop<br />
* Playa_Kiss_03<br />
* wash_up <br />
==BEACH==<br />
* bather<br />
* Lay_Bac_Loop<br />
* ParkSit_M_loop<br />
* ParkSit_W_loop<br />
* SitnWait_loop_W <br />
==benchpress==<br />
* gym_bp_celebrate<br />
* gym_bp_down<br />
* gym_bp_getoff<br />
* gym_bp_geton<br />
* gym_bp_up_A<br />
* gym_bp_up_B<br />
* gym_bp_up_smooth <br />
==BF_injection==<br />
* BF_getin_LHS<br />
* BF_getin_RHS<br />
* BF_getout_LHS<br />
* BF_getout_RHS <br />
==BIKED==<br />
* BIKEd_Back<br />
* BIKEd_drivebyFT<br />
* BIKEd_drivebyLHS<br />
* BIKEd_drivebyRHS<br />
* BIKEd_Fwd<br />
* BIKEd_getoffBACK<br />
* BIKEd_getoffLHS<br />
* BIKEd_getoffRHS<br />
* BIKEd_hit<br />
* BIKEd_jumponL<br />
* BIKEd_jumponR<br />
* BIKEd_kick<br />
* BIKEd_Left<br />
* BIKEd_passenger<br />
* BIKEd_pushes<br />
* BIKEd_Ride<br />
* BIKEd_Right<br />
* BIKEd_shuffle<br />
* BIKEd_Still <br />
==BIKEH==<br />
* BIKEh_Back<br />
* BIKEh_drivebyFT<br />
* BIKEh_drivebyLHS<br />
* BIKEh_drivebyRHS<br />
* BIKEh_Fwd<br />
* BIKEh_getoffBACK<br />
* BIKEh_getoffLHS<br />
* BIKEh_getoffRHS<br />
* BIKEh_hit<br />
* BIKEh_jumponL<br />
* BIKEh_jumponR<br />
* BIKEh_kick<br />
* BIKEh_Left<br />
* BIKEh_passenger<br />
* BIKEh_pushes<br />
* BIKEh_Ride<br />
* BIKEh_Right<br />
* BIKEh_Still <br />
==BIKELEAP==<br />
* bk_blnce_in<br />
* bk_blnce_out<br />
* bk_jmp<br />
* bk_rdy_in<br />
* bk_rdy_out<br />
* struggle_cesar<br />
* struggle_driver<br />
* truck_driver<br />
* truck_getin <br />
==BIKES==<br />
* BIKEs_Back<br />
* BIKEs_drivebyFT<br />
* BIKEs_drivebyLHS<br />
* BIKEs_drivebyRHS<br />
* BIKEs_Fwd<br />
* BIKEs_getoffBACK<br />
* BIKEs_getoffLHS<br />
* BIKEs_getoffRHS<br />
* BIKEs_hit<br />
* BIKEs_jumponL<br />
* BIKEs_jumponR<br />
* BIKEs_kick<br />
* BIKEs_Left<br />
* BIKEs_passenger<br />
* BIKEs_pushes<br />
* BIKEs_Ride<br />
* BIKEs_Right<br />
* BIKEs_Snatch_L<br />
* BIKEs_Snatch_R<br />
* BIKEs_Still <br />
==BIKEV==<br />
* BIKEv_Back<br />
* BIKEv_drivebyFT<br />
* BIKEv_drivebyLHS<br />
* BIKEv_drivebyRHS<br />
* BIKEv_Fwd<br />
* BIKEv_getoffBACK<br />
* BIKEv_getoffLHS<br />
* BIKEv_getoffRHS<br />
* BIKEv_hit<br />
* BIKEv_jumponL<br />
* BIKEv_jumponR<br />
* BIKEv_kick<br />
* BIKEv_Left<br />
* BIKEv_passenger<br />
* BIKEv_pushes<br />
* BIKEv_Ride<br />
* BIKEv_Right<br />
* BIKEv_Still <br />
==BIKE_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==BMX==<br />
* BMX_back<br />
* BMX_bunnyhop<br />
* BMX_drivebyFT<br />
* BMX_driveby_LHS<br />
* BMX_driveby_RHS<br />
* BMX_fwd<br />
* BMX_getoffBACK<br />
* BMX_getoffLHS<br />
* BMX_getoffRHS<br />
* BMX_jumponL<br />
* BMX_jumponR<br />
* BMX_Left<br />
* BMX_pedal<br />
* BMX_pushes<br />
* BMX_Ride<br />
* BMX_Right<br />
* BMX_sprint<br />
* BMX_still <br />
==BOMBER==<br />
* BOM_Plant<br />
* BOM_Plant_2Idle<br />
* BOM_Plant_Crouch_In<br />
* BOM_Plant_Crouch_Out<br />
* BOM_Plant_In<br />
* BOM_Plant_Loop <br />
==BOX==<br />
* boxhipin<br />
* boxhipup<br />
* boxshdwn<br />
* boxshup<br />
* bxhipwlk<br />
* bxhwlki<br />
* bxshwlk<br />
* bxshwlki<br />
* bxwlko<br />
* catch_box <br />
==BSKTBALL==<br />
* BBALL_def_jump_shot<br />
* BBALL_def_loop<br />
* BBALL_def_stepL<br />
* BBALL_def_stepR<br />
* BBALL_Dnk<br />
* BBALL_Dnk_Gli<br />
* BBALL_Dnk_Gli_O<br />
* BBALL_Dnk_Lnch<br />
* BBALL_Dnk_Lnch_O<br />
* BBALL_Dnk_Lnd<br />
* BBALL_Dnk_O<br />
* BBALL_idle<br />
* BBALL_idle2<br />
* BBALL_idle2_O<br />
* BBALL_idleloop<br />
* BBALL_idleloop_O<br />
* BBALL_idle_O<br />
* BBALL_Jump_Cancel<br />
* BBALL_Jump_Cancel_O<br />
* BBALL_Jump_End<br />
* BBALL_Jump_Shot<br />
* BBALL_Jump_Shot_O<br />
* BBALL_Net_Dnk_O<br />
* BBALL_pickup<br />
* BBALL_pickup_O<br />
* BBALL_react_miss<br />
* BBALL_react_score<br />
* BBALL_run<br />
* BBALL_run_O<br />
* BBALL_SkidStop_L<br />
* BBALL_SkidStop_L_O<br />
* BBALL_SkidStop_R<br />
* BBALL_SkidStop_R_O<br />
* BBALL_walk<br />
* BBALL_WalkStop_L<br />
* BBALL_WalkStop_L_O<br />
* BBALL_WalkStop_R<br />
* BBALL_WalkStop_R_O<br />
* BBALL_walk_O<br />
* BBALL_walk_start<br />
* BBALL_walk_start_O <br />
==BUDDY==<br />
* buddy_crouchfire<br />
* buddy_crouchreload<br />
* buddy_fire<br />
* buddy_fire_poor<br />
* buddy_reload <br />
==BUS==<br />
* BUS_close<br />
* BUS_getin_LHS<br />
* BUS_getin_RHS<br />
* BUS_getout_LHS<br />
* BUS_getout_RHS<br />
* BUS_jacked_LHS<br />
* BUS_open<br />
* BUS_open_RHS<br />
* BUS_pullout_LHS <br />
==CAMERA==<br />
* camcrch_cmon<br />
* camcrch_idleloop<br />
* camcrch_stay<br />
* camcrch_to_camstnd<br />
* camstnd_cmon<br />
* camstnd_idleloop<br />
* camstnd_lkabt<br />
* camstnd_to_camcrch<br />
* piccrch_in<br />
* piccrch_out<br />
* piccrch_take<br />
* picstnd_in<br />
* picstnd_out<br />
* picstnd_take <br />
==CAR==<br />
* Fixn_Car_Loop<br />
* Fixn_Car_Out<br />
* flag_drop<br />
* Sit_relaxed<br />
* Tap_hand<br />
* Tyd2car_bump<br />
* Tyd2car_high<br />
* Tyd2car_low<br />
* Tyd2car_med<br />
* Tyd2car_TurnL<br />
* Tyd2car_TurnR <br />
==CARRY==<br />
* crry_prtial<br />
* liftup<br />
* liftup05<br />
* liftup105<br />
* putdwn<br />
* putdwn05<br />
* putdwn105 <br />
==CAR_CHAT==<br />
* carfone_in<br />
* carfone_loopA<br />
* carfone_loopA_to_B<br />
* carfone_loopB<br />
* carfone_loopB_to_A<br />
* carfone_out<br />
* CAR_Sc1_BL<br />
* CAR_Sc1_BR<br />
* CAR_Sc1_FL<br />
* CAR_Sc1_FR<br />
* CAR_Sc2_FL<br />
* CAR_Sc3_BR<br />
* CAR_Sc3_FL<br />
* CAR_Sc3_FR<br />
* CAR_Sc4_BL<br />
* CAR_Sc4_BR<br />
* CAR_Sc4_FL<br />
* CAR_Sc4_FR<br />
* car_talkm_in<br />
* car_talkm_loop<br />
* car_talkm_out <br />
==CASINO==<br />
* cards_in<br />
* cards_loop<br />
* cards_lose<br />
* cards_out<br />
* cards_pick_01<br />
* cards_pick_02<br />
* cards_raise<br />
* cards_win<br />
* dealone<br />
* manwinb<br />
* manwind<br />
* Roulette_bet<br />
* Roulette_in<br />
* Roulette_loop<br />
* Roulette_lose<br />
* Roulette_out<br />
* Roulette_win<br />
* Slot_bet_01<br />
* Slot_bet_02<br />
* Slot_in<br />
* Slot_lose_out<br />
* Slot_Plyr<br />
* Slot_wait<br />
* Slot_win_out<br />
* wof <br />
==CHAINSAW==<br />
* CSAW_1<br />
* CSAW_2<br />
* CSAW_3<br />
* CSAW_G<br />
* CSAW_Hit_1<br />
* CSAW_Hit_2<br />
* CSAW_Hit_3<br />
* csaw_part<br />
* IDLE_csaw<br />
* WEAPON_csaw<br />
* WEAPON_csawlo <br />
==CHOPPA==<br />
* CHOPPA_back<br />
* CHOPPA_bunnyhop<br />
* CHOPPA_drivebyFT<br />
* CHOPPA_driveby_LHS<br />
* CHOPPA_driveby_RHS<br />
* CHOPPA_fwd<br />
* CHOPPA_getoffBACK<br />
* CHOPPA_getoffLHS<br />
* CHOPPA_getoffRHS<br />
* CHOPPA_jumponL<br />
* CHOPPA_jumponR<br />
* CHOPPA_Left<br />
* CHOPPA_pedal<br />
* CHOPPA_Pushes<br />
* CHOPPA_ride<br />
* CHOPPA_Right<br />
* CHOPPA_sprint<br />
* CHOPPA_Still <br />
==CLOTHES==<br />
* CLO_Buy<br />
* CLO_In<br />
* CLO_Out<br />
* CLO_Pose_Hat<br />
* CLO_Pose_In<br />
* CLO_Pose_In_O<br />
* CLO_Pose_Legs<br />
* CLO_Pose_Loop<br />
* CLO_Pose_Out<br />
* CLO_Pose_Out_O<br />
* CLO_Pose_Shoes<br />
* CLO_Pose_Torso<br />
* CLO_Pose_Watch <br />
==COACH==<br />
* COACH_inL<br />
* COACH_inR<br />
* COACH_opnL<br />
* COACH_opnR<br />
* COACH_outL<br />
* COACH_outR <br />
==COLT45==<br />
* 2guns_crouchfire<br />
* colt45_crouchfire<br />
* colt45_crouchreload<br />
* colt45_fire<br />
* colt45_fire_2hands<br />
* colt45_reload<br />
* sawnoff_reload <br />
==COP_AMBIENT==<br />
* Copbrowse_in<br />
* Copbrowse_loop<br />
* Copbrowse_nod<br />
* Copbrowse_out<br />
* Copbrowse_shake<br />
* Coplook_in<br />
* Coplook_loop<br />
* Coplook_nod<br />
* Coplook_out<br />
* Coplook_shake<br />
* Coplook_think<br />
* Coplook_watch <br />
==COP_DVBYZ==<br />
* COP_Dvby_B<br />
* COP_Dvby_FT<br />
* COP_Dvby_L<br />
* COP_Dvby_R <br />
==CRACK==<br />
* Bbalbat_Idle_01<br />
* Bbalbat_Idle_02<br />
* crckdeth1<br />
* crckdeth2<br />
* crckdeth3<br />
* crckdeth4<br />
* crckidle1<br />
* crckidle2<br />
* crckidle3<br />
* crckidle4 <br />
==CRIB==<br />
* CRIB_Console_Loop<br />
* CRIB_Use_Switch<br />
* PED_Console_Loop<br />
* PED_Console_Loose<br />
* PED_Console_Win <br />
==DAM_JUMP==<br />
* DAM_Dive_Loop<br />
* DAM_Land<br />
* DAM_Launch<br />
* Jump_Roll<br />
* SF_JumpWall <br />
==DANCING==<br />
* bd_clap<br />
* bd_clap1<br />
* dance_loop<br />
* DAN_Down_A<br />
* DAN_Left_A<br />
* DAN_Loop_A<br />
* DAN_Right_A<br />
* DAN_Up_A<br />
* dnce_M_a<br />
* dnce_M_b<br />
* dnce_M_c<br />
* dnce_M_d<br />
* dnce_M_e <br />
==DEALER==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* DEALER_IDLE_01<br />
* DEALER_IDLE_02<br />
* DEALER_IDLE_03<br />
* DRUGS_BUY<br />
* shop_pay <br />
==DILDO==<br />
* DILDO_1<br />
* DILDO_2<br />
* DILDO_3<br />
* DILDO_block<br />
* DILDO_G<br />
* DILDO_Hit_1<br />
* DILDO_Hit_2<br />
* DILDO_Hit_3<br />
* DILDO_IDLE <br />
==DODGE==<br />
* Cover_Dive_01<br />
* Cover_Dive_02<br />
* Crushed<br />
* Crush_Jump <br />
==DOZER==<br />
* DOZER_Align_LHS<br />
* DOZER_Align_RHS<br />
* DOZER_getin_LHS<br />
* DOZER_getin_RHS<br />
* DOZER_getout_LHS<br />
* DOZER_getout_RHS<br />
* DOZER_Jacked_LHS<br />
* DOZER_Jacked_RHS<br />
* DOZER_pullout_LHS<br />
* DOZER_pullout_RHS <br />
==DRIVEBYS==<br />
* Gang_DrivebyLHS<br />
* Gang_DrivebyLHS_Bwd<br />
* Gang_DrivebyLHS_Fwd<br />
* Gang_DrivebyRHS<br />
* Gang_DrivebyRHS_Bwd<br />
* Gang_DrivebyRHS_Fwd<br />
* Gang_DrivebyTop_LHS<br />
* Gang_DrivebyTop_RHS <br />
==FAT==<br />
* FatIdle<br />
* FatIdle_armed<br />
* FatIdle_Csaw<br />
* FatIdle_Rocket<br />
* FatRun<br />
* FatRun_armed<br />
* FatRun_Csaw<br />
* FatRun_Rocket<br />
* FatSprint<br />
* FatWalk<br />
* FatWalkstart<br />
* FatWalkstart_Csaw<br />
* FatWalkSt_armed<br />
* FatWalkSt_Rocket<br />
* FatWalk_armed<br />
* FatWalk_Csaw<br />
* FatWalk_Rocket<br />
* IDLE_tired <br />
==FIGHT_B==<br />
* FightB_1<br />
* FightB_2<br />
* FightB_3<br />
* FightB_block<br />
* FightB_G<br />
* FightB_IDLE<br />
* FightB_M<br />
* HitB_1<br />
* HitB_2<br />
* HitB_3 <br />
==FIGHT_C==<br />
* FightC_1<br />
* FightC_2<br />
* FightC_3<br />
* FightC_block<br />
* FightC_blocking<br />
* FightC_G<br />
* FightC_IDLE<br />
* FightC_M<br />
* FightC_Spar<br />
* HitC_1<br />
* HitC_2<br />
* HitC_3 <br />
==FIGHT_D==<br />
* FightD_1<br />
* FightD_2<br />
* FightD_3<br />
* FightD_block<br />
* FightD_G<br />
* FightD_IDLE<br />
* FightD_M<br />
* HitD_1<br />
* HitD_2<br />
* HitD_3 <br />
==FIGHT_E==<br />
* FightKick<br />
* FightKick_B<br />
* Hit_fightkick<br />
* Hit_fightkick_B <br />
==FINALE==<br />
* FIN_Climb_In<br />
* FIN_Cop1_ClimbOut2<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Stomp<br />
* FIN_Hang_L<br />
* FIN_Hang_Loop<br />
* FIN_Hang_R<br />
* FIN_Hang_Slip<br />
* FIN_Jump_On<br />
* FIN_Land_Car<br />
* FIN_Land_Die<br />
* FIN_LegsUp<br />
* FIN_LegsUp_L<br />
* FIN_LegsUp_Loop<br />
* FIN_LegsUp_R<br />
* FIN_Let_Go <br />
==FINALE2==<br />
* FIN_Cop1_ClimbOut<br />
* FIN_Cop1_Fall<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Shot<br />
* FIN_Cop1_Swing<br />
* FIN_Cop2_ClimbOut<br />
* FIN_Switch_P<br />
* FIN_Switch_S <br />
==FLAME==<br />
* FLAME_fire <br />
==Flowers==<br />
* Flower_attack<br />
* Flower_attack_M<br />
* Flower_Hit <br />
==FOOD==<br />
* EAT_Burger<br />
* EAT_Chicken<br />
* EAT_Pizza<br />
* EAT_Vomit_P<br />
* EAT_Vomit_SK<br />
* FF_Dam_Bkw<br />
* FF_Dam_Fwd<br />
* FF_Dam_Left<br />
* FF_Dam_Right<br />
* FF_Die_Bkw<br />
* FF_Die_Fwd<br />
* FF_Die_Left<br />
* FF_Die_Right<br />
* FF_Sit_Eat1<br />
* FF_Sit_Eat2<br />
* FF_Sit_Eat3<br />
* FF_Sit_In<br />
* FF_Sit_In_L<br />
* FF_Sit_In_R<br />
* FF_Sit_Look<br />
* FF_Sit_Loop<br />
* FF_Sit_Out_180<br />
* FF_Sit_Out_L_180<br />
* FF_Sit_Out_R_180<br />
* SHP_Thank<br />
* SHP_Tray_In<br />
* SHP_Tray_Lift<br />
* SHP_Tray_Lift_In<br />
* SHP_Tray_Lift_Loop<br />
* SHP_Tray_Lift_Out<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose<br />
* SHP_Tray_Return <br />
==Freeweights==<br />
* gym_barbell<br />
* gym_free_A<br />
* gym_free_B<br />
* gym_free_celebrate<br />
* gym_free_down<br />
* gym_free_loop<br />
* gym_free_pickup<br />
* gym_free_putdown<br />
* gym_free_up_smooth <br />
==GANGS==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* drnkbr_prtl<br />
* drnkbr_prtl_F<br />
* DRUGS_BUY<br />
* hndshkaa<br />
* hndshkba<br />
* hndshkca<br />
* hndshkcb<br />
* hndshkda<br />
* hndshkea<br />
* hndshkfa<br />
* hndshkfa_swt<br />
* Invite_No<br />
* Invite_Yes<br />
* leanIDLE<br />
* leanIN<br />
* leanOUT<br />
* prtial_gngtlkA<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* prtial_hndshk_01<br />
* prtial_hndshk_biz_01<br />
* shake_cara<br />
* shake_carK<br />
* shake_carSH<br />
* smkcig_prtl<br />
* smkcig_prtl_F <br />
==GHANDS==<br />
* gsign1<br />
* gsign1LH<br />
* gsign2<br />
* gsign2LH<br />
* gsign3<br />
* gsign3LH<br />
* gsign4<br />
* gsign4LH<br />
* gsign5<br />
* gsign5LH<br />
* LHGsign1<br />
* LHGsign2<br />
* LHGsign3<br />
* LHGsign4<br />
* LHGsign5<br />
* RHGsign1<br />
* RHGsign2<br />
* RHGsign3<br />
* RHGsign4<br />
* RHGsign5 <br />
==GHETTO_DB==<br />
* GDB_Car2_PLY<br />
* GDB_Car2_SMO<br />
* GDB_Car2_SWE<br />
* GDB_Car_PLY<br />
* GDB_Car_RYD<br />
* GDB_Car_SMO<br />
* GDB_Car_SWE <br />
==goggles==<br />
* goggles_put_on <br />
==GRAFFITI==<br />
* graffiti_Chkout<br />
* spraycan_fire <br />
==GRAVEYARD==<br />
* mrnF_loop<br />
* mrnM_loop<br />
* prst_loopa <br />
==GRENADE==<br />
* WEAPON_start_throw<br />
* WEAPON_throw<br />
* WEAPON_throwu <br />
==GYMNASIUM==<br />
* GYMshadowbox<br />
* gym_bike_celebrate<br />
* gym_bike_fast<br />
* gym_bike_faster<br />
* gym_bike_getoff<br />
* gym_bike_geton<br />
* gym_bike_pedal<br />
* gym_bike_slow<br />
* gym_bike_still<br />
* gym_jog_falloff<br />
* gym_shadowbox<br />
* gym_tread_celebrate<br />
* gym_tread_falloff<br />
* gym_tread_getoff<br />
* gym_tread_geton<br />
* gym_tread_jog<br />
* gym_tread_sprint<br />
* gym_tread_tired<br />
* gym_tread_walk<br />
* gym_walk_falloff<br />
* Pedals_fast<br />
* Pedals_med<br />
* Pedals_slow<br />
* Pedals_still <br />
==HAIRCUTS==<br />
* BRB_Beard_01<br />
* BRB_Buy<br />
* BRB_Cut<br />
* BRB_Cut_In<br />
* BRB_Cut_Out<br />
* BRB_Hair_01<br />
* BRB_Hair_02<br />
* BRB_In<br />
* BRB_Loop<br />
* BRB_Out<br />
* BRB_Sit_In<br />
* BRB_Sit_Loop<br />
* BRB_Sit_Out <br />
==HEIST9==<br />
* CAS_G2_GasKO<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R<br />
* Use_SwipeCard <br />
==INT_HOUSE==<br />
* BED_In_L<br />
* BED_In_R<br />
* BED_Loop_L<br />
* BED_Loop_R<br />
* BED_Out_L<br />
* BED_Out_R<br />
* LOU_In<br />
* LOU_Loop<br />
* LOU_Out<br />
* wash_up <br />
==INT_OFFICE==<br />
* FF_Dam_Fwd<br />
* OFF_Sit_2Idle_180<br />
* OFF_Sit_Bored_Loop<br />
* OFF_Sit_Crash<br />
* OFF_Sit_Drink<br />
* OFF_Sit_Idle_Loop<br />
* OFF_Sit_In<br />
* OFF_Sit_Read<br />
* OFF_Sit_Type_Loop<br />
* OFF_Sit_Watch <br />
==INT_SHOP==<br />
* shop_cashier<br />
* shop_in<br />
* shop_lookA<br />
* shop_lookB<br />
* shop_loop<br />
* shop_out<br />
* shop_pay<br />
* shop_shelf <br />
==JST_BUISNESS==<br />
* girl_01<br />
* girl_02<br />
* player_01<br />
* smoke_01 <br />
==KART==<br />
* KART_getin_LHS<br />
* KART_getin_RHS<br />
* KART_getout_LHS<br />
* KART_getout_RHS <br />
==KISSING==<br />
* BD_GF_Wave<br />
* gfwave2<br />
* GF_CarArgue_01<br />
* GF_CarArgue_02<br />
* GF_CarSpot<br />
* GF_StreetArgue_01<br />
* GF_StreetArgue_02<br />
* gift_get<br />
* gift_give<br />
* Grlfrd_Kiss_01<br />
* Grlfrd_Kiss_02<br />
* Grlfrd_Kiss_03<br />
* Playa_Kiss_01<br />
* Playa_Kiss_02<br />
* Playa_Kiss_03 <br />
==KNIFE==<br />
* KILL_Knife_Ped_Damage<br />
* KILL_Knife_Ped_Die<br />
* KILL_Knife_Player<br />
* KILL_Partial<br />
* knife_1<br />
* knife_2<br />
* knife_3<br />
* Knife_4<br />
* knife_block<br />
* Knife_G<br />
* knife_hit_1<br />
* knife_hit_2<br />
* knife_hit_3<br />
* knife_IDLE<br />
* knife_part<br />
* WEAPON_knifeidle <br />
==LAPDAN1==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN2==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN3==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LOWRIDER==<br />
* F_smklean_loop<br />
* lrgirl_bdbnce<br />
* lrgirl_hair<br />
* lrgirl_hurry<br />
* lrgirl_idleloop<br />
* lrgirl_idle_to_l0<br />
* lrgirl_l0_bnce<br />
* lrgirl_l0_loop<br />
* lrgirl_l0_to_l1<br />
* lrgirl_l12_to_l0<br />
* lrgirl_l1_bnce<br />
* lrgirl_l1_loop<br />
* lrgirl_l1_to_l2<br />
* lrgirl_l2_bnce<br />
* lrgirl_l2_loop<br />
* lrgirl_l2_to_l3<br />
* lrgirl_l345_to_l1<br />
* lrgirl_l3_bnce<br />
* lrgirl_l3_loop<br />
* lrgirl_l3_to_l4<br />
* lrgirl_l4_bnce<br />
* lrgirl_l4_loop<br />
* lrgirl_l4_to_l5<br />
* lrgirl_l5_bnce<br />
* lrgirl_l5_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* RAP_A_Loop<br />
* RAP_B_Loop<br />
* RAP_C_Loop<br />
* Sit_relaxed<br />
* Tap_hand <br />
==MD_CHASE==<br />
* Carhit_Hangon<br />
* Carhit_Tumble<br />
* donutdrop<br />
* Fen_Choppa_L1<br />
* Fen_Choppa_L2<br />
* Fen_Choppa_L3<br />
* Fen_Choppa_R1<br />
* Fen_Choppa_R2<br />
* Fen_Choppa_R3<br />
* Hangon_Stun_loop<br />
* Hangon_Stun_Turn<br />
* MD_BIKE_2_HANG<br />
* MD_BIKE_Jmp_BL<br />
* MD_BIKE_Jmp_F<br />
* MD_BIKE_Lnd_BL<br />
* MD_BIKE_Lnd_Die_BL<br />
* MD_BIKE_Lnd_Die_F<br />
* MD_BIKE_Lnd_F<br />
* MD_BIKE_Lnd_Roll<br />
* MD_BIKE_Lnd_Roll_F<br />
* MD_BIKE_Punch<br />
* MD_BIKE_Punch_F<br />
* MD_BIKE_Shot_F<br />
* MD_HANG_Lnd_Roll<br />
* MD_HANG_Loop <br />
==MD_END==<br />
* END_SC1_PLY<br />
* END_SC1_RYD<br />
* END_SC1_SMO<br />
* END_SC1_SWE<br />
* END_SC2_PLY<br />
* END_SC2_RYD<br />
* END_SC2_SMO<br />
* END_SC2_SWE <br />
==MEDIC==<br />
* CPR <br />
==MISC==<br />
* bitchslap<br />
* BMX_celebrate<br />
* BMX_comeon<br />
* bmx_idleloop_01<br />
* bmx_idleloop_02<br />
* bmx_talkleft_in<br />
* bmx_talkleft_loop<br />
* bmx_talkleft_out<br />
* bmx_talkright_in<br />
* bmx_talkright_loop<br />
* bmx_talkright_out<br />
* bng_wndw<br />
* bng_wndw_02<br />
* Case_pickup<br />
* door_jet<br />
* GRAB_L<br />
* GRAB_R<br />
* Hiker_Pose<br />
* Hiker_Pose_L<br />
* Idle_Chat_02<br />
* KAT_Throw_K<br />
* KAT_Throw_O<br />
* KAT_Throw_P<br />
* PASS_Rifle_O<br />
* PASS_Rifle_Ped<br />
* PASS_Rifle_Ply<br />
* pickup_box<br />
* Plane_door<br />
* Plane_exit<br />
* Plane_hijack<br />
* Plunger_01<br />
* Plyrlean_loop<br />
* plyr_shkhead<br />
* Run_Dive<br />
* Scratchballs_01<br />
* SEAT_LR<br />
* Seat_talk_01<br />
* Seat_talk_02<br />
* SEAT_watch<br />
* smalplane_door<br />
* smlplane_door <br />
==MTB==<br />
* MTB_back<br />
* MTB_bunnyhop<br />
* MTB_drivebyFT<br />
* MTB_driveby_LHS<br />
* MTB_driveby_RHS<br />
* MTB_fwd<br />
* MTB_getoffBACK<br />
* MTB_getoffLHS<br />
* MTB_getoffRHS<br />
* MTB_jumponL<br />
* MTB_jumponR<br />
* MTB_Left<br />
* MTB_pedal<br />
* MTB_pushes<br />
* MTB_Ride<br />
* MTB_Right<br />
* MTB_sprint<br />
* MTB_still <br />
==MUSCULAR==<br />
* MscleWalkst_armed<br />
* MscleWalkst_Csaw<br />
* Mscle_rckt_run<br />
* Mscle_rckt_walkst<br />
* Mscle_run_Csaw<br />
* MuscleIdle<br />
* MuscleIdle_armed<br />
* MuscleIdle_Csaw<br />
* MuscleIdle_rocket<br />
* MuscleRun<br />
* MuscleRun_armed<br />
* MuscleSprint<br />
* MuscleWalk<br />
* MuscleWalkstart<br />
* MuscleWalk_armed<br />
* Musclewalk_Csaw<br />
* Musclewalk_rocket <br />
==NEVADA==<br />
* NEVADA_getin<br />
* NEVADA_getout <br />
==ON_LOOKERS==<br />
* lkaround_in<br />
* lkaround_loop<br />
* lkaround_out<br />
* lkup_in<br />
* lkup_loop<br />
* lkup_out<br />
* lkup_point<br />
* panic_cower<br />
* panic_hide<br />
* panic_in<br />
* panic_loop<br />
* panic_out<br />
* panic_point<br />
* panic_shout<br />
* Pointup_in<br />
* Pointup_loop<br />
* Pointup_out<br />
* Pointup_shout<br />
* point_in<br />
* point_loop<br />
* point_out<br />
* shout_01<br />
* shout_02<br />
* shout_in<br />
* shout_loop<br />
* shout_out<br />
* wave_in<br />
* wave_loop<br />
* wave_out <br />
==OTB==<br />
* betslp_in<br />
* betslp_lkabt<br />
* betslp_loop<br />
* betslp_out<br />
* betslp_tnk<br />
* wtchrace_cmon<br />
* wtchrace_in<br />
* wtchrace_loop<br />
* wtchrace_lose<br />
* wtchrace_out<br />
* wtchrace_win <br />
==PARACHUTE==<br />
* FALL_skyDive<br />
* FALL_SkyDive_Accel<br />
* FALL_skyDive_DIE<br />
* FALL_SkyDive_L<br />
* FALL_SkyDive_R<br />
* PARA_decel<br />
* PARA_decel_O<br />
* PARA_float<br />
* PARA_float_O<br />
* PARA_Land<br />
* PARA_Land_O<br />
* PARA_Land_Water<br />
* PARA_Land_Water_O<br />
* PARA_open<br />
* PARA_open_O<br />
* PARA_Rip_Land_O<br />
* PARA_Rip_Loop_O<br />
* PARA_Rip_O<br />
* PARA_steerL<br />
* PARA_steerL_O<br />
* PARA_steerR<br />
* PARA_steerR_O <br />
==PARK==<br />
* Tai_Chi_in<br />
* Tai_Chi_Loop<br />
* Tai_Chi_Out <br />
==PAULNMAC==<br />
* Piss_in<br />
* Piss_loop<br />
* Piss_out<br />
* PnM_Argue1_A<br />
* PnM_Argue1_B<br />
* PnM_Argue2_A<br />
* PnM_Argue2_B<br />
* PnM_Loop_A<br />
* PnM_Loop_B<br />
* wank_in<br />
* wank_loop<br />
* wank_out <br />
==ped==<br />
* abseil<br />
* ARRESTgun<br />
* ATM<br />
* BIKE_elbowL<br />
* BIKE_elbowR<br />
