Difference between revisions of "Category:Элемент"

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
#REDIRECT [[RU/Элемент]]
+
{{translate}}
 +
An [[element]] is a generic class that can represent almost all in-game [[entity|entities]]. The built-in element types are:
 +
 
 +
{{Elements}}
 +
 
 +
Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entities they create as their children.
 +
 
 +
Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.
 +
 
 +
All elements are stored internally in a [[Element tree|tree structure]], and as such every element except the '''root''' element has a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function calls.
 +
 
 +
==Related scripting functions==
 +
===Client===
 +
{{Client element functions}}
 +
===Server===
 +
{{Element functions}}
 +
[[Category:Scripting Concepts]]
 +
 
 +
[[it:Elemento]]
 +
[[en:Element]]

Revision as of 11:07, 26 April 2009

Warning.png

This page requires local translation. If page will remain not translated in reasonable period of time it would be deleted.
Please clarify what language it should be translated to.

An element is a generic class that can represent almost all in-game entities. The built-in element types are:

Any other element type can be created as an abstract element, not referring to any game entity. For example, resource and map elements are created when resources and maps are loaded to group entities they create as their children. Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), element data storing and retrieval, and many more common operations. All elements are stored internally in a tree structure, and as such every element except the root element has a parent element, that can be the root element, a resource, map or another element. This is purely for declaring the scope of function calls.

Related scripting functions

Client

BETA: FROM VERSION 1.5.8 r20704 ONWARDS
BETA: FROM VERSION 1.5.8 r20704 ONWARDS
BETA: FROM VERSION 1.5.8 r20704 ONWARDS

Server