AddVehicleUpgrade: Difference between revisions

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===Required Arguments===
===Required Arguments===
*'''vehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.
*'''vehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.
*'''upgrade''': The upgrade you wish to add, current limited to NOS-5X(1008), NOS-2X(1009), NOS-10X(1010), HYDRAULICS(1087)
*'''upgrade''': The upgrade you wish to add, currently limited to NOS-5X(1008), NOS-2X(1009), NOS-10X(1010), HYDRAULICS(1087)


==Returns==
==Returns==
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addEventHandler ( "onPlayerConsole", root, "onPlayerConsole" )
addEventHandler ( "onPlayerConsole", root, "onPlayerConsole" )
function onPlayerConsole ( text )
function onPlayerConsole ( text )
   command = split ( text, 1, 32 )
   command = split ( text, 1, 32 )
   if ( command == "nos" ) then
   if ( command == "nos" ) then
     vehicle = getPlayerOccupiedVehicle ( source )
     vehicle = getPlayerOccupiedVehicle ( source )

Revision as of 13:44, 10 June 2006

Description

This function adds an upgrade to an existing vehicle, eg: nos, hyrdraulics. Defined in San Andreas\data\maps\veh_mods\veh_mods.ide.

Syntax

bool addVehicleUpgrade ( vehicle, upgrade )

Required Arguments

  • vehicle: The element representing the vehicle you wish to add the upgrade to.
  • upgrade: The upgrade you wish to add, currently limited to NOS-5X(1008), NOS-2X(1009), NOS-10X(1010), HYDRAULICS(1087)

Returns

Returns 'true' if the upgrade was successfully added to the vehicle, otherwise 'false'.

Example

addEventHandler ( "onPlayerConsole", root, "onPlayerConsole" )
function onPlayerConsole ( text )
  command = split ( text, 1, 32 )
  if ( command == "nos" ) then
    vehicle = getPlayerOccupiedVehicle ( source )
    if ( vehicle ) then
      addVehicleUpgrade ( vehicle, 1010 ) -- nos-10x
    end
  end
end

See Also