* BIKE_fallR<br />
* BIKE_fall_off<br />
* BIKE_pickupL<br />
* BIKE_pickupR<br />
* BIKE_pullupL<br />
* BIKE_pullupR<br />
* bomber<br />
* CAR_alignHI_LHS<br />
* CAR_alignHI_RHS<br />
* CAR_align_LHS<br />
* CAR_align_RHS<br />
* CAR_closedoorL_LHS<br />
* CAR_closedoorL_RHS<br />
* CAR_closedoor_LHS<br />
* CAR_closedoor_RHS<br />
* CAR_close_LHS<br />
* CAR_close_RHS<br />
* CAR_crawloutRHS<br />
* CAR_dead_LHS<br />
* CAR_dead_RHS<br />
* CAR_doorlocked_LHS<br />
* CAR_doorlocked_RHS<br />
* CAR_fallout_LHS<br />
* CAR_fallout_RHS<br />
* CAR_getinL_LHS<br />
* CAR_getinL_RHS<br />
* CAR_getin_LHS<br />
* CAR_getin_RHS<br />
* CAR_getoutL_LHS<br />
* CAR_getoutL_RHS<br />
* CAR_getout_LHS<br />
* CAR_getout_RHS<br />
* car_hookertalk<br />
* CAR_jackedLHS<br />
* CAR_jackedRHS<br />
* CAR_jumpin_LHS<br />
* CAR_LB<br />
* CAR_LB_pro<br />
* CAR_LB_weak<br />
* CAR_LjackedLHS<br />
* CAR_LjackedRHS<br />
* CAR_Lshuffle_RHS<br />
* CAR_Lsit<br />
* CAR_open_LHS<br />
* CAR_open_RHS<br />
* CAR_pulloutL_LHS<br />
* CAR_pulloutL_RHS<br />
* CAR_pullout_LHS<br />
* CAR_pullout_RHS<br />
* CAR_Qjacked<br />
* CAR_rolldoor<br />
* CAR_rolldoorLO<br />
* CAR_rollout_LHS<br />
* CAR_rollout_RHS<br />
* CAR_shuffle_RHS<br />
* CAR_sit<br />
* CAR_sitp<br />
* CAR_sitpLO<br />
* CAR_sit_pro<br />
* CAR_sit_weak<br />
* CAR_tune_radio<br />
* CLIMB_idle<br />
* CLIMB_jump<br />
* CLIMB_jump2fall<br />
* CLIMB_jump_B<br />
* CLIMB_Pull<br />
* CLIMB_Stand<br />
* CLIMB_Stand_finish<br />
* cower<br />
* Crouch_Roll_L<br />
* Crouch_Roll_R<br />
* DAM_armL_frmBK<br />
* DAM_armL_frmFT<br />
* DAM_armL_frmLT<br />
* DAM_armR_frmBK<br />
* DAM_armR_frmFT<br />
* DAM_armR_frmRT<br />
* DAM_LegL_frmBK<br />
* DAM_LegL_frmFT<br />
* DAM_LegL_frmLT<br />
* DAM_LegR_frmBK<br />
* DAM_LegR_frmFT<br />
* DAM_LegR_frmRT<br />
* DAM_stomach_frmBK<br />
* DAM_stomach_frmFT<br />
* DAM_stomach_frmLT<br />
* DAM_stomach_frmRT<br />
* DOOR_LHinge_O<br />
* DOOR_RHinge_O<br />
* DrivebyL_L<br />
* DrivebyL_R<br />
* Driveby_L<br />
* Driveby_R<br />
* DRIVE_BOAT<br />
* DRIVE_BOAT_back<br />
* DRIVE_BOAT_L<br />
* DRIVE_BOAT_R<br />
* Drive_L<br />
* Drive_LO_l<br />
* Drive_LO_R<br />
* Drive_L_pro<br />
* Drive_L_pro_slow<br />
* Drive_L_slow<br />
* Drive_L_weak<br />
* Drive_L_weak_slow<br />
* Drive_R<br />
* Drive_R_pro<br />
* Drive_R_pro_slow<br />
* Drive_R_slow<br />
* Drive_R_weak<br />
* Drive_R_weak_slow<br />
* Drive_truck<br />
* DRIVE_truck_back<br />
* DRIVE_truck_L<br />
* DRIVE_truck_R<br />
* Drown<br />
* DUCK_cower<br />
* endchat_01<br />
* endchat_02<br />
* endchat_03<br />
* EV_dive<br />
* EV_step<br />
* facanger<br />
* facgum<br />
* facsurp<br />
* facsurpm<br />
* factalk<br />
* facurios<br />
* FALL_back<br />
* FALL_collapse<br />
* FALL_fall<br />
* FALL_front<br />
* FALL_glide<br />
* FALL_land<br />
* FALL_skyDive<br />
* Fight2Idle<br />
* FightA_1<br />
* FightA_2<br />
* FightA_3<br />
* FightA_block<br />
* FightA_G<br />
* FightA_M<br />
* FIGHTIDLE<br />
* FightShB<br />
* FightShF<br />
* FightSh_BWD<br />
* FightSh_FWD<br />
* FightSh_Left<br />
* FightSh_Right<br />
* flee_lkaround_01<br />
* FLOOR_hit<br />
* FLOOR_hit_f<br />
* fucku<br />
* gang_gunstand<br />
* gas_cwr<br />
* getup<br />
* getup_front<br />
* gum_eat<br />
* GunCrouchBwd<br />
* GunCrouchFwd<br />
* GunMove_BWD<br />
* GunMove_FWD<br />
* GunMove_L<br />
* GunMove_R<br />
* Gun_2_IDLE<br />
* GUN_BUTT<br />
* GUN_BUTT_crouch<br />
* Gun_stand<br />
* handscower<br />
* handsup<br />
* HitA_1<br />
* HitA_2<br />
* HitA_3<br />
* HIT_back<br />
* HIT_behind<br />
* HIT_front<br />
* HIT_GUN_BUTT<br />
* HIT_L<br />
* HIT_R<br />
* HIT_walk<br />
* HIT_wall<br />
* Idlestance_fat<br />
* idlestance_old<br />
* IDLE_armed<br />
* IDLE_chat<br />
* IDLE_csaw<br />
* Idle_Gang1<br />
* IDLE_HBHB<br />
* IDLE_ROCKET<br />
* IDLE_stance<br />
* IDLE_taxi<br />
* IDLE_tired<br />
* Jetpack_Idle<br />
* JOG_femaleA<br />
* JOG_maleA<br />
* JUMP_glide<br />
* JUMP_land<br />
* JUMP_launch<br />
* JUMP_launch_R<br />
* KART_drive<br />
* KART_L<br />
* KART_LB<br />
* KART_R<br />
* KD_left<br />
* KD_right<br />
* KO_shot_face<br />
* KO_shot_front<br />
* KO_shot_stom<br />
* KO_skid_back<br />
* KO_skid_front<br />
* KO_spin_L<br />
* KO_spin_R<br />
* pass_Smoke_in_car<br />
* phone_in<br />
* phone_out<br />
* phone_talk<br />
* Player_Sneak<br />
* Player_Sneak_walkstart<br />
* roadcross<br />
* roadcross_female<br />
* roadcross_gang<br />
* roadcross_old<br />
* run_1armed<br />
* run_armed<br />
* run_civi<br />
* run_csaw<br />
* run_fat<br />
* run_fatold<br />
* run_gang1<br />
* run_left<br />
* run_old<br />
* run_player<br />
* run_right<br />
* run_rocket<br />
* Run_stop<br />
* Run_stopR<br />
* Run_Wuzi<br />
* SEAT_down<br />
* SEAT_idle<br />
* SEAT_up<br />
* SHOT_leftP<br />
* SHOT_partial<br />
* SHOT_partial_B<br />
* SHOT_rightP<br />
* Shove_Partial<br />
* Smoke_in_car<br />
* sprint_civi<br />
* sprint_panic<br />
* Sprint_Wuzi<br />
* swat_run<br />
* Swim_Tread<br />
* Tap_hand<br />
* Tap_handP<br />
* turn_180<br />
* Turn_L<br />
* Turn_R<br />
* WALK_armed<br />
* WALK_civi<br />
* WALK_csaw<br />
* Walk_DoorPartial<br />
* WALK_drunk<br />
* WALK_fat<br />
* WALK_fatold<br />
* WALK_gang1<br />
* WALK_gang2<br />
* WALK_old<br />
* WALK_player<br />
* WALK_rocket<br />
* WALK_shuffle<br />
* WALK_start<br />
* WALK_start_armed<br />
* WALK_start_csaw<br />
* WALK_start_rocket<br />
* Walk_Wuzi<br />
* WEAPON_crouch<br />
* woman_idlestance<br />
* woman_run<br />
* WOMAN_runbusy<br />
* WOMAN_runfatold<br />
* woman_runpanic<br />
* WOMAN_runsexy<br />
* WOMAN_walkbusy<br />
* WOMAN_walkfatold<br />
* WOMAN_walknorm<br />
* WOMAN_walkold<br />
* WOMAN_walkpro<br />
* WOMAN_walksexy<br />
* WOMAN_walkshop<br />
* XPRESSscratch <br />
==PLAYER_DVBYS==<br />
* Plyr_DrivebyBwd<br />
* Plyr_DrivebyFwd<br />
* Plyr_DrivebyLHS<br />
* Plyr_DrivebyRHS <br />
==PLAYIDLES==<br />
* shift<br />
* shldr<br />
* stretch<br />
* strleg<br />
* time <br />
==POLICE==<br />
* CopTraf_Away<br />
* CopTraf_Come<br />
* CopTraf_Left<br />
* CopTraf_Stop<br />
* COP_getoutcar_LHS<br />
* Cop_move_FWD<br />
* crm_drgbst_01<br />
* Door_Kick<br />
* plc_drgbst_01<br />
* plc_drgbst_02 <br />
==POOL==<br />
* POOL_ChalkCue<br />
* POOL_Idle_Stance<br />
* POOL_Long_Shot<br />
* POOL_Long_Shot_O<br />
* POOL_Long_Start<br />
* POOL_Long_Start_O<br />
* POOL_Med_Shot<br />
* POOL_Med_Shot_O<br />
* POOL_Med_Start<br />
* POOL_Med_Start_O<br />
* POOL_Place_White<br />
* POOL_Short_Shot<br />
* POOL_Short_Shot_O<br />
* POOL_Short_Start<br />
* POOL_Short_Start_O<br />
* POOL_Walk<br />
* POOL_Walk_Start<br />
* POOL_XLong_Shot<br />
* POOL_XLong_Shot_O<br />
* POOL_XLong_Start<br />
* POOL_XLong_Start_O <br />
==POOR==<br />
* WINWASH_Start<br />
* WINWASH_Wash2Beg <br />
==PYTHON==<br />
* python_crouchfire<br />
* python_crouchreload<br />
* python_fire<br />
* python_fire_poor<br />
* python_reload <br />
==QUAD==<br />
* QUAD_back<br />
* QUAD_driveby_FT<br />
* QUAD_driveby_LHS<br />
* QUAD_driveby_RHS<br />
* QUAD_FWD<br />
* QUAD_getoff_B<br />
* QUAD_getoff_LHS<br />
* QUAD_getoff_RHS<br />
* QUAD_geton_LHS<br />
* QUAD_geton_RHS<br />
* QUAD_hit<br />
* QUAD_kick<br />
* QUAD_Left<br />
* QUAD_passenger<br />
* QUAD_reverse<br />
* QUAD_ride<br />
* QUAD_Right <br />
==QUAD_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==RAPPING==<br />
* Laugh_01<br />
* RAP_A_IN<br />
* RAP_A_Loop<br />
* RAP_A_OUT<br />
* RAP_B_IN<br />
* RAP_B_Loop<br />
* RAP_B_OUT<br />
* RAP_C_Loop <br />
==RIFLE==<br />
* RIFLE_crouchfire<br />
* RIFLE_crouchload<br />
* RIFLE_fire<br />
* RIFLE_fire_poor<br />
* RIFLE_load <br />
==RIOT==<br />
* RIOT_ANGRY<br />
* RIOT_ANGRY_B<br />
* RIOT_challenge<br />
* RIOT_CHANT<br />
* RIOT_FUKU<br />
* RIOT_PUNCHES<br />
* RIOT_shout <br />
==ROB_BANK==<br />
* CAT_Safe_End<br />
* CAT_Safe_Open<br />
* CAT_Safe_Open_O<br />
* CAT_Safe_Rob<br />
* SHP_HandsUp_Scr <br />
==ROCKET==<br />
* idle_rocket<br />
* RocketFire<br />
* run_rocket<br />
* walk_rocket<br />
* WALK_start_rocket <br />
==RUSTLER==<br />
* Plane_align_LHS<br />
* Plane_close<br />
* Plane_getin<br />
* Plane_getout<br />
* Plane_open <br />
==RYDER==<br />
* RYD_Beckon_01<br />
* RYD_Beckon_02<br />
* RYD_Beckon_03<br />
* RYD_Die_PT1<br />
* RYD_Die_PT2<br />
* Van_Crate_L<br />
* Van_Crate_R<br />
* Van_Fall_L<br />
* Van_Fall_R<br />
* Van_Lean_L<br />
* Van_Lean_R<br />
* VAN_PickUp_E<br />
* VAN_PickUp_S<br />
* Van_Stand<br />
* Van_Stand_Crate<br />
* Van_Throw <br />
==SCRATCHING==<br />
* scdldlp<br />
* scdlulp<br />
* scdrdlp<br />
* scdrulp<br />
* sclng_l<br />
* sclng_r<br />
* scmid_l<br />
* scmid_r<br />
* scshrtl<br />
* scshrtr<br />
* sc_ltor<br />
* sc_rtol <br />
==SHAMAL==<br />
* SHAMAL_align<br />
* SHAMAL_getin_LHS<br />
* SHAMAL_getout_LHS<br />
* SHAMAL_open <br />
==SHOP==<br />
* ROB_2Idle<br />
* ROB_Loop<br />
* ROB_Loop_Threat<br />
* ROB_Shifty<br />
* ROB_StickUp_In<br />
* SHP_Duck<br />
* SHP_Duck_Aim<br />
* SHP_Duck_Fire<br />
* SHP_Gun_Aim<br />
* SHP_Gun_Duck<br />
* SHP_Gun_Fire<br />
* SHP_Gun_Grab<br />
* SHP_Gun_Threat<br />
* SHP_HandsUp_Scr<br />
* SHP_Jump_Glide<br />
* SHP_Jump_Land<br />
* SHP_Jump_Launch<br />
* SHP_Rob_GiveCash<br />
* SHP_Rob_HandsUp<br />
* SHP_Rob_React<br />
* SHP_Serve_End<br />
* SHP_Serve_Idle<br />
* SHP_Serve_Loop<br />
* SHP_Serve_Start<br />
* Smoke_RYD <br />
==SHOTGUN==<br />
* shotgun_crouchfire<br />
* shotgun_fire<br />
* shotgun_fire_poor <br />
==SILENCED==<br />
* CrouchReload<br />
* SilenceCrouchfire<br />
* Silence_fire<br />
* Silence_reload <br />
==SKATE==<br />
* skate_idle<br />
* skate_run<br />
* skate_sprint <br />
==SMOKING==<br />
* F_smklean_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* M_smk_drag<br />
* M_smk_in<br />
* M_smk_loop<br />
* M_smk_out<br />
* M_smk_tap <br />
==SNIPER==<br />
* WEAPON_sniper <br />
==SPRAYCAN==<br />
* spraycan_fire<br />
* spraycan_full <br />
==STRIP==<br />
* PLY_CASH<br />
* PUN_CASH<br />
* PUN_HOLLER<br />
* PUN_LOOP<br />
* strip_A<br />
* strip_B<br />
* strip_C<br />
* strip_D<br />
* strip_E<br />
* strip_F<br />
* strip_G<br />
* STR_A2B<br />
* STR_B2A<br />
* STR_B2C<br />
* STR_C1<br />
* STR_C2<br />
* STR_C2B<br />
* STR_Loop_A<br />
* STR_Loop_B<br />
* STR_Loop_C <br />
==SUNBATHE==<br />
* batherdown<br />
* batherup<br />
* Lay_Bac_in<br />
* Lay_Bac_out<br />
* ParkSit_M_IdleA<br />
* ParkSit_M_IdleB<br />
* ParkSit_M_IdleC<br />
* ParkSit_M_in<br />
* ParkSit_M_out<br />
* ParkSit_W_idleA<br />
* ParkSit_W_idleB<br />
* ParkSit_W_idleC<br />
* ParkSit_W_in<br />
* ParkSit_W_out<br />
* SBATHE_F_LieB2Sit<br />
* SBATHE_F_Out<br />
* SitnWait_in_W<br />
* SitnWait_out_W <br />
==SWAT==<br />
* gnstwall_injurd<br />
* JMP_Wall1m_180<br />
* Rail_fall<br />
* Rail_fall_crawl<br />
* swt_breach_01<br />
* swt_breach_02<br />
* swt_breach_03<br />
* swt_go<br />
* swt_lkt<br />
* swt_sty<br />
* swt_vent_01<br />
* swt_vent_02<br />
* swt_vnt_sht_die<br />
* swt_vnt_sht_in<br />
* swt_vnt_sht_loop<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R <br />
==SWEET==<br />
* ho_ass_slapped<br />
* LaFin_Player<br />
* LaFin_Sweet<br />
* plyr_hndshldr_01<br />
* sweet_ass_slap<br />
* sweet_hndshldr_01<br />
* Sweet_injuredloop <br />
==SWIM==<br />
* Swim_Breast<br />
* SWIM_crawl<br />
* Swim_Dive_Under<br />
* Swim_Glide<br />
* Swim_jumpout<br />
* Swim_Tread<br />
* Swim_Under <br />
==SWORD==<br />
* sword_1<br />
* sword_2<br />
* sword_3<br />
* sword_4<br />
* sword_block<br />
* Sword_Hit_1<br />
* Sword_Hit_2<br />
* Sword_Hit_3<br />
* sword_IDLE<br />
* sword_part <br />
==TANK==<br />
* TANK_align_LHS<br />
* TANK_close_LHS<br />
* TANK_doorlocked<br />
* TANK_getin_LHS<br />
* TANK_getout_LHS<br />
* TANK_open_LHS <br />
==TATTOOS==<br />
* TAT_ArmL_In_O<br />
* TAT_ArmL_In_P<br />
* TAT_ArmL_In_T<br />
* TAT_ArmL_Out_O<br />
* TAT_ArmL_Out_P<br />
* TAT_ArmL_Out_T<br />
* TAT_ArmL_Pose_O<br />
* TAT_ArmL_Pose_P<br />
* TAT_ArmL_Pose_T<br />
* TAT_ArmR_In_O<br />
* TAT_ArmR_In_P<br />
* TAT_ArmR_In_T<br />
* TAT_ArmR_Out_O<br />
* TAT_ArmR_Out_P<br />
* TAT_ArmR_Out_T<br />
* TAT_ArmR_Pose_O<br />
* TAT_ArmR_Pose_P<br />
* TAT_ArmR_Pose_T<br />
* TAT_Back_In_O<br />
* TAT_Back_In_P<br />
* TAT_Back_In_T<br />
* TAT_Back_Out_O<br />
* TAT_Back_Out_P<br />
* TAT_Back_Out_T<br />
* TAT_Back_Pose_O<br />
* TAT_Back_Pose_P<br />
* TAT_Back_Pose_T<br />
* TAT_Back_Sit_In_P<br />
* TAT_Back_Sit_Loop_P<br />
* TAT_Back_Sit_Out_P<br />
* TAT_Bel_In_O<br />
* TAT_Bel_In_T<br />
* TAT_Bel_Out_O<br />
* TAT_Bel_Out_T<br />
* TAT_Bel_Pose_O<br />
* TAT_Bel_Pose_T<br />
* TAT_Che_In_O<br />
* TAT_Che_In_P<br />
* TAT_Che_In_T<br />
* TAT_Che_Out_O<br />
* TAT_Che_Out_P<br />
* TAT_Che_Out_T<br />
* TAT_Che_Pose_O<br />
* TAT_Che_Pose_P<br />
* TAT_Che_Pose_T<br />
* TAT_Drop_O<br />
* TAT_Idle_Loop_O<br />
* TAT_Idle_Loop_T<br />
* TAT_Sit_In_O<br />
* TAT_Sit_In_P<br />
* TAT_Sit_In_T<br />
* TAT_Sit_Loop_O<br />
* TAT_Sit_Loop_P<br />
* TAT_Sit_Loop_T<br />
* TAT_Sit_Out_O<br />
* TAT_Sit_Out_P<br />
* TAT_Sit_Out_T <br />
==TEC==<br />
* TEC_crouchfire<br />
* TEC_crouchreload<br />
* TEC_fire<br />
* TEC_reload <br />
==TRAIN==<br />
* tran_gtup<br />
* tran_hng<br />
* tran_ouch<br />
* tran_stmb <br />
==TRUCK==<br />
* TRUCK_ALIGN_LHS<br />
* TRUCK_ALIGN_RHS<br />
* TRUCK_closedoor_LHS<br />
* TRUCK_closedoor_RHS<br />
* TRUCK_close_LHS<br />
* TRUCK_close_RHS<br />
* TRUCK_getin_LHS<br />
* TRUCK_getin_RHS<br />
* TRUCK_getout_LHS<br />
* TRUCK_getout_RHS<br />
* TRUCK_jackedLHS<br />
* TRUCK_jackedRHS<br />
* TRUCK_open_LHS<br />
* TRUCK_open_RHS<br />
* TRUCK_pullout_LHS<br />
* TRUCK_pullout_RHS<br />
* TRUCK_Shuffle <br />
==UZI==<br />
* UZI_crouchfire<br />
* UZI_crouchreload<br />
* UZI_fire<br />
* UZI_fire_poor<br />
* UZI_reload <br />
==VAN==<br />
* VAN_close_back_LHS<br />
* VAN_close_back_RHS<br />
* VAN_getin_Back_LHS<br />
* VAN_getin_Back_RHS<br />
* VAN_getout_back_LHS<br />
* VAN_getout_back_RHS<br />
* VAN_open_back_LHS<br />
* VAN_open_back_RHS <br />
==VENDING==<br />
* VEND_Drink2_P<br />
* VEND_Drink_P<br />
* vend_eat1_P<br />
* VEND_Eat_P<br />
* VEND_Use<br />
* VEND_Use_pt2 <br />
==VORTEX==<br />
* CAR_jumpin_LHS<br />
* CAR_jumpin_RHS<br />
* vortex_getout_LHS<br />
* vortex_getout_RHS <br />
==WAYFARER==<br />
* WF_Back<br />
* WF_drivebyFT<br />
* WF_drivebyLHS<br />
* WF_drivebyRHS<br />
* WF_Fwd<br />
* WF_getoffBACK<br />
* WF_getoffLHS<br />
* WF_getoffRHS<br />
* WF_hit<br />
* WF_jumponL<br />
* WF_jumponR<br />
* WF_kick<br />
* WF_Left<br />
* WF_passenger<br />
* WF_pushes<br />
* WF_Ride<br />
* WF_Right<br />
* WF_Still <br />
==WEAPONS==<br />
* SHP_1H_Lift<br />
* SHP_1H_Lift_End<br />
* SHP_1H_Ret<br />
* SHP_1H_Ret_S<br />
* SHP_2H_Lift<br />
* SHP_2H_Lift_End<br />
* SHP_2H_Ret<br />
* SHP_2H_Ret_S<br />
* SHP_Ar_Lift<br />
* SHP_Ar_Lift_End<br />
* SHP_Ar_Ret<br />
* SHP_Ar_Ret_S<br />
* SHP_G_Lift_In<br />
* SHP_G_Lift_Out<br />
* SHP_Tray_In<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose <br />
==WUZI==<br />
* CS_Dead_Guy<br />
* CS_Plyr_pt1<br />
* CS_Plyr_pt2<br />
* CS_Wuzi_pt1<br />
* CS_Wuzi_pt2<br />
* Walkstart_Idle_01<br />
* Wuzi_follow<br />
* Wuzi_Greet_Plyr<br />
* Wuzi_Greet_Wuzi<br />
* Wuzi_grnd_chk<br />
* Wuzi_stand_loop<br />
* Wuzi_Walk<br />
<br><br />
==See Also==<br />
[[id|ID Lists]]<br />
<br />
[[ru:Animations]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/Animations&diff=26737
RU/Animations
2011-08-18T13:03:16Z
<p>Но2рд: </p>
<hr />
<div>==AIRPORT==<br />
* thrw_barl_thrw <br />
==Attractors==<br />
* Stepsit_in<br />
* Stepsit_loop<br />
* Stepsit_out <br />
==BAR==<br />
* Barcustom_get<br />
* Barcustom_loop<br />
* Barcustom_order<br />
* BARman_idle<br />
* Barserve_bottle<br />
* Barserve_give<br />
* Barserve_glass<br />
* Barserve_in<br />
* Barserve_loop<br />
* Barserve_order<br />
* dnk_stndF_loop<br />
* dnk_stndM_loop <br />
==BASEBALL==<br />
* Bat_1<br />
* Bat_2<br />
* Bat_3<br />
* Bat_4<br />
* Bat_block<br />
* Bat_Hit_1<br />
* Bat_Hit_2<br />
* Bat_Hit_3<br />
* Bat_IDLE<br />
* Bat_M<br />
* BAT_PART <br />
==BD_FIRE==<br />
* BD_Fire1<br />
* BD_Fire2<br />
* BD_Fire3<br />
* BD_GF_Wave<br />
* BD_Panic_01<br />
* BD_Panic_02<br />
* BD_Panic_03<br />
* BD_Panic_04<br />
* BD_Panic_Loop<br />
* Grlfrd_Kiss_03<br />
* M_smklean_loop<br />
* Playa_Kiss_03<br />
* wash_up <br />
==BEACH==<br />
* bather<br />
* Lay_Bac_Loop<br />
* ParkSit_M_loop<br />
* ParkSit_W_loop<br />
* SitnWait_loop_W <br />
==benchpress==<br />
* gym_bp_celebrate<br />
* gym_bp_down<br />
* gym_bp_getoff<br />
* gym_bp_geton<br />
* gym_bp_up_A<br />
* gym_bp_up_B<br />
* gym_bp_up_smooth <br />
==BF_injection==<br />
* BF_getin_LHS<br />
* BF_getin_RHS<br />
* BF_getout_LHS<br />
* BF_getout_RHS <br />
==BIKED==<br />
* BIKEd_Back<br />
* BIKEd_drivebyFT<br />
* BIKEd_drivebyLHS<br />
* BIKEd_drivebyRHS<br />
* BIKEd_Fwd<br />
* BIKEd_getoffBACK<br />
* BIKEd_getoffLHS<br />
* BIKEd_getoffRHS<br />
* BIKEd_hit<br />
* BIKEd_jumponL<br />
* BIKEd_jumponR<br />
* BIKEd_kick<br />
* BIKEd_Left<br />
* BIKEd_passenger<br />
* BIKEd_pushes<br />
* BIKEd_Ride<br />
* BIKEd_Right<br />
* BIKEd_shuffle<br />
* BIKEd_Still <br />
==BIKEH==<br />
* BIKEh_Back<br />
* BIKEh_drivebyFT<br />
* BIKEh_drivebyLHS<br />
* BIKEh_drivebyRHS<br />
* BIKEh_Fwd<br />
* BIKEh_getoffBACK<br />
* BIKEh_getoffLHS<br />
* BIKEh_getoffRHS<br />
* BIKEh_hit<br />
* BIKEh_jumponL<br />
* BIKEh_jumponR<br />
* BIKEh_kick<br />
* BIKEh_Left<br />
* BIKEh_passenger<br />
* BIKEh_pushes<br />
* BIKEh_Ride<br />
* BIKEh_Right<br />
* BIKEh_Still <br />
==BIKELEAP==<br />
* bk_blnce_in<br />
* bk_blnce_out<br />
* bk_jmp<br />
* bk_rdy_in<br />
* bk_rdy_out<br />
* struggle_cesar<br />
* struggle_driver<br />
* truck_driver<br />
* truck_getin <br />
==BIKES==<br />
* BIKEs_Back<br />
* BIKEs_drivebyFT<br />
* BIKEs_drivebyLHS<br />
* BIKEs_drivebyRHS<br />
* BIKEs_Fwd<br />
* BIKEs_getoffBACK<br />
* BIKEs_getoffLHS<br />
* BIKEs_getoffRHS<br />
* BIKEs_hit<br />
* BIKEs_jumponL<br />
* BIKEs_jumponR<br />
* BIKEs_kick<br />
* BIKEs_Left<br />
* BIKEs_passenger<br />
* BIKEs_pushes<br />
* BIKEs_Ride<br />
* BIKEs_Right<br />
* BIKEs_Snatch_L<br />
* BIKEs_Snatch_R<br />
* BIKEs_Still <br />
==BIKEV==<br />
* BIKEv_Back<br />
* BIKEv_drivebyFT<br />
* BIKEv_drivebyLHS<br />
* BIKEv_drivebyRHS<br />
* BIKEv_Fwd<br />
* BIKEv_getoffBACK<br />
* BIKEv_getoffLHS<br />
* BIKEv_getoffRHS<br />
* BIKEv_hit<br />
* BIKEv_jumponL<br />
* BIKEv_jumponR<br />
* BIKEv_kick<br />
* BIKEv_Left<br />
* BIKEv_passenger<br />
* BIKEv_pushes<br />
* BIKEv_Ride<br />
* BIKEv_Right<br />
* BIKEv_Still <br />
==BIKE_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==BMX==<br />
* BMX_back<br />
* BMX_bunnyhop<br />
* BMX_drivebyFT<br />
* BMX_driveby_LHS<br />
* BMX_driveby_RHS<br />
* BMX_fwd<br />
* BMX_getoffBACK<br />
* BMX_getoffLHS<br />
* BMX_getoffRHS<br />
* BMX_jumponL<br />
* BMX_jumponR<br />
* BMX_Left<br />
* BMX_pedal<br />
* BMX_pushes<br />
* BMX_Ride<br />
* BMX_Right<br />
* BMX_sprint<br />
* BMX_still <br />
==BOMBER==<br />
* BOM_Plant<br />
* BOM_Plant_2Idle<br />
* BOM_Plant_Crouch_In<br />
* BOM_Plant_Crouch_Out<br />
* BOM_Plant_In<br />
* BOM_Plant_Loop <br />
==BOX==<br />
* boxhipin<br />
* boxhipup<br />
* boxshdwn<br />
* boxshup<br />
* bxhipwlk<br />
* bxhwlki<br />
* bxshwlk<br />
* bxshwlki<br />
* bxwlko<br />
* catch_box <br />
==BSKTBALL==<br />
* BBALL_def_jump_shot<br />
* BBALL_def_loop<br />
* BBALL_def_stepL<br />
* BBALL_def_stepR<br />
* BBALL_Dnk<br />
* BBALL_Dnk_Gli<br />
* BBALL_Dnk_Gli_O<br />
* BBALL_Dnk_Lnch<br />
* BBALL_Dnk_Lnch_O<br />
* BBALL_Dnk_Lnd<br />
* BBALL_Dnk_O<br />
* BBALL_idle<br />
* BBALL_idle2<br />
* BBALL_idle2_O<br />
* BBALL_idleloop<br />
* BBALL_idleloop_O<br />
* BBALL_idle_O<br />
* BBALL_Jump_Cancel<br />
* BBALL_Jump_Cancel_O<br />
* BBALL_Jump_End<br />
* BBALL_Jump_Shot<br />
* BBALL_Jump_Shot_O<br />
* BBALL_Net_Dnk_O<br />
* BBALL_pickup<br />
* BBALL_pickup_O<br />
* BBALL_react_miss<br />
* BBALL_react_score<br />
* BBALL_run<br />
* BBALL_run_O<br />
* BBALL_SkidStop_L<br />
* BBALL_SkidStop_L_O<br />
* BBALL_SkidStop_R<br />
* BBALL_SkidStop_R_O<br />
* BBALL_walk<br />
* BBALL_WalkStop_L<br />
* BBALL_WalkStop_L_O<br />
* BBALL_WalkStop_R<br />
* BBALL_WalkStop_R_O<br />
* BBALL_walk_O<br />
* BBALL_walk_start<br />
* BBALL_walk_start_O <br />
==BUDDY==<br />
* buddy_crouchfire<br />
* buddy_crouchreload<br />
* buddy_fire<br />
* buddy_fire_poor<br />
* buddy_reload <br />
==BUS==<br />
* BUS_close<br />
* BUS_getin_LHS<br />
* BUS_getin_RHS<br />
* BUS_getout_LHS<br />
* BUS_getout_RHS<br />
* BUS_jacked_LHS<br />
* BUS_open<br />
* BUS_open_RHS<br />
* BUS_pullout_LHS <br />
==CAMERA==<br />
* camcrch_cmon<br />
* camcrch_idleloop<br />
* camcrch_stay<br />
* camcrch_to_camstnd<br />
* camstnd_cmon<br />
