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|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/weapon-creation Weapon-Creation] | ||
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|'''Branch version''' | |'''Branch version''' | ||
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|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Animations Custom-Animations] | ||
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|'''Branch version''' | |'''Branch version''' | ||
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|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Weapon-Stats Custom-Weapon-Stats] | ||
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|'''Branch version''' | |'''Branch version''' | ||
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|'''Branch''' | |'''Branch''' | ||
|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Analog-Control-States Analog-Control-States] | ||
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|'''Branch version''' | |'''Branch version''' | ||
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|[ | |[https://github.com/multitheftauto/mtasa-blue/tree/Custom-Vehicle-Sirens Custom-Vehicle-Sirens] | ||
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|'''Branch version''' | |'''Branch version''' | ||
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== Custom-Train-Tracks == | == Custom-Train-Tracks == | ||
See the main page for this branch ([[Custom Train Tracks]]) for more information. | |||
{{:Custom_Train_Tracks}} | |||
== Awesomium == | == Awesomium == | ||
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|'''Status''' | |'''Status''' | ||
|<span style="color: | |<span style="color:green">Merged - 1.5</span> | ||
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|'''Branch''' | |'''Branch''' | ||
|[https:// | |[https://github.com/multitheftauto/mtasa-blue/tree/awesomium Awesomium] | ||
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|'''Branch version''' | |'''Branch version''' | ||
|1. | |1.5 | ||
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=== General notes === | === General notes === | ||
See [[User:Jusonex]]. | See [[User:Jusonex]]. | ||
[[Category: Development]] |
Revision as of 12:52, 16 August 2018
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.
Status | Merged - 1.3.1 |
Branch | Weapon-Creation |
Branch version | 1.4 |
Functions
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget
General Notes
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
Media
Custom Animations
Custom Animations is a branch for loading animations from .ifp files
Status | Abandoned |
Branch | Custom-Animations |
Branch version | 1.4 |
Functions
Media
General Notes
See User:Cazomino05 for bugs.
Custom Weapon Stats
Custom Weapon Stats is a branch to allow people to edit one of each weapons "properties" for each skill level so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0.
Status | Merged - 1.3.1 |
Branch | Custom-Weapon-Stats |
Branch version | 1.4 |
Functions
Media
General Notes
None.
Analog Control States
Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false
This only works for certain properties such as left/right
Status | Merged - 1.3.1 |
Branch | Analog-Control-States |
Branch version | 1.4 |
Functions
Media
None.
General Notes
None.
Custom-Vehicle-Sirens
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan.
Status | Merged - 1.3.1 |
Branch | Custom-Vehicle-Sirens |
Branch version | 1.4 |
Functions
Media
- http://youtu.be/zjJdLCtKccA
- http://youtu.be/ZJDrVf3qSm0
- http://youtu.be/1J0_v85FioA
- http://youtu.be/X3zE6hZOx4c
General Notes
None.
Custom-Train-Tracks
See the main page for this branch (Custom Train Tracks) for more information. This branch makes it possible to make your own train tracks.
Status | Work in progress |
Branch | feature/custom-train-tracks |
Branch version | 1.5.3 |
Functions
Media
Awesomium
Possibility to create ingame browser.
Status | Merged - 1.5 |
Branch | Awesomium |
Branch version | 1.5 |
Functions
See User:Jusonex.
Media
General notes
See User:Jusonex.