CallRemote: Difference between revisions

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function playerChat ( message, type )
function playerChat ( message, type )
     callRemote ( "play.mtabeta.com:33004", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getClientName(source), message, type, getServerPort() )
     callRemote ( "play.mtabeta.com:33004", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getPlayerName(source), message, type, getServerPort() )
     callRemote ( "play.mtabeta.com:33005", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getClientName(source), message, type, getServerPort() )
     callRemote ( "play.mtabeta.com:33005", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getPlayerName(source), message, type, getServerPort() )
     callRemote ( "play.mtabeta.com:33006", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getClientName(source), message, type, getServerPort() )
     callRemote ( "play.mtabeta.com:33006", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getPlayerName(source), message, type, getServerPort() )
end
end
addEventHandler ( "onPlayerChat", getRootElement(), playerChat )
addEventHandler ( "onPlayerChat", getRootElement(), playerChat )

Revision as of 12:08, 27 August 2009

This function allows you to call functions that have been exported with HTTP access by other MTA servers. The calls are asynchronous so you do not get an immediate result from the call. You can also use this function to access any standard web page by specifying the URL.

Data is passed to the web page via HTTP POST as raw JSON data. The page should return JSON formated data in the page's body.

You can use the PHP SDK to create PHP pages that can be called by this function. See the PHP SDK page for an example.

In the case when the call fails, a string containing "ERROR" followed by an integer containing the error reason will be passed to the callback function. The reason for failure will be similar to errors found with websites - file not found, server not found and timeouts.

Syntax

bool callRemote ( string host, string resourceName, string functionName, callback callbackFunction, [ arguments... ] )

OR

bool callRemote ( string URL, callback callbackFunction, [ arguments... ] )

Required Arguments

  • host: This is a host name - including the HTTP port - of the server you wish to connect to.
  • resourceName: This is a name of the resource that contains the exported function you want to call.
  • functionName: This is a string with the name of the function which you want to call.
  • URL: A full URL in the format http://hostname/path/file.ext. A port can be specified with a colon followed by a port number appended to the hostname.
  • callbackFunction: This is the function that should receive the data returned from the remote function call. The argument list should match the format of the data returned. The callback function will be passed a string containing "ERROR" followed by an integer indicating the error code when an error occurs calling the function. A list of error codes can be found on the cURL website.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • arguments: Any arguments you may want to pass to the function when it is called. Any number of arguments of can be specified, each being passed to the designated function. Most data types can be passed, including tables. The only values that cannot be passed are 'userdata' values such as xmlnodes - elements and resources can be passed though may be misinterpreted on other game servers (or cause warnings).

Returns

Returns true if the function has been called, false otherwise.

Example

This example shows you how you can call a PHP page from a lua script. It just adds two numbers passed to it by the script and outputs these in the chat box.

PHP: (for the page that LUA expects to be at http://www.example.com/page.php)

[php]
include( "mta_sdk.php" );
$input = mta::getInput();
mta::doReturn($input[0] + $input[1]);

LUA:

-- result is called when the function returns
function result(sum)
    if sum ~= "ERROR" then
        outputChatBox(sum)
    end
end
function addNumbers(number1, number2)
    callRemote ( "http://www.example.com/page.php", result, number1, number2 )
end 
addNumbers ( 123, 456 ) -- call the function

Example 2: This example shows how you can join up multiple servers so they can share chat messages.

Meta.xml First, add outputChatBoxRemote as an HTTP exported function in your resource's meta.xml:

<export function="outputChatBoxRemote" http="true" />

LUA: Next, add this to a server-side script in your resource:

function outputChatBoxRemote ( playerName, message, type, serverport )
    if serverport ~= getServerPort() then
        outputChatBox ( "From " .. playerName .. " on " .. serverport .. ": " .. message )
    end
end

function playerChatCallback()
end

function playerChat ( message, type )
    callRemote ( "play.mtabeta.com:33004", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getPlayerName(source), message, type, getServerPort() )
    callRemote ( "play.mtabeta.com:33005", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getPlayerName(source), message, type, getServerPort() )
    callRemote ( "play.mtabeta.com:33006", getResourceName(getThisResource()), "outputChatBoxRemote", playerChatCallback, getPlayerName(source), message, type, getServerPort() )
end
addEventHandler ( "onPlayerChat", getRootElement(), playerChat )

See Also