Animations: Difference between revisions

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* wuzi_walk
* wuzi_walk
<br>
<br>
====Lua table of animations====
<div class="mw-collapsible" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}">
{{AnimationList}}
</div>
==Animation Functions==
==Animation Functions==
{{Animation_functions}}
{{Animation_functions}}
==See Also==
==See Also==
[[id|ID Lists]]
* [[id|ID Lists]]


[[Category:ID Lists]]
[[Category:ID Lists]]

Latest revision as of 17:10, 5 February 2022

airport

  • thrw_barl_thrw

attractors

  • stepsit_in
  • stepsit_loop
  • stepsit_out

bar

  • barcustom_get
  • barcustom_loop
  • barcustom_order
  • barman_idle
  • barserve_bottle
  • barserve_give
  • barserve_glass
  • barserve_in
  • barserve_loop
  • barserve_order
  • dnk_stndf_loop
  • dnk_stndm_loop

baseball

  • bat_1
  • bat_2
  • bat_3
  • bat_4
  • bat_block
  • bat_hit_1
  • bat_hit_2
  • bat_hit_3
  • bat_idle
  • bat_m
  • bat_part

bd_fire

  • bd_fire1
  • bd_fire2
  • bd_fire3
  • bd_gf_wave
  • bd_panic_01
  • bd_panic_02
  • bd_panic_03
  • bd_panic_04
  • bd_panic_loop
  • grlfrd_kiss_03
  • m_smklean_loop
  • playa_kiss_03
  • wash_up

beach

  • bather
  • lay_bac_loop
  • parksit_m_loop
  • parksit_w_loop
  • sitnwait_loop_w

benchpress

  • gym_bp_celebrate
  • gym_bp_down
  • gym_bp_getoff
  • gym_bp_geton
  • gym_bp_up_a
  • gym_bp_up_b
  • gym_bp_up_smooth

bf_injection

  • bf_getin_lhs
  • bf_getin_rhs
  • bf_getout_lhs
  • bf_getout_rhs

biked

  • biked_back
  • biked_drivebyft
  • biked_drivebylhs
  • biked_drivebyrhs
  • biked_fwd
  • biked_getoffback
  • biked_getofflhs
  • biked_getoffrhs
  • biked_hit
  • biked_jumponl
  • biked_jumponr
  • biked_kick
  • biked_left
  • biked_passenger
  • biked_pushes
  • biked_ride
  • biked_right
  • biked_shuffle
  • biked_still

bikeh

  • bikeh_back
  • bikeh_drivebyft
  • bikeh_drivebylhs
  • bikeh_drivebyrhs
  • bikeh_fwd
  • bikeh_getoffback
  • bikeh_getofflhs
  • bikeh_getoffrhs
  • bikeh_hit
  • bikeh_jumponl
  • bikeh_jumponr
  • bikeh_kick
  • bikeh_left
  • bikeh_passenger
  • bikeh_pushes
  • bikeh_ride
  • bikeh_right
  • bikeh_still

bikeleap

  • bk_blnce_in
  • bk_blnce_out
  • bk_jmp
  • bk_rdy_in
  • bk_rdy_out
  • struggle_cesar
  • struggle_driver
  • truck_driver
  • truck_getin

bikes

  • bikes_back
  • bikes_drivebyft
  • bikes_drivebylhs
  • bikes_drivebyrhs
  • bikes_fwd
  • bikes_getoffback
  • bikes_getofflhs
  • bikes_getoffrhs
  • bikes_hit
  • bikes_jumponl
  • bikes_jumponr
  • bikes_kick
  • bikes_left
  • bikes_passenger
  • bikes_pushes
  • bikes_ride
  • bikes_right
  • bikes_snatch_l
  • bikes_snatch_r
  • bikes_still

bikev

  • bikev_back
  • bikev_drivebyft
  • bikev_drivebylhs
  • bikev_drivebyrhs
  • bikev_fwd
  • bikev_getoffback
  • bikev_getofflhs
  • bikev_getoffrhs
  • bikev_hit
  • bikev_jumponl
  • bikev_jumponr
  • bikev_kick
  • bikev_left
  • bikev_passenger
  • bikev_pushes
  • bikev_ride
  • bikev_right
  • bikev_still

bike_dbz

  • pass_driveby_bwd
  • pass_driveby_fwd
  • pass_driveby_lhs
  • pass_driveby_rhs

bmx

  • bmx_back
  • bmx_bunnyhop
  • bmx_drivebyft
  • bmx_driveby_lhs
  • bmx_driveby_rhs
  • bmx_fwd
  • bmx_getoffback
  • bmx_getofflhs
  • bmx_getoffrhs
  • bmx_jumponl
  • bmx_jumponr
  • bmx_left
  • bmx_pedal
  • bmx_pushes
  • bmx_ride
  • bmx_right
  • bmx_sprint
  • bmx_still

bomber

  • bom_plant
  • bom_plant_2idle
  • bom_plant_crouch_in
  • bom_plant_crouch_out
  • bom_plant_in
  • bom_plant_loop

box

  • boxhipin
  • boxhipup
  • boxshdwn
  • boxshup
  • bxhipwlk
  • bxhwlki
  • bxshwlk
  • bxshwlki
  • bxwlko
  • catch_box

bsktball

  • bball_def_jump_shot
  • bball_def_loop
  • bball_def_stepl
  • bball_def_stepr
  • bball_dnk
  • bball_dnk_gli
  • bball_dnk_gli_o
  • bball_dnk_lnch
  • bball_dnk_lnch_o
  • bball_dnk_lnd
  • bball_dnk_o
  • bball_idle
  • bball_idle2
  • bball_idle2_o
  • bball_idleloop
  • bball_idleloop_o
  • bball_idle_o
  • bball_jump_cancel
  • bball_jump_cancel_o
  • bball_jump_end
  • bball_jump_shot
  • bball_jump_shot_o
  • bball_net_dnk_o
  • bball_pickup
  • bball_pickup_o
  • bball_react_miss
  • bball_react_score
  • bball_run
  • bball_run_o
  • bball_skidstop_l
  • bball_skidstop_l_o
  • bball_skidstop_r
  • bball_skidstop_r_o
  • bball_walk
  • bball_walkstop_l
  • bball_walkstop_l_o
  • bball_walkstop_r
  • bball_walkstop_r_o
  • bball_walk_o
  • bball_walk_start
  • bball_walk_start_o

buddy

  • buddy_crouchfire
  • buddy_crouchreload
  • buddy_fire
  • buddy_fire_poor
  • buddy_reload

bus

  • bus_close
  • bus_getin_lhs
  • bus_getin_rhs
  • bus_getout_lhs
  • bus_getout_rhs
  • bus_jacked_lhs
  • bus_open
  • bus_open_rhs
  • bus_pullout_lhs

camera

  • camcrch_cmon
  • camcrch_idleloop
  • camcrch_stay
  • camcrch_to_camstnd
  • camstnd_cmon
  • camstnd_idleloop
  • camstnd_lkabt
  • camstnd_to_camcrch
  • piccrch_in
  • piccrch_out
  • piccrch_take
  • picstnd_in
  • picstnd_out
  • picstnd_take

car

  • fixn_car_loop
  • fixn_car_out
  • flag_drop
  • sit_relaxed
  • tap_hand
  • tyd2car_bump
  • tyd2car_high
  • tyd2car_low
  • tyd2car_med
  • tyd2car_turnl
  • tyd2car_turnr

carry

  • crry_prtial
  • liftup
  • liftup05
  • liftup105
  • putdwn
  • putdwn05
  • putdwn105

car_chat

  • carfone_in
  • carfone_loopa
  • carfone_loopa_to_b
  • carfone_loopb
  • carfone_loopb_to_a
  • carfone_out
  • car_sc1_bl
  • car_sc1_br
  • car_sc1_fl
  • car_sc1_fr
  • car_sc2_fl
  • car_sc3_br
  • car_sc3_fl
  • car_sc3_fr
  • car_sc4_bl
  • car_sc4_br
  • car_sc4_fl
  • car_sc4_fr
  • car_talkm_in
  • car_talkm_loop
  • car_talkm_out

casino

  • cards_in
  • cards_loop
  • cards_lose
  • cards_out
  • cards_pick_01
  • cards_pick_02
  • cards_raise
  • cards_win
  • dealone
  • manwinb
  • manwind
  • roulette_bet
  • roulette_in
  • roulette_loop
  • roulette_lose
  • roulette_out
  • roulette_win
  • slot_bet_01
  • slot_bet_02
  • slot_in
  • slot_lose_out
  • slot_plyr
  • slot_wait
  • slot_win_out
  • wof

chainsaw

  • csaw_1
  • csaw_2
  • csaw_3
  • csaw_g
  • csaw_hit_1
  • csaw_hit_2
  • csaw_hit_3
  • csaw_part
  • idle_csaw
  • weapon_csaw
  • weapon_csawlo

choppa

  • choppa_back
  • choppa_bunnyhop
  • choppa_drivebyft
  • choppa_driveby_lhs
  • choppa_driveby_rhs
  • choppa_fwd
  • choppa_getoffback
  • choppa_getofflhs
  • choppa_getoffrhs
  • choppa_jumponl
  • choppa_jumponr
  • choppa_left
  • choppa_pedal
  • choppa_pushes
  • choppa_ride
  • choppa_right
  • choppa_sprint
  • choppa_still

clothes

  • clo_buy
  • clo_in
  • clo_out
  • clo_pose_hat
  • clo_pose_in
  • clo_pose_in_o
  • clo_pose_legs
  • clo_pose_loop
  • clo_pose_out
  • clo_pose_out_o
  • clo_pose_shoes
  • clo_pose_torso
  • clo_pose_watch

coach

  • coach_inl
  • coach_inr
  • coach_opnl
  • coach_opnr
  • coach_outl
  • coach_outr

colt45

  • 2guns_crouchfire
  • colt45_crouchfire
  • colt45_crouchreload
  • colt45_fire
  • colt45_fire_2hands
  • colt45_reload
  • sawnoff_reload

cop_ambient

  • copbrowse_in
  • copbrowse_loop
  • copbrowse_nod
  • copbrowse_out
  • copbrowse_shake
  • coplook_in
  • coplook_loop
  • coplook_nod
  • coplook_out
  • coplook_shake
  • coplook_think
  • coplook_watch

cop_dvbyz

  • cop_dvby_b
  • cop_dvby_ft
  • cop_dvby_l
  • cop_dvby_r

crack

  • bbalbat_idle_01
  • bbalbat_idle_02
  • crckdeth1
  • crckdeth2
  • crckdeth3
  • crckdeth4
  • crckidle1
  • crckidle2
  • crckidle3
  • crckidle4

crib

  • crib_console_loop
  • crib_use_switch
  • ped_console_loop
  • ped_console_loose
  • ped_console_win

dam_jump

  • dam_dive_loop
  • dam_land
  • dam_launch
  • jump_roll
  • sf_jumpwall

dancing

  • bd_clap
  • bd_clap1
  • dance_loop
  • dan_down_a
  • dan_left_a
  • dan_loop_a
  • dan_right_a
  • dan_up_a
  • dnce_m_a
  • dnce_m_b
  • dnce_m_c
  • dnce_m_d
  • dnce_m_e

dealer

  • dealer_deal
  • dealer_idle
  • dealer_idle_01
  • dealer_idle_02
  • dealer_idle_03
  • drugs_buy
  • shop_pay

dildo

  • dildo_1
  • dildo_2
  • dildo_3
  • dildo_block
  • dildo_g
  • dildo_hit_1
  • dildo_hit_2
  • dildo_hit_3
  • dildo_idle

dodge

  • cover_dive_01
  • cover_dive_02
  • crushed
  • crush_jump

dozer

  • dozer_align_lhs
  • dozer_align_rhs
  • dozer_getin_lhs
  • dozer_getin_rhs
  • dozer_getout_lhs
  • dozer_getout_rhs
  • dozer_jacked_lhs
  • dozer_jacked_rhs
  • dozer_pullout_lhs
  • dozer_pullout_rhs