* camstnd_idleloop<br />
* camstnd_lkabt<br />
* camstnd_to_camcrch<br />
* piccrch_in<br />
* piccrch_out<br />
* piccrch_take<br />
* picstnd_in<br />
* picstnd_out<br />
* picstnd_take <br />
==CAR==<br />
* Fixn_Car_Loop<br />
* Fixn_Car_Out<br />
* flag_drop<br />
* Sit_relaxed<br />
* Tap_hand<br />
* Tyd2car_bump<br />
* Tyd2car_high<br />
* Tyd2car_low<br />
* Tyd2car_med<br />
* Tyd2car_TurnL<br />
* Tyd2car_TurnR <br />
==CARRY==<br />
* crry_prtial<br />
* liftup<br />
* liftup05<br />
* liftup105<br />
* putdwn<br />
* putdwn05<br />
* putdwn105 <br />
==CAR_CHAT==<br />
* carfone_in<br />
* carfone_loopA<br />
* carfone_loopA_to_B<br />
* carfone_loopB<br />
* carfone_loopB_to_A<br />
* carfone_out<br />
* CAR_Sc1_BL<br />
* CAR_Sc1_BR<br />
* CAR_Sc1_FL<br />
* CAR_Sc1_FR<br />
* CAR_Sc2_FL<br />
* CAR_Sc3_BR<br />
* CAR_Sc3_FL<br />
* CAR_Sc3_FR<br />
* CAR_Sc4_BL<br />
* CAR_Sc4_BR<br />
* CAR_Sc4_FL<br />
* CAR_Sc4_FR<br />
* car_talkm_in<br />
* car_talkm_loop<br />
* car_talkm_out <br />
==CASINO==<br />
* cards_in<br />
* cards_loop<br />
* cards_lose<br />
* cards_out<br />
* cards_pick_01<br />
* cards_pick_02<br />
* cards_raise<br />
* cards_win<br />
* dealone<br />
* manwinb<br />
* manwind<br />
* Roulette_bet<br />
* Roulette_in<br />
* Roulette_loop<br />
* Roulette_lose<br />
* Roulette_out<br />
* Roulette_win<br />
* Slot_bet_01<br />
* Slot_bet_02<br />
* Slot_in<br />
* Slot_lose_out<br />
* Slot_Plyr<br />
* Slot_wait<br />
* Slot_win_out<br />
* wof <br />
==CHAINSAW==<br />
* CSAW_1<br />
* CSAW_2<br />
* CSAW_3<br />
* CSAW_G<br />
* CSAW_Hit_1<br />
* CSAW_Hit_2<br />
* CSAW_Hit_3<br />
* csaw_part<br />
* IDLE_csaw<br />
* WEAPON_csaw<br />
* WEAPON_csawlo <br />
==CHOPPA==<br />
* CHOPPA_back<br />
* CHOPPA_bunnyhop<br />
* CHOPPA_drivebyFT<br />
* CHOPPA_driveby_LHS<br />
* CHOPPA_driveby_RHS<br />
* CHOPPA_fwd<br />
* CHOPPA_getoffBACK<br />
* CHOPPA_getoffLHS<br />
* CHOPPA_getoffRHS<br />
* CHOPPA_jumponL<br />
* CHOPPA_jumponR<br />
* CHOPPA_Left<br />
* CHOPPA_pedal<br />
* CHOPPA_Pushes<br />
* CHOPPA_ride<br />
* CHOPPA_Right<br />
* CHOPPA_sprint<br />
* CHOPPA_Still <br />
==CLOTHES==<br />
* CLO_Buy<br />
* CLO_In<br />
* CLO_Out<br />
* CLO_Pose_Hat<br />
* CLO_Pose_In<br />
* CLO_Pose_In_O<br />
* CLO_Pose_Legs<br />
* CLO_Pose_Loop<br />
* CLO_Pose_Out<br />
* CLO_Pose_Out_O<br />
* CLO_Pose_Shoes<br />
* CLO_Pose_Torso<br />
* CLO_Pose_Watch <br />
==COACH==<br />
* COACH_inL<br />
* COACH_inR<br />
* COACH_opnL<br />
* COACH_opnR<br />
* COACH_outL<br />
* COACH_outR <br />
==COLT45==<br />
* 2guns_crouchfire<br />
* colt45_crouchfire<br />
* colt45_crouchreload<br />
* colt45_fire<br />
* colt45_fire_2hands<br />
* colt45_reload<br />
* sawnoff_reload <br />
==COP_AMBIENT==<br />
* Copbrowse_in<br />
* Copbrowse_loop<br />
* Copbrowse_nod<br />
* Copbrowse_out<br />
* Copbrowse_shake<br />
* Coplook_in<br />
* Coplook_loop<br />
* Coplook_nod<br />
* Coplook_out<br />
* Coplook_shake<br />
* Coplook_think<br />
* Coplook_watch <br />
==COP_DVBYZ==<br />
* COP_Dvby_B<br />
* COP_Dvby_FT<br />
* COP_Dvby_L<br />
* COP_Dvby_R <br />
==CRACK==<br />
* Bbalbat_Idle_01<br />
* Bbalbat_Idle_02<br />
* crckdeth1<br />
* crckdeth2<br />
* crckdeth3<br />
* crckdeth4<br />
* crckidle1<br />
* crckidle2<br />
* crckidle3<br />
* crckidle4 <br />
==CRIB==<br />
* CRIB_Console_Loop<br />
* CRIB_Use_Switch<br />
* PED_Console_Loop<br />
* PED_Console_Loose<br />
* PED_Console_Win <br />
==DAM_JUMP==<br />
* DAM_Dive_Loop<br />
* DAM_Land<br />
* DAM_Launch<br />
* Jump_Roll<br />
* SF_JumpWall <br />
==DANCING==<br />
* bd_clap<br />
* bd_clap1<br />
* dance_loop<br />
* DAN_Down_A<br />
* DAN_Left_A<br />
* DAN_Loop_A<br />
* DAN_Right_A<br />
* DAN_Up_A<br />
* dnce_M_a<br />
* dnce_M_b<br />
* dnce_M_c<br />
* dnce_M_d<br />
* dnce_M_e <br />
==DEALER==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* DEALER_IDLE_01<br />
* DEALER_IDLE_02<br />
* DEALER_IDLE_03<br />
* DRUGS_BUY<br />
* shop_pay <br />
==DILDO==<br />
* DILDO_1<br />
* DILDO_2<br />
* DILDO_3<br />
* DILDO_block<br />
* DILDO_G<br />
* DILDO_Hit_1<br />
* DILDO_Hit_2<br />
* DILDO_Hit_3<br />
* DILDO_IDLE <br />
==DODGE==<br />
* Cover_Dive_01<br />
* Cover_Dive_02<br />
* Crushed<br />
* Crush_Jump <br />
==DOZER==<br />
* DOZER_Align_LHS<br />
* DOZER_Align_RHS<br />
* DOZER_getin_LHS<br />
* DOZER_getin_RHS<br />
* DOZER_getout_LHS<br />
* DOZER_getout_RHS<br />
* DOZER_Jacked_LHS<br />
* DOZER_Jacked_RHS<br />
* DOZER_pullout_LHS<br />
* DOZER_pullout_RHS <br />
==DRIVEBYS==<br />
* Gang_DrivebyLHS<br />
* Gang_DrivebyLHS_Bwd<br />
* Gang_DrivebyLHS_Fwd<br />
* Gang_DrivebyRHS<br />
* Gang_DrivebyRHS_Bwd<br />
* Gang_DrivebyRHS_Fwd<br />
* Gang_DrivebyTop_LHS<br />
* Gang_DrivebyTop_RHS <br />
==FAT==<br />
* FatIdle<br />
* FatIdle_armed<br />
* FatIdle_Csaw<br />
* FatIdle_Rocket<br />
* FatRun<br />
* FatRun_armed<br />
* FatRun_Csaw<br />
* FatRun_Rocket<br />
* FatSprint<br />
* FatWalk<br />
* FatWalkstart<br />
* FatWalkstart_Csaw<br />
* FatWalkSt_armed<br />
* FatWalkSt_Rocket<br />
* FatWalk_armed<br />
* FatWalk_Csaw<br />
* FatWalk_Rocket<br />
* IDLE_tired <br />
==FIGHT_B==<br />
* FightB_1<br />
* FightB_2<br />
* FightB_3<br />
* FightB_block<br />
* FightB_G<br />
* FightB_IDLE<br />
* FightB_M<br />
* HitB_1<br />
* HitB_2<br />
* HitB_3 <br />
==FIGHT_C==<br />
* FightC_1<br />
* FightC_2<br />
* FightC_3<br />
* FightC_block<br />
* FightC_blocking<br />
* FightC_G<br />
* FightC_IDLE<br />
* FightC_M<br />
* FightC_Spar<br />
* HitC_1<br />
* HitC_2<br />
* HitC_3 <br />
==FIGHT_D==<br />
* FightD_1<br />
* FightD_2<br />
* FightD_3<br />
* FightD_block<br />
* FightD_G<br />
* FightD_IDLE<br />
* FightD_M<br />
* HitD_1<br />
* HitD_2<br />
* HitD_3 <br />
==FIGHT_E==<br />
* FightKick<br />
* FightKick_B<br />
* Hit_fightkick<br />
* Hit_fightkick_B <br />
==FINALE==<br />
* FIN_Climb_In<br />
* FIN_Cop1_ClimbOut2<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Stomp<br />
* FIN_Hang_L<br />
* FIN_Hang_Loop<br />
* FIN_Hang_R<br />
* FIN_Hang_Slip<br />
* FIN_Jump_On<br />
* FIN_Land_Car<br />
* FIN_Land_Die<br />
* FIN_LegsUp<br />
* FIN_LegsUp_L<br />
* FIN_LegsUp_Loop<br />
* FIN_LegsUp_R<br />
* FIN_Let_Go <br />
==FINALE2==<br />
* FIN_Cop1_ClimbOut<br />
* FIN_Cop1_Fall<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Shot<br />
* FIN_Cop1_Swing<br />
* FIN_Cop2_ClimbOut<br />
* FIN_Switch_P<br />
* FIN_Switch_S <br />
==FLAME==<br />
* FLAME_fire <br />
==Flowers==<br />
* Flower_attack<br />
* Flower_attack_M<br />
* Flower_Hit <br />
==FOOD==<br />
* EAT_Burger<br />
* EAT_Chicken<br />
* EAT_Pizza<br />
* EAT_Vomit_P<br />
* EAT_Vomit_SK<br />
* FF_Dam_Bkw<br />
* FF_Dam_Fwd<br />
* FF_Dam_Left<br />
* FF_Dam_Right<br />
* FF_Die_Bkw<br />
* FF_Die_Fwd<br />
* FF_Die_Left<br />
* FF_Die_Right<br />
* FF_Sit_Eat1<br />
* FF_Sit_Eat2<br />
* FF_Sit_Eat3<br />
* FF_Sit_In<br />
* FF_Sit_In_L<br />
* FF_Sit_In_R<br />
* FF_Sit_Look<br />
* FF_Sit_Loop<br />
* FF_Sit_Out_180<br />
* FF_Sit_Out_L_180<br />
* FF_Sit_Out_R_180<br />
* SHP_Thank<br />
* SHP_Tray_In<br />
* SHP_Tray_Lift<br />
* SHP_Tray_Lift_In<br />
* SHP_Tray_Lift_Loop<br />
* SHP_Tray_Lift_Out<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose<br />
* SHP_Tray_Return <br />
==Freeweights==<br />
* gym_barbell<br />
* gym_free_A<br />
* gym_free_B<br />
* gym_free_celebrate<br />
* gym_free_down<br />
* gym_free_loop<br />
* gym_free_pickup<br />
* gym_free_putdown<br />
* gym_free_up_smooth <br />
==GANGS==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* drnkbr_prtl<br />
* drnkbr_prtl_F<br />
* DRUGS_BUY<br />
* hndshkaa<br />
* hndshkba<br />
* hndshkca<br />
* hndshkcb<br />
* hndshkda<br />
* hndshkea<br />
* hndshkfa<br />
* hndshkfa_swt<br />
* Invite_No<br />
* Invite_Yes<br />
* leanIDLE<br />
* leanIN<br />
* leanOUT<br />
* prtial_gngtlkA<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* prtial_hndshk_01<br />
* prtial_hndshk_biz_01<br />
* shake_cara<br />
* shake_carK<br />
* shake_carSH<br />
* smkcig_prtl<br />
* smkcig_prtl_F <br />
==GHANDS==<br />
* gsign1<br />
* gsign1LH<br />
* gsign2<br />
* gsign2LH<br />
* gsign3<br />
* gsign3LH<br />
* gsign4<br />
* gsign4LH<br />
* gsign5<br />
* gsign5LH<br />
* LHGsign1<br />
* LHGsign2<br />
* LHGsign3<br />
* LHGsign4<br />
* LHGsign5<br />
* RHGsign1<br />
* RHGsign2<br />
* RHGsign3<br />
* RHGsign4<br />
* RHGsign5 <br />
==GHETTO_DB==<br />
* GDB_Car2_PLY<br />
* GDB_Car2_SMO<br />
* GDB_Car2_SWE<br />
* GDB_Car_PLY<br />
* GDB_Car_RYD<br />
* GDB_Car_SMO<br />
* GDB_Car_SWE <br />
==goggles==<br />
* goggles_put_on <br />
==GRAFFITI==<br />
* graffiti_Chkout<br />
* spraycan_fire <br />
==GRAVEYARD==<br />
* mrnF_loop<br />
* mrnM_loop<br />
* prst_loopa <br />
==GRENADE==<br />
* WEAPON_start_throw<br />
* WEAPON_throw<br />
* WEAPON_throwu <br />
==GYMNASIUM==<br />
* GYMshadowbox<br />
* gym_bike_celebrate<br />
* gym_bike_fast<br />
* gym_bike_faster<br />
* gym_bike_getoff<br />
* gym_bike_geton<br />
* gym_bike_pedal<br />
* gym_bike_slow<br />
* gym_bike_still<br />
* gym_jog_falloff<br />
* gym_shadowbox<br />
* gym_tread_celebrate<br />
* gym_tread_falloff<br />
* gym_tread_getoff<br />
* gym_tread_geton<br />
* gym_tread_jog<br />
* gym_tread_sprint<br />
* gym_tread_tired<br />
* gym_tread_walk<br />
* gym_walk_falloff<br />
* Pedals_fast<br />
* Pedals_med<br />
* Pedals_slow<br />
* Pedals_still <br />
==HAIRCUTS==<br />
* BRB_Beard_01<br />
* BRB_Buy<br />
* BRB_Cut<br />
* BRB_Cut_In<br />
* BRB_Cut_Out<br />
* BRB_Hair_01<br />
* BRB_Hair_02<br />
* BRB_In<br />
* BRB_Loop<br />
* BRB_Out<br />
* BRB_Sit_In<br />
* BRB_Sit_Loop<br />
* BRB_Sit_Out <br />
==HEIST9==<br />
* CAS_G2_GasKO<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R<br />
* Use_SwipeCard <br />
==INT_HOUSE==<br />
* BED_In_L<br />
* BED_In_R<br />
* BED_Loop_L<br />
* BED_Loop_R<br />
* BED_Out_L<br />
* BED_Out_R<br />
* LOU_In<br />
* LOU_Loop<br />
* LOU_Out<br />
* wash_up <br />
==INT_OFFICE==<br />
* FF_Dam_Fwd<br />
* OFF_Sit_2Idle_180<br />
* OFF_Sit_Bored_Loop<br />
* OFF_Sit_Crash<br />
* OFF_Sit_Drink<br />
* OFF_Sit_Idle_Loop<br />
* OFF_Sit_In<br />
* OFF_Sit_Read<br />
* OFF_Sit_Type_Loop<br />
* OFF_Sit_Watch <br />
==INT_SHOP==<br />
* shop_cashier<br />
* shop_in<br />
* shop_lookA<br />
* shop_lookB<br />
* shop_loop<br />
* shop_out<br />
* shop_pay<br />
* shop_shelf <br />
==JST_BUISNESS==<br />
* girl_01<br />
* girl_02<br />
* player_01<br />
* smoke_01 <br />
==KART==<br />
* KART_getin_LHS<br />
* KART_getin_RHS<br />
* KART_getout_LHS<br />
* KART_getout_RHS <br />
==KISSING==<br />
* BD_GF_Wave<br />
* gfwave2<br />
* GF_CarArgue_01<br />
* GF_CarArgue_02<br />
* GF_CarSpot<br />
* GF_StreetArgue_01<br />
* GF_StreetArgue_02<br />
* gift_get<br />
* gift_give<br />
* Grlfrd_Kiss_01<br />
* Grlfrd_Kiss_02<br />
* Grlfrd_Kiss_03<br />
* Playa_Kiss_01<br />
* Playa_Kiss_02<br />
* Playa_Kiss_03 <br />
==KNIFE==<br />
* KILL_Knife_Ped_Damage<br />
* KILL_Knife_Ped_Die<br />
* KILL_Knife_Player<br />
* KILL_Partial<br />
* knife_1<br />
* knife_2<br />
* knife_3<br />
* Knife_4<br />
* knife_block<br />
* Knife_G<br />
* knife_hit_1<br />
* knife_hit_2<br />
* knife_hit_3<br />
* knife_IDLE<br />
* knife_part<br />
* WEAPON_knifeidle <br />
==LAPDAN1==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN2==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN3==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LOWRIDER==<br />
* F_smklean_loop<br />
* lrgirl_bdbnce<br />
* lrgirl_hair<br />
* lrgirl_hurry<br />
* lrgirl_idleloop<br />
* lrgirl_idle_to_l0<br />
* lrgirl_l0_bnce<br />
* lrgirl_l0_loop<br />
* lrgirl_l0_to_l1<br />
* lrgirl_l12_to_l0<br />
* lrgirl_l1_bnce<br />
* lrgirl_l1_loop<br />
* lrgirl_l1_to_l2<br />
* lrgirl_l2_bnce<br />
* lrgirl_l2_loop<br />
* lrgirl_l2_to_l3<br />
* lrgirl_l345_to_l1<br />
* lrgirl_l3_bnce<br />
* lrgirl_l3_loop<br />
* lrgirl_l3_to_l4<br />
* lrgirl_l4_bnce<br />
* lrgirl_l4_loop<br />
* lrgirl_l4_to_l5<br />
* lrgirl_l5_bnce<br />
* lrgirl_l5_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* RAP_A_Loop<br />
* RAP_B_Loop<br />
* RAP_C_Loop<br />
* Sit_relaxed<br />
* Tap_hand <br />
==MD_CHASE==<br />
* Carhit_Hangon<br />
* Carhit_Tumble<br />
* donutdrop<br />
* Fen_Choppa_L1<br />
* Fen_Choppa_L2<br />
* Fen_Choppa_L3<br />
* Fen_Choppa_R1<br />
* Fen_Choppa_R2<br />
* Fen_Choppa_R3<br />
* Hangon_Stun_loop<br />
* Hangon_Stun_Turn<br />
* MD_BIKE_2_HANG<br />
* MD_BIKE_Jmp_BL<br />
* MD_BIKE_Jmp_F<br />
* MD_BIKE_Lnd_BL<br />
* MD_BIKE_Lnd_Die_BL<br />
* MD_BIKE_Lnd_Die_F<br />
* MD_BIKE_Lnd_F<br />
* MD_BIKE_Lnd_Roll<br />
* MD_BIKE_Lnd_Roll_F<br />
* MD_BIKE_Punch<br />
* MD_BIKE_Punch_F<br />
* MD_BIKE_Shot_F<br />
* MD_HANG_Lnd_Roll<br />
* MD_HANG_Loop <br />
==MD_END==<br />
* END_SC1_PLY<br />
* END_SC1_RYD<br />
* END_SC1_SMO<br />
* END_SC1_SWE<br />
* END_SC2_PLY<br />
* END_SC2_RYD<br />
* END_SC2_SMO<br />
* END_SC2_SWE <br />
==MEDIC==<br />
* CPR <br />
==MISC==<br />
* bitchslap<br />
* BMX_celebrate<br />
* BMX_comeon<br />
* bmx_idleloop_01<br />
* bmx_idleloop_02<br />
* bmx_talkleft_in<br />
* bmx_talkleft_loop<br />
* bmx_talkleft_out<br />
* bmx_talkright_in<br />
* bmx_talkright_loop<br />
* bmx_talkright_out<br />
* bng_wndw<br />
* bng_wndw_02<br />
* Case_pickup<br />
* door_jet<br />
* GRAB_L<br />
* GRAB_R<br />
* Hiker_Pose<br />
* Hiker_Pose_L<br />
* Idle_Chat_02<br />
* KAT_Throw_K<br />
* KAT_Throw_O<br />
* KAT_Throw_P<br />
* PASS_Rifle_O<br />
* PASS_Rifle_Ped<br />
* PASS_Rifle_Ply<br />
* pickup_box<br />
* Plane_door<br />
* Plane_exit<br />
* Plane_hijack<br />
* Plunger_01<br />
* Plyrlean_loop<br />
* plyr_shkhead<br />
* Run_Dive<br />
* Scratchballs_01<br />
* SEAT_LR<br />
* Seat_talk_01<br />
* Seat_talk_02<br />
* SEAT_watch<br />
* smalplane_door<br />
* smlplane_door <br />
==MTB==<br />
* MTB_back<br />
* MTB_bunnyhop<br />
* MTB_drivebyFT<br />
* MTB_driveby_LHS<br />
* MTB_driveby_RHS<br />
* MTB_fwd<br />
* MTB_getoffBACK<br />
* MTB_getoffLHS<br />
* MTB_getoffRHS<br />
* MTB_jumponL<br />
* MTB_jumponR<br />
* MTB_Left<br />
* MTB_pedal<br />
* MTB_pushes<br />
* MTB_Ride<br />
* MTB_Right<br />
* MTB_sprint<br />
* MTB_still <br />
==MUSCULAR==<br />
* MscleWalkst_armed<br />
* MscleWalkst_Csaw<br />
* Mscle_rckt_run<br />
* Mscle_rckt_walkst<br />
* Mscle_run_Csaw<br />
* MuscleIdle<br />
* MuscleIdle_armed<br />
* MuscleIdle_Csaw<br />
* MuscleIdle_rocket<br />
* MuscleRun<br />
* MuscleRun_armed<br />
* MuscleSprint<br />
* MuscleWalk<br />
* MuscleWalkstart<br />
* MuscleWalk_armed<br />
* Musclewalk_Csaw<br />
* Musclewalk_rocket <br />
==NEVADA==<br />
* NEVADA_getin<br />
* NEVADA_getout <br />
==ON_LOOKERS==<br />
* lkaround_in<br />
* lkaround_loop<br />
* lkaround_out<br />
* lkup_in<br />
* lkup_loop<br />
* lkup_out<br />
* lkup_point<br />
* panic_cower<br />
* panic_hide<br />
* panic_in<br />
* panic_loop<br />
* panic_out<br />
* panic_point<br />
* panic_shout<br />
* Pointup_in<br />
* Pointup_loop<br />
* Pointup_out<br />
* Pointup_shout<br />
* point_in<br />
* point_loop<br />
* point_out<br />
* shout_01<br />
* shout_02<br />
* shout_in<br />
* shout_loop<br />
* shout_out<br />
* wave_in<br />
* wave_loop<br />
* wave_out <br />
==OTB==<br />
* betslp_in<br />
* betslp_lkabt<br />
* betslp_loop<br />
* betslp_out<br />
* betslp_tnk<br />
* wtchrace_cmon<br />
* wtchrace_in<br />
* wtchrace_loop<br />
* wtchrace_lose<br />
* wtchrace_out<br />
* wtchrace_win <br />
==PARACHUTE==<br />
* FALL_skyDive<br />
* FALL_SkyDive_Accel<br />
* FALL_skyDive_DIE<br />
* FALL_SkyDive_L<br />
* FALL_SkyDive_R<br />
* PARA_decel<br />
* PARA_decel_O<br />
* PARA_float<br />
* PARA_float_O<br />
* PARA_Land<br />
* PARA_Land_O<br />
* PARA_Land_Water<br />
* PARA_Land_Water_O<br />
* PARA_open<br />
* PARA_open_O<br />
* PARA_Rip_Land_O<br />
* PARA_Rip_Loop_O<br />
* PARA_Rip_O<br />
* PARA_steerL<br />
* PARA_steerL_O<br />
* PARA_steerR<br />
* PARA_steerR_O <br />
==PARK==<br />
* Tai_Chi_in<br />
* Tai_Chi_Loop<br />
* Tai_Chi_Out <br />
==PAULNMAC==<br />
* Piss_in<br />
* Piss_loop<br />
* Piss_out<br />
* PnM_Argue1_A<br />
* PnM_Argue1_B<br />
* PnM_Argue2_A<br />
* PnM_Argue2_B<br />
* PnM_Loop_A<br />
* PnM_Loop_B<br />
* wank_in<br />
* wank_loop<br />
* wank_out <br />
==ped==<br />
* abseil<br />
* ARRESTgun<br />
* ATM<br />
* BIKE_elbowL<br />
* BIKE_elbowR<br />
* BIKE_fallR<br />
* BIKE_fall_off<br />
* BIKE_pickupL<br />
* BIKE_pickupR<br />
* BIKE_pullupL<br />
* BIKE_pullupR<br />
* bomber<br />
* CAR_alignHI_LHS<br />
* CAR_alignHI_RHS<br />
* CAR_align_LHS<br />
* CAR_align_RHS<br />
* CAR_closedoorL_LHS<br />
* CAR_closedoorL_RHS<br />
* CAR_closedoor_LHS<br />
* CAR_closedoor_RHS<br />
* CAR_close_LHS<br />
* CAR_close_RHS<br />
* CAR_crawloutRHS<br />
* CAR_dead_LHS<br />
* CAR_dead_RHS<br />
* CAR_doorlocked_LHS<br />
* CAR_doorlocked_RHS<br />
* CAR_fallout_LHS<br />
* CAR_fallout_RHS<br />
* CAR_getinL_LHS<br />
* CAR_getinL_RHS<br />
* CAR_getin_LHS<br />
* CAR_getin_RHS<br />
* CAR_getoutL_LHS<br />
* CAR_getoutL_RHS<br />
* CAR_getout_LHS<br />
* CAR_getout_RHS<br />
* car_hookertalk<br />
* CAR_jackedLHS<br />
* CAR_jackedRHS<br />
* CAR_jumpin_LHS<br />
* CAR_LB<br />
* CAR_LB_pro<br />
* CAR_LB_weak<br />
* CAR_LjackedLHS<br />
* CAR_LjackedRHS<br />
* CAR_Lshuffle_RHS<br />
* CAR_Lsit<br />
* CAR_open_LHS<br />
* CAR_open_RHS<br />
* CAR_pulloutL_LHS<br />
* CAR_pulloutL_RHS<br />
* CAR_pullout_LHS<br />
* CAR_pullout_RHS<br />
* CAR_Qjacked<br />
* CAR_rolldoor<br />
* CAR_rolldoorLO<br />
* CAR_rollout_LHS<br />
* CAR_rollout_RHS<br />
* CAR_shuffle_RHS<br />
* CAR_sit<br />
* CAR_sitp<br />
* CAR_sitpLO<br />
* CAR_sit_pro<br />
* CAR_sit_weak<br />
* CAR_tune_radio<br />
* CLIMB_idle<br />
* CLIMB_jump<br />
* CLIMB_jump2fall<br />
* CLIMB_jump_B<br />
* CLIMB_Pull<br />
* CLIMB_Stand<br />
* CLIMB_Stand_finish<br />
* cower<br />
* Crouch_Roll_L<br />
* Crouch_Roll_R<br />
* DAM_armL_frmBK<br />
* DAM_armL_frmFT<br />
* DAM_armL_frmLT<br />
* DAM_armR_frmBK<br />
* DAM_armR_frmFT<br />
* DAM_armR_frmRT<br />
* DAM_LegL_frmBK<br />
* DAM_LegL_frmFT<br />
* DAM_LegL_frmLT<br />
* DAM_LegR_frmBK<br />
* DAM_LegR_frmFT<br />
* DAM_LegR_frmRT<br />
* DAM_stomach_frmBK<br />
* DAM_stomach_frmFT<br />
* DAM_stomach_frmLT<br />
* DAM_stomach_frmRT<br />
* DOOR_LHinge_O<br />
* DOOR_RHinge_O<br />
* DrivebyL_L<br />
* DrivebyL_R<br />
* Driveby_L<br />
* Driveby_R<br />
* DRIVE_BOAT<br />
* DRIVE_BOAT_back<br />
* DRIVE_BOAT_L<br />
* DRIVE_BOAT_R<br />
* Drive_L<br />
* Drive_LO_l<br />
* Drive_LO_R<br />
* Drive_L_pro<br />
* Drive_L_pro_slow<br />
* Drive_L_slow<br />
* Drive_L_weak<br />
* Drive_L_weak_slow<br />
* Drive_R<br />
* Drive_R_pro<br />
* Drive_R_pro_slow<br />
* Drive_R_slow<br />
* Drive_R_weak<br />
* Drive_R_weak_slow<br />
* Drive_truck<br />
* DRIVE_truck_back<br />
* DRIVE_truck_L<br />
* DRIVE_truck_R<br />
* Drown<br />
* DUCK_cower<br />
* endchat_01<br />
* endchat_02<br />
* endchat_03<br />
* EV_dive<br />
* EV_step<br />
* facanger<br />
* facgum<br />
* facsurp<br />
* facsurpm<br />
* factalk<br />
* facurios<br />
* FALL_back<br />
* FALL_collapse<br />
* FALL_fall<br />
* FALL_front<br />
* FALL_glide<br />
* FALL_land<br />
* FALL_skyDive<br />
* Fight2Idle<br />
* FightA_1<br />
* FightA_2<br />
* FightA_3<br />
* FightA_block<br />
* FightA_G<br />
* FightA_M<br />
* FIGHTIDLE<br />
* FightShB<br />
* FightShF<br />
* FightSh_BWD<br />
* FightSh_FWD<br />
* FightSh_Left<br />
* FightSh_Right<br />
* flee_lkaround_01<br />
* FLOOR_hit<br />
* FLOOR_hit_f<br />
* fucku<br />
* gang_gunstand<br />
* gas_cwr<br />
* getup<br />
* getup_front<br />
* gum_eat<br />
* GunCrouchBwd<br />
* GunCrouchFwd<br />
* GunMove_BWD<br />
* GunMove_FWD<br />
* GunMove_L<br />
* GunMove_R<br />
* Gun_2_IDLE<br />
* GUN_BUTT<br />
* GUN_BUTT_crouch<br />
* Gun_stand<br />
* handscower<br />
* handsup<br />
* HitA_1<br />
* HitA_2<br />
* HitA_3<br />
* HIT_back<br />
* HIT_behind<br />
* HIT_front<br />
* HIT_GUN_BUTT<br />
* HIT_L<br />
* HIT_R<br />
* HIT_walk<br />
* HIT_wall<br />
* Idlestance_fat<br />
* idlestance_old<br />
* IDLE_armed<br />
* IDLE_chat<br />
* IDLE_csaw<br />
* Idle_Gang1<br />
* IDLE_HBHB<br />
* IDLE_ROCKET<br />
* IDLE_stance<br />
* IDLE_taxi<br />
* IDLE_tired<br />
* Jetpack_Idle<br />
* JOG_femaleA<br />
* JOG_maleA<br />
* JUMP_glide<br />
* JUMP_land<br />
* JUMP_launch<br />
* JUMP_launch_R<br />
* KART_drive<br />
* KART_L<br />
* KART_LB<br />
* KART_R<br />
* KD_left<br />
* KD_right<br />
* KO_shot_face<br />
* KO_shot_front<br />
* KO_shot_stom<br />
* KO_skid_back<br />
* KO_skid_front<br />
* KO_spin_L<br />
* KO_spin_R<br />
* pass_Smoke_in_car<br />
* phone_in<br />
* phone_out<br />
* phone_talk<br />
* Player_Sneak<br />
* Player_Sneak_walkstart<br />
* roadcross<br />
* roadcross_female<br />
* roadcross_gang<br />
* roadcross_old<br />
* run_1armed<br />
* run_armed<br />
* run_civi<br />
