BlendPedAnimation: Difference between revisions

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(New page: __NOTOC__ {{Server client function}} Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. ==Syntax== <section n...)
 
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Sets the current animation of a player or ped.  Not specifying the type of animation will automatically cancel the current one.
Sets the current animation of a player or ped.  Not specifying the type of animation will automatically cancel the current one.
==Syntax==
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
bool blendPedAnimation ( ped thePed [, string block=nil, string anim=nil, float blendDelta=1.0, bool loop=true, bool updatePosition=true] )
</syntaxhighlight>
===Required Arguments===
*'''thePed:''' the player or ped you want to apply an animation to.
===Optional Arguments===
{{OptionalArg}}
*'''block:''' the [[Animations|animation]] block's name.
*'''anim:''' the name of the [[Animations|animation]] within the block.
*'''blendDelta:''' the speed at which the previous and current animation are blended.
*'''loop:''' indicates whether or not the animation will loop.
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
</section>


<section name="Client" class="client" show="false">
<section name="Client" class="client" show="false">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool blendPedAnimation ( ped thePed [, string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, function callbackFunction=nil, var arguments, ... ] )
bool blendPedAnimation ( ped thePed [, string block, string name, float speed=1.0, float blendSpeed=1.0, float startTime=0.0, bool loop=true, bool updatePosition=true, bool interruptable, function callbackFunction=nil, var arguments, ... ] )
</syntaxhighlight>
</syntaxhighlight>


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*'''loop:''' indicates whether or not the animation will loop.
*'''loop:''' indicates whether or not the animation will loop.
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
*'''updatePosition:''' will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
*'''interruptable:''' If set to 'true', the animation will not be interrupted by other tasks (eg: falling)
*'''callbackFunction:''' A function that is called when the animation is finished
*'''callbackFunction:''' A function that is called when the animation is finished
*'''arguments:''' Any arguments you want to pass to the callbackFunction, eg: animation name
*'''arguments:''' Any arguments you want to pass to the callbackFunction, eg: animation name

Revision as of 13:51, 10 June 2009

Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Click to expand [+]
Client

Returns

Returns true if succesful, false otherwise.

Example

Click to collapse [-]
Client

This example creates a ped, rotates them, and makes them walk:

function makePed()
   ped1 = createPed(56, 1, 1, 4)
   setPedRotation(ped1, 315)
   blendPedAnimation(ped1, "ped", "WOMAN_walknorm")
end
addEventHandler("onResourceStart", getRootElement(), makePed)

See Also