drivebys

  • gang_drivebylhs
  • gang_drivebylhs_bwd
  • gang_drivebylhs_fwd
  • gang_drivebyrhs
  • gang_drivebyrhs_bwd
  • gang_drivebyrhs_fwd
  • gang_drivebytop_lhs
  • gang_drivebytop_rhs

fat

  • fatidle
  • fatidle_armed
  • fatidle_csaw
  • fatidle_rocket
  • fatrun
  • fatrun_armed
  • fatrun_csaw
  • fatrun_rocket
  • fatsprint
  • fatwalk
  • fatwalkstart
  • fatwalkstart_csaw
  • fatwalkst_armed
  • fatwalkst_rocket
  • fatwalk_armed
  • fatwalk_csaw
  • fatwalk_rocket
  • idle_tired

fight_b

  • fightb_1
  • fightb_2
  • fightb_3
  • fightb_block
  • fightb_g
  • fightb_idle
  • fightb_m
  • hitb_1
  • hitb_2
  • hitb_3

fight_c

  • fightc_1
  • fightc_2
  • fightc_3
  • fightc_block
  • fightc_blocking
  • fightc_g
  • fightc_idle
  • fightc_m
  • fightc_spar
  • hitc_1
  • hitc_2
  • hitc_3

fight_d

  • fightd_1
  • fightd_2
  • fightd_3
  • fightd_block
  • fightd_g
  • fightd_idle
  • fightd_m
  • hitd_1
  • hitd_2
  • hitd_3

fight_e

  • fightkick
  • fightkick_b
  • hit_fightkick
  • hit_fightkick_b

finale

  • fin_climb_in
  • fin_cop1_climbout2
  • fin_cop1_loop
  • fin_cop1_stomp
  • fin_hang_l
  • fin_hang_loop
  • fin_hang_r
  • fin_hang_slip
  • fin_jump_on
  • fin_land_car
  • fin_land_die
  • fin_legsup
  • fin_legsup_l
  • fin_legsup_loop
  • fin_legsup_r
  • fin_let_go

finale2

  • fin_cop1_climbout
  • fin_cop1_fall
  • fin_cop1_loop
  • fin_cop1_shot
  • fin_cop1_swing
  • fin_cop2_climbout
  • fin_switch_p
  • fin_switch_s

flame

  • flame_fire

flowers

  • flower_attack
  • flower_attack_m
  • flower_hit

food

  • eat_burger
  • eat_chicken
  • eat_pizza
  • eat_vomit_p
  • eat_vomit_sk
  • ff_dam_bkw
  • ff_dam_fwd
  • ff_dam_left
  • ff_dam_right
  • ff_die_bkw
  • ff_die_fwd
  • ff_die_left
  • ff_die_right
  • ff_sit_eat1
  • ff_sit_eat2
  • ff_sit_eat3
  • ff_sit_in
  • ff_sit_in_l
  • ff_sit_in_r
  • ff_sit_look
  • ff_sit_loop
  • ff_sit_out_180
  • ff_sit_out_l_180
  • ff_sit_out_r_180
  • shp_thank
  • shp_tray_in
  • shp_tray_lift
  • shp_tray_lift_in
  • shp_tray_lift_loop
  • shp_tray_lift_out
  • shp_tray_out
  • shp_tray_pose
  • shp_tray_return

freeweights

  • gym_barbell
  • gym_free_a
  • gym_free_b
  • gym_free_celebrate
  • gym_free_down
  • gym_free_loop
  • gym_free_pickup
  • gym_free_putdown
  • gym_free_up_smooth

gangs

  • dealer_deal
  • dealer_idle
  • drnkbr_prtl
  • drnkbr_prtl_f
  • drugs_buy
  • hndshkaa
  • hndshkba
  • hndshkca
  • hndshkcb
  • hndshkda
  • hndshkea
  • hndshkfa
  • hndshkfa_swt
  • invite_no
  • invite_yes
  • leanidle
  • leanin
  • leanout
  • prtial_gngtlka
  • prtial_gngtlkb
  • prtial_gngtlkc
  • prtial_gngtlkd
  • prtial_gngtlke
  • prtial_gngtlkf
  • prtial_gngtlkg
  • prtial_gngtlkh
  • prtial_hndshk_01
  • prtial_hndshk_biz_01
  • shake_cara
  • shake_cark
  • shake_carsh
  • smkcig_prtl
  • smkcig_prtl_f

ghands

  • gsign1
  • gsign1lh
  • gsign2
  • gsign2lh
  • gsign3
  • gsign3lh
  • gsign4
  • gsign4lh
  • gsign5
  • gsign5lh
  • lhgsign1
  • lhgsign2
  • lhgsign3
  • lhgsign4
  • lhgsign5
  • rhgsign1
  • rhgsign2
  • rhgsign3
  • rhgsign4
  • rhgsign5

ghetto_db

  • gdb_car2_ply
  • gdb_car2_smo
  • gdb_car2_swe
  • gdb_car_ply
  • gdb_car_ryd
  • gdb_car_smo
  • gdb_car_swe

goggles

  • goggles_put_on

graffiti

  • graffiti_chkout
  • spraycan_fire

graveyard

  • mrnf_loop
  • mrnm_loop
  • prst_loopa

grenade

  • weapon_start_throw
  • weapon_throw
  • weapon_throwu

gymnasium

  • gymshadowbox
  • gym_bike_celebrate
  • gym_bike_fast
  • gym_bike_faster
  • gym_bike_getoff
  • gym_bike_geton
  • gym_bike_pedal
  • gym_bike_slow
  • gym_bike_still
  • gym_jog_falloff
  • gym_shadowbox
  • gym_tread_celebrate
  • gym_tread_falloff
  • gym_tread_getoff
  • gym_tread_geton
  • gym_tread_jog
  • gym_tread_sprint
  • gym_tread_tired
  • gym_tread_walk
  • gym_walk_falloff
  • pedals_fast
  • pedals_med
  • pedals_slow
  • pedals_still

haircuts

  • brb_beard_01
  • brb_buy
  • brb_cut
  • brb_cut_in
  • brb_cut_out
  • brb_hair_01
  • brb_hair_02
  • brb_in
  • brb_loop
  • brb_out
  • brb_sit_in
  • brb_sit_loop
  • brb_sit_out

heist9

  • cas_g2_gasko
  • swt_wllpk_l
  • swt_wllpk_l_back
  • swt_wllpk_r
  • swt_wllpk_r_back
  • swt_wllshoot_in_l
  • swt_wllshoot_in_r
  • swt_wllshoot_out_l
  • swt_wllshoot_out_r
  • use_swipecard

int_house

  • bed_in_l
  • bed_in_r
  • bed_loop_l
  • bed_loop_r
  • bed_out_l
  • bed_out_r
  • lou_in
  • lou_loop
  • lou_out
  • wash_up

int_office

  • ff_dam_fwd
  • off_sit_2idle_180
  • off_sit_bored_loop
  • off_sit_crash
  • off_sit_drink
  • off_sit_idle_loop
  • off_sit_in
  • off_sit_read
  • off_sit_type_loop
  • off_sit_watch

int_shop

  • shop_cashier
  • shop_in
  • shop_looka
  • shop_lookb
  • shop_loop
  • shop_out
  • shop_pay
  • shop_shelf

jst_buisness

  • girl_01
  • girl_02
  • player_01
  • smoke_01

kart

  • kart_getin_lhs
  • kart_getin_rhs
  • kart_getout_lhs
  • kart_getout_rhs

kissing

  • bd_gf_wave
  • gfwave2
  • gf_carargue_01
  • gf_carargue_02
  • gf_carspot
  • gf_streetargue_01
  • gf_streetargue_02
  • gift_get
  • gift_give
  • grlfrd_kiss_01
  • grlfrd_kiss_02
  • grlfrd_kiss_03
  • playa_kiss_01
  • playa_kiss_02
  • playa_kiss_03

knife

  • kill_knife_ped_damage
  • kill_knife_ped_die
  • kill_knife_player
  • kill_partial
  • knife_1
  • knife_2
  • knife_3
  • knife_4
  • knife_block
  • knife_g
  • knife_hit_1
  • knife_hit_2
  • knife_hit_3
  • knife_idle
  • knife_part
  • weapon_knifeidle

lapdan1

  • lapdan_d
  • lapdan_p

lapdan2

  • lapdan_d
  • lapdan_p

lapdan3

  • lapdan_d
  • lapdan_p

lowrider

  • f_smklean_loop
  • lrgirl_bdbnce
  • lrgirl_hair
  • lrgirl_hurry
  • lrgirl_idleloop
  • lrgirl_idle_to_l0
  • lrgirl_l0_bnce
  • lrgirl_l0_loop
  • lrgirl_l0_to_l1
  • lrgirl_l12_to_l0
  • lrgirl_l1_bnce
  • lrgirl_l1_loop
  • lrgirl_l1_to_l2
  • lrgirl_l2_bnce
  • lrgirl_l2_loop
  • lrgirl_l2_to_l3
  • lrgirl_l345_to_l1
  • lrgirl_l3_bnce
  • lrgirl_l3_loop
  • lrgirl_l3_to_l4
  • lrgirl_l4_bnce
  • lrgirl_l4_loop
  • lrgirl_l4_to_l5
  • lrgirl_l5_bnce
  • lrgirl_l5_loop
  • m_smklean_loop
  • m_smkstnd_loop
  • prtial_gngtlkb
  • prtial_gngtlkc
  • prtial_gngtlkd
  • prtial_gngtlke
  • prtial_gngtlkf
  • prtial_gngtlkg
  • prtial_gngtlkh
  • rap_a_loop
  • rap_b_loop
  • rap_c_loop
  • sit_relaxed
  • tap_hand

md_chase

  • carhit_hangon
  • carhit_tumble
  • donutdrop
  • fen_choppa_l1
  • fen_choppa_l2
  • fen_choppa_l3
  • fen_choppa_r1
  • fen_choppa_r2
  • fen_choppa_r3
  • hangon_stun_loop
  • hangon_stun_turn
  • md_bike_2_hang
  • md_bike_jmp_bl
  • md_bike_jmp_f
  • md_bike_lnd_bl
  • md_bike_lnd_die_bl
  • md_bike_lnd_die_f
  • md_bike_lnd_f
  • md_bike_lnd_roll
  • md_bike_lnd_roll_f
  • md_bike_punch
  • md_bike_punch_f
  • md_bike_shot_f
  • md_hang_lnd_roll
  • md_hang_loop

md_end

  • end_sc1_ply
  • end_sc1_ryd
  • end_sc1_smo
  • end_sc1_swe
  • end_sc2_ply
  • end_sc2_ryd
  • end_sc2_smo
  • end_sc2_swe

medic

  • cpr

misc

  • bitchslap
  • bmx_celebrate
  • bmx_comeon
  • bmx_idleloop_01
  • bmx_idleloop_02
  • bmx_talkleft_in
  • bmx_talkleft_loop
  • bmx_talkleft_out
  • bmx_talkright_in
  • bmx_talkright_loop
  • bmx_talkright_out
  • bng_wndw
  • bng_wndw_02
  • case_pickup
  • door_jet
  • grab_l
  • grab_r
  • hiker_pose
  • hiker_pose_l
  • idle_chat_02
  • kat_throw_k
  • kat_throw_o
  • kat_throw_p
  • pass_rifle_o
  • pass_rifle_ped
  • pass_rifle_ply
  • pickup_box
  • plane_door
  • plane_exit
  • plane_hijack
  • plunger_01
  • plyrlean_loop
  • plyr_shkhead
  • run_dive
  • scratchballs_01
  • seat_lr
  • seat_talk_01
  • seat_talk_02
  • seat_watch
  • smalplane_door
  • smlplane_door