* run_csaw<br />
* run_fat<br />
* run_fatold<br />
* run_gang1<br />
* run_left<br />
* run_old<br />
* run_player<br />
* run_right<br />
* run_rocket<br />
* Run_stop<br />
* Run_stopR<br />
* Run_Wuzi<br />
* SEAT_down<br />
* SEAT_idle<br />
* SEAT_up<br />
* SHOT_leftP<br />
* SHOT_partial<br />
* SHOT_partial_B<br />
* SHOT_rightP<br />
* Shove_Partial<br />
* Smoke_in_car<br />
* sprint_civi<br />
* sprint_panic<br />
* Sprint_Wuzi<br />
* swat_run<br />
* Swim_Tread<br />
* Tap_hand<br />
* Tap_handP<br />
* turn_180<br />
* Turn_L<br />
* Turn_R<br />
* WALK_armed<br />
* WALK_civi<br />
* WALK_csaw<br />
* Walk_DoorPartial<br />
* WALK_drunk<br />
* WALK_fat<br />
* WALK_fatold<br />
* WALK_gang1<br />
* WALK_gang2<br />
* WALK_old<br />
* WALK_player<br />
* WALK_rocket<br />
* WALK_shuffle<br />
* WALK_start<br />
* WALK_start_armed<br />
* WALK_start_csaw<br />
* WALK_start_rocket<br />
* Walk_Wuzi<br />
* WEAPON_crouch<br />
* woman_idlestance<br />
* woman_run<br />
* WOMAN_runbusy<br />
* WOMAN_runfatold<br />
* woman_runpanic<br />
* WOMAN_runsexy<br />
* WOMAN_walkbusy<br />
* WOMAN_walkfatold<br />
* WOMAN_walknorm<br />
* WOMAN_walkold<br />
* WOMAN_walkpro<br />
* WOMAN_walksexy<br />
* WOMAN_walkshop<br />
* XPRESSscratch <br />
==PLAYER_DVBYS==<br />
* Plyr_DrivebyBwd<br />
* Plyr_DrivebyFwd<br />
* Plyr_DrivebyLHS<br />
* Plyr_DrivebyRHS <br />
==PLAYIDLES==<br />
* shift<br />
* shldr<br />
* stretch<br />
* strleg<br />
* time <br />
==POLICE==<br />
* CopTraf_Away<br />
* CopTraf_Come<br />
* CopTraf_Left<br />
* CopTraf_Stop<br />
* COP_getoutcar_LHS<br />
* Cop_move_FWD<br />
* crm_drgbst_01<br />
* Door_Kick<br />
* plc_drgbst_01<br />
* plc_drgbst_02 <br />
==POOL==<br />
* POOL_ChalkCue<br />
* POOL_Idle_Stance<br />
* POOL_Long_Shot<br />
* POOL_Long_Shot_O<br />
* POOL_Long_Start<br />
* POOL_Long_Start_O<br />
* POOL_Med_Shot<br />
* POOL_Med_Shot_O<br />
* POOL_Med_Start<br />
* POOL_Med_Start_O<br />
* POOL_Place_White<br />
* POOL_Short_Shot<br />
* POOL_Short_Shot_O<br />
* POOL_Short_Start<br />
* POOL_Short_Start_O<br />
* POOL_Walk<br />
* POOL_Walk_Start<br />
* POOL_XLong_Shot<br />
* POOL_XLong_Shot_O<br />
* POOL_XLong_Start<br />
* POOL_XLong_Start_O <br />
==POOR==<br />
* WINWASH_Start<br />
* WINWASH_Wash2Beg <br />
==PYTHON==<br />
* python_crouchfire<br />
* python_crouchreload<br />
* python_fire<br />
* python_fire_poor<br />
* python_reload <br />
==QUAD==<br />
* QUAD_back<br />
* QUAD_driveby_FT<br />
* QUAD_driveby_LHS<br />
* QUAD_driveby_RHS<br />
* QUAD_FWD<br />
* QUAD_getoff_B<br />
* QUAD_getoff_LHS<br />
* QUAD_getoff_RHS<br />
* QUAD_geton_LHS<br />
* QUAD_geton_RHS<br />
* QUAD_hit<br />
* QUAD_kick<br />
* QUAD_Left<br />
* QUAD_passenger<br />
* QUAD_reverse<br />
* QUAD_ride<br />
* QUAD_Right <br />
==QUAD_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==RAPPING==<br />
* Laugh_01<br />
* RAP_A_IN<br />
* RAP_A_Loop<br />
* RAP_A_OUT<br />
* RAP_B_IN<br />
* RAP_B_Loop<br />
* RAP_B_OUT<br />
* RAP_C_Loop <br />
==RIFLE==<br />
* RIFLE_crouchfire<br />
* RIFLE_crouchload<br />
* RIFLE_fire<br />
* RIFLE_fire_poor<br />
* RIFLE_load <br />
==RIOT==<br />
* RIOT_ANGRY<br />
* RIOT_ANGRY_B<br />
* RIOT_challenge<br />
* RIOT_CHANT<br />
* RIOT_FUKU<br />
* RIOT_PUNCHES<br />
* RIOT_shout <br />
==ROB_BANK==<br />
* CAT_Safe_End<br />
* CAT_Safe_Open<br />
* CAT_Safe_Open_O<br />
* CAT_Safe_Rob<br />
* SHP_HandsUp_Scr <br />
==ROCKET==<br />
* idle_rocket<br />
* RocketFire<br />
* run_rocket<br />
* walk_rocket<br />
* WALK_start_rocket <br />
==RUSTLER==<br />
* Plane_align_LHS<br />
* Plane_close<br />
* Plane_getin<br />
* Plane_getout<br />
* Plane_open <br />
==RYDER==<br />
* RYD_Beckon_01<br />
* RYD_Beckon_02<br />
* RYD_Beckon_03<br />
* RYD_Die_PT1<br />
* RYD_Die_PT2<br />
* Van_Crate_L<br />
* Van_Crate_R<br />
* Van_Fall_L<br />
* Van_Fall_R<br />
* Van_Lean_L<br />
* Van_Lean_R<br />
* VAN_PickUp_E<br />
* VAN_PickUp_S<br />
* Van_Stand<br />
* Van_Stand_Crate<br />
* Van_Throw <br />
==SCRATCHING==<br />
* scdldlp<br />
* scdlulp<br />
* scdrdlp<br />
* scdrulp<br />
* sclng_l<br />
* sclng_r<br />
* scmid_l<br />
* scmid_r<br />
* scshrtl<br />
* scshrtr<br />
* sc_ltor<br />
* sc_rtol <br />
==SHAMAL==<br />
* SHAMAL_align<br />
* SHAMAL_getin_LHS<br />
* SHAMAL_getout_LHS<br />
* SHAMAL_open <br />
==SHOP==<br />
* ROB_2Idle<br />
* ROB_Loop<br />
* ROB_Loop_Threat<br />
* ROB_Shifty<br />
* ROB_StickUp_In<br />
* SHP_Duck<br />
* SHP_Duck_Aim<br />
* SHP_Duck_Fire<br />
* SHP_Gun_Aim<br />
* SHP_Gun_Duck<br />
* SHP_Gun_Fire<br />
* SHP_Gun_Grab<br />
* SHP_Gun_Threat<br />
* SHP_HandsUp_Scr<br />
* SHP_Jump_Glide<br />
* SHP_Jump_Land<br />
* SHP_Jump_Launch<br />
* SHP_Rob_GiveCash<br />
* SHP_Rob_HandsUp<br />
* SHP_Rob_React<br />
* SHP_Serve_End<br />
* SHP_Serve_Idle<br />
* SHP_Serve_Loop<br />
* SHP_Serve_Start<br />
* Smoke_RYD <br />
==SHOTGUN==<br />
* shotgun_crouchfire<br />
* shotgun_fire<br />
* shotgun_fire_poor <br />
==SILENCED==<br />
* CrouchReload<br />
* SilenceCrouchfire<br />
* Silence_fire<br />
* Silence_reload <br />
==SKATE==<br />
* skate_idle<br />
* skate_run<br />
* skate_sprint <br />
==SMOKING==<br />
* F_smklean_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* M_smk_drag<br />
* M_smk_in<br />
* M_smk_loop<br />
* M_smk_out<br />
* M_smk_tap <br />
==SNIPER==<br />
* WEAPON_sniper <br />
==SPRAYCAN==<br />
* spraycan_fire<br />
* spraycan_full <br />
==STRIP==<br />
* PLY_CASH<br />
* PUN_CASH<br />
* PUN_HOLLER<br />
* PUN_LOOP<br />
* strip_A<br />
* strip_B<br />
* strip_C<br />
* strip_D<br />
* strip_E<br />
* strip_F<br />
* strip_G<br />
* STR_A2B<br />
* STR_B2A<br />
* STR_B2C<br />
* STR_C1<br />
* STR_C2<br />
* STR_C2B<br />
* STR_Loop_A<br />
* STR_Loop_B<br />
* STR_Loop_C <br />
==SUNBATHE==<br />
* batherdown<br />
* batherup<br />
* Lay_Bac_in<br />
* Lay_Bac_out<br />
* ParkSit_M_IdleA<br />
* ParkSit_M_IdleB<br />
* ParkSit_M_IdleC<br />
* ParkSit_M_in<br />
* ParkSit_M_out<br />
* ParkSit_W_idleA<br />
* ParkSit_W_idleB<br />
* ParkSit_W_idleC<br />
* ParkSit_W_in<br />
* ParkSit_W_out<br />
* SBATHE_F_LieB2Sit<br />
* SBATHE_F_Out<br />
* SitnWait_in_W<br />
* SitnWait_out_W <br />
==SWAT==<br />
* gnstwall_injurd<br />
* JMP_Wall1m_180<br />
* Rail_fall<br />
* Rail_fall_crawl<br />
* swt_breach_01<br />
* swt_breach_02<br />
* swt_breach_03<br />
* swt_go<br />
* swt_lkt<br />
* swt_sty<br />
* swt_vent_01<br />
* swt_vent_02<br />
* swt_vnt_sht_die<br />
* swt_vnt_sht_in<br />
* swt_vnt_sht_loop<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R <br />
==SWEET==<br />
* ho_ass_slapped<br />
* LaFin_Player<br />
* LaFin_Sweet<br />
* plyr_hndshldr_01<br />
* sweet_ass_slap<br />
* sweet_hndshldr_01<br />
* Sweet_injuredloop <br />
==SWIM==<br />
* Swim_Breast<br />
* SWIM_crawl<br />
* Swim_Dive_Under<br />
* Swim_Glide<br />
* Swim_jumpout<br />
* Swim_Tread<br />
* Swim_Under <br />
==SWORD==<br />
* sword_1<br />
* sword_2<br />
* sword_3<br />
* sword_4<br />
* sword_block<br />
* Sword_Hit_1<br />
* Sword_Hit_2<br />
* Sword_Hit_3<br />
* sword_IDLE<br />
* sword_part <br />
==TANK==<br />
* TANK_align_LHS<br />
* TANK_close_LHS<br />
* TANK_doorlocked<br />
* TANK_getin_LHS<br />
* TANK_getout_LHS<br />
* TANK_open_LHS <br />
==TATTOOS==<br />
* TAT_ArmL_In_O<br />
* TAT_ArmL_In_P<br />
* TAT_ArmL_In_T<br />
* TAT_ArmL_Out_O<br />
* TAT_ArmL_Out_P<br />
* TAT_ArmL_Out_T<br />
* TAT_ArmL_Pose_O<br />
* TAT_ArmL_Pose_P<br />
* TAT_ArmL_Pose_T<br />
* TAT_ArmR_In_O<br />
* TAT_ArmR_In_P<br />
* TAT_ArmR_In_T<br />
* TAT_ArmR_Out_O<br />
* TAT_ArmR_Out_P<br />
* TAT_ArmR_Out_T<br />
* TAT_ArmR_Pose_O<br />
* TAT_ArmR_Pose_P<br />
* TAT_ArmR_Pose_T<br />
* TAT_Back_In_O<br />
* TAT_Back_In_P<br />
* TAT_Back_In_T<br />
* TAT_Back_Out_O<br />
* TAT_Back_Out_P<br />
* TAT_Back_Out_T<br />
* TAT_Back_Pose_O<br />
* TAT_Back_Pose_P<br />
* TAT_Back_Pose_T<br />
* TAT_Back_Sit_In_P<br />
* TAT_Back_Sit_Loop_P<br />
* TAT_Back_Sit_Out_P<br />
* TAT_Bel_In_O<br />
* TAT_Bel_In_T<br />
* TAT_Bel_Out_O<br />
* TAT_Bel_Out_T<br />
* TAT_Bel_Pose_O<br />
* TAT_Bel_Pose_T<br />
* TAT_Che_In_O<br />
* TAT_Che_In_P<br />
* TAT_Che_In_T<br />
* TAT_Che_Out_O<br />
* TAT_Che_Out_P<br />
* TAT_Che_Out_T<br />
* TAT_Che_Pose_O<br />
* TAT_Che_Pose_P<br />
* TAT_Che_Pose_T<br />
* TAT_Drop_O<br />
* TAT_Idle_Loop_O<br />
* TAT_Idle_Loop_T<br />
* TAT_Sit_In_O<br />
* TAT_Sit_In_P<br />
* TAT_Sit_In_T<br />
* TAT_Sit_Loop_O<br />
* TAT_Sit_Loop_P<br />
* TAT_Sit_Loop_T<br />
* TAT_Sit_Out_O<br />
* TAT_Sit_Out_P<br />
* TAT_Sit_Out_T <br />
==TEC==<br />
* TEC_crouchfire<br />
* TEC_crouchreload<br />
* TEC_fire<br />
* TEC_reload <br />
==TRAIN==<br />
* tran_gtup<br />
* tran_hng<br />
* tran_ouch<br />
* tran_stmb <br />
==TRUCK==<br />
* TRUCK_ALIGN_LHS<br />
* TRUCK_ALIGN_RHS<br />
* TRUCK_closedoor_LHS<br />
* TRUCK_closedoor_RHS<br />
* TRUCK_close_LHS<br />
* TRUCK_close_RHS<br />
* TRUCK_getin_LHS<br />
* TRUCK_getin_RHS<br />
* TRUCK_getout_LHS<br />
* TRUCK_getout_RHS<br />
* TRUCK_jackedLHS<br />
* TRUCK_jackedRHS<br />
* TRUCK_open_LHS<br />
* TRUCK_open_RHS<br />
* TRUCK_pullout_LHS<br />
* TRUCK_pullout_RHS<br />
* TRUCK_Shuffle <br />
==UZI==<br />
* UZI_crouchfire<br />
* UZI_crouchreload<br />
* UZI_fire<br />
* UZI_fire_poor<br />
* UZI_reload <br />
==VAN==<br />
* VAN_close_back_LHS<br />
* VAN_close_back_RHS<br />
* VAN_getin_Back_LHS<br />
* VAN_getin_Back_RHS<br />
* VAN_getout_back_LHS<br />
* VAN_getout_back_RHS<br />
* VAN_open_back_LHS<br />
* VAN_open_back_RHS <br />
==VENDING==<br />
* VEND_Drink2_P<br />
* VEND_Drink_P<br />
* vend_eat1_P<br />
* VEND_Eat_P<br />
* VEND_Use<br />
* VEND_Use_pt2 <br />
==VORTEX==<br />
* CAR_jumpin_LHS<br />
* CAR_jumpin_RHS<br />
* vortex_getout_LHS<br />
* vortex_getout_RHS <br />
==WAYFARER==<br />
* WF_Back<br />
* WF_drivebyFT<br />
* WF_drivebyLHS<br />
* WF_drivebyRHS<br />
* WF_Fwd<br />
* WF_getoffBACK<br />
* WF_getoffLHS<br />
* WF_getoffRHS<br />
* WF_hit<br />
* WF_jumponL<br />
* WF_jumponR<br />
* WF_kick<br />
* WF_Left<br />
* WF_passenger<br />
* WF_pushes<br />
* WF_Ride<br />
* WF_Right<br />
* WF_Still <br />
==WEAPONS==<br />
* SHP_1H_Lift<br />
* SHP_1H_Lift_End<br />
* SHP_1H_Ret<br />
* SHP_1H_Ret_S<br />
* SHP_2H_Lift<br />
* SHP_2H_Lift_End<br />
* SHP_2H_Ret<br />
* SHP_2H_Ret_S<br />
* SHP_Ar_Lift<br />
* SHP_Ar_Lift_End<br />
* SHP_Ar_Ret<br />
* SHP_Ar_Ret_S<br />
* SHP_G_Lift_In<br />
* SHP_G_Lift_Out<br />
* SHP_Tray_In<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose <br />
==WUZI==<br />
* CS_Dead_Guy<br />
* CS_Plyr_pt1<br />
* CS_Plyr_pt2<br />
* CS_Wuzi_pt1<br />
* CS_Wuzi_pt2<br />
* Walkstart_Idle_01<br />
* Wuzi_follow<br />
* Wuzi_Greet_Plyr<br />
* Wuzi_Greet_Wuzi<br />
* Wuzi_grnd_chk<br />
* Wuzi_stand_loop<br />
* Wuzi_Walk<br />
=Скрытые анимации=<br />
==BLOWJOBZ==<br />
* BJ_Car_End_P<br />
* BJ_Car_End_W<br />
* BJ_Car_Loop_P<br />
* BJ_Car_Loop_W<br />
* BJ_Car_Start_P<br />
* BJ_Car_Start_W<br />
* BJ_Couch_End_P<br />
* BJ_Couch_End_W<br />
* BJ_Couch_Loop_P<br />
* BJ_Couch_Loop_W<br />
* BJ_Couch_Start_P<br />
* BJ_Couch_Start_W<br />
* BJ_Stand_End_P<br />
* BJ_Stand_End_W<br />
* BJ_Stand_Loop_P<br />
* BJ_Stand_Loop_W<br />
* BJ_Stand_Start_P<br />
* BJ_Stand_Start_W<br />
==GFUNK==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==RUNNINGMAN==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==SEX==<br />
* SEX_1to2_P<br />
* SEX_1to2_W<br />
* SEX_1_Cum_P<br />
* SEX_1_Cum_W<br />
* SEX_1_Fail_P<br />
* SEX_1_Fail_W<br />
* SEX_1_P<br />
* SEX_1_W<br />
* SEX_2to3_P<br />
* SEX_2to3_W<br />
* SEX_2_Fail_P<br />
* SEX_2_Fail_W<br />
* SEX_2_P<br />
* SEX_2_W<br />
* SEX_3to1_P<br />
* SEX_3to1_W<br />
* SEX_3_Fail_P<br />
* SEX_3_Fail_W<br />
* SEX_3_P<br />
* SEX_3_W<br />
==SNM==<br />
* SnM_Caned_Idle_P<br />
* SnM_Caned_Idle_W<br />
* SnM_Caned_P<br />
* SnM_Caned_W<br />
* SnM_Cane_Idle_P<br />
* SnM_Cane_Idle_W<br />
* SnM_Cane_P<br />
* SnM_Cane_W<br />
* SpankedP<br />
* SpankedW<br />
* Spanked_IdleP<br />
* Spanked_IdleW<br />
* SpankingP<br />
* SpankingW<br />
* Spanking_endP<br />
* Spanking_endW<br />
* Spanking_IdleP<br />
* Spanking_IdleW<br />
* Spanking_SittingIdleP<br />
* Spanking_SittingIdleW<br />
* Spanking_SittingP<br />
* Spanking_SittingW<br />
==WOP==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
<br />
--[[User:Но2рд|Nodward Nichrome]] 15:03, 18 August 2011 (CEST)<br />
<br><br />
<br />
=См. Также=<br />
[[id|ID Lists]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/Animations&diff=26736
RU/Animations
2011-08-18T13:00:46Z
<p>Но2рд: </p>
<hr />
<div>==AIRPORT==<br />
* thrw_barl_thrw <br />
==Attractors==<br />
* Stepsit_in<br />
* Stepsit_loop<br />
* Stepsit_out <br />
==BAR==<br />
* Barcustom_get<br />
* Barcustom_loop<br />
* Barcustom_order<br />
* BARman_idle<br />
* Barserve_bottle<br />
* Barserve_give<br />
* Barserve_glass<br />
* Barserve_in<br />
* Barserve_loop<br />
* Barserve_order<br />
* dnk_stndF_loop<br />
* dnk_stndM_loop <br />
==BASEBALL==<br />
* Bat_1<br />
* Bat_2<br />
* Bat_3<br />
* Bat_4<br />
* Bat_block<br />
* Bat_Hit_1<br />
* Bat_Hit_2<br />
* Bat_Hit_3<br />
* Bat_IDLE<br />
* Bat_M<br />
* BAT_PART <br />
==BD_FIRE==<br />
* BD_Fire1<br />
* BD_Fire2<br />
* BD_Fire3<br />
* BD_GF_Wave<br />
* BD_Panic_01<br />
* BD_Panic_02<br />
* BD_Panic_03<br />
* BD_Panic_04<br />
* BD_Panic_Loop<br />
* Grlfrd_Kiss_03<br />
* M_smklean_loop<br />
* Playa_Kiss_03<br />
* wash_up <br />
==BEACH==<br />
* bather<br />
* Lay_Bac_Loop<br />
* ParkSit_M_loop<br />
* ParkSit_W_loop<br />
* SitnWait_loop_W <br />
==benchpress==<br />
* gym_bp_celebrate<br />
* gym_bp_down<br />
* gym_bp_getoff<br />
* gym_bp_geton<br />
* gym_bp_up_A<br />
* gym_bp_up_B<br />
* gym_bp_up_smooth <br />
==BF_injection==<br />
* BF_getin_LHS<br />
* BF_getin_RHS<br />
* BF_getout_LHS<br />
* BF_getout_RHS <br />
==BIKED==<br />
* BIKEd_Back<br />
* BIKEd_drivebyFT<br />
* BIKEd_drivebyLHS<br />
* BIKEd_drivebyRHS<br />
* BIKEd_Fwd<br />
* BIKEd_getoffBACK<br />
* BIKEd_getoffLHS<br />
* BIKEd_getoffRHS<br />
* BIKEd_hit<br />
* BIKEd_jumponL<br />
* BIKEd_jumponR<br />
* BIKEd_kick<br />
* BIKEd_Left<br />
* BIKEd_passenger<br />
* BIKEd_pushes<br />
* BIKEd_Ride<br />
* BIKEd_Right<br />
* BIKEd_shuffle<br />
* BIKEd_Still <br />
==BIKEH==<br />
* BIKEh_Back<br />
* BIKEh_drivebyFT<br />
* BIKEh_drivebyLHS<br />
* BIKEh_drivebyRHS<br />
* BIKEh_Fwd<br />
* BIKEh_getoffBACK<br />
* BIKEh_getoffLHS<br />
* BIKEh_getoffRHS<br />
* BIKEh_hit<br />
* BIKEh_jumponL<br />
* BIKEh_jumponR<br />
* BIKEh_kick<br />
* BIKEh_Left<br />
* BIKEh_passenger<br />
* BIKEh_pushes<br />
* BIKEh_Ride<br />
* BIKEh_Right<br />
* BIKEh_Still <br />
==BIKELEAP==<br />
* bk_blnce_in<br />
* bk_blnce_out<br />
* bk_jmp<br />
* bk_rdy_in<br />
* bk_rdy_out<br />
* struggle_cesar<br />
* struggle_driver<br />
* truck_driver<br />
* truck_getin <br />
==BIKES==<br />
* BIKEs_Back<br />
* BIKEs_drivebyFT<br />
* BIKEs_drivebyLHS<br />
* BIKEs_drivebyRHS<br />
* BIKEs_Fwd<br />
* BIKEs_getoffBACK<br />
* BIKEs_getoffLHS<br />
* BIKEs_getoffRHS<br />
* BIKEs_hit<br />
* BIKEs_jumponL<br />
* BIKEs_jumponR<br />
* BIKEs_kick<br />
* BIKEs_Left<br />
* BIKEs_passenger<br />
* BIKEs_pushes<br />
* BIKEs_Ride<br />
* BIKEs_Right<br />
* BIKEs_Snatch_L<br />
* BIKEs_Snatch_R<br />
* BIKEs_Still <br />
==BIKEV==<br />
* BIKEv_Back<br />
* BIKEv_drivebyFT<br />
* BIKEv_drivebyLHS<br />
* BIKEv_drivebyRHS<br />
* BIKEv_Fwd<br />
* BIKEv_getoffBACK<br />
* BIKEv_getoffLHS<br />
* BIKEv_getoffRHS<br />
* BIKEv_hit<br />
* BIKEv_jumponL<br />
* BIKEv_jumponR<br />
* BIKEv_kick<br />
* BIKEv_Left<br />
* BIKEv_passenger<br />
* BIKEv_pushes<br />
* BIKEv_Ride<br />
* BIKEv_Right<br />
* BIKEv_Still <br />
==BIKE_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==BMX==<br />
* BMX_back<br />
* BMX_bunnyhop<br />
* BMX_drivebyFT<br />
* BMX_driveby_LHS<br />
* BMX_driveby_RHS<br />
* BMX_fwd<br />
* BMX_getoffBACK<br />
* BMX_getoffLHS<br />
* BMX_getoffRHS<br />
* BMX_jumponL<br />
* BMX_jumponR<br />
* BMX_Left<br />
* BMX_pedal<br />
* BMX_pushes<br />
* BMX_Ride<br />
* BMX_Right<br />
* BMX_sprint<br />
* BMX_still <br />
==BOMBER==<br />
* BOM_Plant<br />
* BOM_Plant_2Idle<br />
* BOM_Plant_Crouch_In<br />
* BOM_Plant_Crouch_Out<br />
* BOM_Plant_In<br />
* BOM_Plant_Loop <br />
==BOX==<br />
* boxhipin<br />
* boxhipup<br />
* boxshdwn<br />
* boxshup<br />
* bxhipwlk<br />
* bxhwlki<br />
* bxshwlk<br />
* bxshwlki<br />
* bxwlko<br />
* catch_box <br />
==BSKTBALL==<br />
* BBALL_def_jump_shot<br />
* BBALL_def_loop<br />
* BBALL_def_stepL<br />
* BBALL_def_stepR<br />
* BBALL_Dnk<br />
* BBALL_Dnk_Gli<br />
* BBALL_Dnk_Gli_O<br />
* BBALL_Dnk_Lnch<br />
* BBALL_Dnk_Lnch_O<br />
* BBALL_Dnk_Lnd<br />
* BBALL_Dnk_O<br />
* BBALL_idle<br />
* BBALL_idle2<br />
* BBALL_idle2_O<br />
* BBALL_idleloop<br />
* BBALL_idleloop_O<br />
* BBALL_idle_O<br />
* BBALL_Jump_Cancel<br />
* BBALL_Jump_Cancel_O<br />
* BBALL_Jump_End<br />
* BBALL_Jump_Shot<br />
* BBALL_Jump_Shot_O<br />
* BBALL_Net_Dnk_O<br />
* BBALL_pickup<br />
* BBALL_pickup_O<br />
* BBALL_react_miss<br />
* BBALL_react_score<br />
* BBALL_run<br />
* BBALL_run_O<br />
* BBALL_SkidStop_L<br />
* BBALL_SkidStop_L_O<br />
* BBALL_SkidStop_R<br />
* BBALL_SkidStop_R_O<br />
* BBALL_walk<br />
* BBALL_WalkStop_L<br />
* BBALL_WalkStop_L_O<br />
* BBALL_WalkStop_R<br />
* BBALL_WalkStop_R_O<br />
* BBALL_walk_O<br />
* BBALL_walk_start<br />
* BBALL_walk_start_O <br />
==BUDDY==<br />
* buddy_crouchfire<br />
* buddy_crouchreload<br />
* buddy_fire<br />
* buddy_fire_poor<br />
* buddy_reload <br />
==BUS==<br />
* BUS_close<br />
* BUS_getin_LHS<br />
* BUS_getin_RHS<br />
* BUS_getout_LHS<br />
* BUS_getout_RHS<br />
* BUS_jacked_LHS<br />
* BUS_open<br />
* BUS_open_RHS<br />
* BUS_pullout_LHS <br />
==CAMERA==<br />
* camcrch_cmon<br />
* camcrch_idleloop<br />
* camcrch_stay<br />
* camcrch_to_camstnd<br />
* camstnd_cmon<br />
* camstnd_idleloop<br />
* camstnd_lkabt<br />
* camstnd_to_camcrch<br />
* piccrch_in<br />
* piccrch_out<br />
* piccrch_take<br />
* picstnd_in<br />
* picstnd_out<br />
* picstnd_take <br />
==CAR==<br />
* Fixn_Car_Loop<br />
* Fixn_Car_Out<br />
* flag_drop<br />
* Sit_relaxed<br />
* Tap_hand<br />
* Tyd2car_bump<br />
* Tyd2car_high<br />
* Tyd2car_low<br />
* Tyd2car_med<br />
* Tyd2car_TurnL<br />
* Tyd2car_TurnR <br />
==CARRY==<br />
* crry_prtial<br />
* liftup<br />
* liftup05<br />
* liftup105<br />
* putdwn<br />
* putdwn05<br />
* putdwn105 <br />
==CAR_CHAT==<br />
* carfone_in<br />
* carfone_loopA<br />
* carfone_loopA_to_B<br />
* carfone_loopB<br />
* carfone_loopB_to_A<br />
* carfone_out<br />
* CAR_Sc1_BL<br />
* CAR_Sc1_BR<br />
* CAR_Sc1_FL<br />
* CAR_Sc1_FR<br />
* CAR_Sc2_FL<br />
* CAR_Sc3_BR<br />
* CAR_Sc3_FL<br />
* CAR_Sc3_FR<br />
* CAR_Sc4_BL<br />
* CAR_Sc4_BR<br />
* CAR_Sc4_FL<br />
* CAR_Sc4_FR<br />
* car_talkm_in<br />
* car_talkm_loop<br />
* car_talkm_out <br />
==CASINO==<br />
* cards_in<br />
* cards_loop<br />
* cards_lose<br />
* cards_out<br />
* cards_pick_01<br />
* cards_pick_02<br />
* cards_raise<br />
* cards_win<br />
* dealone<br />
* manwinb<br />
* manwind<br />
* Roulette_bet<br />
* Roulette_in<br />
* Roulette_loop<br />
* Roulette_lose<br />
* Roulette_out<br />
* Roulette_win<br />
* Slot_bet_01<br />
* Slot_bet_02<br />
* Slot_in<br />
* Slot_lose_out<br />
* Slot_Plyr<br />
* Slot_wait<br />
* Slot_win_out<br />
* wof <br />
==CHAINSAW==<br />
* CSAW_1<br />
* CSAW_2<br />
* CSAW_3<br />
* CSAW_G<br />
* CSAW_Hit_1<br />
* CSAW_Hit_2<br />
* CSAW_Hit_3<br />
* csaw_part<br />
* IDLE_csaw<br />
* WEAPON_csaw<br />
* WEAPON_csawlo <br />
==CHOPPA==<br />
* CHOPPA_back<br />
* CHOPPA_bunnyhop<br />
* CHOPPA_drivebyFT<br />
* CHOPPA_driveby_LHS<br />
* CHOPPA_driveby_RHS<br />
* CHOPPA_fwd<br />
* CHOPPA_getoffBACK<br />
* CHOPPA_getoffLHS<br />
* CHOPPA_getoffRHS<br />
* CHOPPA_jumponL<br />
* CHOPPA_jumponR<br />
* CHOPPA_Left<br />
* CHOPPA_pedal<br />
* CHOPPA_Pushes<br />
* CHOPPA_ride<br />
* CHOPPA_Right<br />
* CHOPPA_sprint<br />
* CHOPPA_Still <br />
==CLOTHES==<br />
* CLO_Buy<br />
* CLO_In<br />
* CLO_Out<br />
* CLO_Pose_Hat<br />
* CLO_Pose_In<br />
* CLO_Pose_In_O<br />
* CLO_Pose_Legs<br />
* CLO_Pose_Loop<br />
* CLO_Pose_Out<br />
* CLO_Pose_Out_O<br />
* CLO_Pose_Shoes<br />
* CLO_Pose_Torso<br />
* CLO_Pose_Watch <br />
==COACH==<br />
* COACH_inL<br />
* COACH_inR<br />
* COACH_opnL<br />
* COACH_opnR<br />
* COACH_outL<br />
* COACH_outR <br />
==COLT45==<br />
* 2guns_crouchfire<br />
* colt45_crouchfire<br />
* colt45_crouchreload<br />
* colt45_fire<br />
* colt45_fire_2hands<br />
* colt45_reload<br />
* sawnoff_reload <br />
==COP_AMBIENT==<br />
* Copbrowse_in<br />
* Copbrowse_loop<br />
* Copbrowse_nod<br />
* Copbrowse_out<br />
* Copbrowse_shake<br />
* Coplook_in<br />
* Coplook_loop<br />
* Coplook_nod<br />
* Coplook_out<br />
* Coplook_shake<br />
