Branches: Difference between revisions

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bool setWeaponProperty(weapon, property, value)
bool setWeaponProperty(weapon, property, value)
property = damage/accuracy
property = damage/accuracy
===General Notes===
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
===Videos===
http://www.youtube.com/watch?v=LN1nZZnzlms


== Custom animations ==
== Custom animations ==

Revision as of 19:33, 21 June 2012

Weapon Creation

Weapon creation is a branch for creating weapon elements which can fire bullets

Status: In process Branch: Weapon-Creation Branch version: 1.4

Functions

weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position

bool fireWeapon(weapon)

bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"

bool setWeaponProperty(weapon, property, value) property = damage/accuracy

General Notes

Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.

Videos

http://www.youtube.com/watch?v=LN1nZZnzlms

Custom animations

Custom Animations is a branch for loading animations from .ifp files

Status: Abandoned Branch: Custom-Animations Branch version: 1.4

Functions

weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position

bool fireWeapon(weapon)

bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"

bool setWeaponProperty(weapon, property, value) property = damage/accuracy