mtb

  • mtb_back
  • mtb_bunnyhop
  • mtb_drivebyft
  • mtb_driveby_lhs
  • mtb_driveby_rhs
  • mtb_fwd
  • mtb_getoffback
  • mtb_getofflhs
  • mtb_getoffrhs
  • mtb_jumponl
  • mtb_jumponr
  • mtb_left
  • mtb_pedal
  • mtb_pushes
  • mtb_ride
  • mtb_right
  • mtb_sprint
  • mtb_still

muscular

  • msclewalkst_armed
  • msclewalkst_csaw
  • mscle_rckt_run
  • mscle_rckt_walkst
  • mscle_run_csaw
  • muscleidle
  • muscleidle_armed
  • muscleidle_csaw
  • muscleidle_rocket
  • musclerun
  • musclerun_armed
  • musclesprint
  • musclewalk
  • musclewalkstart
  • musclewalk_armed
  • musclewalk_csaw
  • musclewalk_rocket

nevada

  • nevada_getin
  • nevada_getout

on_lookers

  • lkaround_in
  • lkaround_loop
  • lkaround_out
  • lkup_in
  • lkup_loop
  • lkup_out
  • lkup_point
  • panic_cower
  • panic_hide
  • panic_in
  • panic_loop
  • panic_out
  • panic_point
  • panic_shout
  • pointup_in
  • pointup_loop
  • pointup_out
  • pointup_shout
  • point_in
  • point_loop
  • point_out
  • shout_01
  • shout_02
  • shout_in
  • shout_loop
  • shout_out
  • wave_in
  • wave_loop
  • wave_out

otb

  • betslp_in
  • betslp_lkabt
  • betslp_loop
  • betslp_out
  • betslp_tnk
  • wtchrace_cmon
  • wtchrace_in
  • wtchrace_loop
  • wtchrace_lose
  • wtchrace_out
  • wtchrace_win

parachute

  • fall_skydive
  • fall_skydive_accel
  • fall_skydive_die
  • fall_skydive_l
  • fall_skydive_r
  • para_decel
  • para_decel_o
  • para_float
  • para_float_o
  • para_land
  • para_land_o
  • para_land_water
  • para_land_water_o
  • para_open
  • para_open_o
  • para_rip_land_o
  • para_rip_loop_o
  • para_rip_o
  • para_steerl
  • para_steerl_o
  • para_steerr
  • para_steerr_o

park

  • tai_chi_in
  • tai_chi_loop
  • tai_chi_out

paulnmac

  • piss_in
  • piss_loop
  • piss_out
  • pnm_argue1_a
  • pnm_argue1_b
  • pnm_argue2_a
  • pnm_argue2_b
  • pnm_loop_a
  • pnm_loop_b
  • wank_in
  • wank_loop
  • wank_out

ped

  • abseil
  • arrestgun
  • atm
  • bike_elbowl
  • bike_elbowr
  • bike_fallr
  • bike_fall_off
  • bike_pickupl
  • bike_pickupr
  • bike_pullupl
  • bike_pullupr
  • bomber
  • car_alignhi_lhs
  • car_alignhi_rhs
  • car_align_lhs
  • car_align_rhs
  • car_closedoorl_lhs
  • car_closedoorl_rhs
  • car_closedoor_lhs
  • car_closedoor_rhs
  • car_close_lhs
  • car_close_rhs
  • car_crawloutrhs
  • car_dead_lhs
  • car_dead_rhs
  • car_doorlocked_lhs
  • car_doorlocked_rhs
  • car_fallout_lhs
  • car_fallout_rhs
  • car_getinl_lhs
  • car_getinl_rhs
  • car_getin_lhs
  • car_getin_rhs
  • car_getoutl_lhs
  • car_getoutl_rhs
  • car_getout_lhs
  • car_getout_rhs
  • car_hookertalk
  • car_jackedlhs
  • car_jackedrhs
  • car_jumpin_lhs
  • car_lb
  • car_lb_pro
  • car_lb_weak
  • car_ljackedlhs
  • car_ljackedrhs
  • car_lshuffle_rhs
  • car_lsit
  • car_open_lhs
  • car_open_rhs
  • car_pulloutl_lhs
  • car_pulloutl_rhs
  • car_pullout_lhs
  • car_pullout_rhs
  • car_qjacked
  • car_rolldoor
  • car_rolldoorlo
  • car_rollout_lhs
  • car_rollout_rhs
  • car_shuffle_rhs
  • car_sit
  • car_sitp
  • car_sitplo
  • car_sit_pro
  • car_sit_weak
  • car_tune_radio
  • climb_idle
  • climb_jump
  • climb_jump2fall
  • climb_jump_b
  • climb_pull
  • climb_stand
  • climb_stand_finish
  • cower
  • crouch_roll_l
  • crouch_roll_r
  • dam_arml_frmbk
  • dam_arml_frmft
  • dam_arml_frmlt
  • dam_armr_frmbk
  • dam_armr_frmft
  • dam_armr_frmrt
  • dam_legl_frmbk
  • dam_legl_frmft
  • dam_legl_frmlt
  • dam_legr_frmbk
  • dam_legr_frmft
  • dam_legr_frmrt
  • dam_stomach_frmbk
  • dam_stomach_frmft
  • dam_stomach_frmlt
  • dam_stomach_frmrt
  • door_lhinge_o
  • door_rhinge_o
  • drivebyl_l
  • drivebyl_r
  • driveby_l
  • driveby_r
  • drive_boat
  • drive_boat_back
  • drive_boat_l
  • drive_boat_r
  • drive_l
  • drive_lo_l
  • drive_lo_r
  • drive_l_pro
  • drive_l_pro_slow
  • drive_l_slow
  • drive_l_weak
  • drive_l_weak_slow
  • drive_r
  • drive_r_pro
  • drive_r_pro_slow
  • drive_r_slow
  • drive_r_weak
  • drive_r_weak_slow
  • drive_truck
  • drive_truck_back
  • drive_truck_l
  • drive_truck_r
  • drown
  • duck_cower
  • endchat_01
  • endchat_02
  • endchat_03
  • ev_dive
  • ev_step
  • facanger
  • facgum
  • facsurp
  • facsurpm
  • factalk
  • facurios
  • fall_back
  • fall_collapse
  • fall_fall
  • fall_front
  • fall_glide
  • fall_land
  • fall_skydive
  • fight2idle
  • fighta_1
  • fighta_2
  • fighta_3
  • fighta_block
  • fighta_g
  • fighta_m
  • fightidle
  • fightshb
  • fightshf
  • fightsh_bwd
  • fightsh_fwd
  • fightsh_left
  • fightsh_right
  • flee_lkaround_01
  • floor_hit
  • floor_hit_f
  • fucku
  • gang_gunstand
  • gas_cwr
  • getup
  • getup_front
  • gum_eat
  • guncrouchbwd
  • guncrouchfwd
  • gunmove_bwd
  • gunmove_fwd
  • gunmove_l
  • gunmove_r
  • gun_2_idle
  • gun_butt
  • gun_butt_crouch
  • gun_stand
  • handscower
  • handsup
  • hita_1
  • hita_2
  • hita_3
  • hit_back
  • hit_behind
  • hit_front
  • hit_gun_butt
  • hit_l
  • hit_r
  • hit_walk
  • hit_wall
  • idlestance_fat
  • idlestance_old
  • idle_armed
  • idle_chat
  • idle_csaw
  • idle_gang1
  • idle_hbhb
  • idle_rocket
  • idle_stance
  • idle_taxi
  • idle_tired
  • jetpack_idle
  • jog_femalea
  • jog_malea
  • jump_glide
  • jump_land
  • jump_launch
  • jump_launch_r
  • kart_drive
  • kart_l
  • kart_lb
  • kart_r
  • kd_left
  • kd_right
  • ko_shot_face
  • ko_shot_front
  • ko_shot_stom
  • ko_skid_back
  • ko_skid_front
  • ko_spin_l
  • ko_spin_r
  • pass_smoke_in_car
  • phone_in
  • phone_out
  • phone_talk
  • player_sneak
  • player_sneak_walkstart
  • roadcross
  • roadcross_female
  • roadcross_gang
  • roadcross_old
  • run_1armed
  • run_armed
  • run_civi
  • run_csaw
  • run_fat
  • run_fatold
  • run_gang1
  • run_left
  • run_old
  • run_player
  • run_right
  • run_rocket
  • run_stop
  • run_stopr
  • run_wuzi
  • seat_down
  • seat_idle
  • seat_up
  • shot_leftp
  • shot_partial
  • shot_partial_b
  • shot_rightp
  • shove_partial
  • smoke_in_car
  • sprint_civi
  • sprint_panic
  • sprint_wuzi
  • swat_run
  • swim_tread
  • tap_hand
  • tap_handp
  • turn_180
  • turn_l
  • turn_r
  • walk_armed
  • walk_civi
  • walk_csaw
  • walk_doorpartial
  • walk_drunk
  • walk_fat
  • walk_fatold
  • walk_gang1
  • walk_gang2
  • walk_old
  • walk_player
  • walk_rocket
  • walk_shuffle
  • walk_start
  • walk_start_armed
  • walk_start_csaw
  • walk_start_rocket
  • walk_wuzi
  • weapon_crouch
  • woman_idlestance
  • woman_run
  • woman_runbusy
  • woman_runfatold
  • woman_runpanic
  • woman_runsexy
  • woman_walkbusy
  • woman_walkfatold
  • woman_walknorm
  • woman_walkold
  • woman_walkpro
  • woman_walksexy
  • woman_walkshop
  • xpressscratch

player_dvbys

  • plyr_drivebybwd
  • plyr_drivebyfwd
  • plyr_drivebylhs
  • plyr_drivebyrhs

playidles

  • shift
  • shldr
  • stretch
  • strleg
  • time

police

  • coptraf_away
  • coptraf_come
  • coptraf_left
  • coptraf_stop
  • cop_getoutcar_lhs
  • cop_move_fwd
  • crm_drgbst_01
  • door_kick
  • plc_drgbst_01
  • plc_drgbst_02

pool

  • pool_chalkcue
  • pool_idle_stance
  • pool_long_shot
  • pool_long_shot_o
  • pool_long_start
  • pool_long_start_o
  • pool_med_shot
  • pool_med_shot_o
  • pool_med_start
  • pool_med_start_o
  • pool_place_white
  • pool_short_shot
  • pool_short_shot_o
  • pool_short_start
  • pool_short_start_o
  • pool_walk
  • pool_walk_start
  • pool_xlong_shot
  • pool_xlong_shot_o
  • pool_xlong_start
  • pool_xlong_start_o

poor

  • winwash_start
  • winwash_wash2beg

python

  • python_crouchfire
  • python_crouchreload
  • python_fire
  • python_fire_poor
  • python_reload

quad

  • quad_back
  • quad_driveby_ft
  • quad_driveby_lhs
  • quad_driveby_rhs
  • quad_fwd
  • quad_getoff_b
  • quad_getoff_lhs
  • quad_getoff_rhs
  • quad_geton_lhs
  • quad_geton_rhs
  • quad_hit
  • quad_kick
  • quad_left
  • quad_passenger
  • quad_reverse
  • quad_ride
  • quad_right

quad_dbz

  • pass_driveby_bwd
  • pass_driveby_fwd
  • pass_driveby_lhs
  • pass_driveby_rhs

rapping

  • laugh_01
  • rap_a_in
  • rap_a_loop
  • rap_a_out
  • rap_b_in
  • rap_b_loop
  • rap_b_out
  • rap_c_loop

rifle

  • rifle_crouchfire
  • rifle_crouchload
  • rifle_fire
  • rifle_fire_poor
  • rifle_load

riot

  • riot_angry
  • riot_angry_b
  • riot_challenge
  • riot_chant
  • riot_fuku
  • riot_punches
  • riot_shout