* Coplook_think<br />
* Coplook_watch <br />
==COP_DVBYZ==<br />
* COP_Dvby_B<br />
* COP_Dvby_FT<br />
* COP_Dvby_L<br />
* COP_Dvby_R <br />
==CRACK==<br />
* Bbalbat_Idle_01<br />
* Bbalbat_Idle_02<br />
* crckdeth1<br />
* crckdeth2<br />
* crckdeth3<br />
* crckdeth4<br />
* crckidle1<br />
* crckidle2<br />
* crckidle3<br />
* crckidle4 <br />
==CRIB==<br />
* CRIB_Console_Loop<br />
* CRIB_Use_Switch<br />
* PED_Console_Loop<br />
* PED_Console_Loose<br />
* PED_Console_Win <br />
==DAM_JUMP==<br />
* DAM_Dive_Loop<br />
* DAM_Land<br />
* DAM_Launch<br />
* Jump_Roll<br />
* SF_JumpWall <br />
==DANCING==<br />
* bd_clap<br />
* bd_clap1<br />
* dance_loop<br />
* DAN_Down_A<br />
* DAN_Left_A<br />
* DAN_Loop_A<br />
* DAN_Right_A<br />
* DAN_Up_A<br />
* dnce_M_a<br />
* dnce_M_b<br />
* dnce_M_c<br />
* dnce_M_d<br />
* dnce_M_e <br />
==DEALER==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* DEALER_IDLE_01<br />
* DEALER_IDLE_02<br />
* DEALER_IDLE_03<br />
* DRUGS_BUY<br />
* shop_pay <br />
==DILDO==<br />
* DILDO_1<br />
* DILDO_2<br />
* DILDO_3<br />
* DILDO_block<br />
* DILDO_G<br />
* DILDO_Hit_1<br />
* DILDO_Hit_2<br />
* DILDO_Hit_3<br />
* DILDO_IDLE <br />
==DODGE==<br />
* Cover_Dive_01<br />
* Cover_Dive_02<br />
* Crushed<br />
* Crush_Jump <br />
==DOZER==<br />
* DOZER_Align_LHS<br />
* DOZER_Align_RHS<br />
* DOZER_getin_LHS<br />
* DOZER_getin_RHS<br />
* DOZER_getout_LHS<br />
* DOZER_getout_RHS<br />
* DOZER_Jacked_LHS<br />
* DOZER_Jacked_RHS<br />
* DOZER_pullout_LHS<br />
* DOZER_pullout_RHS <br />
==DRIVEBYS==<br />
* Gang_DrivebyLHS<br />
* Gang_DrivebyLHS_Bwd<br />
* Gang_DrivebyLHS_Fwd<br />
* Gang_DrivebyRHS<br />
* Gang_DrivebyRHS_Bwd<br />
* Gang_DrivebyRHS_Fwd<br />
* Gang_DrivebyTop_LHS<br />
* Gang_DrivebyTop_RHS <br />
==FAT==<br />
* FatIdle<br />
* FatIdle_armed<br />
* FatIdle_Csaw<br />
* FatIdle_Rocket<br />
* FatRun<br />
* FatRun_armed<br />
* FatRun_Csaw<br />
* FatRun_Rocket<br />
* FatSprint<br />
* FatWalk<br />
* FatWalkstart<br />
* FatWalkstart_Csaw<br />
* FatWalkSt_armed<br />
* FatWalkSt_Rocket<br />
* FatWalk_armed<br />
* FatWalk_Csaw<br />
* FatWalk_Rocket<br />
* IDLE_tired <br />
==FIGHT_B==<br />
* FightB_1<br />
* FightB_2<br />
* FightB_3<br />
* FightB_block<br />
* FightB_G<br />
* FightB_IDLE<br />
* FightB_M<br />
* HitB_1<br />
* HitB_2<br />
* HitB_3 <br />
==FIGHT_C==<br />
* FightC_1<br />
* FightC_2<br />
* FightC_3<br />
* FightC_block<br />
* FightC_blocking<br />
* FightC_G<br />
* FightC_IDLE<br />
* FightC_M<br />
* FightC_Spar<br />
* HitC_1<br />
* HitC_2<br />
* HitC_3 <br />
==FIGHT_D==<br />
* FightD_1<br />
* FightD_2<br />
* FightD_3<br />
* FightD_block<br />
* FightD_G<br />
* FightD_IDLE<br />
* FightD_M<br />
* HitD_1<br />
* HitD_2<br />
* HitD_3 <br />
==FIGHT_E==<br />
* FightKick<br />
* FightKick_B<br />
* Hit_fightkick<br />
* Hit_fightkick_B <br />
==FINALE==<br />
* FIN_Climb_In<br />
* FIN_Cop1_ClimbOut2<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Stomp<br />
* FIN_Hang_L<br />
* FIN_Hang_Loop<br />
* FIN_Hang_R<br />
* FIN_Hang_Slip<br />
* FIN_Jump_On<br />
* FIN_Land_Car<br />
* FIN_Land_Die<br />
* FIN_LegsUp<br />
* FIN_LegsUp_L<br />
* FIN_LegsUp_Loop<br />
* FIN_LegsUp_R<br />
* FIN_Let_Go <br />
==FINALE2==<br />
* FIN_Cop1_ClimbOut<br />
* FIN_Cop1_Fall<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Shot<br />
* FIN_Cop1_Swing<br />
* FIN_Cop2_ClimbOut<br />
* FIN_Switch_P<br />
* FIN_Switch_S <br />
==FLAME==<br />
* FLAME_fire <br />
==Flowers==<br />
* Flower_attack<br />
* Flower_attack_M<br />
* Flower_Hit <br />
==FOOD==<br />
* EAT_Burger<br />
* EAT_Chicken<br />
* EAT_Pizza<br />
* EAT_Vomit_P<br />
* EAT_Vomit_SK<br />
* FF_Dam_Bkw<br />
* FF_Dam_Fwd<br />
* FF_Dam_Left<br />
* FF_Dam_Right<br />
* FF_Die_Bkw<br />
* FF_Die_Fwd<br />
* FF_Die_Left<br />
* FF_Die_Right<br />
* FF_Sit_Eat1<br />
* FF_Sit_Eat2<br />
* FF_Sit_Eat3<br />
* FF_Sit_In<br />
* FF_Sit_In_L<br />
* FF_Sit_In_R<br />
* FF_Sit_Look<br />
* FF_Sit_Loop<br />
* FF_Sit_Out_180<br />
* FF_Sit_Out_L_180<br />
* FF_Sit_Out_R_180<br />
* SHP_Thank<br />
* SHP_Tray_In<br />
* SHP_Tray_Lift<br />
* SHP_Tray_Lift_In<br />
* SHP_Tray_Lift_Loop<br />
* SHP_Tray_Lift_Out<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose<br />
* SHP_Tray_Return <br />
==Freeweights==<br />
* gym_barbell<br />
* gym_free_A<br />
* gym_free_B<br />
* gym_free_celebrate<br />
* gym_free_down<br />
* gym_free_loop<br />
* gym_free_pickup<br />
* gym_free_putdown<br />
* gym_free_up_smooth <br />
==GANGS==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* drnkbr_prtl<br />
* drnkbr_prtl_F<br />
* DRUGS_BUY<br />
* hndshkaa<br />
* hndshkba<br />
* hndshkca<br />
* hndshkcb<br />
* hndshkda<br />
* hndshkea<br />
* hndshkfa<br />
* hndshkfa_swt<br />
* Invite_No<br />
* Invite_Yes<br />
* leanIDLE<br />
* leanIN<br />
* leanOUT<br />
* prtial_gngtlkA<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* prtial_hndshk_01<br />
* prtial_hndshk_biz_01<br />
* shake_cara<br />
* shake_carK<br />
* shake_carSH<br />
* smkcig_prtl<br />
* smkcig_prtl_F <br />
==GHANDS==<br />
* gsign1<br />
* gsign1LH<br />
* gsign2<br />
* gsign2LH<br />
* gsign3<br />
* gsign3LH<br />
* gsign4<br />
* gsign4LH<br />
* gsign5<br />
* gsign5LH<br />
* LHGsign1<br />
* LHGsign2<br />
* LHGsign3<br />
* LHGsign4<br />
* LHGsign5<br />
* RHGsign1<br />
* RHGsign2<br />
* RHGsign3<br />
* RHGsign4<br />
* RHGsign5 <br />
==GHETTO_DB==<br />
* GDB_Car2_PLY<br />
* GDB_Car2_SMO<br />
* GDB_Car2_SWE<br />
* GDB_Car_PLY<br />
* GDB_Car_RYD<br />
* GDB_Car_SMO<br />
* GDB_Car_SWE <br />
==goggles==<br />
* goggles_put_on <br />
==GRAFFITI==<br />
* graffiti_Chkout<br />
* spraycan_fire <br />
==GRAVEYARD==<br />
* mrnF_loop<br />
* mrnM_loop<br />
* prst_loopa <br />
==GRENADE==<br />
* WEAPON_start_throw<br />
* WEAPON_throw<br />
* WEAPON_throwu <br />
==GYMNASIUM==<br />
* GYMshadowbox<br />
* gym_bike_celebrate<br />
* gym_bike_fast<br />
* gym_bike_faster<br />
* gym_bike_getoff<br />
* gym_bike_geton<br />
* gym_bike_pedal<br />
* gym_bike_slow<br />
* gym_bike_still<br />
* gym_jog_falloff<br />
* gym_shadowbox<br />
* gym_tread_celebrate<br />
* gym_tread_falloff<br />
* gym_tread_getoff<br />
* gym_tread_geton<br />
* gym_tread_jog<br />
* gym_tread_sprint<br />
* gym_tread_tired<br />
* gym_tread_walk<br />
* gym_walk_falloff<br />
* Pedals_fast<br />
* Pedals_med<br />
* Pedals_slow<br />
* Pedals_still <br />
==HAIRCUTS==<br />
* BRB_Beard_01<br />
* BRB_Buy<br />
* BRB_Cut<br />
* BRB_Cut_In<br />
* BRB_Cut_Out<br />
* BRB_Hair_01<br />
* BRB_Hair_02<br />
* BRB_In<br />
* BRB_Loop<br />
* BRB_Out<br />
* BRB_Sit_In<br />
* BRB_Sit_Loop<br />
* BRB_Sit_Out <br />
==HEIST9==<br />
* CAS_G2_GasKO<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R<br />
* Use_SwipeCard <br />
==INT_HOUSE==<br />
* BED_In_L<br />
* BED_In_R<br />
* BED_Loop_L<br />
* BED_Loop_R<br />
* BED_Out_L<br />
* BED_Out_R<br />
* LOU_In<br />
* LOU_Loop<br />
* LOU_Out<br />
* wash_up <br />
==INT_OFFICE==<br />
* FF_Dam_Fwd<br />
* OFF_Sit_2Idle_180<br />
* OFF_Sit_Bored_Loop<br />
* OFF_Sit_Crash<br />
* OFF_Sit_Drink<br />
* OFF_Sit_Idle_Loop<br />
* OFF_Sit_In<br />
* OFF_Sit_Read<br />
* OFF_Sit_Type_Loop<br />
* OFF_Sit_Watch <br />
==INT_SHOP==<br />
* shop_cashier<br />
* shop_in<br />
* shop_lookA<br />
* shop_lookB<br />
* shop_loop<br />
* shop_out<br />
* shop_pay<br />
* shop_shelf <br />
==JST_BUISNESS==<br />
* girl_01<br />
* girl_02<br />
* player_01<br />
* smoke_01 <br />
==KART==<br />
* KART_getin_LHS<br />
* KART_getin_RHS<br />
* KART_getout_LHS<br />
* KART_getout_RHS <br />
==KISSING==<br />
* BD_GF_Wave<br />
* gfwave2<br />
* GF_CarArgue_01<br />
* GF_CarArgue_02<br />
* GF_CarSpot<br />
* GF_StreetArgue_01<br />
* GF_StreetArgue_02<br />
* gift_get<br />
* gift_give<br />
* Grlfrd_Kiss_01<br />
* Grlfrd_Kiss_02<br />
* Grlfrd_Kiss_03<br />
* Playa_Kiss_01<br />
* Playa_Kiss_02<br />
* Playa_Kiss_03 <br />
==KNIFE==<br />
* KILL_Knife_Ped_Damage<br />
* KILL_Knife_Ped_Die<br />
* KILL_Knife_Player<br />
* KILL_Partial<br />
* knife_1<br />
* knife_2<br />
* knife_3<br />
* Knife_4<br />
* knife_block<br />
* Knife_G<br />
* knife_hit_1<br />
* knife_hit_2<br />
* knife_hit_3<br />
* knife_IDLE<br />
* knife_part<br />
* WEAPON_knifeidle <br />
==LAPDAN1==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN2==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN3==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LOWRIDER==<br />
* F_smklean_loop<br />
* lrgirl_bdbnce<br />
* lrgirl_hair<br />
* lrgirl_hurry<br />
* lrgirl_idleloop<br />
* lrgirl_idle_to_l0<br />
* lrgirl_l0_bnce<br />
* lrgirl_l0_loop<br />
* lrgirl_l0_to_l1<br />
* lrgirl_l12_to_l0<br />
* lrgirl_l1_bnce<br />
* lrgirl_l1_loop<br />
* lrgirl_l1_to_l2<br />
* lrgirl_l2_bnce<br />
* lrgirl_l2_loop<br />
* lrgirl_l2_to_l3<br />
* lrgirl_l345_to_l1<br />
* lrgirl_l3_bnce<br />
* lrgirl_l3_loop<br />
* lrgirl_l3_to_l4<br />
* lrgirl_l4_bnce<br />
* lrgirl_l4_loop<br />
* lrgirl_l4_to_l5<br />
* lrgirl_l5_bnce<br />
* lrgirl_l5_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* RAP_A_Loop<br />
* RAP_B_Loop<br />
* RAP_C_Loop<br />
* Sit_relaxed<br />
* Tap_hand <br />
==MD_CHASE==<br />
* Carhit_Hangon<br />
* Carhit_Tumble<br />
* donutdrop<br />
* Fen_Choppa_L1<br />
* Fen_Choppa_L2<br />
* Fen_Choppa_L3<br />
* Fen_Choppa_R1<br />
* Fen_Choppa_R2<br />
* Fen_Choppa_R3<br />
* Hangon_Stun_loop<br />
* Hangon_Stun_Turn<br />
* MD_BIKE_2_HANG<br />
* MD_BIKE_Jmp_BL<br />
* MD_BIKE_Jmp_F<br />
* MD_BIKE_Lnd_BL<br />
* MD_BIKE_Lnd_Die_BL<br />
* MD_BIKE_Lnd_Die_F<br />
* MD_BIKE_Lnd_F<br />
* MD_BIKE_Lnd_Roll<br />
* MD_BIKE_Lnd_Roll_F<br />
* MD_BIKE_Punch<br />
* MD_BIKE_Punch_F<br />
* MD_BIKE_Shot_F<br />
* MD_HANG_Lnd_Roll<br />
* MD_HANG_Loop <br />
==MD_END==<br />
* END_SC1_PLY<br />
* END_SC1_RYD<br />
* END_SC1_SMO<br />
* END_SC1_SWE<br />
* END_SC2_PLY<br />
* END_SC2_RYD<br />
* END_SC2_SMO<br />
* END_SC2_SWE <br />
==MEDIC==<br />
* CPR <br />
==MISC==<br />
* bitchslap<br />
* BMX_celebrate<br />
* BMX_comeon<br />
* bmx_idleloop_01<br />
* bmx_idleloop_02<br />
* bmx_talkleft_in<br />
* bmx_talkleft_loop<br />
* bmx_talkleft_out<br />
* bmx_talkright_in<br />
* bmx_talkright_loop<br />
* bmx_talkright_out<br />
* bng_wndw<br />
* bng_wndw_02<br />
* Case_pickup<br />
* door_jet<br />
* GRAB_L<br />
* GRAB_R<br />
* Hiker_Pose<br />
* Hiker_Pose_L<br />
* Idle_Chat_02<br />
* KAT_Throw_K<br />
* KAT_Throw_O<br />
* KAT_Throw_P<br />
* PASS_Rifle_O<br />
* PASS_Rifle_Ped<br />
* PASS_Rifle_Ply<br />
* pickup_box<br />
* Plane_door<br />
* Plane_exit<br />
* Plane_hijack<br />
* Plunger_01<br />
* Plyrlean_loop<br />
* plyr_shkhead<br />
* Run_Dive<br />
* Scratchballs_01<br />
* SEAT_LR<br />
* Seat_talk_01<br />
* Seat_talk_02<br />
* SEAT_watch<br />
* smalplane_door<br />
* smlplane_door <br />
==MTB==<br />
* MTB_back<br />
* MTB_bunnyhop<br />
* MTB_drivebyFT<br />
* MTB_driveby_LHS<br />
* MTB_driveby_RHS<br />
* MTB_fwd<br />
* MTB_getoffBACK<br />
* MTB_getoffLHS<br />
* MTB_getoffRHS<br />
* MTB_jumponL<br />
* MTB_jumponR<br />
* MTB_Left<br />
* MTB_pedal<br />
* MTB_pushes<br />
* MTB_Ride<br />
* MTB_Right<br />
* MTB_sprint<br />
* MTB_still <br />
==MUSCULAR==<br />
* MscleWalkst_armed<br />
* MscleWalkst_Csaw<br />
* Mscle_rckt_run<br />
* Mscle_rckt_walkst<br />
* Mscle_run_Csaw<br />
* MuscleIdle<br />
* MuscleIdle_armed<br />
* MuscleIdle_Csaw<br />
* MuscleIdle_rocket<br />
* MuscleRun<br />
* MuscleRun_armed<br />
* MuscleSprint<br />
* MuscleWalk<br />
* MuscleWalkstart<br />
* MuscleWalk_armed<br />
* Musclewalk_Csaw<br />
* Musclewalk_rocket <br />
==NEVADA==<br />
* NEVADA_getin<br />
* NEVADA_getout <br />
==ON_LOOKERS==<br />
* lkaround_in<br />
* lkaround_loop<br />
* lkaround_out<br />
* lkup_in<br />
* lkup_loop<br />
* lkup_out<br />
* lkup_point<br />
* panic_cower<br />
* panic_hide<br />
* panic_in<br />
* panic_loop<br />
* panic_out<br />
* panic_point<br />
* panic_shout<br />
* Pointup_in<br />
* Pointup_loop<br />
* Pointup_out<br />
* Pointup_shout<br />
* point_in<br />
* point_loop<br />
* point_out<br />
* shout_01<br />
* shout_02<br />
* shout_in<br />
* shout_loop<br />
* shout_out<br />
* wave_in<br />
* wave_loop<br />
* wave_out <br />
==OTB==<br />
* betslp_in<br />
* betslp_lkabt<br />
* betslp_loop<br />
* betslp_out<br />
* betslp_tnk<br />
* wtchrace_cmon<br />
* wtchrace_in<br />
* wtchrace_loop<br />
* wtchrace_lose<br />
* wtchrace_out<br />
* wtchrace_win <br />
==PARACHUTE==<br />
* FALL_skyDive<br />
* FALL_SkyDive_Accel<br />
* FALL_skyDive_DIE<br />
* FALL_SkyDive_L<br />
* FALL_SkyDive_R<br />
* PARA_decel<br />
* PARA_decel_O<br />
* PARA_float<br />
* PARA_float_O<br />
* PARA_Land<br />
* PARA_Land_O<br />
* PARA_Land_Water<br />
* PARA_Land_Water_O<br />
* PARA_open<br />
* PARA_open_O<br />
* PARA_Rip_Land_O<br />
* PARA_Rip_Loop_O<br />
* PARA_Rip_O<br />
* PARA_steerL<br />
* PARA_steerL_O<br />
* PARA_steerR<br />
* PARA_steerR_O <br />
==PARK==<br />
* Tai_Chi_in<br />
* Tai_Chi_Loop<br />
* Tai_Chi_Out <br />
==PAULNMAC==<br />
* Piss_in<br />
* Piss_loop<br />
* Piss_out<br />
* PnM_Argue1_A<br />
* PnM_Argue1_B<br />
* PnM_Argue2_A<br />
* PnM_Argue2_B<br />
* PnM_Loop_A<br />
* PnM_Loop_B<br />
* wank_in<br />
* wank_loop<br />
* wank_out <br />
==ped==<br />
* abseil<br />
* ARRESTgun<br />
* ATM<br />
* BIKE_elbowL<br />
* BIKE_elbowR<br />
* BIKE_fallR<br />
* BIKE_fall_off<br />
* BIKE_pickupL<br />
* BIKE_pickupR<br />
* BIKE_pullupL<br />
* BIKE_pullupR<br />
* bomber<br />
* CAR_alignHI_LHS<br />
* CAR_alignHI_RHS<br />
* CAR_align_LHS<br />
* CAR_align_RHS<br />
* CAR_closedoorL_LHS<br />
* CAR_closedoorL_RHS<br />
* CAR_closedoor_LHS<br />
* CAR_closedoor_RHS<br />
* CAR_close_LHS<br />
* CAR_close_RHS<br />
* CAR_crawloutRHS<br />
* CAR_dead_LHS<br />
* CAR_dead_RHS<br />
* CAR_doorlocked_LHS<br />
* CAR_doorlocked_RHS<br />
* CAR_fallout_LHS<br />
* CAR_fallout_RHS<br />
* CAR_getinL_LHS<br />
* CAR_getinL_RHS<br />
* CAR_getin_LHS<br />
* CAR_getin_RHS<br />
* CAR_getoutL_LHS<br />
* CAR_getoutL_RHS<br />
* CAR_getout_LHS<br />
* CAR_getout_RHS<br />
* car_hookertalk<br />
* CAR_jackedLHS<br />
* CAR_jackedRHS<br />
* CAR_jumpin_LHS<br />
* CAR_LB<br />
* CAR_LB_pro<br />
* CAR_LB_weak<br />
* CAR_LjackedLHS<br />
* CAR_LjackedRHS<br />
* CAR_Lshuffle_RHS<br />
* CAR_Lsit<br />
* CAR_open_LHS<br />
* CAR_open_RHS<br />
* CAR_pulloutL_LHS<br />
* CAR_pulloutL_RHS<br />
* CAR_pullout_LHS<br />
* CAR_pullout_RHS<br />
* CAR_Qjacked<br />
* CAR_rolldoor<br />
* CAR_rolldoorLO<br />
* CAR_rollout_LHS<br />
* CAR_rollout_RHS<br />
* CAR_shuffle_RHS<br />
* CAR_sit<br />
* CAR_sitp<br />
* CAR_sitpLO<br />
* CAR_sit_pro<br />
* CAR_sit_weak<br />
* CAR_tune_radio<br />
* CLIMB_idle<br />
* CLIMB_jump<br />
* CLIMB_jump2fall<br />
* CLIMB_jump_B<br />
* CLIMB_Pull<br />
* CLIMB_Stand<br />
* CLIMB_Stand_finish<br />
* cower<br />
* Crouch_Roll_L<br />
* Crouch_Roll_R<br />
* DAM_armL_frmBK<br />
* DAM_armL_frmFT<br />
* DAM_armL_frmLT<br />
* DAM_armR_frmBK<br />
* DAM_armR_frmFT<br />
* DAM_armR_frmRT<br />
* DAM_LegL_frmBK<br />
* DAM_LegL_frmFT<br />
* DAM_LegL_frmLT<br />
* DAM_LegR_frmBK<br />
* DAM_LegR_frmFT<br />
* DAM_LegR_frmRT<br />
* DAM_stomach_frmBK<br />
* DAM_stomach_frmFT<br />
* DAM_stomach_frmLT<br />
* DAM_stomach_frmRT<br />
* DOOR_LHinge_O<br />
* DOOR_RHinge_O<br />
* DrivebyL_L<br />
* DrivebyL_R<br />
* Driveby_L<br />
* Driveby_R<br />
* DRIVE_BOAT<br />
* DRIVE_BOAT_back<br />
* DRIVE_BOAT_L<br />
* DRIVE_BOAT_R<br />
* Drive_L<br />
* Drive_LO_l<br />
* Drive_LO_R<br />
* Drive_L_pro<br />
* Drive_L_pro_slow<br />
* Drive_L_slow<br />
* Drive_L_weak<br />
* Drive_L_weak_slow<br />
* Drive_R<br />
* Drive_R_pro<br />
* Drive_R_pro_slow<br />
* Drive_R_slow<br />
* Drive_R_weak<br />
* Drive_R_weak_slow<br />
* Drive_truck<br />
* DRIVE_truck_back<br />
* DRIVE_truck_L<br />
* DRIVE_truck_R<br />
* Drown<br />
* DUCK_cower<br />
* endchat_01<br />
* endchat_02<br />
* endchat_03<br />
* EV_dive<br />
* EV_step<br />
* facanger<br />
* facgum<br />
* facsurp<br />
* facsurpm<br />
* factalk<br />
* facurios<br />
* FALL_back<br />
* FALL_collapse<br />
* FALL_fall<br />
* FALL_front<br />
* FALL_glide<br />
* FALL_land<br />
* FALL_skyDive<br />
* Fight2Idle<br />
* FightA_1<br />
* FightA_2<br />
* FightA_3<br />
* FightA_block<br />
* FightA_G<br />
* FightA_M<br />
* FIGHTIDLE<br />
* FightShB<br />
* FightShF<br />
* FightSh_BWD<br />
* FightSh_FWD<br />
* FightSh_Left<br />
* FightSh_Right<br />
* flee_lkaround_01<br />
* FLOOR_hit<br />
* FLOOR_hit_f<br />
* fucku<br />
* gang_gunstand<br />
* gas_cwr<br />
* getup<br />
* getup_front<br />
* gum_eat<br />
* GunCrouchBwd<br />
* GunCrouchFwd<br />
* GunMove_BWD<br />
* GunMove_FWD<br />
* GunMove_L<br />
* GunMove_R<br />
* Gun_2_IDLE<br />
* GUN_BUTT<br />
* GUN_BUTT_crouch<br />
* Gun_stand<br />
* handscower<br />
* handsup<br />
* HitA_1<br />
* HitA_2<br />
* HitA_3<br />
* HIT_back<br />
* HIT_behind<br />
* HIT_front<br />
* HIT_GUN_BUTT<br />
* HIT_L<br />
* HIT_R<br />
* HIT_walk<br />
* HIT_wall<br />
* Idlestance_fat<br />
* idlestance_old<br />
* IDLE_armed<br />
* IDLE_chat<br />
* IDLE_csaw<br />
* Idle_Gang1<br />
* IDLE_HBHB<br />
* IDLE_ROCKET<br />
* IDLE_stance<br />
* IDLE_taxi<br />
* IDLE_tired<br />
* Jetpack_Idle<br />
* JOG_femaleA<br />
* JOG_maleA<br />
* JUMP_glide<br />
* JUMP_land<br />
* JUMP_launch<br />
* JUMP_launch_R<br />
* KART_drive<br />
* KART_L<br />
* KART_LB<br />
* KART_R<br />
* KD_left<br />
* KD_right<br />
* KO_shot_face<br />
* KO_shot_front<br />
* KO_shot_stom<br />
* KO_skid_back<br />
* KO_skid_front<br />
* KO_spin_L<br />
* KO_spin_R<br />
* pass_Smoke_in_car<br />
* phone_in<br />
* phone_out<br />
* phone_talk<br />
* Player_Sneak<br />
* Player_Sneak_walkstart<br />
* roadcross<br />
* roadcross_female<br />
* roadcross_gang<br />
* roadcross_old<br />
* run_1armed<br />
* run_armed<br />
* run_civi<br />
* run_csaw<br />
* run_fat<br />
* run_fatold<br />
* run_gang1<br />
* run_left<br />
* run_old<br />
* run_player<br />
* run_right<br />
* run_rocket<br />
* Run_stop<br />
* Run_stopR<br />
* Run_Wuzi<br />
* SEAT_down<br />
* SEAT_idle<br />
* SEAT_up<br />
* SHOT_leftP<br />
* SHOT_partial<br />
* SHOT_partial_B<br />
* SHOT_rightP<br />
* Shove_Partial<br />
* Smoke_in_car<br />
* sprint_civi<br />
* sprint_panic<br />
* Sprint_Wuzi<br />
* swat_run<br />
* Swim_Tread<br />
* Tap_hand<br />
* Tap_handP<br />
* turn_180<br />
* Turn_L<br />
* Turn_R<br />
* WALK_armed<br />
* WALK_civi<br />
* WALK_csaw<br />
* Walk_DoorPartial<br />
* WALK_drunk<br />
* WALK_fat<br />
* WALK_fatold<br />
* WALK_gang1<br />
* WALK_gang2<br />
* WALK_old<br />
* WALK_player<br />
* WALK_rocket<br />
* WALK_shuffle<br />
* WALK_start<br />
* WALK_start_armed<br />
* WALK_start_csaw<br />
* WALK_start_rocket<br />
* Walk_Wuzi<br />
* WEAPON_crouch<br />
* woman_idlestance<br />
* woman_run<br />
* WOMAN_runbusy<br />
* WOMAN_runfatold<br />
* woman_runpanic<br />
* WOMAN_runsexy<br />
* WOMAN_walkbusy<br />
* WOMAN_walkfatold<br />
* WOMAN_walknorm<br />
* WOMAN_walkold<br />
* WOMAN_walkpro<br />
* WOMAN_walksexy<br />
* WOMAN_walkshop<br />
* XPRESSscratch <br />
==PLAYER_DVBYS==<br />
* Plyr_DrivebyBwd<br />
* Plyr_DrivebyFwd<br />
* Plyr_DrivebyLHS<br />
* Plyr_DrivebyRHS <br />
==PLAYIDLES==<br />
* shift<br />
* shldr<br />
* stretch<br />
* strleg<br />
* time <br />
==POLICE==<br />
* CopTraf_Away<br />
* CopTraf_Come<br />
* CopTraf_Left<br />
* CopTraf_Stop<br />
* COP_getoutcar_LHS<br />
* Cop_move_FWD<br />
* crm_drgbst_01<br />
* Door_Kick<br />
* plc_drgbst_01<br />
* plc_drgbst_02 <br />
==POOL==<br />
* POOL_ChalkCue<br />
* POOL_Idle_Stance<br />
* POOL_Long_Shot<br />
* POOL_Long_Shot_O<br />
* POOL_Long_Start<br />
* POOL_Long_Start_O<br />
* POOL_Med_Shot<br />
* POOL_Med_Shot_O<br />
* POOL_Med_Start<br />
* POOL_Med_Start_O<br />
* POOL_Place_White<br />
* POOL_Short_Shot<br />
* POOL_Short_Shot_O<br />
* POOL_Short_Start<br />
* POOL_Short_Start_O<br />
* POOL_Walk<br />
* POOL_Walk_Start<br />
* POOL_XLong_Shot<br />
* POOL_XLong_Shot_O<br />
* POOL_XLong_Start<br />
* POOL_XLong_Start_O <br />
==POOR==<br />
* WINWASH_Start<br />
* WINWASH_Wash2Beg <br />
==PYTHON==<br />
* python_crouchfire<br />
* python_crouchreload<br />
* python_fire<br />
* python_fire_poor<br />
* python_reload <br />
==QUAD==<br />
* QUAD_back<br />
* QUAD_driveby_FT<br />
* QUAD_driveby_LHS<br />
* QUAD_driveby_RHS<br />
* QUAD_FWD<br />
* QUAD_getoff_B<br />
* QUAD_getoff_LHS<br />
* QUAD_getoff_RHS<br />
* QUAD_geton_LHS<br />
* QUAD_geton_RHS<br />
* QUAD_hit<br />
* QUAD_kick<br />
* QUAD_Left<br />
* QUAD_passenger<br />
* QUAD_reverse<br />
* QUAD_ride<br />
* QUAD_Right <br />
==QUAD_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==RAPPING==<br />
* Laugh_01<br />
* RAP_A_IN<br />
* RAP_A_Loop<br />
* RAP_A_OUT<br />
* RAP_B_IN<br />