rob_bank

  • cat_safe_end
  • cat_safe_open
  • cat_safe_open_o
  • cat_safe_rob
  • shp_handsup_scr

rocket

  • idle_rocket
  • rocketfire
  • run_rocket
  • walk_rocket
  • walk_start_rocket

rustler

  • plane_align_lhs
  • plane_close
  • plane_getin
  • plane_getout
  • plane_open

ryder

  • ryd_beckon_01
  • ryd_beckon_02
  • ryd_beckon_03
  • ryd_die_pt1
  • ryd_die_pt2
  • van_crate_l
  • van_crate_r
  • van_fall_l
  • van_fall_r
  • van_lean_l
  • van_lean_r
  • van_pickup_e
  • van_pickup_s
  • van_stand
  • van_stand_crate
  • van_throw

scratching

  • scdldlp
  • scdlulp
  • scdrdlp
  • scdrulp
  • sclng_l
  • sclng_r
  • scmid_l
  • scmid_r
  • scshrtl
  • scshrtr
  • sc_ltor
  • sc_rtol

shamal

  • shamal_align
  • shamal_getin_lhs
  • shamal_getout_lhs
  • shamal_open

shop

  • rob_2idle
  • rob_loop
  • rob_loop_threat
  • rob_shifty
  • rob_stickup_in
  • shp_duck
  • shp_duck_aim
  • shp_duck_fire
  • shp_gun_aim
  • shp_gun_duck
  • shp_gun_fire
  • shp_gun_grab
  • shp_gun_threat
  • shp_handsup_scr
  • shp_jump_glide
  • shp_jump_land
  • shp_jump_launch
  • shp_rob_givecash
  • shp_rob_handsup
  • shp_rob_react
  • shp_serve_end
  • shp_serve_idle
  • shp_serve_loop
  • shp_serve_start
  • smoke_ryd

shotgun

  • shotgun_crouchfire
  • shotgun_fire
  • shotgun_fire_poor

silenced

  • crouchreload
  • silencecrouchfire
  • silence_fire
  • silence_reload

skate

  • skate_idle
  • skate_run
  • skate_sprint

smoking

  • f_smklean_loop
  • m_smklean_loop
  • m_smkstnd_loop
  • m_smk_drag
  • m_smk_in
  • m_smk_loop
  • m_smk_out
  • m_smk_tap

sniper

  • weapon_sniper

spraycan

  • spraycan_fire
  • spraycan_full

strip

  • ply_cash
  • pun_cash
  • pun_holler
  • pun_loop
  • strip_a
  • strip_b
  • strip_c
  • strip_d
  • strip_e
  • strip_f
  • strip_g
  • str_a2b
  • str_b2a
  • str_b2c
  • str_c1
  • str_c2
  • str_c2b
  • str_loop_a
  • str_loop_b
  • str_loop_c

sunbathe

  • batherdown
  • batherup
  • lay_bac_in
  • lay_bac_out
  • parksit_m_idlea
  • parksit_m_idleb
  • parksit_m_idlec
  • parksit_m_in
  • parksit_m_out
  • parksit_w_idlea
  • parksit_w_idleb
  • parksit_w_idlec
  • parksit_w_in
  • parksit_w_out
  • sbathe_f_lieb2sit
  • sbathe_f_out
  • sitnwait_in_w
  • sitnwait_out_w

swat

  • gnstwall_injurd
  • jmp_wall1m_180
  • rail_fall
  • rail_fall_crawl
  • swt_breach_01
  • swt_breach_02
  • swt_breach_03
  • swt_go
  • swt_lkt
  • swt_sty
  • swt_vent_01
  • swt_vent_02
  • swt_vnt_sht_die
  • swt_vnt_sht_in
  • swt_vnt_sht_loop
  • swt_wllpk_l
  • swt_wllpk_l_back
  • swt_wllpk_r
  • swt_wllpk_r_back
  • swt_wllshoot_in_l
  • swt_wllshoot_in_r
  • swt_wllshoot_out_l
  • swt_wllshoot_out_r

sweet

  • ho_ass_slapped
  • lafin_player
  • lafin_sweet
  • plyr_hndshldr_01
  • sweet_ass_slap
  • sweet_hndshldr_01
  • sweet_injuredloop

swim

  • swim_breast
  • swim_crawl
  • swim_dive_under
  • swim_glide
  • swim_jumpout
  • swim_tread
  • swim_under

sword

  • sword_1
  • sword_2
  • sword_3
  • sword_4
  • sword_block
  • sword_hit_1
  • sword_hit_2
  • sword_hit_3
  • sword_idle
  • sword_part

tank

  • tank_align_lhs
  • tank_close_lhs
  • tank_doorlocked
  • tank_getin_lhs
  • tank_getout_lhs
  • tank_open_lhs

tattoos

  • tat_arml_in_o
  • tat_arml_in_p
  • tat_arml_in_t
  • tat_arml_out_o
  • tat_arml_out_p
  • tat_arml_out_t
  • tat_arml_pose_o
  • tat_arml_pose_p
  • tat_arml_pose_t
  • tat_armr_in_o
  • tat_armr_in_p
  • tat_armr_in_t
  • tat_armr_out_o
  • tat_armr_out_p
  • tat_armr_out_t
  • tat_armr_pose_o
  • tat_armr_pose_p
  • tat_armr_pose_t
  • tat_back_in_o
  • tat_back_in_p
  • tat_back_in_t
  • tat_back_out_o
  • tat_back_out_p
  • tat_back_out_t
  • tat_back_pose_o
  • tat_back_pose_p
  • tat_back_pose_t
  • tat_back_sit_in_p
  • tat_back_sit_loop_p
  • tat_back_sit_out_p
  • tat_bel_in_o
  • tat_bel_in_t
  • tat_bel_out_o
  • tat_bel_out_t
  • tat_bel_pose_o
  • tat_bel_pose_t
  • tat_che_in_o
  • tat_che_in_p
  • tat_che_in_t
  • tat_che_out_o
  • tat_che_out_p
  • tat_che_out_t
  • tat_che_pose_o
  • tat_che_pose_p
  • tat_che_pose_t
  • tat_drop_o
  • tat_idle_loop_o
  • tat_idle_loop_t
  • tat_sit_in_o
  • tat_sit_in_p
  • tat_sit_in_t
  • tat_sit_loop_o
  • tat_sit_loop_p
  • tat_sit_loop_t
  • tat_sit_out_o
  • tat_sit_out_p
  • tat_sit_out_t

tec

  • tec_crouchfire
  • tec_crouchreload
  • tec_fire
  • tec_reload

train

  • tran_gtup
  • tran_hng
  • tran_ouch
  • tran_stmb

truck

  • truck_align_lhs
  • truck_align_rhs
  • truck_closedoor_lhs
  • truck_closedoor_rhs
  • truck_close_lhs
  • truck_close_rhs
  • truck_getin_lhs
  • truck_getin_rhs
  • truck_getout_lhs
  • truck_getout_rhs
  • truck_jackedlhs
  • truck_jackedrhs
  • truck_open_lhs
  • truck_open_rhs
  • truck_pullout_lhs
  • truck_pullout_rhs
  • truck_shuffle

uzi

  • uzi_crouchfire
  • uzi_crouchreload
  • uzi_fire
  • uzi_fire_poor
  • uzi_reload

van

  • van_close_back_lhs
  • van_close_back_rhs
  • van_getin_back_lhs
  • van_getin_back_rhs
  • van_getout_back_lhs
  • van_getout_back_rhs
  • van_open_back_lhs
  • van_open_back_rhs

vending

  • vend_drink2_p
  • vend_drink_p
  • vend_eat1_p
  • vend_eat_p
  • vend_use
  • vend_use_pt2

vortex

  • car_jumpin_lhs
  • car_jumpin_rhs
  • vortex_getout_lhs
  • vortex_getout_rhs

wayfarer

  • wf_back
  • wf_drivebyft
  • wf_drivebylhs
  • wf_drivebyrhs
  • wf_fwd
  • wf_getoffback
  • wf_getofflhs
  • wf_getoffrhs
  • wf_hit
  • wf_jumponl
  • wf_jumponr
  • wf_kick
  • wf_left
  • wf_passenger
  • wf_pushes
  • wf_ride
  • wf_right
  • wf_still

weapons

  • shp_1h_lift
  • shp_1h_lift_end
  • shp_1h_ret
  • shp_1h_ret_s
  • shp_2h_lift
  • shp_2h_lift_end
  • shp_2h_ret
  • shp_2h_ret_s
  • shp_ar_lift
  • shp_ar_lift_end
  • shp_ar_ret
  • shp_ar_ret_s
  • shp_g_lift_in
  • shp_g_lift_out
  • shp_tray_in
  • shp_tray_out
  • shp_tray_pose

wuzi

  • cs_dead_guy
  • cs_plyr_pt1
  • cs_plyr_pt2
  • cs_wuzi_pt1
  • cs_wuzi_pt2
  • walkstart_idle_01
  • wuzi_follow
  • wuzi_greet_plyr
  • wuzi_greet_wuzi
  • wuzi_grnd_chk
  • wuzi_stand_loop
  • wuzi_walk


Lua table of animations

local animations = {
  airport = {"thrw_barl_thrw"},
  attractors = {
    "stepsit_in",
    "stepsit_loop",
    "stepsit_out"
  },
  bar = {
    "barcustom_get",
    "barcustom_loop",
    "barcustom_order",
    "barman_idle",
    "barserve_bottle",
    "barserve_give",
    "barserve_glass",
    "barserve_in",
    "barserve_loop",
    "barserve_order",
    "dnk_stndf_loop",
    "dnk_stndm_loop"
  },
  baseball = {
    "bat_1",
    "bat_2",
    "bat_3",
    "bat_4",
    "bat_block",
    "bat_hit_1",
    "bat_hit_2",
    "bat_hit_3",
    "bat_idle",
    "bat_m",
    "bat_part"
  },
  bd_fire = {
    "bd_fire1",
    "bd_fire2",
    "bd_fire3",
    "bd_gf_wave",
    "bd_panic_01",
    "bd_panic_02",
    "bd_panic_03",
    "bd_panic_04",
    "bd_panic_loop",
    "grlfrd_kiss_03",
    "m_smklean_loop",
    "playa_kiss_03",
    "wash_up"
  },
  beach = {
    "bather",
    "lay_bac_loop",
    "parksit_m_loop",
    "parksit_w_loop",
    "sitnwait_loop_w"
  },
  benchpress = {
    "gym_bp_celebrate",
    "gym_bp_down",
    "gym_bp_getoff",
    "gym_bp_geton",
    "gym_bp_up_a",
    "gym_bp_up_b",
    "gym_bp_up_smooth"
  },
  bf_injection = {
    "bf_getin_lhs",
    "bf_getin_rhs",
    "bf_getout_lhs",
    "bf_getout_rhs"
  },
  biked = {
    "biked_back",
    "biked_drivebyft",
    "biked_drivebylhs",
    "biked_drivebyrhs",
    "biked_fwd",
    "biked_getoffback",
    "biked_getofflhs",
    "biked_getoffrhs",
    "biked_hit",
    "biked_jumponl",
    "biked_jumponr",
    "biked_kick",
    "biked_left",
    "biked_passenger",
    "biked_pushes",
    "biked_ride",
    "biked_right",
    "biked_shuffle",
    "biked_still"
  },
  bikeh = {
    "bikeh_back",
    "bikeh_drivebyft",
    "bikeh_drivebylhs",
    "bikeh_drivebyrhs",
    "bikeh_fwd",
    "bikeh_getoffback",
    "bikeh_getofflhs",
    "bikeh_getoffrhs",
    "bikeh_hit",
    "bikeh_jumponl",
    "bikeh_jumponr",
    "bikeh_kick",
    "bikeh_left",
    "bikeh_passenger",
    "bikeh_pushes",
    "bikeh_ride",
    "bikeh_right",
    "bikeh_still"
  },
  bikeleap = {
    "bk_blnce_in",
    "bk_blnce_out",
    "bk_jmp",
    "bk_rdy_in",
    "bk_rdy_out",
    "struggle_cesar",
    "struggle_driver",
    "truck_driver",
    "truck_getin"
  },
  bikes = {
    "bikes_back",
    "bikes_drivebyft",
    "bikes_drivebylhs",
    "bikes_drivebyrhs",
    "bikes_fwd",
    "bikes_getoffback",
    "bikes_getofflhs",
    "bikes_getoffrhs",
    "bikes_hit",
    "bikes_jumponl",
    "bikes_jumponr",
    "bikes_kick",
    "bikes_left",
    "bikes_passenger",
    "bikes_pushes",
    "bikes_ride",
    "bikes_right",
    "bikes_snatch_l",
    "bikes_snatch_r",
    "bikes_still"
  },
  bikev = {
    "bikev_back",
    "bikev_drivebyft",
    "bikev_drivebylhs",
    "bikev_drivebyrhs",
    "bikev_fwd",
    "bikev_getoffback",
    "bikev_getofflhs",
    "bikev_getoffrhs",
    "bikev_hit",
    "bikev_jumponl",
    "bikev_jumponr",
    "bikev_kick",
    "bikev_left",
    "bikev_passenger",
    "bikev_pushes",
    "bikev_ride",
    "bikev_right",
    "bikev_still"
  },
  bike_dbz = {
    "pass_driveby_bwd",
    "pass_driveby_fwd",
    "pass_driveby_lhs",
    "pass_driveby_rhs"
  },
  bmx = {
    "bmx_back",
    "bmx_bunnyhop",
    "bmx_drivebyft",
    "bmx_driveby_lhs",
    "bmx_driveby_rhs",
    "bmx_fwd",
    "bmx_getoffback",
    "bmx_getofflhs",
    "bmx_getoffrhs",
    "bmx_jumponl",
    "bmx_jumponr",
    "bmx_left",
    "bmx_pedal",
    "bmx_pushes",
    "bmx_ride",
    "bmx_right",
    "bmx_sprint",
    "bmx_still"
  },
  bomber = {
    "bom_plant",
    "bom_plant_2idle",
    "bom_plant_crouch_in",
    "bom_plant_crouch_out",
    "bom_plant_in",
    "bom_plant_loop"
  },
  box = {
    "boxhipin",
    "boxhipup",
    "boxshdwn",
    "boxshup",
    "bxhipwlk",
    "bxhwlki",
    "bxshwlk",
    "bxshwlki",
    "bxwlko",
    "catch_box"
  },
  bsktball = {
    "bball_def_jump_shot",
    "bball_def_loop",
    "bball_def_stepl",
    "bball_def_stepr",
    "bball_dnk",
    "bball_dnk_gli",
    "bball_dnk_gli_o",
    "bball_dnk_lnch",
    "bball_dnk_lnch_o",
    "bball_dnk_lnd",
    "bball_dnk_o",
    "bball_idle",
    "bball_idle2",
    "bball_idle2_o",
    "bball_idleloop",
    "bball_idleloop_o",
    "bball_idle_o",
    "bball_jump_cancel",
    "bball_jump_cancel_o",
    "bball_jump_end",
    "bball_jump_shot",
    "bball_jump_shot_o",
    "bball_net_dnk_o",
    "bball_pickup",
    "bball_pickup_o",
    "bball_react_miss",
    "bball_react_score",
    "bball_run",
    "bball_run_o",
    "bball_skidstop_l",
    "bball_skidstop_l_o",
    "bball_skidstop_r",
    "bball_skidstop_r_o",
    "bball_walk",
    "bball_walkstop_l",
    "bball_walkstop_l_o",
    "bball_walkstop_r",
    "bball_walkstop_r_o",
    "bball_walk_o",
    "bball_walk_start",
    "bball_walk_start_o"
  },
  buddy = {
    "buddy_crouchfire",
    "buddy_crouchreload",
    "buddy_fire",
    "buddy_fire_poor",
    "buddy_reload"
  },
  bus = {
    "bus_close",
    "bus_getin_lhs",
    "bus_getin_rhs",
    "bus_getout_lhs",
    "bus_getout_rhs",
    "bus_jacked_lhs",
    "bus_open",
    "bus_open_rhs",
    "bus_pullout_lhs"
  },
  camera = {
    "camcrch_cmon",
    "camcrch_idleloop",
    "camcrch_stay",
    "camcrch_to_camstnd",
    "camstnd_cmon",
    "camstnd_idleloop",
    "camstnd_lkabt",
    "camstnd_to_camcrch",
    "piccrch_in",
    "piccrch_out",
    "piccrch_take",
    "picstnd_in",
    "picstnd_out",
    "picstnd_take"
  },
  car = {
    "fixn_car_loop",
    "fixn_car_out",
    "flag_drop",
    "sit_relaxed",
    "tap_hand",
    "tyd2car_bump",
    "tyd2car_high",
    "tyd2car_low",
    "tyd2car_med",
    "tyd2car_turnl",
    "tyd2car_turnr"
  },
  carry = {
    "crry_prtial",
    "liftup",
    "liftup05",
    "liftup105",
    "putdwn",
    "putdwn05",
    "putdwn105"
  },
  car_chat = {
    "carfone_in",
    "carfone_loopa",
    "carfone_loopa_to_b",
    "carfone_loopb",
    "carfone_loopb_to_a",
    "carfone_out",
    "car_sc1_bl",
    "car_sc1_br",
    "car_sc1_fl",
    "car_sc1_fr",
    "car_sc2_fl",
    "car_sc3_br",
    "car_sc3_fl",
    "car_sc3_fr",
    "car_sc4_bl",
    "car_sc4_br",
    "car_sc4_fl",
    "car_sc4_fr",
    "car_talkm_in",
    "car_talkm_loop",
    "car_talkm_out"
  },
  casino = {
    "cards_in",
    "cards_loop",
    "cards_lose",
    "cards_out",
    "cards_pick_01",
    "cards_pick_02",
    "cards_raise",
    "cards_win",
    "dealone",
    "manwinb",
    "manwind",
    "roulette_bet",
    "roulette_in",
    "roulette_loop",
    "roulette_lose",
    "roulette_out",
    "roulette_win",
    "slot_bet_01",
    "slot_bet_02",
    "slot_in",
    "slot_lose_out",
    "slot_plyr",
    "slot_wait",
    "slot_win_out",
    "wof"
  },
  chainsaw = {
    "csaw_1",
    "csaw_2",
    "csaw_3",
    "csaw_g",
    "csaw_hit_1",
    "csaw_hit_2",
    "csaw_hit_3",
    "csaw_part",
    "idle_csaw",
    "weapon_csaw",
    "weapon_csawlo"
  },
  choppa = {
    "choppa_back",
    "choppa_bunnyhop",
    "choppa_drivebyft",
    "choppa_driveby_lhs",
    "choppa_driveby_rhs",
    "choppa_fwd",
    "choppa_getoffback",
    "choppa_getofflhs",
    "choppa_getoffrhs",
    "choppa_jumponl",
    "choppa_jumponr",
    "choppa_left",
    "choppa_pedal",
    "choppa_pushes",
    "choppa_ride",
    "choppa_right",
    "choppa_sprint",
    "choppa_still"
  },
  clothes = {
    "clo_buy",
    "clo_in",
    "clo_out",
    "clo_pose_hat",
    "clo_pose_in",
    "clo_pose_in_o",
    "clo_pose_legs",
    "clo_pose_loop",
    "clo_pose_out",
    "clo_pose_out_o",
    "clo_pose_shoes",
    "clo_pose_torso",
    "clo_pose_watch"
  },
  coach = {
    "coach_inl",
    "coach_inr",
    "coach_opnl",
    "coach_opnr",
    "coach_outl",
    "coach_outr"
  },
  colt45 = {
    "2guns_crouchfire",
    "colt45_crouchfire",
    "colt45_crouchreload",
    "colt45_fire",
    "colt45_fire_2hands",
    "colt45_reload",
    "sawnoff_reload"
  },
  cop_ambient = {
    "copbrowse_in",
    "copbrowse_loop",
    "copbrowse_nod",
    "copbrowse_out",
    "copbrowse_shake",
    "coplook_in",
    "coplook_loop",
    "coplook_nod",
    "coplook_out",
    "coplook_shake",
    "coplook_think",
    "coplook_watch"
  },
  cop_dvbyz = {
    "cop_dvby_b",
    "cop_dvby_ft",
    "cop_dvby_l",
    "cop_dvby_r"
  },
  crack = {
    "bbalbat_idle_01",
    "bbalbat_idle_02",
    "crckdeth1",
    "crckdeth2",
    "crckdeth3",
    "crckdeth4",
    "crckidle1",
    "crckidle2",
    "crckidle3",
    "crckidle4"
  },
  crib = {
    "crib_console_loop",
    "crib_use_switch",
    "ped_console_loop",
    "ped_console_loose",
    "ped_console_win"
  },
  dam_jump = {
    "dam_dive_loop",
    "dam_land",
    "dam_launch",
    "jump_roll",
    "sf_jumpwall"
  },
  dancing = {
    "bd_clap",
    "bd_clap1",
    "dance_loop",
    "dan_down_a",
    "dan_left_a",
    "dan_loop_a",
    "dan_right_a",
    "dan_up_a",
    "dnce_m_a",
    "dnce_m_b",
    "dnce_m_c",
    "dnce_m_d",
    "dnce_m_e"
  },
  dealer = {
    "dealer_deal",
    "dealer_idle",
    "dealer_idle_01",
    "dealer_idle_02",
    "dealer_idle_03",
    "drugs_buy",