* RAP_B_Loop<br />
* RAP_B_OUT<br />
* RAP_C_Loop <br />
==RIFLE==<br />
* RIFLE_crouchfire<br />
* RIFLE_crouchload<br />
* RIFLE_fire<br />
* RIFLE_fire_poor<br />
* RIFLE_load <br />
==RIOT==<br />
* RIOT_ANGRY<br />
* RIOT_ANGRY_B<br />
* RIOT_challenge<br />
* RIOT_CHANT<br />
* RIOT_FUKU<br />
* RIOT_PUNCHES<br />
* RIOT_shout <br />
==ROB_BANK==<br />
* CAT_Safe_End<br />
* CAT_Safe_Open<br />
* CAT_Safe_Open_O<br />
* CAT_Safe_Rob<br />
* SHP_HandsUp_Scr <br />
==ROCKET==<br />
* idle_rocket<br />
* RocketFire<br />
* run_rocket<br />
* walk_rocket<br />
* WALK_start_rocket <br />
==RUSTLER==<br />
* Plane_align_LHS<br />
* Plane_close<br />
* Plane_getin<br />
* Plane_getout<br />
* Plane_open <br />
==RYDER==<br />
* RYD_Beckon_01<br />
* RYD_Beckon_02<br />
* RYD_Beckon_03<br />
* RYD_Die_PT1<br />
* RYD_Die_PT2<br />
* Van_Crate_L<br />
* Van_Crate_R<br />
* Van_Fall_L<br />
* Van_Fall_R<br />
* Van_Lean_L<br />
* Van_Lean_R<br />
* VAN_PickUp_E<br />
* VAN_PickUp_S<br />
* Van_Stand<br />
* Van_Stand_Crate<br />
* Van_Throw <br />
==SCRATCHING==<br />
* scdldlp<br />
* scdlulp<br />
* scdrdlp<br />
* scdrulp<br />
* sclng_l<br />
* sclng_r<br />
* scmid_l<br />
* scmid_r<br />
* scshrtl<br />
* scshrtr<br />
* sc_ltor<br />
* sc_rtol <br />
==SHAMAL==<br />
* SHAMAL_align<br />
* SHAMAL_getin_LHS<br />
* SHAMAL_getout_LHS<br />
* SHAMAL_open <br />
==SHOP==<br />
* ROB_2Idle<br />
* ROB_Loop<br />
* ROB_Loop_Threat<br />
* ROB_Shifty<br />
* ROB_StickUp_In<br />
* SHP_Duck<br />
* SHP_Duck_Aim<br />
* SHP_Duck_Fire<br />
* SHP_Gun_Aim<br />
* SHP_Gun_Duck<br />
* SHP_Gun_Fire<br />
* SHP_Gun_Grab<br />
* SHP_Gun_Threat<br />
* SHP_HandsUp_Scr<br />
* SHP_Jump_Glide<br />
* SHP_Jump_Land<br />
* SHP_Jump_Launch<br />
* SHP_Rob_GiveCash<br />
* SHP_Rob_HandsUp<br />
* SHP_Rob_React<br />
* SHP_Serve_End<br />
* SHP_Serve_Idle<br />
* SHP_Serve_Loop<br />
* SHP_Serve_Start<br />
* Smoke_RYD <br />
==SHOTGUN==<br />
* shotgun_crouchfire<br />
* shotgun_fire<br />
* shotgun_fire_poor <br />
==SILENCED==<br />
* CrouchReload<br />
* SilenceCrouchfire<br />
* Silence_fire<br />
* Silence_reload <br />
==SKATE==<br />
* skate_idle<br />
* skate_run<br />
* skate_sprint <br />
==SMOKING==<br />
* F_smklean_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* M_smk_drag<br />
* M_smk_in<br />
* M_smk_loop<br />
* M_smk_out<br />
* M_smk_tap <br />
==SNIPER==<br />
* WEAPON_sniper <br />
==SPRAYCAN==<br />
* spraycan_fire<br />
* spraycan_full <br />
==STRIP==<br />
* PLY_CASH<br />
* PUN_CASH<br />
* PUN_HOLLER<br />
* PUN_LOOP<br />
* strip_A<br />
* strip_B<br />
* strip_C<br />
* strip_D<br />
* strip_E<br />
* strip_F<br />
* strip_G<br />
* STR_A2B<br />
* STR_B2A<br />
* STR_B2C<br />
* STR_C1<br />
* STR_C2<br />
* STR_C2B<br />
* STR_Loop_A<br />
* STR_Loop_B<br />
* STR_Loop_C <br />
==SUNBATHE==<br />
* batherdown<br />
* batherup<br />
* Lay_Bac_in<br />
* Lay_Bac_out<br />
* ParkSit_M_IdleA<br />
* ParkSit_M_IdleB<br />
* ParkSit_M_IdleC<br />
* ParkSit_M_in<br />
* ParkSit_M_out<br />
* ParkSit_W_idleA<br />
* ParkSit_W_idleB<br />
* ParkSit_W_idleC<br />
* ParkSit_W_in<br />
* ParkSit_W_out<br />
* SBATHE_F_LieB2Sit<br />
* SBATHE_F_Out<br />
* SitnWait_in_W<br />
* SitnWait_out_W <br />
==SWAT==<br />
* gnstwall_injurd<br />
* JMP_Wall1m_180<br />
* Rail_fall<br />
* Rail_fall_crawl<br />
* swt_breach_01<br />
* swt_breach_02<br />
* swt_breach_03<br />
* swt_go<br />
* swt_lkt<br />
* swt_sty<br />
* swt_vent_01<br />
* swt_vent_02<br />
* swt_vnt_sht_die<br />
* swt_vnt_sht_in<br />
* swt_vnt_sht_loop<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R <br />
==SWEET==<br />
* ho_ass_slapped<br />
* LaFin_Player<br />
* LaFin_Sweet<br />
* plyr_hndshldr_01<br />
* sweet_ass_slap<br />
* sweet_hndshldr_01<br />
* Sweet_injuredloop <br />
==SWIM==<br />
* Swim_Breast<br />
* SWIM_crawl<br />
* Swim_Dive_Under<br />
* Swim_Glide<br />
* Swim_jumpout<br />
* Swim_Tread<br />
* Swim_Under <br />
==SWORD==<br />
* sword_1<br />
* sword_2<br />
* sword_3<br />
* sword_4<br />
* sword_block<br />
* Sword_Hit_1<br />
* Sword_Hit_2<br />
* Sword_Hit_3<br />
* sword_IDLE<br />
* sword_part <br />
==TANK==<br />
* TANK_align_LHS<br />
* TANK_close_LHS<br />
* TANK_doorlocked<br />
* TANK_getin_LHS<br />
* TANK_getout_LHS<br />
* TANK_open_LHS <br />
==TATTOOS==<br />
* TAT_ArmL_In_O<br />
* TAT_ArmL_In_P<br />
* TAT_ArmL_In_T<br />
* TAT_ArmL_Out_O<br />
* TAT_ArmL_Out_P<br />
* TAT_ArmL_Out_T<br />
* TAT_ArmL_Pose_O<br />
* TAT_ArmL_Pose_P<br />
* TAT_ArmL_Pose_T<br />
* TAT_ArmR_In_O<br />
* TAT_ArmR_In_P<br />
* TAT_ArmR_In_T<br />
* TAT_ArmR_Out_O<br />
* TAT_ArmR_Out_P<br />
* TAT_ArmR_Out_T<br />
* TAT_ArmR_Pose_O<br />
* TAT_ArmR_Pose_P<br />
* TAT_ArmR_Pose_T<br />
* TAT_Back_In_O<br />
* TAT_Back_In_P<br />
* TAT_Back_In_T<br />
* TAT_Back_Out_O<br />
* TAT_Back_Out_P<br />
* TAT_Back_Out_T<br />
* TAT_Back_Pose_O<br />
* TAT_Back_Pose_P<br />
* TAT_Back_Pose_T<br />
* TAT_Back_Sit_In_P<br />
* TAT_Back_Sit_Loop_P<br />
* TAT_Back_Sit_Out_P<br />
* TAT_Bel_In_O<br />
* TAT_Bel_In_T<br />
* TAT_Bel_Out_O<br />
* TAT_Bel_Out_T<br />
* TAT_Bel_Pose_O<br />
* TAT_Bel_Pose_T<br />
* TAT_Che_In_O<br />
* TAT_Che_In_P<br />
* TAT_Che_In_T<br />
* TAT_Che_Out_O<br />
* TAT_Che_Out_P<br />
* TAT_Che_Out_T<br />
* TAT_Che_Pose_O<br />
* TAT_Che_Pose_P<br />
* TAT_Che_Pose_T<br />
* TAT_Drop_O<br />
* TAT_Idle_Loop_O<br />
* TAT_Idle_Loop_T<br />
* TAT_Sit_In_O<br />
* TAT_Sit_In_P<br />
* TAT_Sit_In_T<br />
* TAT_Sit_Loop_O<br />
* TAT_Sit_Loop_P<br />
* TAT_Sit_Loop_T<br />
* TAT_Sit_Out_O<br />
* TAT_Sit_Out_P<br />
* TAT_Sit_Out_T <br />
==TEC==<br />
* TEC_crouchfire<br />
* TEC_crouchreload<br />
* TEC_fire<br />
* TEC_reload <br />
==TRAIN==<br />
* tran_gtup<br />
* tran_hng<br />
* tran_ouch<br />
* tran_stmb <br />
==TRUCK==<br />
* TRUCK_ALIGN_LHS<br />
* TRUCK_ALIGN_RHS<br />
* TRUCK_closedoor_LHS<br />
* TRUCK_closedoor_RHS<br />
* TRUCK_close_LHS<br />
* TRUCK_close_RHS<br />
* TRUCK_getin_LHS<br />
* TRUCK_getin_RHS<br />
* TRUCK_getout_LHS<br />
* TRUCK_getout_RHS<br />
* TRUCK_jackedLHS<br />
* TRUCK_jackedRHS<br />
* TRUCK_open_LHS<br />
* TRUCK_open_RHS<br />
* TRUCK_pullout_LHS<br />
* TRUCK_pullout_RHS<br />
* TRUCK_Shuffle <br />
==UZI==<br />
* UZI_crouchfire<br />
* UZI_crouchreload<br />
* UZI_fire<br />
* UZI_fire_poor<br />
* UZI_reload <br />
==VAN==<br />
* VAN_close_back_LHS<br />
* VAN_close_back_RHS<br />
* VAN_getin_Back_LHS<br />
* VAN_getin_Back_RHS<br />
* VAN_getout_back_LHS<br />
* VAN_getout_back_RHS<br />
* VAN_open_back_LHS<br />
* VAN_open_back_RHS <br />
==VENDING==<br />
* VEND_Drink2_P<br />
* VEND_Drink_P<br />
* vend_eat1_P<br />
* VEND_Eat_P<br />
* VEND_Use<br />
* VEND_Use_pt2 <br />
==VORTEX==<br />
* CAR_jumpin_LHS<br />
* CAR_jumpin_RHS<br />
* vortex_getout_LHS<br />
* vortex_getout_RHS <br />
==WAYFARER==<br />
* WF_Back<br />
* WF_drivebyFT<br />
* WF_drivebyLHS<br />
* WF_drivebyRHS<br />
* WF_Fwd<br />
* WF_getoffBACK<br />
* WF_getoffLHS<br />
* WF_getoffRHS<br />
* WF_hit<br />
* WF_jumponL<br />
* WF_jumponR<br />
* WF_kick<br />
* WF_Left<br />
* WF_passenger<br />
* WF_pushes<br />
* WF_Ride<br />
* WF_Right<br />
* WF_Still <br />
==WEAPONS==<br />
* SHP_1H_Lift<br />
* SHP_1H_Lift_End<br />
* SHP_1H_Ret<br />
* SHP_1H_Ret_S<br />
* SHP_2H_Lift<br />
* SHP_2H_Lift_End<br />
* SHP_2H_Ret<br />
* SHP_2H_Ret_S<br />
* SHP_Ar_Lift<br />
* SHP_Ar_Lift_End<br />
* SHP_Ar_Ret<br />
* SHP_Ar_Ret_S<br />
* SHP_G_Lift_In<br />
* SHP_G_Lift_Out<br />
* SHP_Tray_In<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose <br />
==WUZI==<br />
* CS_Dead_Guy<br />
* CS_Plyr_pt1<br />
* CS_Plyr_pt2<br />
* CS_Wuzi_pt1<br />
* CS_Wuzi_pt2<br />
* Walkstart_Idle_01<br />
* Wuzi_follow<br />
* Wuzi_Greet_Plyr<br />
* Wuzi_Greet_Wuzi<br />
* Wuzi_grnd_chk<br />
* Wuzi_stand_loop<br />
* Wuzi_Walk<br />
=Скрытые анимации=<br />
==BLOWJOBZ==<br />
* BJ_Car_End_P<br />
* BJ_Car_End_W<br />
* BJ_Car_Loop_P<br />
* BJ_Car_Loop_W<br />
* BJ_Car_Start_P<br />
* BJ_Car_Start_W<br />
* BJ_Couch_End_P<br />
* BJ_Couch_End_W<br />
* BJ_Couch_Loop_P<br />
* BJ_Couch_Loop_W<br />
* BJ_Couch_Start_P<br />
* BJ_Couch_Start_W<br />
* BJ_Stand_End_P<br />
* BJ_Stand_End_W<br />
* BJ_Stand_Loop_P<br />
* BJ_Stand_Loop_W<br />
* BJ_Stand_Start_P<br />
* BJ_Stand_Start_W<br />
==GFUNK==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==RUNNINGMAN==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==SEX==<br />
* SEX_1to2_P<br />
* SEX_1to2_W<br />
* SEX_1_Cum_P<br />
* SEX_1_Cum_W<br />
* SEX_1_Fail_P<br />
* SEX_1_Fail_W<br />
* SEX_1_P<br />
* SEX_1_W<br />
* SEX_2to3_P<br />
* SEX_2to3_W<br />
* SEX_2_Fail_P<br />
* SEX_2_Fail_W<br />
* SEX_2_P<br />
* SEX_2_W<br />
* SEX_3to1_P<br />
* SEX_3to1_W<br />
* SEX_3_Fail_P<br />
* SEX_3_Fail_W<br />
* SEX_3_P<br />
* SEX_3_W<br />
==SNM==<br />
* SnM_Caned_Idle_P<br />
* SnM_Caned_Idle_W<br />
* SnM_Caned_P<br />
* SnM_Caned_W<br />
* SnM_Cane_Idle_P<br />
* SnM_Cane_Idle_W<br />
* SnM_Cane_P<br />
* SnM_Cane_W<br />
* SpankedP<br />
* SpankedW<br />
* Spanked_IdleP<br />
* Spanked_IdleW<br />
* SpankingP<br />
* SpankingW<br />
* Spanking_endP<br />
* Spanking_endW<br />
* Spanking_IdleP<br />
* Spanking_IdleW<br />
* Spanking_SittingIdleP<br />
* Spanking_SittingIdleW<br />
* Spanking_SittingP<br />
* Spanking_SittingW<br />
<br><br />
<br />
=См. Также=<br />
[[id|ID Lists]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/Animations&diff=26735
RU/Animations
2011-08-18T12:54:30Z
<p>Но2рд: </p>
<hr />
<div>==AIRPORT==<br />
* thrw_barl_thrw <br />
==Attractors==<br />
* Stepsit_in<br />
* Stepsit_loop<br />
* Stepsit_out <br />
==BAR==<br />
* Barcustom_get<br />
* Barcustom_loop<br />
* Barcustom_order<br />
* BARman_idle<br />
* Barserve_bottle<br />
* Barserve_give<br />
* Barserve_glass<br />
* Barserve_in<br />
* Barserve_loop<br />
* Barserve_order<br />
* dnk_stndF_loop<br />
* dnk_stndM_loop <br />
==BASEBALL==<br />
* Bat_1<br />
* Bat_2<br />
* Bat_3<br />
* Bat_4<br />
* Bat_block<br />
* Bat_Hit_1<br />
* Bat_Hit_2<br />
* Bat_Hit_3<br />
* Bat_IDLE<br />
* Bat_M<br />
* BAT_PART <br />
==BD_FIRE==<br />
* BD_Fire1<br />
* BD_Fire2<br />
* BD_Fire3<br />
* BD_GF_Wave<br />
* BD_Panic_01<br />
* BD_Panic_02<br />
* BD_Panic_03<br />
* BD_Panic_04<br />
* BD_Panic_Loop<br />
* Grlfrd_Kiss_03<br />
* M_smklean_loop<br />
* Playa_Kiss_03<br />
* wash_up <br />
==BEACH==<br />
* bather<br />
* Lay_Bac_Loop<br />
* ParkSit_M_loop<br />
* ParkSit_W_loop<br />
* SitnWait_loop_W <br />
==benchpress==<br />
* gym_bp_celebrate<br />
* gym_bp_down<br />
* gym_bp_getoff<br />
* gym_bp_geton<br />
* gym_bp_up_A<br />
* gym_bp_up_B<br />
* gym_bp_up_smooth <br />
==BF_injection==<br />
* BF_getin_LHS<br />
* BF_getin_RHS<br />
* BF_getout_LHS<br />
* BF_getout_RHS <br />
==BIKED==<br />
* BIKEd_Back<br />
* BIKEd_drivebyFT<br />
* BIKEd_drivebyLHS<br />
* BIKEd_drivebyRHS<br />
* BIKEd_Fwd<br />
* BIKEd_getoffBACK<br />
* BIKEd_getoffLHS<br />
* BIKEd_getoffRHS<br />
* BIKEd_hit<br />
* BIKEd_jumponL<br />
* BIKEd_jumponR<br />
* BIKEd_kick<br />
* BIKEd_Left<br />
* BIKEd_passenger<br />
* BIKEd_pushes<br />
* BIKEd_Ride<br />
* BIKEd_Right<br />
* BIKEd_shuffle<br />
* BIKEd_Still <br />
==BIKEH==<br />
* BIKEh_Back<br />
* BIKEh_drivebyFT<br />
* BIKEh_drivebyLHS<br />
* BIKEh_drivebyRHS<br />
* BIKEh_Fwd<br />
* BIKEh_getoffBACK<br />
* BIKEh_getoffLHS<br />
* BIKEh_getoffRHS<br />
* BIKEh_hit<br />
* BIKEh_jumponL<br />
* BIKEh_jumponR<br />
* BIKEh_kick<br />
* BIKEh_Left<br />
* BIKEh_passenger<br />
* BIKEh_pushes<br />
* BIKEh_Ride<br />
* BIKEh_Right<br />
* BIKEh_Still <br />
==BIKELEAP==<br />
* bk_blnce_in<br />
* bk_blnce_out<br />
* bk_jmp<br />
* bk_rdy_in<br />
* bk_rdy_out<br />
* struggle_cesar<br />
* struggle_driver<br />
* truck_driver<br />
* truck_getin <br />
==BIKES==<br />
* BIKEs_Back<br />
* BIKEs_drivebyFT<br />
* BIKEs_drivebyLHS<br />
* BIKEs_drivebyRHS<br />
* BIKEs_Fwd<br />
* BIKEs_getoffBACK<br />
* BIKEs_getoffLHS<br />
* BIKEs_getoffRHS<br />
* BIKEs_hit<br />
* BIKEs_jumponL<br />
* BIKEs_jumponR<br />
* BIKEs_kick<br />
* BIKEs_Left<br />
* BIKEs_passenger<br />
* BIKEs_pushes<br />
* BIKEs_Ride<br />
* BIKEs_Right<br />
* BIKEs_Snatch_L<br />
* BIKEs_Snatch_R<br />
* BIKEs_Still <br />
==BIKEV==<br />
* BIKEv_Back<br />
* BIKEv_drivebyFT<br />
* BIKEv_drivebyLHS<br />
* BIKEv_drivebyRHS<br />
* BIKEv_Fwd<br />
* BIKEv_getoffBACK<br />
* BIKEv_getoffLHS<br />
* BIKEv_getoffRHS<br />
* BIKEv_hit<br />
* BIKEv_jumponL<br />
* BIKEv_jumponR<br />
* BIKEv_kick<br />
* BIKEv_Left<br />
* BIKEv_passenger<br />
* BIKEv_pushes<br />
* BIKEv_Ride<br />
* BIKEv_Right<br />
* BIKEv_Still <br />
==BIKE_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==BMX==<br />
* BMX_back<br />
* BMX_bunnyhop<br />
* BMX_drivebyFT<br />
* BMX_driveby_LHS<br />
* BMX_driveby_RHS<br />
* BMX_fwd<br />
* BMX_getoffBACK<br />
* BMX_getoffLHS<br />
* BMX_getoffRHS<br />
* BMX_jumponL<br />
* BMX_jumponR<br />
* BMX_Left<br />
* BMX_pedal<br />
* BMX_pushes<br />
* BMX_Ride<br />
* BMX_Right<br />
* BMX_sprint<br />
* BMX_still <br />
==BOMBER==<br />
* BOM_Plant<br />
* BOM_Plant_2Idle<br />
* BOM_Plant_Crouch_In<br />
* BOM_Plant_Crouch_Out<br />
* BOM_Plant_In<br />
* BOM_Plant_Loop <br />
==BOX==<br />
* boxhipin<br />
* boxhipup<br />
* boxshdwn<br />
* boxshup<br />
* bxhipwlk<br />
* bxhwlki<br />
* bxshwlk<br />
* bxshwlki<br />
* bxwlko<br />
* catch_box <br />
==BSKTBALL==<br />
* BBALL_def_jump_shot<br />
* BBALL_def_loop<br />
* BBALL_def_stepL<br />
* BBALL_def_stepR<br />
* BBALL_Dnk<br />
* BBALL_Dnk_Gli<br />
* BBALL_Dnk_Gli_O<br />
* BBALL_Dnk_Lnch<br />
* BBALL_Dnk_Lnch_O<br />
* BBALL_Dnk_Lnd<br />
* BBALL_Dnk_O<br />
* BBALL_idle<br />
* BBALL_idle2<br />
* BBALL_idle2_O<br />
* BBALL_idleloop<br />
* BBALL_idleloop_O<br />
* BBALL_idle_O<br />
* BBALL_Jump_Cancel<br />
* BBALL_Jump_Cancel_O<br />
* BBALL_Jump_End<br />
* BBALL_Jump_Shot<br />
* BBALL_Jump_Shot_O<br />
* BBALL_Net_Dnk_O<br />
* BBALL_pickup<br />
* BBALL_pickup_O<br />
* BBALL_react_miss<br />
* BBALL_react_score<br />
* BBALL_run<br />
* BBALL_run_O<br />
* BBALL_SkidStop_L<br />
* BBALL_SkidStop_L_O<br />
* BBALL_SkidStop_R<br />
* BBALL_SkidStop_R_O<br />
* BBALL_walk<br />
* BBALL_WalkStop_L<br />
* BBALL_WalkStop_L_O<br />
* BBALL_WalkStop_R<br />
* BBALL_WalkStop_R_O<br />
* BBALL_walk_O<br />
* BBALL_walk_start<br />
* BBALL_walk_start_O <br />
==BUDDY==<br />
* buddy_crouchfire<br />
* buddy_crouchreload<br />
* buddy_fire<br />
* buddy_fire_poor<br />
* buddy_reload <br />
==BUS==<br />
* BUS_close<br />
* BUS_getin_LHS<br />
* BUS_getin_RHS<br />
* BUS_getout_LHS<br />
* BUS_getout_RHS<br />
* BUS_jacked_LHS<br />
* BUS_open<br />
* BUS_open_RHS<br />
* BUS_pullout_LHS <br />
==CAMERA==<br />
* camcrch_cmon<br />
* camcrch_idleloop<br />
* camcrch_stay<br />
* camcrch_to_camstnd<br />
* camstnd_cmon<br />
* camstnd_idleloop<br />
* camstnd_lkabt<br />
* camstnd_to_camcrch<br />
* piccrch_in<br />
* piccrch_out<br />
* piccrch_take<br />
* picstnd_in<br />
* picstnd_out<br />
* picstnd_take <br />
==CAR==<br />
* Fixn_Car_Loop<br />
* Fixn_Car_Out<br />
* flag_drop<br />
* Sit_relaxed<br />
* Tap_hand<br />
* Tyd2car_bump<br />
* Tyd2car_high<br />
* Tyd2car_low<br />
* Tyd2car_med<br />
* Tyd2car_TurnL<br />
* Tyd2car_TurnR <br />
==CARRY==<br />
* crry_prtial<br />
* liftup<br />
* liftup05<br />
* liftup105<br />
* putdwn<br />
* putdwn05<br />
* putdwn105 <br />
==CAR_CHAT==<br />
* carfone_in<br />
* carfone_loopA<br />
* carfone_loopA_to_B<br />
* carfone_loopB<br />
* carfone_loopB_to_A<br />
* carfone_out<br />
* CAR_Sc1_BL<br />
* CAR_Sc1_BR<br />
* CAR_Sc1_FL<br />
* CAR_Sc1_FR<br />
* CAR_Sc2_FL<br />
* CAR_Sc3_BR<br />
* CAR_Sc3_FL<br />
* CAR_Sc3_FR<br />
* CAR_Sc4_BL<br />
* CAR_Sc4_BR<br />
* CAR_Sc4_FL<br />
* CAR_Sc4_FR<br />
* car_talkm_in<br />
* car_talkm_loop<br />
* car_talkm_out <br />
==CASINO==<br />
* cards_in<br />
* cards_loop<br />
* cards_lose<br />
* cards_out<br />
* cards_pick_01<br />
* cards_pick_02<br />
* cards_raise<br />
* cards_win<br />
* dealone<br />
* manwinb<br />
* manwind<br />
* Roulette_bet<br />
* Roulette_in<br />
* Roulette_loop<br />
* Roulette_lose<br />
* Roulette_out<br />
* Roulette_win<br />
* Slot_bet_01<br />
* Slot_bet_02<br />
* Slot_in<br />
* Slot_lose_out<br />
* Slot_Plyr<br />
* Slot_wait<br />
* Slot_win_out<br />
* wof <br />
==CHAINSAW==<br />
* CSAW_1<br />
* CSAW_2<br />
* CSAW_3<br />
* CSAW_G<br />
* CSAW_Hit_1<br />
* CSAW_Hit_2<br />
* CSAW_Hit_3<br />
* csaw_part<br />
* IDLE_csaw<br />
* WEAPON_csaw<br />
* WEAPON_csawlo <br />
==CHOPPA==<br />
* CHOPPA_back<br />
* CHOPPA_bunnyhop<br />
* CHOPPA_drivebyFT<br />
* CHOPPA_driveby_LHS<br />
* CHOPPA_driveby_RHS<br />
* CHOPPA_fwd<br />
* CHOPPA_getoffBACK<br />
* CHOPPA_getoffLHS<br />
* CHOPPA_getoffRHS<br />
* CHOPPA_jumponL<br />
* CHOPPA_jumponR<br />
* CHOPPA_Left<br />
* CHOPPA_pedal<br />
* CHOPPA_Pushes<br />
* CHOPPA_ride<br />
* CHOPPA_Right<br />
* CHOPPA_sprint<br />
* CHOPPA_Still <br />
==CLOTHES==<br />
* CLO_Buy<br />
* CLO_In<br />
* CLO_Out<br />
* CLO_Pose_Hat<br />
* CLO_Pose_In<br />
* CLO_Pose_In_O<br />
* CLO_Pose_Legs<br />
* CLO_Pose_Loop<br />
* CLO_Pose_Out<br />
* CLO_Pose_Out_O<br />
* CLO_Pose_Shoes<br />
* CLO_Pose_Torso<br />
* CLO_Pose_Watch <br />
==COACH==<br />
* COACH_inL<br />
* COACH_inR<br />
* COACH_opnL<br />
* COACH_opnR<br />
* COACH_outL<br />
* COACH_outR <br />
==COLT45==<br />
* 2guns_crouchfire<br />
* colt45_crouchfire<br />
* colt45_crouchreload<br />
* colt45_fire<br />
* colt45_fire_2hands<br />
* colt45_reload<br />
* sawnoff_reload <br />
==COP_AMBIENT==<br />
* Copbrowse_in<br />
* Copbrowse_loop<br />
* Copbrowse_nod<br />
* Copbrowse_out<br />
* Copbrowse_shake<br />
* Coplook_in<br />
* Coplook_loop<br />
* Coplook_nod<br />
* Coplook_out<br />
* Coplook_shake<br />
* Coplook_think<br />
* Coplook_watch <br />
==COP_DVBYZ==<br />
* COP_Dvby_B<br />
* COP_Dvby_FT<br />
* COP_Dvby_L<br />
* COP_Dvby_R <br />
==CRACK==<br />
* Bbalbat_Idle_01<br />
* Bbalbat_Idle_02<br />
* crckdeth1<br />
* crckdeth2<br />
* crckdeth3<br />
* crckdeth4<br />
* crckidle1<br />
* crckidle2<br />
* crckidle3<br />
* crckidle4 <br />
==CRIB==<br />
* CRIB_Console_Loop<br />
* CRIB_Use_Switch<br />
* PED_Console_Loop<br />
* PED_Console_Loose<br />
* PED_Console_Win <br />
==DAM_JUMP==<br />
* DAM_Dive_Loop<br />
* DAM_Land<br />
* DAM_Launch<br />
* Jump_Roll<br />
* SF_JumpWall <br />
==DANCING==<br />
* bd_clap<br />
* bd_clap1<br />
* dance_loop<br />
* DAN_Down_A<br />
* DAN_Left_A<br />
* DAN_Loop_A<br />
* DAN_Right_A<br />
* DAN_Up_A<br />
* dnce_M_a<br />
* dnce_M_b<br />
* dnce_M_c<br />
* dnce_M_d<br />
* dnce_M_e <br />
==DEALER==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* DEALER_IDLE_01<br />
* DEALER_IDLE_02<br />
* DEALER_IDLE_03<br />
* DRUGS_BUY<br />
* shop_pay <br />
==DILDO==<br />
* DILDO_1<br />
* DILDO_2<br />
* DILDO_3<br />
* DILDO_block<br />
* DILDO_G<br />
* DILDO_Hit_1<br />
* DILDO_Hit_2<br />
* DILDO_Hit_3<br />
* DILDO_IDLE <br />
==DODGE==<br />
* Cover_Dive_01<br />
* Cover_Dive_02<br />
* Crushed<br />
* Crush_Jump <br />
==DOZER==<br />
* DOZER_Align_LHS<br />
* DOZER_Align_RHS<br />
* DOZER_getin_LHS<br />
* DOZER_getin_RHS<br />
* DOZER_getout_LHS<br />
* DOZER_getout_RHS<br />
* DOZER_Jacked_LHS<br />
* DOZER_Jacked_RHS<br />
* DOZER_pullout_LHS<br />
* DOZER_pullout_RHS <br />
==DRIVEBYS==<br />
* Gang_DrivebyLHS<br />
* Gang_DrivebyLHS_Bwd<br />
* Gang_DrivebyLHS_Fwd<br />
* Gang_DrivebyRHS<br />
* Gang_DrivebyRHS_Bwd<br />
* Gang_DrivebyRHS_Fwd<br />
* Gang_DrivebyTop_LHS<br />
* Gang_DrivebyTop_RHS <br />
==FAT==<br />
* FatIdle<br />
* FatIdle_armed<br />
* FatIdle_Csaw<br />
* FatIdle_Rocket<br />
* FatRun<br />
* FatRun_armed<br />
* FatRun_Csaw<br />
* FatRun_Rocket<br />
* FatSprint<br />
* FatWalk<br />
* FatWalkstart<br />
* FatWalkstart_Csaw<br />
* FatWalkSt_armed<br />
* FatWalkSt_Rocket<br />
* FatWalk_armed<br />
* FatWalk_Csaw<br />
* FatWalk_Rocket<br />
* IDLE_tired <br />
==FIGHT_B==<br />
* FightB_1<br />
* FightB_2<br />
* FightB_3<br />
* FightB_block<br />
* FightB_G<br />
* FightB_IDLE<br />
* FightB_M<br />
* HitB_1<br />
* HitB_2<br />
* HitB_3 <br />
==FIGHT_C==<br />
* FightC_1<br />
* FightC_2<br />
* FightC_3<br />
* FightC_block<br />
* FightC_blocking<br />
* FightC_G<br />
* FightC_IDLE<br />
* FightC_M<br />
* FightC_Spar<br />
* HitC_1<br />
* HitC_2<br />
* HitC_3 <br />
==FIGHT_D==<br />
* FightD_1<br />
* FightD_2<br />
* FightD_3<br />
* FightD_block<br />
* FightD_G<br />
* FightD_IDLE<br />
* FightD_M<br />
* HitD_1<br />
* HitD_2<br />
* HitD_3 <br />
==FIGHT_E==<br />
* FightKick<br />
* FightKick_B<br />
* Hit_fightkick<br />
* Hit_fightkick_B <br />
==FINALE==<br />
* FIN_Climb_In<br />
* FIN_Cop1_ClimbOut2<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Stomp<br />
* FIN_Hang_L<br />
* FIN_Hang_Loop<br />
* FIN_Hang_R<br />
* FIN_Hang_Slip<br />