    "shop_pay"
  },
  dildo = {
    "dildo_1",
    "dildo_2",
    "dildo_3",
    "dildo_block",
    "dildo_g",
    "dildo_hit_1",
    "dildo_hit_2",
    "dildo_hit_3",
    "dildo_idle"
  },
  dodge = {
    "cover_dive_01",
    "cover_dive_02",
    "crushed",
    "crush_jump"
  },
  dozer = {
    "dozer_align_lhs",
    "dozer_align_rhs",
    "dozer_getin_lhs",
    "dozer_getin_rhs",
    "dozer_getout_lhs",
    "dozer_getout_rhs",
    "dozer_jacked_lhs",
    "dozer_jacked_rhs",
    "dozer_pullout_lhs",
    "dozer_pullout_rhs"
  },
  drivebys = {
    "gang_drivebylhs",
    "gang_drivebylhs_bwd",
    "gang_drivebylhs_fwd",
    "gang_drivebyrhs",
    "gang_drivebyrhs_bwd",
    "gang_drivebyrhs_fwd",
    "gang_drivebytop_lhs",
    "gang_drivebytop_rhs"
  },
  fat = {
    "fatidle",
    "fatidle_armed",
    "fatidle_csaw",
    "fatidle_rocket",
    "fatrun",
    "fatrun_armed",
    "fatrun_csaw",
    "fatrun_rocket",
    "fatsprint",
    "fatwalk",
    "fatwalkstart",
    "fatwalkstart_csaw",
    "fatwalkst_armed",
    "fatwalkst_rocket",
    "fatwalk_armed",
    "fatwalk_csaw",
    "fatwalk_rocket",
    "idle_tired"
  },
  fight_b = {
    "fightb_1",
    "fightb_2",
    "fightb_3",
    "fightb_block",
    "fightb_g",
    "fightb_idle",
    "fightb_m",
    "hitb_1",
    "hitb_2",
    "hitb_3"
  },
  fight_c = {
    "fightc_1",
    "fightc_2",
    "fightc_3",
    "fightc_block",
    "fightc_blocking",
    "fightc_g",
    "fightc_idle",
    "fightc_m",
    "fightc_spar",
    "hitc_1",
    "hitc_2",
    "hitc_3"
  },
  fight_d = {
    "fightd_1",
    "fightd_2",
    "fightd_3",
    "fightd_block",
    "fightd_g",
    "fightd_idle",
    "fightd_m",
    "hitd_1",
    "hitd_2",
    "hitd_3"
  },
  fight_e = {
    "fightkick",
    "fightkick_b",
    "hit_fightkick",
    "hit_fightkick_b"
  },
  finale = {
    "fin_climb_in",
    "fin_cop1_climbout2",
    "fin_cop1_loop",
    "fin_cop1_stomp",
    "fin_hang_l",
    "fin_hang_loop",
    "fin_hang_r",
    "fin_hang_slip",
    "fin_jump_on",
    "fin_land_car",
    "fin_land_die",
    "fin_legsup",
    "fin_legsup_l",
    "fin_legsup_loop",
    "fin_legsup_r",
    "fin_let_go"
  },
  finale2 = {
    "fin_cop1_climbout",
    "fin_cop1_fall",
    "fin_cop1_loop",
    "fin_cop1_shot",
    "fin_cop1_swing",
    "fin_cop2_climbout",
    "fin_switch_p",
    "fin_switch_s"
  },
  flame = {
    "flame_fire",
    "flower_attack",
    "flower_attack_m",
    "flower_hit"
  },
  food = {
    "eat_burger",
    "eat_chicken",
    "eat_pizza",
    "eat_vomit_p",
    "eat_vomit_sk",
    "ff_dam_bkw",
    "ff_dam_fwd",
    "ff_dam_left",
    "ff_dam_right",
    "ff_die_bkw",
    "ff_die_fwd",
    "ff_die_left",
    "ff_die_right",
    "ff_sit_eat1",
    "ff_sit_eat2",
    "ff_sit_eat3",
    "ff_sit_in",
    "ff_sit_in_l",
    "ff_sit_in_r",
    "ff_sit_look",
    "ff_sit_loop",
    "ff_sit_out_180",
    "ff_sit_out_l_180",
    "ff_sit_out_r_180",
    "shp_thank",
    "shp_tray_in",
    "shp_tray_lift",
    "shp_tray_lift_in",
    "shp_tray_lift_loop",
    "shp_tray_lift_out",
    "shp_tray_out",
    "shp_tray_pose",
    "shp_tray_return"
  },
  freeweights = {
    "gym_barbell",
    "gym_free_a",
    "gym_free_b",
    "gym_free_celebrate",
    "gym_free_down",
    "gym_free_loop",
    "gym_free_pickup",
    "gym_free_putdown",
    "gym_free_up_smooth"
  },
  gangs = {
    "dealer_deal",
    "dealer_idle",
    "drnkbr_prtl",
    "drnkbr_prtl_f",
    "drugs_buy",
    "hndshkaa",
    "hndshkba",
    "hndshkca",
    "hndshkcb",
    "hndshkda",
    "hndshkea",
    "hndshkfa",
    "hndshkfa_swt",
    "invite_no",
    "invite_yes",
    "leanidle",
    "leanin",
    "leanout",
    "prtial_gngtlka",
    "prtial_gngtlkb",
    "prtial_gngtlkc",
    "prtial_gngtlkd",
    "prtial_gngtlke",
    "prtial_gngtlkf",
    "prtial_gngtlkg",
    "prtial_gngtlkh",
    "prtial_hndshk_01",
    "prtial_hndshk_biz_01",
    "shake_cara",
    "shake_cark",
    "shake_carsh",
    "smkcig_prtl",
    "smkcig_prtl_f"
  },
  ghands = {
    "gsign1",
    "gsign1lh",
    "gsign2",
    "gsign2lh",
    "gsign3",
    "gsign3lh",
    "gsign4",
    "gsign4lh",
    "gsign5",
    "gsign5lh",
    "lhgsign1",
    "lhgsign2",
    "lhgsign3",
    "lhgsign4",
    "lhgsign5",
    "rhgsign1",
    "rhgsign2",
    "rhgsign3",
    "rhgsign4",
    "rhgsign5"
  },
  ghetto_db = {
    "gdb_car2_ply",
    "gdb_car2_smo",
    "gdb_car2_swe",
    "gdb_car_ply",
    "gdb_car_ryd",
    "gdb_car_smo",
    "gdb_car_swe"
  },
  goggles = {"goggles_put_on"},
  graffiti = {
    "graffiti_chkout",
    "spraycan_fire"
  },
  graveyard = {
    "mrnf_loop",
    "mrnm_loop",
    "prst_loopa"
  },
  grenade = {
    "weapon_start_throw",
    "weapon_throw",
    "weapon_throwu"
  },
  gymnasium = {
    "gymshadowbox",
    "gym_bike_celebrate",
    "gym_bike_fast",
    "gym_bike_faster",
    "gym_bike_getoff",
    "gym_bike_geton",
    "gym_bike_pedal",
    "gym_bike_slow",
    "gym_bike_still",
    "gym_jog_falloff",
    "gym_shadowbox",
    "gym_tread_celebrate",
    "gym_tread_falloff",
    "gym_tread_getoff",
    "gym_tread_geton",
    "gym_tread_jog",
    "gym_tread_sprint",
    "gym_tread_tired",
    "gym_tread_walk",
    "gym_walk_falloff",
    "pedals_fast",
    "pedals_med",
    "pedals_slow",
    "pedals_still"
  },
  haircuts = {
    "brb_beard_01",
    "brb_buy",
    "brb_cut",
    "brb_cut_in",
    "brb_cut_out",
    "brb_hair_01",
    "brb_hair_02",
    "brb_in",
    "brb_loop",
    "brb_out",
    "brb_sit_in",
    "brb_sit_loop",
    "brb_sit_out"
  },
  heist9 = {
    "cas_g2_gasko",
    "swt_wllpk_l",
    "swt_wllpk_l_back",
    "swt_wllpk_r",
    "swt_wllpk_r_back",
    "swt_wllshoot_in_l",
    "swt_wllshoot_in_r",
    "swt_wllshoot_out_l",
    "swt_wllshoot_out_r",
    "use_swipecard"
  },
  int_house = {
    "bed_in_l",
    "bed_in_r",
    "bed_loop_l",
    "bed_loop_r",
    "bed_out_l",
    "bed_out_r",
    "lou_in",
    "lou_loop",
    "lou_out",
    "wash_up"
  },
  int_office = {
    "ff_dam_fwd",
    "off_sit_2idle_180",
    "off_sit_bored_loop",
    "off_sit_crash",
    "off_sit_drink",
    "off_sit_idle_loop",
    "off_sit_in",
    "off_sit_read",
    "off_sit_type_loop",
    "off_sit_watch"
  },
  int_shop = {
    "shop_cashier",
    "shop_in",
    "shop_looka",
    "shop_lookb",
    "shop_loop",
    "shop_out",
    "shop_pay",
    "shop_shelf"
  },
  jst_buisness = {
    "girl_01",
    "girl_02",
    "player_01",
    "smoke_01"
  },
  kart = {
    "kart_getin_lhs",
    "kart_getin_rhs",
    "kart_getout_lhs",
    "kart_getout_rhs"
  },
  kissing = {
    "bd_gf_wave",
    "gfwave2",
    "gf_carargue_01",
    "gf_carargue_02",
    "gf_carspot",
    "gf_streetargue_01",
    "gf_streetargue_02",
    "gift_get",
    "gift_give",
    "grlfrd_kiss_01",
    "grlfrd_kiss_02",
    "grlfrd_kiss_03",
    "playa_kiss_01",
    "playa_kiss_02",
    "playa_kiss_03"
  },
  knife = {
    "kill_knife_ped_damage",
    "kill_knife_ped_die",
    "kill_knife_player",
    "kill_partial",
    "knife_1",
    "knife_2",
    "knife_3",
    "knife_4",
    "knife_block",
    "knife_g",
    "knife_hit_1",
    "knife_hit_2",
    "knife_hit_3",
    "knife_idle",
    "knife_part",
    "weapon_knifeidle"
  },
  lapdan1 = {
    "lapdan_d",
    "lapdan_p"
  },
  lapdan2 = {
    "lapdan_d",
    "lapdan_p"
  },
  lapdan3 = {
    "lapdan_d",
    "lapdan_p"
  },
  lowrider = {
    "f_smklean_loop",
    "lrgirl_bdbnce",
    "lrgirl_hair",
    "lrgirl_hurry",
    "lrgirl_idleloop",
    "lrgirl_idle_to_l0",
    "lrgirl_l0_bnce",
    "lrgirl_l0_loop",
    "lrgirl_l0_to_l1",
    "lrgirl_l12_to_l0",
    "lrgirl_l1_bnce",
    "lrgirl_l1_loop",
    "lrgirl_l1_to_l2",
    "lrgirl_l2_bnce",
    "lrgirl_l2_loop",
    "lrgirl_l2_to_l3",
    "lrgirl_l345_to_l1",
    "lrgirl_l3_bnce",
    "lrgirl_l3_loop",
    "lrgirl_l3_to_l4",
    "lrgirl_l4_bnce",
    "lrgirl_l4_loop",
    "lrgirl_l4_to_l5",
    "lrgirl_l5_bnce",
    "lrgirl_l5_loop",
    "m_smklean_loop",
    "m_smkstnd_loop",
    "prtial_gngtlkb",
    "prtial_gngtlkc",
    "prtial_gngtlkd",
    "prtial_gngtlke",
    "prtial_gngtlkf",
    "prtial_gngtlkg",
    "prtial_gngtlkh",
    "rap_a_loop",
    "rap_b_loop",
    "rap_c_loop",
    "sit_relaxed",
    "tap_hand"
  },
  md_chase = {
    "carhit_hangon",
    "carhit_tumble",
    "donutdrop",
    "fen_choppa_l1",
    "fen_choppa_l2",
    "fen_choppa_l3",
    "fen_choppa_r1",
    "fen_choppa_r2",
    "fen_choppa_r3",
    "hangon_stun_loop",
    "hangon_stun_turn",
    "md_bike_2_hang",
    "md_bike_jmp_bl",
    "md_bike_jmp_f",
    "md_bike_lnd_bl",
    "md_bike_lnd_die_bl",
    "md_bike_lnd_die_f",
    "md_bike_lnd_f",
    "md_bike_lnd_roll",
    "md_bike_lnd_roll_f",
    "md_bike_punch",
    "md_bike_punch_f",
    "md_bike_shot_f",
    "md_hang_lnd_roll",
    "md_hang_loop"
  },
  md_end = {
    "end_sc1_ply",
    "end_sc1_ryd",
    "end_sc1_smo",
    "end_sc1_swe",
    "end_sc2_ply",
    "end_sc2_ryd",
    "end_sc2_smo",
    "end_sc2_swe"
  },
  medic = {"cpr"},
  misc = {
    "bitchslap",
    "bmx_celebrate",
    "bmx_comeon",
    "bmx_idleloop_01",
    "bmx_idleloop_02",