* FIN_Jump_On<br />
* FIN_Land_Car<br />
* FIN_Land_Die<br />
* FIN_LegsUp<br />
* FIN_LegsUp_L<br />
* FIN_LegsUp_Loop<br />
* FIN_LegsUp_R<br />
* FIN_Let_Go <br />
==FINALE2==<br />
* FIN_Cop1_ClimbOut<br />
* FIN_Cop1_Fall<br />
* FIN_Cop1_Loop<br />
* FIN_Cop1_Shot<br />
* FIN_Cop1_Swing<br />
* FIN_Cop2_ClimbOut<br />
* FIN_Switch_P<br />
* FIN_Switch_S <br />
==FLAME==<br />
* FLAME_fire <br />
==Flowers==<br />
* Flower_attack<br />
* Flower_attack_M<br />
* Flower_Hit <br />
==FOOD==<br />
* EAT_Burger<br />
* EAT_Chicken<br />
* EAT_Pizza<br />
* EAT_Vomit_P<br />
* EAT_Vomit_SK<br />
* FF_Dam_Bkw<br />
* FF_Dam_Fwd<br />
* FF_Dam_Left<br />
* FF_Dam_Right<br />
* FF_Die_Bkw<br />
* FF_Die_Fwd<br />
* FF_Die_Left<br />
* FF_Die_Right<br />
* FF_Sit_Eat1<br />
* FF_Sit_Eat2<br />
* FF_Sit_Eat3<br />
* FF_Sit_In<br />
* FF_Sit_In_L<br />
* FF_Sit_In_R<br />
* FF_Sit_Look<br />
* FF_Sit_Loop<br />
* FF_Sit_Out_180<br />
* FF_Sit_Out_L_180<br />
* FF_Sit_Out_R_180<br />
* SHP_Thank<br />
* SHP_Tray_In<br />
* SHP_Tray_Lift<br />
* SHP_Tray_Lift_In<br />
* SHP_Tray_Lift_Loop<br />
* SHP_Tray_Lift_Out<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose<br />
* SHP_Tray_Return <br />
==Freeweights==<br />
* gym_barbell<br />
* gym_free_A<br />
* gym_free_B<br />
* gym_free_celebrate<br />
* gym_free_down<br />
* gym_free_loop<br />
* gym_free_pickup<br />
* gym_free_putdown<br />
* gym_free_up_smooth <br />
==GANGS==<br />
* DEALER_DEAL<br />
* DEALER_IDLE<br />
* drnkbr_prtl<br />
* drnkbr_prtl_F<br />
* DRUGS_BUY<br />
* hndshkaa<br />
* hndshkba<br />
* hndshkca<br />
* hndshkcb<br />
* hndshkda<br />
* hndshkea<br />
* hndshkfa<br />
* hndshkfa_swt<br />
* Invite_No<br />
* Invite_Yes<br />
* leanIDLE<br />
* leanIN<br />
* leanOUT<br />
* prtial_gngtlkA<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* prtial_hndshk_01<br />
* prtial_hndshk_biz_01<br />
* shake_cara<br />
* shake_carK<br />
* shake_carSH<br />
* smkcig_prtl<br />
* smkcig_prtl_F <br />
==GHANDS==<br />
* gsign1<br />
* gsign1LH<br />
* gsign2<br />
* gsign2LH<br />
* gsign3<br />
* gsign3LH<br />
* gsign4<br />
* gsign4LH<br />
* gsign5<br />
* gsign5LH<br />
* LHGsign1<br />
* LHGsign2<br />
* LHGsign3<br />
* LHGsign4<br />
* LHGsign5<br />
* RHGsign1<br />
* RHGsign2<br />
* RHGsign3<br />
* RHGsign4<br />
* RHGsign5 <br />
==GHETTO_DB==<br />
* GDB_Car2_PLY<br />
* GDB_Car2_SMO<br />
* GDB_Car2_SWE<br />
* GDB_Car_PLY<br />
* GDB_Car_RYD<br />
* GDB_Car_SMO<br />
* GDB_Car_SWE <br />
==goggles==<br />
* goggles_put_on <br />
==GRAFFITI==<br />
* graffiti_Chkout<br />
* spraycan_fire <br />
==GRAVEYARD==<br />
* mrnF_loop<br />
* mrnM_loop<br />
* prst_loopa <br />
==GRENADE==<br />
* WEAPON_start_throw<br />
* WEAPON_throw<br />
* WEAPON_throwu <br />
==GYMNASIUM==<br />
* GYMshadowbox<br />
* gym_bike_celebrate<br />
* gym_bike_fast<br />
* gym_bike_faster<br />
* gym_bike_getoff<br />
* gym_bike_geton<br />
* gym_bike_pedal<br />
* gym_bike_slow<br />
* gym_bike_still<br />
* gym_jog_falloff<br />
* gym_shadowbox<br />
* gym_tread_celebrate<br />
* gym_tread_falloff<br />
* gym_tread_getoff<br />
* gym_tread_geton<br />
* gym_tread_jog<br />
* gym_tread_sprint<br />
* gym_tread_tired<br />
* gym_tread_walk<br />
* gym_walk_falloff<br />
* Pedals_fast<br />
* Pedals_med<br />
* Pedals_slow<br />
* Pedals_still <br />
==HAIRCUTS==<br />
* BRB_Beard_01<br />
* BRB_Buy<br />
* BRB_Cut<br />
* BRB_Cut_In<br />
* BRB_Cut_Out<br />
* BRB_Hair_01<br />
* BRB_Hair_02<br />
* BRB_In<br />
* BRB_Loop<br />
* BRB_Out<br />
* BRB_Sit_In<br />
* BRB_Sit_Loop<br />
* BRB_Sit_Out <br />
==HEIST9==<br />
* CAS_G2_GasKO<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R<br />
* Use_SwipeCard <br />
==INT_HOUSE==<br />
* BED_In_L<br />
* BED_In_R<br />
* BED_Loop_L<br />
* BED_Loop_R<br />
* BED_Out_L<br />
* BED_Out_R<br />
* LOU_In<br />
* LOU_Loop<br />
* LOU_Out<br />
* wash_up <br />
==INT_OFFICE==<br />
* FF_Dam_Fwd<br />
* OFF_Sit_2Idle_180<br />
* OFF_Sit_Bored_Loop<br />
* OFF_Sit_Crash<br />
* OFF_Sit_Drink<br />
* OFF_Sit_Idle_Loop<br />
* OFF_Sit_In<br />
* OFF_Sit_Read<br />
* OFF_Sit_Type_Loop<br />
* OFF_Sit_Watch <br />
==INT_SHOP==<br />
* shop_cashier<br />
* shop_in<br />
* shop_lookA<br />
* shop_lookB<br />
* shop_loop<br />
* shop_out<br />
* shop_pay<br />
* shop_shelf <br />
==JST_BUISNESS==<br />
* girl_01<br />
* girl_02<br />
* player_01<br />
* smoke_01 <br />
==KART==<br />
* KART_getin_LHS<br />
* KART_getin_RHS<br />
* KART_getout_LHS<br />
* KART_getout_RHS <br />
==KISSING==<br />
* BD_GF_Wave<br />
* gfwave2<br />
* GF_CarArgue_01<br />
* GF_CarArgue_02<br />
* GF_CarSpot<br />
* GF_StreetArgue_01<br />
* GF_StreetArgue_02<br />
* gift_get<br />
* gift_give<br />
* Grlfrd_Kiss_01<br />
* Grlfrd_Kiss_02<br />
* Grlfrd_Kiss_03<br />
* Playa_Kiss_01<br />
* Playa_Kiss_02<br />
* Playa_Kiss_03 <br />
==KNIFE==<br />
* KILL_Knife_Ped_Damage<br />
* KILL_Knife_Ped_Die<br />
* KILL_Knife_Player<br />
* KILL_Partial<br />
* knife_1<br />
* knife_2<br />
* knife_3<br />
* Knife_4<br />
* knife_block<br />
* Knife_G<br />
* knife_hit_1<br />
* knife_hit_2<br />
* knife_hit_3<br />
* knife_IDLE<br />
* knife_part<br />
* WEAPON_knifeidle <br />
==LAPDAN1==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN2==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LAPDAN3==<br />
* LAPDAN_D<br />
* LAPDAN_P <br />
==LOWRIDER==<br />
* F_smklean_loop<br />
* lrgirl_bdbnce<br />
* lrgirl_hair<br />
* lrgirl_hurry<br />
* lrgirl_idleloop<br />
* lrgirl_idle_to_l0<br />
* lrgirl_l0_bnce<br />
* lrgirl_l0_loop<br />
* lrgirl_l0_to_l1<br />
* lrgirl_l12_to_l0<br />
* lrgirl_l1_bnce<br />
* lrgirl_l1_loop<br />
* lrgirl_l1_to_l2<br />
* lrgirl_l2_bnce<br />
* lrgirl_l2_loop<br />
* lrgirl_l2_to_l3<br />
* lrgirl_l345_to_l1<br />
* lrgirl_l3_bnce<br />
* lrgirl_l3_loop<br />
* lrgirl_l3_to_l4<br />
* lrgirl_l4_bnce<br />
* lrgirl_l4_loop<br />
* lrgirl_l4_to_l5<br />
* lrgirl_l5_bnce<br />
* lrgirl_l5_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* prtial_gngtlkB<br />
* prtial_gngtlkC<br />
* prtial_gngtlkD<br />
* prtial_gngtlkE<br />
* prtial_gngtlkF<br />
* prtial_gngtlkG<br />
* prtial_gngtlkH<br />
* RAP_A_Loop<br />
* RAP_B_Loop<br />
* RAP_C_Loop<br />
* Sit_relaxed<br />
* Tap_hand <br />
==MD_CHASE==<br />
* Carhit_Hangon<br />
* Carhit_Tumble<br />
* donutdrop<br />
* Fen_Choppa_L1<br />
* Fen_Choppa_L2<br />
* Fen_Choppa_L3<br />
* Fen_Choppa_R1<br />
* Fen_Choppa_R2<br />
* Fen_Choppa_R3<br />
* Hangon_Stun_loop<br />
* Hangon_Stun_Turn<br />
* MD_BIKE_2_HANG<br />
* MD_BIKE_Jmp_BL<br />
* MD_BIKE_Jmp_F<br />
* MD_BIKE_Lnd_BL<br />
* MD_BIKE_Lnd_Die_BL<br />
* MD_BIKE_Lnd_Die_F<br />
* MD_BIKE_Lnd_F<br />
* MD_BIKE_Lnd_Roll<br />
* MD_BIKE_Lnd_Roll_F<br />
* MD_BIKE_Punch<br />
* MD_BIKE_Punch_F<br />
* MD_BIKE_Shot_F<br />
* MD_HANG_Lnd_Roll<br />
* MD_HANG_Loop <br />
==MD_END==<br />
* END_SC1_PLY<br />
* END_SC1_RYD<br />
* END_SC1_SMO<br />
* END_SC1_SWE<br />
* END_SC2_PLY<br />
* END_SC2_RYD<br />
* END_SC2_SMO<br />
* END_SC2_SWE <br />
==MEDIC==<br />
* CPR <br />
==MISC==<br />
* bitchslap<br />
* BMX_celebrate<br />
* BMX_comeon<br />
* bmx_idleloop_01<br />
* bmx_idleloop_02<br />
* bmx_talkleft_in<br />
* bmx_talkleft_loop<br />
* bmx_talkleft_out<br />
* bmx_talkright_in<br />
* bmx_talkright_loop<br />
* bmx_talkright_out<br />
* bng_wndw<br />
* bng_wndw_02<br />
* Case_pickup<br />
* door_jet<br />
* GRAB_L<br />
* GRAB_R<br />
* Hiker_Pose<br />
* Hiker_Pose_L<br />
* Idle_Chat_02<br />
* KAT_Throw_K<br />
* KAT_Throw_O<br />
* KAT_Throw_P<br />
* PASS_Rifle_O<br />
* PASS_Rifle_Ped<br />
* PASS_Rifle_Ply<br />
* pickup_box<br />
* Plane_door<br />
* Plane_exit<br />
* Plane_hijack<br />
* Plunger_01<br />
* Plyrlean_loop<br />
* plyr_shkhead<br />
* Run_Dive<br />
* Scratchballs_01<br />
* SEAT_LR<br />
* Seat_talk_01<br />
* Seat_talk_02<br />
* SEAT_watch<br />
* smalplane_door<br />
* smlplane_door <br />
==MTB==<br />
* MTB_back<br />
* MTB_bunnyhop<br />
* MTB_drivebyFT<br />
* MTB_driveby_LHS<br />
* MTB_driveby_RHS<br />
* MTB_fwd<br />
* MTB_getoffBACK<br />
* MTB_getoffLHS<br />
* MTB_getoffRHS<br />
* MTB_jumponL<br />
* MTB_jumponR<br />
* MTB_Left<br />
* MTB_pedal<br />
* MTB_pushes<br />
* MTB_Ride<br />
* MTB_Right<br />
* MTB_sprint<br />
* MTB_still <br />
==MUSCULAR==<br />
* MscleWalkst_armed<br />
* MscleWalkst_Csaw<br />
* Mscle_rckt_run<br />
* Mscle_rckt_walkst<br />
* Mscle_run_Csaw<br />
* MuscleIdle<br />
* MuscleIdle_armed<br />
* MuscleIdle_Csaw<br />
* MuscleIdle_rocket<br />
* MuscleRun<br />
* MuscleRun_armed<br />
* MuscleSprint<br />
* MuscleWalk<br />
* MuscleWalkstart<br />
* MuscleWalk_armed<br />
* Musclewalk_Csaw<br />
* Musclewalk_rocket <br />
==NEVADA==<br />
* NEVADA_getin<br />
* NEVADA_getout <br />
==ON_LOOKERS==<br />
* lkaround_in<br />
* lkaround_loop<br />
* lkaround_out<br />
* lkup_in<br />
* lkup_loop<br />
* lkup_out<br />
* lkup_point<br />
* panic_cower<br />
* panic_hide<br />
* panic_in<br />
* panic_loop<br />
* panic_out<br />
* panic_point<br />
* panic_shout<br />
* Pointup_in<br />
* Pointup_loop<br />
* Pointup_out<br />
* Pointup_shout<br />
* point_in<br />
* point_loop<br />
* point_out<br />
* shout_01<br />
* shout_02<br />
* shout_in<br />
* shout_loop<br />
* shout_out<br />
* wave_in<br />
* wave_loop<br />
* wave_out <br />
==OTB==<br />
* betslp_in<br />
* betslp_lkabt<br />
* betslp_loop<br />
* betslp_out<br />
* betslp_tnk<br />
* wtchrace_cmon<br />
* wtchrace_in<br />
* wtchrace_loop<br />
* wtchrace_lose<br />
* wtchrace_out<br />
* wtchrace_win <br />
==PARACHUTE==<br />
* FALL_skyDive<br />
* FALL_SkyDive_Accel<br />
* FALL_skyDive_DIE<br />
* FALL_SkyDive_L<br />
* FALL_SkyDive_R<br />
* PARA_decel<br />
* PARA_decel_O<br />
* PARA_float<br />
* PARA_float_O<br />
* PARA_Land<br />
* PARA_Land_O<br />
* PARA_Land_Water<br />
* PARA_Land_Water_O<br />
* PARA_open<br />
* PARA_open_O<br />
* PARA_Rip_Land_O<br />
* PARA_Rip_Loop_O<br />
* PARA_Rip_O<br />
* PARA_steerL<br />
* PARA_steerL_O<br />
* PARA_steerR<br />
* PARA_steerR_O <br />
==PARK==<br />
* Tai_Chi_in<br />
* Tai_Chi_Loop<br />
* Tai_Chi_Out <br />
==PAULNMAC==<br />
* Piss_in<br />
* Piss_loop<br />
* Piss_out<br />
* PnM_Argue1_A<br />
* PnM_Argue1_B<br />
* PnM_Argue2_A<br />
* PnM_Argue2_B<br />
* PnM_Loop_A<br />
* PnM_Loop_B<br />
* wank_in<br />
* wank_loop<br />
* wank_out <br />
==ped==<br />
* abseil<br />
* ARRESTgun<br />
* ATM<br />
* BIKE_elbowL<br />
* BIKE_elbowR<br />
* BIKE_fallR<br />
* BIKE_fall_off<br />
* BIKE_pickupL<br />
* BIKE_pickupR<br />
* BIKE_pullupL<br />
* BIKE_pullupR<br />
* bomber<br />
* CAR_alignHI_LHS<br />
* CAR_alignHI_RHS<br />
* CAR_align_LHS<br />
* CAR_align_RHS<br />
* CAR_closedoorL_LHS<br />
* CAR_closedoorL_RHS<br />
* CAR_closedoor_LHS<br />
* CAR_closedoor_RHS<br />
* CAR_close_LHS<br />
* CAR_close_RHS<br />
* CAR_crawloutRHS<br />
* CAR_dead_LHS<br />
* CAR_dead_RHS<br />
* CAR_doorlocked_LHS<br />
* CAR_doorlocked_RHS<br />
* CAR_fallout_LHS<br />
* CAR_fallout_RHS<br />
* CAR_getinL_LHS<br />
* CAR_getinL_RHS<br />
* CAR_getin_LHS<br />
* CAR_getin_RHS<br />
* CAR_getoutL_LHS<br />
* CAR_getoutL_RHS<br />
* CAR_getout_LHS<br />
* CAR_getout_RHS<br />
* car_hookertalk<br />
* CAR_jackedLHS<br />
* CAR_jackedRHS<br />
* CAR_jumpin_LHS<br />
* CAR_LB<br />
* CAR_LB_pro<br />
* CAR_LB_weak<br />
* CAR_LjackedLHS<br />
* CAR_LjackedRHS<br />
* CAR_Lshuffle_RHS<br />
* CAR_Lsit<br />
* CAR_open_LHS<br />
* CAR_open_RHS<br />
* CAR_pulloutL_LHS<br />
* CAR_pulloutL_RHS<br />
* CAR_pullout_LHS<br />
* CAR_pullout_RHS<br />
* CAR_Qjacked<br />
* CAR_rolldoor<br />
* CAR_rolldoorLO<br />
* CAR_rollout_LHS<br />
* CAR_rollout_RHS<br />
* CAR_shuffle_RHS<br />
* CAR_sit<br />
* CAR_sitp<br />
* CAR_sitpLO<br />
* CAR_sit_pro<br />
* CAR_sit_weak<br />
* CAR_tune_radio<br />
* CLIMB_idle<br />
* CLIMB_jump<br />
* CLIMB_jump2fall<br />
* CLIMB_jump_B<br />
* CLIMB_Pull<br />
* CLIMB_Stand<br />
* CLIMB_Stand_finish<br />
* cower<br />
* Crouch_Roll_L<br />
* Crouch_Roll_R<br />
* DAM_armL_frmBK<br />
* DAM_armL_frmFT<br />
* DAM_armL_frmLT<br />
* DAM_armR_frmBK<br />
* DAM_armR_frmFT<br />
* DAM_armR_frmRT<br />
* DAM_LegL_frmBK<br />
* DAM_LegL_frmFT<br />
* DAM_LegL_frmLT<br />
* DAM_LegR_frmBK<br />
* DAM_LegR_frmFT<br />
* DAM_LegR_frmRT<br />
* DAM_stomach_frmBK<br />
* DAM_stomach_frmFT<br />
* DAM_stomach_frmLT<br />
* DAM_stomach_frmRT<br />
* DOOR_LHinge_O<br />
* DOOR_RHinge_O<br />
* DrivebyL_L<br />
* DrivebyL_R<br />
* Driveby_L<br />
* Driveby_R<br />
* DRIVE_BOAT<br />
* DRIVE_BOAT_back<br />
* DRIVE_BOAT_L<br />
* DRIVE_BOAT_R<br />
* Drive_L<br />
* Drive_LO_l<br />
* Drive_LO_R<br />
* Drive_L_pro<br />
* Drive_L_pro_slow<br />
* Drive_L_slow<br />
* Drive_L_weak<br />
* Drive_L_weak_slow<br />
* Drive_R<br />
* Drive_R_pro<br />
* Drive_R_pro_slow<br />
* Drive_R_slow<br />
* Drive_R_weak<br />
* Drive_R_weak_slow<br />
* Drive_truck<br />
* DRIVE_truck_back<br />
* DRIVE_truck_L<br />
* DRIVE_truck_R<br />
* Drown<br />
* DUCK_cower<br />
* endchat_01<br />
* endchat_02<br />
* endchat_03<br />
* EV_dive<br />
* EV_step<br />
* facanger<br />
* facgum<br />
* facsurp<br />
* facsurpm<br />
* factalk<br />
* facurios<br />
* FALL_back<br />
* FALL_collapse<br />
* FALL_fall<br />
* FALL_front<br />
* FALL_glide<br />
* FALL_land<br />
* FALL_skyDive<br />
* Fight2Idle<br />
* FightA_1<br />
* FightA_2<br />
* FightA_3<br />
* FightA_block<br />
* FightA_G<br />
* FightA_M<br />
* FIGHTIDLE<br />
* FightShB<br />
* FightShF<br />
* FightSh_BWD<br />
* FightSh_FWD<br />
* FightSh_Left<br />
* FightSh_Right<br />
* flee_lkaround_01<br />
* FLOOR_hit<br />
* FLOOR_hit_f<br />
* fucku<br />
* gang_gunstand<br />
* gas_cwr<br />
* getup<br />
* getup_front<br />
* gum_eat<br />
* GunCrouchBwd<br />
* GunCrouchFwd<br />
* GunMove_BWD<br />
* GunMove_FWD<br />
* GunMove_L<br />
* GunMove_R<br />
* Gun_2_IDLE<br />
* GUN_BUTT<br />
* GUN_BUTT_crouch<br />
* Gun_stand<br />
* handscower<br />
* handsup<br />
* HitA_1<br />
* HitA_2<br />
* HitA_3<br />
* HIT_back<br />
* HIT_behind<br />
* HIT_front<br />
* HIT_GUN_BUTT<br />
* HIT_L<br />
* HIT_R<br />
* HIT_walk<br />
* HIT_wall<br />
* Idlestance_fat<br />
* idlestance_old<br />
* IDLE_armed<br />
* IDLE_chat<br />
* IDLE_csaw<br />
* Idle_Gang1<br />
* IDLE_HBHB<br />
* IDLE_ROCKET<br />
* IDLE_stance<br />
* IDLE_taxi<br />
* IDLE_tired<br />
* Jetpack_Idle<br />
* JOG_femaleA<br />
* JOG_maleA<br />
* JUMP_glide<br />
* JUMP_land<br />
* JUMP_launch<br />
* JUMP_launch_R<br />
* KART_drive<br />
* KART_L<br />
* KART_LB<br />
* KART_R<br />
* KD_left<br />
* KD_right<br />
* KO_shot_face<br />
* KO_shot_front<br />
* KO_shot_stom<br />
* KO_skid_back<br />
* KO_skid_front<br />
* KO_spin_L<br />
* KO_spin_R<br />
* pass_Smoke_in_car<br />
* phone_in<br />
* phone_out<br />
* phone_talk<br />
* Player_Sneak<br />
* Player_Sneak_walkstart<br />
* roadcross<br />
* roadcross_female<br />
* roadcross_gang<br />
* roadcross_old<br />
* run_1armed<br />
* run_armed<br />
* run_civi<br />
* run_csaw<br />
* run_fat<br />
* run_fatold<br />
* run_gang1<br />
* run_left<br />
* run_old<br />
* run_player<br />
* run_right<br />
* run_rocket<br />
* Run_stop<br />
* Run_stopR<br />
* Run_Wuzi<br />
* SEAT_down<br />
* SEAT_idle<br />
* SEAT_up<br />
* SHOT_leftP<br />
* SHOT_partial<br />
* SHOT_partial_B<br />
* SHOT_rightP<br />
* Shove_Partial<br />
* Smoke_in_car<br />
* sprint_civi<br />
* sprint_panic<br />
* Sprint_Wuzi<br />
* swat_run<br />
* Swim_Tread<br />
* Tap_hand<br />
* Tap_handP<br />
* turn_180<br />
* Turn_L<br />
* Turn_R<br />
* WALK_armed<br />
* WALK_civi<br />
* WALK_csaw<br />
* Walk_DoorPartial<br />
* WALK_drunk<br />
* WALK_fat<br />
* WALK_fatold<br />
* WALK_gang1<br />
* WALK_gang2<br />
* WALK_old<br />
* WALK_player<br />
* WALK_rocket<br />
* WALK_shuffle<br />
* WALK_start<br />
* WALK_start_armed<br />
* WALK_start_csaw<br />
* WALK_start_rocket<br />
* Walk_Wuzi<br />
* WEAPON_crouch<br />
* woman_idlestance<br />
* woman_run<br />
* WOMAN_runbusy<br />
* WOMAN_runfatold<br />
* woman_runpanic<br />
* WOMAN_runsexy<br />
* WOMAN_walkbusy<br />
* WOMAN_walkfatold<br />
* WOMAN_walknorm<br />
* WOMAN_walkold<br />
* WOMAN_walkpro<br />
* WOMAN_walksexy<br />
* WOMAN_walkshop<br />
* XPRESSscratch <br />
==PLAYER_DVBYS==<br />
* Plyr_DrivebyBwd<br />
* Plyr_DrivebyFwd<br />
* Plyr_DrivebyLHS<br />
* Plyr_DrivebyRHS <br />
==PLAYIDLES==<br />
* shift<br />
* shldr<br />
* stretch<br />
* strleg<br />
* time <br />
==POLICE==<br />
* CopTraf_Away<br />
* CopTraf_Come<br />
* CopTraf_Left<br />
* CopTraf_Stop<br />
* COP_getoutcar_LHS<br />
* Cop_move_FWD<br />
* crm_drgbst_01<br />
* Door_Kick<br />
* plc_drgbst_01<br />
* plc_drgbst_02 <br />
==POOL==<br />
* POOL_ChalkCue<br />
* POOL_Idle_Stance<br />
* POOL_Long_Shot<br />
* POOL_Long_Shot_O<br />
* POOL_Long_Start<br />
* POOL_Long_Start_O<br />
* POOL_Med_Shot<br />
* POOL_Med_Shot_O<br />
* POOL_Med_Start<br />
* POOL_Med_Start_O<br />
* POOL_Place_White<br />
* POOL_Short_Shot<br />
* POOL_Short_Shot_O<br />
* POOL_Short_Start<br />
* POOL_Short_Start_O<br />
* POOL_Walk<br />
* POOL_Walk_Start<br />
* POOL_XLong_Shot<br />
* POOL_XLong_Shot_O<br />
* POOL_XLong_Start<br />
* POOL_XLong_Start_O <br />
==POOR==<br />
* WINWASH_Start<br />
* WINWASH_Wash2Beg <br />
==PYTHON==<br />
* python_crouchfire<br />
* python_crouchreload<br />
* python_fire<br />
* python_fire_poor<br />
* python_reload <br />
==QUAD==<br />
* QUAD_back<br />
* QUAD_driveby_FT<br />
* QUAD_driveby_LHS<br />
* QUAD_driveby_RHS<br />
* QUAD_FWD<br />
* QUAD_getoff_B<br />
* QUAD_getoff_LHS<br />
* QUAD_getoff_RHS<br />
* QUAD_geton_LHS<br />
* QUAD_geton_RHS<br />
* QUAD_hit<br />
* QUAD_kick<br />
* QUAD_Left<br />
* QUAD_passenger<br />
* QUAD_reverse<br />
* QUAD_ride<br />
* QUAD_Right <br />
==QUAD_DBZ==<br />
* Pass_Driveby_BWD<br />
* Pass_Driveby_FWD<br />
* Pass_Driveby_LHS<br />
* Pass_Driveby_RHS <br />
==RAPPING==<br />
* Laugh_01<br />
* RAP_A_IN<br />
* RAP_A_Loop<br />
* RAP_A_OUT<br />
* RAP_B_IN<br />
* RAP_B_Loop<br />
* RAP_B_OUT<br />
* RAP_C_Loop <br />
==RIFLE==<br />
* RIFLE_crouchfire<br />
* RIFLE_crouchload<br />
* RIFLE_fire<br />
* RIFLE_fire_poor<br />
* RIFLE_load <br />
==RIOT==<br />
* RIOT_ANGRY<br />
* RIOT_ANGRY_B<br />
* RIOT_challenge<br />
* RIOT_CHANT<br />
* RIOT_FUKU<br />
* RIOT_PUNCHES<br />
* RIOT_shout <br />
==ROB_BANK==<br />
* CAT_Safe_End<br />
* CAT_Safe_Open<br />
* CAT_Safe_Open_O<br />
* CAT_Safe_Rob<br />
* SHP_HandsUp_Scr <br />
==ROCKET==<br />
* idle_rocket<br />
* RocketFire<br />
* run_rocket<br />
* walk_rocket<br />
* WALK_start_rocket <br />
==RUSTLER==<br />
* Plane_align_LHS<br />
* Plane_close<br />
* Plane_getin<br />
* Plane_getout<br />
* Plane_open <br />
==RYDER==<br />
* RYD_Beckon_01<br />
* RYD_Beckon_02<br />
* RYD_Beckon_03<br />
* RYD_Die_PT1<br />
* RYD_Die_PT2<br />
* Van_Crate_L<br />
* Van_Crate_R<br />
* Van_Fall_L<br />
* Van_Fall_R<br />
* Van_Lean_L<br />
* Van_Lean_R<br />
* VAN_PickUp_E<br />
* VAN_PickUp_S<br />
* Van_Stand<br />
* Van_Stand_Crate<br />
* Van_Throw <br />
==SCRATCHING==<br />
* scdldlp<br />
* scdlulp<br />
* scdrdlp<br />
* scdrulp<br />
* sclng_l<br />
* sclng_r<br />
* scmid_l<br />
* scmid_r<br />
* scshrtl<br />
* scshrtr<br />
* sc_ltor<br />
* sc_rtol <br />
==SHAMAL==<br />
* SHAMAL_align<br />
* SHAMAL_getin_LHS<br />
* SHAMAL_getout_LHS<br />
* SHAMAL_open <br />
==SHOP==<br />
* ROB_2Idle<br />
* ROB_Loop<br />
* ROB_Loop_Threat<br />
* ROB_Shifty<br />
* ROB_StickUp_In<br />
* SHP_Duck<br />
* SHP_Duck_Aim<br />
* SHP_Duck_Fire<br />
* SHP_Gun_Aim<br />
* SHP_Gun_Duck<br />
* SHP_Gun_Fire<br />
* SHP_Gun_Grab<br />
* SHP_Gun_Threat<br />
* SHP_HandsUp_Scr<br />
* SHP_Jump_Glide<br />
* SHP_Jump_Land<br />
* SHP_Jump_Launch<br />
* SHP_Rob_GiveCash<br />
* SHP_Rob_HandsUp<br />
* SHP_Rob_React<br />
* SHP_Serve_End<br />
* SHP_Serve_Idle<br />
* SHP_Serve_Loop<br />
* SHP_Serve_Start<br />
* Smoke_RYD <br />
==SHOTGUN==<br />
* shotgun_crouchfire<br />
* shotgun_fire<br />
* shotgun_fire_poor <br />
==SILENCED==<br />
* CrouchReload<br />
* SilenceCrouchfire<br />
* Silence_fire<br />
* Silence_reload <br />
==SKATE==<br />
* skate_idle<br />
* skate_run<br />
* skate_sprint <br />
==SMOKING==<br />
* F_smklean_loop<br />
* M_smklean_loop<br />
* M_smkstnd_loop<br />
* M_smk_drag<br />
* M_smk_in<br />
* M_smk_loop<br />
* M_smk_out<br />
* M_smk_tap <br />
==SNIPER==<br />
* WEAPON_sniper <br />
==SPRAYCAN==<br />
* spraycan_fire<br />
* spraycan_full <br />
==STRIP==<br />
* PLY_CASH<br />
* PUN_CASH<br />
* PUN_HOLLER<br />
* PUN_LOOP<br />
* strip_A<br />
* strip_B<br />
* strip_C<br />
* strip_D<br />
* strip_E<br />
* strip_F<br />
* strip_G<br />
* STR_A2B<br />
* STR_B2A<br />
* STR_B2C<br />
* STR_C1<br />
* STR_C2<br />
* STR_C2B<br />
* STR_Loop_A<br />
* STR_Loop_B<br />
* STR_Loop_C <br />
==SUNBATHE==<br />
* batherdown<br />
* batherup<br />
* Lay_Bac_in<br />