    "bmx_talkleft_in",
    "bmx_talkleft_loop",
    "bmx_talkleft_out",
    "bmx_talkright_in",
    "bmx_talkright_loop",
    "bmx_talkright_out",
    "bng_wndw",
    "bng_wndw_02",
    "case_pickup",
    "door_jet",
    "grab_l",
    "grab_r",
    "hiker_pose",
    "hiker_pose_l",
    "idle_chat_02",
    "kat_throw_k",
    "kat_throw_o",
    "kat_throw_p",
    "pass_rifle_o",
    "pass_rifle_ped",
    "pass_rifle_ply",
    "pickup_box",
    "plane_door",
    "plane_exit",
    "plane_hijack",
    "plunger_01",
    "plyrlean_loop",
    "plyr_shkhead",
    "run_dive",
    "scratchballs_01",
    "seat_lr",
    "seat_talk_01",
    "seat_talk_02",
    "seat_watch",
    "smalplane_door",
    "smlplane_door"
  },
  mtb = {
    "mtb_back",
    "mtb_bunnyhop",
    "mtb_drivebyft",
    "mtb_driveby_lhs",
    "mtb_driveby_rhs",
    "mtb_fwd",
    "mtb_getoffback",
    "mtb_getofflhs",
    "mtb_getoffrhs",
    "mtb_jumponl",
    "mtb_jumponr",
    "mtb_left",
    "mtb_pedal",
    "mtb_pushes",
    "mtb_ride",
    "mtb_right",
    "mtb_sprint",
    "mtb_still"
  },
  muscular = {
    "msclewalkst_armed",
    "msclewalkst_csaw",
    "mscle_rckt_run",
    "mscle_rckt_walkst",
    "mscle_run_csaw",
    "muscleidle",
    "muscleidle_armed",
    "muscleidle_csaw",
    "muscleidle_rocket",
    "musclerun",
    "musclerun_armed",
    "musclesprint",
    "musclewalk",
    "musclewalkstart",
    "musclewalk_armed",
    "musclewalk_csaw",
    "musclewalk_rocket"
  },
  nevada = {
    "nevada_getin",
    "nevada_getout"
  },
  on_lookers = {
    "lkaround_in",
    "lkaround_loop",
    "lkaround_out",
    "lkup_in",
    "lkup_loop",
    "lkup_out",
    "lkup_point",
    "panic_cower",
    "panic_hide",
    "panic_in",
    "panic_loop",
    "panic_out",
    "panic_point",
    "panic_shout",
    "pointup_in",
    "pointup_loop",
    "pointup_out",
    "pointup_shout",
    "point_in",
    "point_loop",
    "point_out",
    "shout_01",
    "shout_02",
    "shout_in",
    "shout_loop",
    "shout_out",
    "wave_in",
    "wave_loop",
    "wave_out"
  },
  otb = {
    "betslp_in",
    "betslp_lkabt",
    "betslp_loop",
    "betslp_out",
    "betslp_tnk",
    "wtchrace_cmon",
    "wtchrace_in",
    "wtchrace_loop",
    "wtchrace_lose",
    "wtchrace_out",
    "wtchrace_win"
  },
  parachute = {
    "fall_skydive",
    "fall_skydive_accel",
    "fall_skydive_die",
    "fall_skydive_l",
    "fall_skydive_r",
    "para_decel",
    "para_decel_o",
    "para_float",
    "para_float_o",
    "para_land",
    "para_land_o",
    "para_land_water",
    "para_land_water_o",
    "para_open",
    "para_open_o",
    "para_rip_land_o",
    "para_rip_loop_o",
    "para_rip_o",
    "para_steerl",
    "para_steerl_o",
    "para_steerr",
    "para_steerr_o"
  },
  park = {
    "tai_chi_in",
    "tai_chi_loop",
    "tai_chi_out"
  },
  paulnmac = {
    "piss_in",
    "piss_loop",
    "piss_out",
    "pnm_argue1_a",
    "pnm_argue1_b",
    "pnm_argue2_a",
    "pnm_argue2_b",
    "pnm_loop_a",
    "pnm_loop_b",
    "wank_in",
    "wank_loop",
    "wank_out"
  },
  ped = {
    "abseil",
    "arrestgun",
    "atm",
    "bike_elbowl",
    "bike_elbowr",
    "bike_fallr",
    "bike_fall_off",
    "bike_pickupl",
    "bike_pickupr",
    "bike_pullupl",
    "bike_pullupr",
    "bomber",
    "car_alignhi_lhs",
    "car_alignhi_rhs",
    "car_align_lhs",
    "car_align_rhs",
    "car_closedoorl_lhs",
    "car_closedoorl_rhs",
    "car_closedoor_lhs",
    "car_closedoor_rhs",
    "car_close_lhs",
    "car_close_rhs",
    "car_crawloutrhs",
    "car_dead_lhs",
    "car_dead_rhs",
    "car_doorlocked_lhs",
    "car_doorlocked_rhs",
    "car_fallout_lhs",
    "car_fallout_rhs",
    "car_getinl_lhs",
    "car_getinl_rhs",
    "car_getin_lhs",
    "car_getin_rhs",
    "car_getoutl_lhs",
    "car_getoutl_rhs",
    "car_getout_lhs",
    "car_getout_rhs",
    "car_hookertalk",
    "car_jackedlhs",
    "car_jackedrhs",
    "car_jumpin_lhs",
    "car_lb",
    "car_lb_pro",
    "car_lb_weak",
    "car_ljackedlhs",
    "car_ljackedrhs",
    "car_lshuffle_rhs",
    "car_lsit",
    "car_open_lhs",
    "car_open_rhs",
    "car_pulloutl_lhs",
    "car_pulloutl_rhs",
    "car_pullout_lhs",
    "car_pullout_rhs",
    "car_qjacked",
    "car_rolldoor",
    "car_rolldoorlo",
    "car_rollout_lhs",
    "car_rollout_rhs",
    "car_shuffle_rhs",
    "car_sit",
    "car_sitp",
    "car_sitplo",
    "car_sit_pro",
    "car_sit_weak",
    "car_tune_radio",
    "climb_idle",
    "climb_jump",
    "climb_jump2fall",
    "climb_jump_b",
    "climb_pull",
    "climb_stand",
    "climb_stand_finish",
    "cower",
    "crouch_roll_l",
    "crouch_roll_r",
    "dam_arml_frmbk",
    "dam_arml_frmft",
    "dam_arml_frmlt",
    "dam_armr_frmbk",
    "dam_armr_frmft",
    "dam_armr_frmrt",
    "dam_legl_frmbk",
    "dam_legl_frmft",
    "dam_legl_frmlt",
    "dam_legr_frmbk",
    "dam_legr_frmft",
    "dam_legr_frmrt",
    "dam_stomach_frmbk",
    "dam_stomach_frmft",
    "dam_stomach_frmlt",
    "dam_stomach_frmrt",
    "door_lhinge_o",
    "door_rhinge_o",
    "drivebyl_l",
    "drivebyl_r",
    "driveby_l",
    "driveby_r",
    "drive_boat",
    "drive_boat_back",
    "drive_boat_l",
    "drive_boat_r",
    "drive_l",
    "drive_lo_l",
    "drive_lo_r",
    "drive_l_pro",
    "drive_l_pro_slow",
    "drive_l_slow",
    "drive_l_weak",
    "drive_l_weak_slow",
    "drive_r",
    "drive_r_pro",
    "drive_r_pro_slow",
    "drive_r_slow",
    "drive_r_weak",
    "drive_r_weak_slow",
    "drive_truck",
    "drive_truck_back",
    "drive_truck_l",
    "drive_truck_r",
    "drown",
    "duck_cower",
    "endchat_01",
    "endchat_02",
    "endchat_03",
    "ev_dive",
    "ev_step",
    "facanger",
    "facgum",
    "facsurp",
    "facsurpm",
    "factalk",
    "facurios",
    "fall_back",
    "fall_collapse",
    "fall_fall",
    "fall_front",
    "fall_glide",
    "fall_land",
    "fall_skydive",
    "fight2idle",
    "fighta_1",
    "fighta_2",
    "fighta_3",
    "fighta_block",
    "fighta_g",
    "fighta_m",
    "fightidle",
    "fightshb",
    "fightshf",
    "fightsh_bwd",
    "fightsh_fwd",
    "fightsh_left",
    "fightsh_right",
    "flee_lkaround_01",
    "floor_hit",
    "floor_hit_f",
    "fucku",
    "gang_gunstand",
    "gas_cwr",
    "getup",
    "getup_front",
    "gum_eat",
    "guncrouchbwd",
    "guncrouchfwd",
    "gunmove_bwd",
    "gunmove_fwd",
    "gunmove_l",
    "gunmove_r",
    "gun_2_idle",
    "gun_butt",
    "gun_butt_crouch",
    "gun_stand",
    "handscower",
    "handsup",
    "hita_1",
    "hita_2",
    "hita_3",
    "hit_back",
    "hit_behind",
    "hit_front",
    "hit_gun_butt",
    "hit_l",
    "hit_r",
    "hit_walk",
    "hit_wall",
    "idlestance_fat",
    "idlestance_old",
    "idle_armed",
    "idle_chat",
    "idle_csaw",
    "idle_gang1",
    "idle_hbhb",
    "idle_rocket",
    "idle_stance",
    "idle_taxi",
    "idle_tired",
    "jetpack_idle",
    "jog_femalea",
    "jog_malea",
    "jump_glide",
    "jump_land",
    "jump_launch",
    "jump_launch_r",
    "kart_drive",
    "kart_l",
    "kart_lb",
    "kart_r",
    "kd_left",
    "kd_right",
    "ko_shot_face",
    "ko_shot_front",
    "ko_shot_stom",
    "ko_skid_back",
    "ko_skid_front",
    "ko_spin_l",
    "ko_spin_r",
    "pass_smoke_in_car",
    "phone_in",
    "phone_out",
    "phone_talk",
    "player_sneak",
    "player_sneak_walkstart",
    "roadcross",
    "roadcross_female",
    "roadcross_gang",
    "roadcross_old",
    "run_1armed",
    "run_armed",
    "run_civi",
    "run_csaw",
    "run_fat",
    "run_fatold",
    "run_gang1",
    "run_left",
    "run_old",
    "run_player",
    "run_right",
    "run_rocket",
    "run_stop",
    "run_stopr",
    "run_wuzi",
    "seat_down",
    "seat_idle",
    "seat_up",
    "shot_leftp",
    "shot_partial",
    "shot_partial_b",
    "shot_rightp",
    "shove_partial",
    "smoke_in_car",
    "sprint_civi",
    "sprint_panic",
    "sprint_wuzi",
    "swat_run",
    "swim_tread",
    "tap_hand",
    "tap_handp",
    "turn_180",
    "turn_l",
    "turn_r",
    "walk_armed",
    "walk_civi",
    "walk_csaw",
    "walk_doorpartial",
    "walk_drunk",
    "walk_fat",
    "walk_fatold",
    "walk_gang1",
    "walk_gang2",
    "walk_old",
    "walk_player",
    "walk_rocket",
    "walk_shuffle",
    "walk_start",
    "walk_start_armed",
    "walk_start_csaw",
    "walk_start_rocket",
    "walk_wuzi",
    "weapon_crouch",
    "woman_idlestance",
    "woman_run",
    "woman_runbusy",
    "woman_runfatold",
    "woman_runpanic",
    "woman_runsexy",
    "woman_walkbusy",
    "woman_walkfatold",
    "woman_walknorm",
    "woman_walkold",
    "woman_walkpro",
    "woman_walksexy",
    "woman_walkshop",
    "xpressscratch"
  },
  player_dvbys = {
    "plyr_drivebybwd",
    "plyr_drivebyfwd",
    "plyr_drivebylhs",
    "plyr_drivebyrhs"
  },
  playidles = {
    "shift",
    "shldr",
    "stretch",
    "strleg",
    "time"
  },
  police = {
    "coptraf_away",
    "coptraf_come",
    "coptraf_left",
    "coptraf_stop",
    "cop_getoutcar_lhs",
    "cop_move_fwd",
    "crm_drgbst_01",
    "door_kick",
    "plc_drgbst_01",
    "plc_drgbst_02"
  },
  pool = {
    "pool_chalkcue",
    "pool_idle_stance",
    "pool_long_shot",
    "pool_long_shot_o",
    "pool_long_start",
    "pool_long_start_o",
    "pool_med_shot",
    "pool_med_shot_o",
    "pool_med_start",
    "pool_med_start_o",
    "pool_place_white",
    "pool_short_shot",
    "pool_short_shot_o",
    "pool_short_start",
    "pool_short_start_o",
    "pool_walk",
    "pool_walk_start",
    "pool_xlong_shot",
    "pool_xlong_shot_o",
    "pool_xlong_start",
    "pool_xlong_start_o"
  },
  poor = {
    "winwash_start",
    "winwash_wash2beg"
  },
  python = {
    "python_crouchfire",
    "python_crouchreload",
    "python_fire",
    "python_fire_poor",
    "python_reload"
  },
  quad = {
    "quad_back",
    "quad_driveby_ft",
    "quad_driveby_lhs",
    "quad_driveby_rhs",
    "quad_fwd",
    "quad_getoff_b",
    "quad_getoff_lhs",
    "quad_getoff_rhs",
    "quad_geton_lhs",
    "quad_geton_rhs",
    "quad_hit",
    "quad_kick",
    "quad_left",
    "quad_passenger",
    "quad_reverse",
    "quad_ride",
    "quad_right"
  },
  quad_dbz = {
    "pass_driveby_bwd",
    "pass_driveby_fwd",
    "pass_driveby_lhs",
    "pass_driveby_rhs"
  },
  rapping = {
    "laugh_01",
    "rap_a_in",
    "rap_a_loop",
    "rap_a_out",
    "rap_b_in",
    "rap_b_loop",
    "rap_b_out",
    "rap_c_loop"
  },
  rifle = {
    "rifle_crouchfire",
    "rifle_crouchload",
    "rifle_fire",
    "rifle_fire_poor",
    "rifle_load"
  },
  riot = {
    "riot_angry",
    "riot_angry_b",
    "riot_challenge",
    "riot_chant",
    "riot_fuku",
    "riot_punches",
    "riot_shout"
  },
  rob_bank = {
    "cat_safe_end",
    "cat_safe_open",
    "cat_safe_open_o",
    "cat_safe_rob",
    "shp_handsup_scr"
  },
  rocket = {
    "idle_rocket",
    "rocketfire",
    "run_rocket",
    "walk_rocket",
    "walk_start_rocket"
  },
  rustler = {
    "plane_align_lhs",
    "plane_close",
    "plane_getin",
    "plane_getout",
    "plane_open"
  },
  ryder = {
    "ryd_beckon_01",
    "ryd_beckon_02",
    "ryd_beckon_03",
    "ryd_die_pt1",
    "ryd_die_pt2",
    "van_crate_l",
    "van_crate_r",
    "van_fall_l",
    "van_fall_r",
    "van_lean_l",
    "van_lean_r",
    "van_pickup_e",
    "van_pickup_s",
    "van_stand",
    "van_stand_crate",
    "van_throw"
  },
  scratching = {
    "scdldlp",
    "scdlulp",
    "scdrdlp",
    "scdrulp",
    "sclng_l",
    "sclng_r",
    "scmid_l",
    "scmid_r",
    "scshrtl",
    "scshrtr",
    "sc_ltor",
    "sc_rtol"
  },
  shamal = {
    "shamal_align",
    "shamal_getin_lhs",
    "shamal_getout_lhs",
    "shamal_open"
  },
  shop = {
    "rob_2idle",
    "rob_loop",
    "rob_loop_threat",
    "rob_shifty",
    "rob_stickup_in",
    "shp_duck",
    "shp_duck_aim",
    "shp_duck_fire",
    "shp_gun_aim",
    "shp_gun_duck",
    "shp_gun_fire",
    "shp_gun_grab",
    "shp_gun_threat",
    "shp_handsup_scr",
    "shp_jump_glide",
    "shp_jump_land",
    "shp_jump_launch",
    "shp_rob_givecash",
    "shp_rob_handsup",
    "shp_rob_react",
    "shp_serve_end",
    "shp_serve_idle",
    "shp_serve_loop",
    "shp_serve_start",
    "smoke_ryd"
  },
  shotgun = {
    "shotgun_crouchfire",
    "shotgun_fire",
    "shotgun_fire_poor"
  },
  silenced = {
    "crouchreload",
    "silencecrouchfire",
    "silence_fire",
    "silence_reload"
  },
  skate = {
    "skate_idle",
    "skate_run",
    "skate_sprint"
  },
  smoking = {
    "f_smklean_loop",
    "m_smklean_loop",
    "m_smkstnd_loop",
    "m_smk_drag",
    "m_smk_in",
    "m_smk_loop",
    "m_smk_out",
    "m_smk_tap"
  },
  sniper = {
    "weapon_sniper"
  },
  spraycan = {
    "spraycan_fire",
    "spraycan_full"
  },
  strip = {
    "ply_cash",
    "pun_cash",
    "pun_holler",
    "pun_loop",
    "strip_a",
    "strip_b",
    "strip_c",
    "strip_d",
    "strip_e",
    "strip_f",
    "strip_g",
    "str_a2b",
    "str_b2a",
    "str_b2c",
    "str_c1",
    "str_c2",
    "str_c2b",
    "str_loop_a",
    "str_loop_b",
    "str_loop_c"
  },
  sunbathe = {
    "batherdown",
    "batherup",
    "lay_bac_in",
    "lay_bac_out",
    "parksit_m_idlea",
    "parksit_m_idleb",
    "parksit_m_idlec",
    "parksit_m_in",
    "parksit_m_out",
    "parksit_w_idlea",
    "parksit_w_idleb",
    "parksit_w_idlec",
    "parksit_w_in",
    "parksit_w_out",
    "sbathe_f_lieb2sit",
    "sbathe_f_out",
    "sitnwait_in_w",
    "sitnwait_out_w"
  },
  swat = {
    "gnstwall_injurd",
    "jmp_wall1m_180",
    "rail_fall",
    "rail_fall_crawl",
    "swt_breach_01",
    "swt_breach_02",
    "swt_breach_03",
    "swt_go",
    "swt_lkt",
    "swt_sty",
    "swt_vent_01",
    "swt_vent_02",
    "swt_vnt_sht_die",
    "swt_vnt_sht_in",
    "swt_vnt_sht_loop",
    "swt_wllpk_l",
    "swt_wllpk_l_back",
    "swt_wllpk_r",
    "swt_wllpk_r_back",
    "swt_wllshoot_in_l",
    "swt_wllshoot_in_r",
    "swt_wllshoot_out_l",
    "swt_wllshoot_out_r"
  },
  sweet = {
    "ho_ass_slapped",
    "lafin_player",
    "lafin_sweet",
    "plyr_hndshldr_01",
    "sweet_ass_slap",
    "sweet_hndshldr_01",
    "sweet_injuredloop"
  },
  swim = {
    "swim_breast",
    "swim_crawl",
    "swim_dive_under",
    "swim_glide",
    "swim_jumpout",
    "swim_tread",
    "swim_under"
  },
  sword = {
    "sword_1",
    "sword_2",
    "sword_3",
    "sword_4",
    "sword_block",
    "sword_hit_1",
    "sword_hit_2",
    "sword_hit_3",
    "sword_idle",
    "sword_part"
  },
  tank = {
    "tank_align_lhs",
    "tank_close_lhs",
    "tank_doorlocked",
    "tank_getin_lhs",
    "tank_getout_lhs",
    "tank_open_lhs"
  },
  tattoos = {
    "tat_arml_in_o",
    "tat_arml_in_p",
    "tat_arml_in_t",
    "tat_arml_out_o",
    "tat_arml_out_p",
    "tat_arml_out_t",
    "tat_arml_pose_o",
    "tat_arml_pose_p",
    "tat_arml_pose_t",
    "tat_armr_in_o",
    "tat_armr_in_p",
    "tat_armr_in_t",
    "tat_armr_out_o",
    "tat_armr_out_p",
    "tat_armr_out_t",
    "tat_armr_pose_o",
    "tat_armr_pose_p",
    "tat_armr_pose_t",
    "tat_back_in_o",
    "tat_back_in_p",
    "tat_back_in_t",
    "tat_back_out_o",
    "tat_back_out_p",
    "tat_back_out_t",
    "tat_back_pose_o",
    "tat_back_pose_p",
    "tat_back_pose_t",
    "tat_back_sit_in_p",
    "tat_back_sit_loop_p",
    "tat_back_sit_out_p",
    "tat_bel_in_o",
    "tat_bel_in_t",
    "tat_bel_out_o",
    "tat_bel_out_t",
    "tat_bel_pose_o",
    "tat_bel_pose_t",
    "tat_che_in_o",
    "tat_che_in_p",
    "tat_che_in_t",
    "tat_che_out_o",
    "tat_che_out_p",
    "tat_che_out_t",
    "tat_che_pose_o",
    "tat_che_pose_p",
    "tat_che_pose_t",
    "tat_drop_o",
    "tat_idle_loop_o",
    "tat_idle_loop_t",
    "tat_sit_in_o",
    "tat_sit_in_p",
    "tat_sit_in_t",
    "tat_sit_loop_o",
    "tat_sit_loop_p",
    "tat_sit_loop_t",
    "tat_sit_out_o",
    "tat_sit_out_p",
    "tat_sit_out_t"
  },
  tec = {
    "tec_crouchfire",
    "tec_crouchreload",
    "tec_fire",
    "tec_reload"
  },
  train = {
    "tran_gtup",
    "tran_hng",
    "tran_ouch",
    "tran_stmb"
  },
  truck = {
    "truck_align_lhs",
    "truck_align_rhs",
    "truck_closedoor_lhs",
    "truck_closedoor_rhs",
    "truck_close_lhs",
    "truck_close_rhs",
    "truck_getin_lhs",
    "truck_getin_rhs",
    "truck_getout_lhs",
    "truck_getout_rhs",
    "truck_jackedlhs",
    "truck_jackedrhs",
    "truck_open_lhs",
    "truck_open_rhs",
    "truck_pullout_lhs",
    "truck_pullout_rhs",
    "truck_shuffle"
  },
  uzi = {
    "uzi_crouchfire",
    "uzi_crouchreload",
    "uzi_fire",
    "uzi_fire_poor",
    "uzi_reload"
  },
  van = {
    "van_close_back_lhs",
    "van_close_back_rhs",
    "van_getin_back_lhs",
    "van_getin_back_rhs",
    "van_getout_back_lhs",
    "van_getout_back_rhs",
    "van_open_back_lhs",
    "van_open_back_rhs"
  },
  vending = {
    "vend_drink2_p",
    "vend_drink_p",
    "vend_eat1_p",
    "vend_eat_p",
    "vend_use",
    "vend_use_pt2"
  },
  vortex = {
    "car_jumpin_lhs",
    "car_jumpin_rhs",
    "vortex_getout_lhs",
    "vortex_getout_rhs"
  },
  wayfarer = {
    "wf_back",
    "wf_drivebyft",
    "wf_drivebylhs",
    "wf_drivebyrhs",
    "wf_fwd",
    "wf_getoffback",
    "wf_getofflhs",
    "wf_getoffrhs",
    "wf_hit",
    "wf_jumponl",
    "wf_jumponr",
    "wf_kick",
    "wf_left",
    "wf_passenger",
    "wf_pushes",
    "wf_ride",
    "wf_right",
    "wf_still"
  },
  weapons = {
    "shp_1h_lift",
    "shp_1h_lift_end",
    "shp_1h_ret",
    "shp_1h_ret_s",
    "shp_2h_lift",
    "shp_2h_lift_end",
    "shp_2h_ret",
    "shp_2h_ret_s",
    "shp_ar_lift",
    "shp_ar_lift_end",
    "shp_ar_ret",
    "shp_ar_ret_s",
    "shp_g_lift_in",
    "shp_g_lift_out",
    "shp_tray_in",
    "shp_tray_out",
    "shp_tray_pose"
  },
  wuzi = {
    "cs_dead_guy",
    "cs_plyr_pt1",
    "cs_plyr_pt2",
    "cs_wuzi_pt1",
    "cs_wuzi_pt2",
    "walkstart_idle_01",
    "wuzi_follow",
    "wuzi_greet_plyr",
    "wuzi_greet_wuzi",
    "wuzi_grnd_chk",
    "wuzi_stand_loop",
    "wuzi_walk"
  }
}

Animation Functions

See Also