* Lay_Bac_out<br />
* ParkSit_M_IdleA<br />
* ParkSit_M_IdleB<br />
* ParkSit_M_IdleC<br />
* ParkSit_M_in<br />
* ParkSit_M_out<br />
* ParkSit_W_idleA<br />
* ParkSit_W_idleB<br />
* ParkSit_W_idleC<br />
* ParkSit_W_in<br />
* ParkSit_W_out<br />
* SBATHE_F_LieB2Sit<br />
* SBATHE_F_Out<br />
* SitnWait_in_W<br />
* SitnWait_out_W <br />
==SWAT==<br />
* gnstwall_injurd<br />
* JMP_Wall1m_180<br />
* Rail_fall<br />
* Rail_fall_crawl<br />
* swt_breach_01<br />
* swt_breach_02<br />
* swt_breach_03<br />
* swt_go<br />
* swt_lkt<br />
* swt_sty<br />
* swt_vent_01<br />
* swt_vent_02<br />
* swt_vnt_sht_die<br />
* swt_vnt_sht_in<br />
* swt_vnt_sht_loop<br />
* swt_wllpk_L<br />
* swt_wllpk_L_back<br />
* swt_wllpk_R<br />
* swt_wllpk_R_back<br />
* swt_wllshoot_in_L<br />
* swt_wllshoot_in_R<br />
* swt_wllshoot_out_L<br />
* swt_wllshoot_out_R <br />
==SWEET==<br />
* ho_ass_slapped<br />
* LaFin_Player<br />
* LaFin_Sweet<br />
* plyr_hndshldr_01<br />
* sweet_ass_slap<br />
* sweet_hndshldr_01<br />
* Sweet_injuredloop <br />
==SWIM==<br />
* Swim_Breast<br />
* SWIM_crawl<br />
* Swim_Dive_Under<br />
* Swim_Glide<br />
* Swim_jumpout<br />
* Swim_Tread<br />
* Swim_Under <br />
==SWORD==<br />
* sword_1<br />
* sword_2<br />
* sword_3<br />
* sword_4<br />
* sword_block<br />
* Sword_Hit_1<br />
* Sword_Hit_2<br />
* Sword_Hit_3<br />
* sword_IDLE<br />
* sword_part <br />
==TANK==<br />
* TANK_align_LHS<br />
* TANK_close_LHS<br />
* TANK_doorlocked<br />
* TANK_getin_LHS<br />
* TANK_getout_LHS<br />
* TANK_open_LHS <br />
==TATTOOS==<br />
* TAT_ArmL_In_O<br />
* TAT_ArmL_In_P<br />
* TAT_ArmL_In_T<br />
* TAT_ArmL_Out_O<br />
* TAT_ArmL_Out_P<br />
* TAT_ArmL_Out_T<br />
* TAT_ArmL_Pose_O<br />
* TAT_ArmL_Pose_P<br />
* TAT_ArmL_Pose_T<br />
* TAT_ArmR_In_O<br />
* TAT_ArmR_In_P<br />
* TAT_ArmR_In_T<br />
* TAT_ArmR_Out_O<br />
* TAT_ArmR_Out_P<br />
* TAT_ArmR_Out_T<br />
* TAT_ArmR_Pose_O<br />
* TAT_ArmR_Pose_P<br />
* TAT_ArmR_Pose_T<br />
* TAT_Back_In_O<br />
* TAT_Back_In_P<br />
* TAT_Back_In_T<br />
* TAT_Back_Out_O<br />
* TAT_Back_Out_P<br />
* TAT_Back_Out_T<br />
* TAT_Back_Pose_O<br />
* TAT_Back_Pose_P<br />
* TAT_Back_Pose_T<br />
* TAT_Back_Sit_In_P<br />
* TAT_Back_Sit_Loop_P<br />
* TAT_Back_Sit_Out_P<br />
* TAT_Bel_In_O<br />
* TAT_Bel_In_T<br />
* TAT_Bel_Out_O<br />
* TAT_Bel_Out_T<br />
* TAT_Bel_Pose_O<br />
* TAT_Bel_Pose_T<br />
* TAT_Che_In_O<br />
* TAT_Che_In_P<br />
* TAT_Che_In_T<br />
* TAT_Che_Out_O<br />
* TAT_Che_Out_P<br />
* TAT_Che_Out_T<br />
* TAT_Che_Pose_O<br />
* TAT_Che_Pose_P<br />
* TAT_Che_Pose_T<br />
* TAT_Drop_O<br />
* TAT_Idle_Loop_O<br />
* TAT_Idle_Loop_T<br />
* TAT_Sit_In_O<br />
* TAT_Sit_In_P<br />
* TAT_Sit_In_T<br />
* TAT_Sit_Loop_O<br />
* TAT_Sit_Loop_P<br />
* TAT_Sit_Loop_T<br />
* TAT_Sit_Out_O<br />
* TAT_Sit_Out_P<br />
* TAT_Sit_Out_T <br />
==TEC==<br />
* TEC_crouchfire<br />
* TEC_crouchreload<br />
* TEC_fire<br />
* TEC_reload <br />
==TRAIN==<br />
* tran_gtup<br />
* tran_hng<br />
* tran_ouch<br />
* tran_stmb <br />
==TRUCK==<br />
* TRUCK_ALIGN_LHS<br />
* TRUCK_ALIGN_RHS<br />
* TRUCK_closedoor_LHS<br />
* TRUCK_closedoor_RHS<br />
* TRUCK_close_LHS<br />
* TRUCK_close_RHS<br />
* TRUCK_getin_LHS<br />
* TRUCK_getin_RHS<br />
* TRUCK_getout_LHS<br />
* TRUCK_getout_RHS<br />
* TRUCK_jackedLHS<br />
* TRUCK_jackedRHS<br />
* TRUCK_open_LHS<br />
* TRUCK_open_RHS<br />
* TRUCK_pullout_LHS<br />
* TRUCK_pullout_RHS<br />
* TRUCK_Shuffle <br />
==UZI==<br />
* UZI_crouchfire<br />
* UZI_crouchreload<br />
* UZI_fire<br />
* UZI_fire_poor<br />
* UZI_reload <br />
==VAN==<br />
* VAN_close_back_LHS<br />
* VAN_close_back_RHS<br />
* VAN_getin_Back_LHS<br />
* VAN_getin_Back_RHS<br />
* VAN_getout_back_LHS<br />
* VAN_getout_back_RHS<br />
* VAN_open_back_LHS<br />
* VAN_open_back_RHS <br />
==VENDING==<br />
* VEND_Drink2_P<br />
* VEND_Drink_P<br />
* vend_eat1_P<br />
* VEND_Eat_P<br />
* VEND_Use<br />
* VEND_Use_pt2 <br />
==VORTEX==<br />
* CAR_jumpin_LHS<br />
* CAR_jumpin_RHS<br />
* vortex_getout_LHS<br />
* vortex_getout_RHS <br />
==WAYFARER==<br />
* WF_Back<br />
* WF_drivebyFT<br />
* WF_drivebyLHS<br />
* WF_drivebyRHS<br />
* WF_Fwd<br />
* WF_getoffBACK<br />
* WF_getoffLHS<br />
* WF_getoffRHS<br />
* WF_hit<br />
* WF_jumponL<br />
* WF_jumponR<br />
* WF_kick<br />
* WF_Left<br />
* WF_passenger<br />
* WF_pushes<br />
* WF_Ride<br />
* WF_Right<br />
* WF_Still <br />
==WEAPONS==<br />
* SHP_1H_Lift<br />
* SHP_1H_Lift_End<br />
* SHP_1H_Ret<br />
* SHP_1H_Ret_S<br />
* SHP_2H_Lift<br />
* SHP_2H_Lift_End<br />
* SHP_2H_Ret<br />
* SHP_2H_Ret_S<br />
* SHP_Ar_Lift<br />
* SHP_Ar_Lift_End<br />
* SHP_Ar_Ret<br />
* SHP_Ar_Ret_S<br />
* SHP_G_Lift_In<br />
* SHP_G_Lift_Out<br />
* SHP_Tray_In<br />
* SHP_Tray_Out<br />
* SHP_Tray_Pose <br />
==WUZI==<br />
* CS_Dead_Guy<br />
* CS_Plyr_pt1<br />
* CS_Plyr_pt2<br />
* CS_Wuzi_pt1<br />
* CS_Wuzi_pt2<br />
* Walkstart_Idle_01<br />
* Wuzi_follow<br />
* Wuzi_Greet_Plyr<br />
* Wuzi_Greet_Wuzi<br />
* Wuzi_grnd_chk<br />
* Wuzi_stand_loop<br />
* Wuzi_Walk<br />
=Скрытые анимации=<br />
==BLOWJOBZ==<br />
* BJ_Car_End_P<br />
* BJ_Car_End_W<br />
* BJ_Car_Loop_P<br />
* BJ_Car_Loop_W<br />
* BJ_Car_Start_P<br />
* BJ_Car_Start_W<br />
* BJ_Couch_End_P<br />
* BJ_Couch_End_W<br />
* BJ_Couch_Loop_P<br />
* BJ_Couch_Loop_W<br />
* BJ_Couch_Start_P<br />
* BJ_Couch_Start_W<br />
* BJ_Stand_End_P<br />
* BJ_Stand_End_W<br />
* BJ_Stand_Loop_P<br />
* BJ_Stand_Loop_W<br />
* BJ_Stand_Start_P<br />
* BJ_Stand_Start_W<br />
==GFUNK==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==RUNNINGMAN==<br />
* Dance_B1<br />
* Dance_B2<br />
* Dance_B3<br />
* Dance_B4<br />
* Dance_B5<br />
* Dance_B6<br />
* Dance_B7<br />
* Dance_B8<br />
* Dance_B9<br />
* Dance_B10<br />
* Dance_B11<br />
* Dance_B12<br />
* Dance_B13<br />
* Dance_B14<br />
* Dance_B15<br />
* Dance_B16<br />
* Dance_G1<br />
* Dance_G2<br />
* Dance_G3<br />
* Dance_G4<br />
* Dance_G5<br />
* Dance_G6<br />
* Dance_G7<br />
* Dance_G8<br />
* Dance_G9<br />
* Dance_G10<br />
* Dance_G11<br />
* Dance_G12<br />
* Dance_G13<br />
* Dance_G14<br />
* Dance_G15<br />
* Dance_G16<br />
* dance_loop<br />
==SEX==<br />
* SEX_1to2_P<br />
* SEX_1to2_W<br />
* SEX_1_Cum_P<br />
* SEX_1_Cum_W<br />
* SEX_1_Fail_P<br />
* SEX_1_Fail_W<br />
* SEX_1_P<br />
* SEX_1_W<br />
* SEX_2to3_P<br />
* SEX_2to3_W<br />
* SEX_2_Fail_P<br />
* SEX_2_Fail_W<br />
* SEX_2_P<br />
* SEX_2_W<br />
* SEX_3to1_P<br />
* SEX_3to1_W<br />
* SEX_3_Fail_P<br />
* SEX_3_Fail_W<br />
* SEX_3_P<br />
* SEX_3_W<br />
<br />
<br><br />
<br />
=См. Также=<br />
[[id|ID Lists]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/CreateWater&diff=26418
RU/CreateWater
2011-07-28T17:25:58Z
<p>Но2рд: </p>
<hr />
<div>__NOTOC__<br />
{{RU/Server client function}}<br />
<br />
Creates an area of [[water]].<br />
<br />
The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.<br />
<br />
==Syntax==<br />
<syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )</syntaxhighlight><br />
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]<br />
===Required Arguments===<br />
For creating a water quadrant:<br />
*'''x1, y1, z1:''' position of bottom left (south-west) corner.<br />
*'''x2, y2, z2:''' position of bottom right (south-east) corner.<br />
*'''x3, y3, z3:''' position of top left (north-west) corner.<br />
*'''x4, y4, z4:''' position of top right (north-east) corner.<br />
<br />
For creating a water triangle:<br />
*'''x1, y1, z1:''' position of bottom/top left corner.<br />
*'''x2, y2, z2:''' position of bottom/top right corner.<br />
*'''x3, y3, z3:''' position of top/bottom corner.<br />
<br />
===Optional Arguments===<br />
*'''bShallow:''' ask arc_<br />
<br />
===Returns===<br />
Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destroyElement]].<br />
<br />
==Example== <br />
<section name="Client" class="client" show="true"><br />
Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, [[setWaterLevel]] is used to raise the existing rivers and lakes.<br />
<syntaxhighlight lang="lua"><br />
-- Setting water properties.<br />
height = 40<br />
SizeVal = 2998<br />
-- Defining variables.<br />
southWest_X = -SizeVal<br />
southWest_Y = -SizeVal<br />
southEast_X = SizeVal<br />
southEast_Y = -SizeVal<br />
northWest_X = -SizeVal<br />
northWest_Y = SizeVal<br />
northEast_X = SizeVal<br />
northEast_Y = SizeVal<br />
<br />
-- OnClientResourceStart function that creates the water.<br />
function thaResourceStarting( )<br />
water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )<br />
setWaterLevel ( height )<br />
end<br />
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting)<br />
</syntaxhighlight><br />
</section><br />
<br />
==See Also==<br />
{{Client water functions}}</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Template:RU/Client_water_functions&diff=26417
Template:RU/Client water functions
2011-07-28T17:24:13Z
<p>Но2рд: </p>
<hr />
<div>*[[RU/CreateWater|CreateWater]]<br />
{{New feature|3.0110|1.1|<br />
* [[getWaterColor]]<br />
}}<br />
*[[getWaterVertexPosition]]<br />
*[[getWaterLevel]]<br />
*[[getWaveHeight]]<br />
*[[resetWaterColor]]<br />
*[[setWaterColor]]<br />
*[[setWaterLevel]]<br />
*[[setWaterVertexPosition]]<br />
*[[setWaveHeight]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Template:RU/Client_water_functions&diff=26416
Template:RU/Client water functions
2011-07-28T17:23:43Z
<p>Но2рд: Undo revision 26415 by Но2рд (talk)</p>
<hr />
<div>*[[RU/createWater|CreateWater]]<br />
{{New feature|3.0110|1.1|<br />
* [[getWaterColor]]<br />
}}<br />
*[[getWaterVertexPosition]]<br />
*[[getWaterLevel]]<br />
*[[getWaveHeight]]<br />
*[[resetWaterColor]]<br />
*[[setWaterColor]]<br />
*[[setWaterLevel]]<br />
*[[setWaterVertexPosition]]<br />
*[[setWaveHeight]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Template:RU/Client_water_functions&diff=26415
Template:RU/Client water functions
2011-07-28T17:22:57Z
<p>Но2рд: </p>
<hr />
<div>*[[RU/createWater]]<br />
{{New feature|3.0110|1.1|<br />
* [[getWaterColor]]<br />
}}<br />
*[[getWaterVertexPosition]]<br />
*[[getWaterLevel]]<br />
*[[getWaveHeight]]<br />
*[[resetWaterColor]]<br />
*[[setWaterColor]]<br />
*[[setWaterLevel]]<br />
*[[setWaterVertexPosition]]<br />
*[[setWaveHeight]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Template:RU/Client_water_functions&diff=26414
Template:RU/Client water functions
2011-07-28T17:21:58Z
<p>Но2рд: </p>
<hr />
<div>*[[RU/createWater|CreateWater]]<br />
{{New feature|3.0110|1.1|<br />
* [[getWaterColor]]<br />
}}<br />
*[[getWaterVertexPosition]]<br />
*[[getWaterLevel]]<br />
*[[getWaveHeight]]<br />
*[[resetWaterColor]]<br />
*[[setWaterColor]]<br />
*[[setWaterLevel]]<br />
*[[setWaterVertexPosition]]<br />
*[[setWaveHeight]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/CreateWater&diff=26413
RU/CreateWater
2011-07-28T17:19:58Z
<p>Но2рд: Created page with "__NOTOC__ {{Server client function}} Creates an area of water. The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all..."</p>
<hr />
<div>__NOTOC__<br />
{{Server client function}}<br />
<br />
Creates an area of [[water]].<br />
<br />
The largest possible size of a water area is 5996&#0215;5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.<br />
<br />
==Syntax==<br />
<syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )</syntaxhighlight><br />
[[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]]<br />
===Required Arguments===<br />
For creating a water quadrant:<br />
*'''x1, y1, z1:''' position of bottom left (south-west) corner.<br />
*'''x2, y2, z2:''' position of bottom right (south-east) corner.<br />
*'''x3, y3, z3:''' position of top left (north-west) corner.<br />
*'''x4, y4, z4:''' position of top right (north-east) corner.<br />
<br />
For creating a water triangle:<br />
*'''x1, y1, z1:''' position of bottom/top left corner.<br />
*'''x2, y2, z2:''' position of bottom/top right corner.<br />
*'''x3, y3, z3:''' position of top/bottom corner.<br />
<br />
===Optional Arguments===<br />
*'''bShallow:''' ask arc_<br />
<br />
===Returns===<br />
Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destroyElement]].<br />
<br />
==Example== <br />
<section name="Client" class="client" show="true"><br />
Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, [[setWaterLevel]] is used to raise the existing rivers and lakes.<br />
<syntaxhighlight lang="lua"><br />
-- Setting water properties.<br />
height = 40<br />
SizeVal = 2998<br />
-- Defining variables.<br />
southWest_X = -SizeVal<br />
southWest_Y = -SizeVal<br />
southEast_X = SizeVal<br />
southEast_Y = -SizeVal<br />
northWest_X = -SizeVal<br />
northWest_Y = SizeVal<br />
northEast_X = SizeVal<br />
northEast_Y = SizeVal<br />
<br />
-- OnClientResourceStart function that creates the water.<br />
function thaResourceStarting( )<br />
water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )<br />
setWaterLevel ( height )<br />
end<br />
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting)<br />
</syntaxhighlight><br />
</section><br />
<br />
==See Also==<br />
{{Client water functions}}</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/Client_Scripting_Functions&diff=26412
RU/Client Scripting Functions
2011-07-28T17:17:16Z
<p>Но2рд: </p>
<hr />
<div>{{translate}}<br />
<pageclass class="client"></pageclass><br />
Здесь приведены все [[event|функции скриптов]], выполняемые на '''клиентской стороне''', которые уже встроены в мод. Для консультации по работе функций или событий посети [[Requested Functions and Events|эту страницу]].<br />
__TOC__<br />
<br />
==Аудио функции==<br />
{{Client_audio_functions}}<br />
<br />
==Blip функции==<br />
{{Client_blip_functions}}<br />
<br />
==Функции камеры==<br />
{{Client_camera_functions}}<br />
<br />
==Функции тела и одежды==<br />
{{Client_Clothes and body functions}}<br />
<br />
==Функции формы столкновения==<br />
{{Client_collision_shape_functions}}<br />
<br />
==Функции курсора==<br />
{{Client_cursor_functions}}<br />
<br />
==Функции рисования==<br />
{{Drawing_functions}}<br />
<br />
==Функции эффектов==<br />
{{Client_Effects_functions}}<br />
<br />
==Функции элементов==<br />
{{Client_element_functions}}<br />
<br />
==Функции движка==<br />
{{Engine_functions}}<br />
<br />
==Функции событий==<br />
{{Client_event_functions}}<br />
<br />
==Функции взрывов==<br />
{{Client_explosion_functions}}<br />
<br />
==Функции огня==<br />
{{Client fire functions}}<br />
<br />
==Функции GUI==<br />
{{GUI_functions}}<br />
<br />
==Функции ввода==<br />
{{Client_input_functions}}<br />
<br />
==Функции маркера==<br />
{{Client_marker_functions}}<br />
<br />
==Функции объектов==<br />
{{Client_object_functions}}<br />
<br />
==Функции вывода==<br />
{{Client_output_functions}}<br />
<br />
==Функции педов==<br />
{{Client_ped_functions}}<br />
<br />
==Функции пикапов==<br />
{{Client_pickup_functions}}<br />
<br />
==Функции игрока==<br />
{{Client_player_functions}}<br />
<br />
==Функции снаряжения==<br />
{{Client_projectile_functions}}<br />
<br />
==Функции области радара==<br />
{{Client_radar-area_functions}}<br />
<br />
==Функции ресурсов==<br />
{{Client_resource_functions}}<br />
<br />
==Серийные функции==<br />
{{Client_serial_functions}}<br />
<br />
==Функции команд==<br />
{{Client_team_functions}}<br />
<br />
==Функции утилит==<br />
{{Client_utility_functions}}<br />
<br />
==Функции транспорта==<br />
{{Client_vehicle_functions}}<br />
<br />
==Функции воды==<br />
{{RU/Client_water_functions}}<br />
<br />
==Функции оружия==<br />
{{Client_weapon_functions}}<br />
<br />
==Функции погоды==<br />
{{RU/Client_world_functions}}<br />
<br />
==XML функции==<br />
{{Client XML functions}}<br />
<br />
[[en:Client Scripting Functions]]<br />
[[pl:Funkcje po stronie klienta]]<br />
[[it:Funzioni Client-side]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Template:RU/Client_water_functions&diff=26411
Template:RU/Client water functions
2011-07-28T17:16:40Z
<p>Но2рд: Created page with "*createWater {{New feature|3.0110|1.1| * getWaterColor }} *getWaterVertexPosition *getWaterLevel *getWaveHeight *resetWaterColor *setWaterColor *[[set..."</p>
<hr />
<div>*[[createWater]]<br />
{{New feature|3.0110|1.1|<br />
* [[getWaterColor]]<br />
}}<br />
*[[getWaterVertexPosition]]<br />
*[[getWaterLevel]]<br />
*[[getWaveHeight]]<br />
*[[resetWaterColor]]<br />
*[[setWaterColor]]<br />
*[[setWaterLevel]]<br />
*[[setWaterVertexPosition]]<br />
*[[setWaveHeight]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=Category:%D0%AD%D0%BB%D0%B5%D0%BC%D0%B5%D0%BD%D1%82&diff=26410
Category:Элемент
2011-07-28T17:06:00Z
<p>Но2рд: </p>
<hr />
<div>[[Element|Элемент]] - общий класс, отражающий почти все внутриигровые [[entity|объекты]]. Встроенными типами элементов являются:<br />
<br />
{{RU/Elements}}<br />
<br />
Можно создавать любые другие элементы, которые будут абстрактны и не будут относиться к каким-либо конкретным игровым [[entity|объектам]]. Например, элементы '''ресурс''' и '''карта''' создаются когда ресурсы и карты загружают группу объектов, создаваемых ими как дочерние элементы.<br />
<br />
Элементы объединяют общие функции, такие как тип и список параметров, операция уничтожения убирает как элемент, так и его игровое представление, с которым он связан (за исключение некоторых элементов, которые не могут быть уничтожены, например, элементы клиентов), хранение и представление [[element data|данных элемента]], и другие общие операции.<br />
<br />
Все элементы хранятся в [[Element tree|древовидной структуре]], поэтому все элементы, кроме '''root''' имеют родительский элемент, которым может быть '''root''', '''resource''', '''map''' или другой элемент. Он определяет сферу действия вызываемой функции.<br />
<br />
==Связанные функции скриптинга==<br />
===Клиент===<br />
{{Client element functions}}<br />
===Сервер===<br />
{{Element functions}}<br />
[[Category:Scripting Concepts]]<br />
<br />
[[en:Element]]<br />
[[it:Elemento]]</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=User:%D0%9D%D0%BE2%D1%80%D0%B4&diff=26409
User:Но2рд
2011-07-28T15:04:25Z
<p>Но2рд: Created page with "known as Nodward Nichrome"</p>
<hr />
<div>known as Nodward Nichrome</div>
Но2рд
https://wiki.multitheftauto.com/index.php?title=RU/Client_Scripting_Functions&diff=26407
RU/Client Scripting Functions
2011-07-28T14:58:52Z
<p>Но2рд: </p>
<hr />
<div>{{translate}}<br />
<pageclass class="client"></pageclass><br />
Здесь приведены все [[event|функции скриптов]], выполняемые на '''клиентской стороне''', которые уже встроены в мод. Для консультации по работе функций или событий посети [[Requested Functions and Events|эту страницу]].<br />
__TOC__<br />
<br />
==Аудио функции==<br />
{{Client_audio_functions}}<br />
<br />
==Blip функции==<br />
{{Client_blip_functions}}<br />
<br />
==Функции камеры==<br />
{{Client_camera_functions}}<br />
<br />
==Функции тела и одежды==<br />
{{Client_Clothes and body functions}}<br />
<br />
==Функции формы столкновения==<br />
{{Client_collision_shape_functions}}<br />
<br />
==Функции курсора==<br />
{{Client_cursor_functions}}<br />
<br />
==Функции рисования==<br />
{{Drawing_functions}}<br />
<br />
==Функции эффектов==<br />
{{Client_Effects_functions}}<br />
<br />
==Функции элементов==<br />
{{Client_element_functions}}<br />
<br />
==Функции движка==<br />
{{Engine_functions}}<br />
<br />
==Функции событий==<br />
{{Client_event_functions}}<br />
<br />
==Функции взрывов==<br />
{{Client_explosion_functions}}<br />
<br />
==Функции огня==<br />
{{Client fire functions}}<br />
<br />
==Функции GUI==<br />
{{GUI_functions}}<br />
<br />
==Функции ввода==<br />
{{Client_input_functions}}<br />
<br />
==Функции маркера==<br />
{{Client_marker_functions}}<br />
<br />
==Функции объектов==<br />
{{Client_object_functions}}<br />
<br />
==Функции вывода==<br />
{{Client_output_functions}}<br />
<br />
==Функции педов==<br />
{{Client_ped_functions}}<br />
<br />
==Функции пикапов==<br />
{{Client_pickup_functions}}<br />
<br />
==Функции игрока==<br />
{{Client_player_functions}}<br />
<br />
==Функции снаряжения==<br />
{{Client_projectile_functions}}<br />
<br />
==Функции области радара==<br />
{{Client_radar-area_functions}}<br />
<br />
==Функции ресурсов==<br />
{{Client_resource_functions}}<br />
<br />
==Серийные функции==<br />
{{Client_serial_functions}}<br />
<br />
==Функции команд==<br />
{{Client_team_functions}}<br />
<br />
==Функции утилит==<br />
{{Client_utility_functions}}<br />
<br />
==Функции транспорта==<br />
{{Client_vehicle_functions}}<br />
<br />
==Функции воды==<br />
{{Client_water_functions}}<br />
<br />
==Функции оружия==<br />
{{Client_weapon_functions}}<br />
<br />
==Функции погоды==<br />
{{RU/Client_world_functions}}<br />
<br />
==XML функции==<br />
{{Client XML functions}}<br />
<br />
[[en:Client Scripting Functions]]<br />
[[pl:Funkcje po stronie klienta]]<br />
[[it:Funzioni Client-side]]</div>
Но2рд