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{{Changelogs}}
== Main Additions / Changes ==
== Main Additions / Changes ==


== Client ==
=== Client ===


=== New Functions ===
----
 
==== New Functions ====
* Added [[isPlayerHudComponentVisible]]
* Added [[isPlayerHudComponentVisible]]
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])
* Added [[setPlayerHudComponentVisible]] (alias of [[showPlayerHudComponent]])
* Added [[guiLabelGetColor]]
* Added [[guiLabelGetColor]]
* Added [[isVoiceEnabled]] clientside
* Added [[isVoiceEnabled]]
* Added [[getPlayerOxygenLevel]]  
* Added [[getPedOxygenLevel]]  
* Added [[setPlayerOxygenLevel]]
* Added [[setPedOxygenLevel]]
* Added [[getVehicleComponentPosition]]
* Added [[getVehicleComponentRotation]]
* Added [[getVehicleComponentVisible]]
* Added [[resetVehicleComponentPosition]]
* Added [[resetVehicleComponentRotation]]
* Added [[setVehicleComponentPosition]]
* Added [[setVehicleComponentRotation]]
* Added [[setVehicleComponentVisible]]
* Added [[getVehicleComponents]]
* Added [[engineGetModelLODDistance]]
* Added [[sha256]]
* Added [[setPedWalkingStyle]]
* Added [[guiGridListSetColumnTitle]]
* Added [[guiGridListGetColumnTitle]]
* Added [[guiGridListGetVerticalScrollPosition]]
* Added [[guiGridListSetVerticalScrollPosition]]
* Added [[guiGridListGetHorizontalScrollPosition]]
* Added [[guiGridListSetHorizontalScrollPosition]]
* Added [[toggleObjectRespawn]]
* Added [[breakObject]]
* Added [[respawnObject]]
* Added [[isVehicleNitroRecharging]]
* Added [[isVehicleNitroActivated]]
* Added [[getVehicleNitroCount]]
* Added [[getVehicleNitroLevel]]
* Added [[setVehicleNitroActivated]]
* Added [[setVehicleNitroCount]]
* Added [[setVehicleNitroLevel]]
* Added [[setAircraftMaxVelocity]]
* Added [[getAircraftMaxVelocity]]
* Added [[getMoonSize]]
* Added [[setMoonSize]]
* Added [[resetMoonSize]]
* Added [[guiStaticImageGetNativeSize]]
* Added [[getObjectMass]]
* Added [[setObjectMass]]
* Added [[setCursorAlpha]]
* Added [[getCursorAlpha]]
* Added [[fetchRemote]]
* Added [[bitAnd]]
* Added [[bitNot]]
* Added [[bitOr]]
* Added [[bitXor]]
* Added [[bitTest]]
* Added [[bitLRotate]]
* Added [[bitRRotate]]
* Added [[bitLShift]]
* Added [[bitRShift]]
* Added [[bitArShift]]
* Added [[bitExtract]]
* Added [[bitReplace]]
* Added [[setFPSLimit]]
* Added [[setSoundPan]]
* Added [[getSoundPan]]  


=== New Events ===
==== New Events ====
* Added [[onClientVehicleNitroStateChange]]
* Added [[onClientObjectBreak]]
* Added [[onClientObjectDamage]]
* Added [[onClientWeaponFire]]
* Added [[onClientVehicleDrown]]
* Added [[onClientPlayerVoicePause]]
* Added [[onClientPlayerVoiceResumed]]


=== Changes / Bug Fixes ===
==== Changes / Bug Fixes ====
* Fixed [[setElementFrozen]] killing players from falls
* Fixed [[setElementFrozen]] killing players from falls
* Fixed textures disappearing and flickering at certain camera angles
* Fixed textures disappearing and flickering at certain camera angles
* Fixed high CPU usage when minimized and not connected
* Fixed high CPU usage when minimized and not connected
* Integrated downgrader/patcher into the MTA installer
* Integrated downgrader/patcher into the MTA installer
* Added an interior argument to [[removeWorldModel]] and [[restoreWorldModel]]
* More fixes for engineless NRG-500
* More fixes for engineless NRG-500
* Fixed crashes on disconnect / reconnect  
* Fixed crashes on disconnect / reconnect  
* Fixed crashes when using [[setFarClipDistance]]
* Fixed crashes when using [[setFarClipDistance]]
* Fixed chinese characters in chat freezing the game
* Fixed chinese characters in chat freezing the game
* Fixed FarClipDistance is reseting each respawn
* Fixed FarClipDistance reseting each respawn
* Fixed [[setFarClipDistance]] messing with water drawing
* Fixed [[setFarClipDistance]] messing with water drawing
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]
* Added work around to prevent server nitro adds cutting off recent client nitro adds
* Fixed blank lines in the client console sometimes
* Fixed launching issues with Steam
* Added heat haze setting
* Fixed crashes when getting combobox item text sometimes
* Made [[onClientChatMessage]] cancelable
* Fixed owning resource for client peds and water
* Fixed custom collisions preventing normal collisions of other models from loading correctly
* Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop
* Fixed crash when destroying the source of [[onClientColShapeHit]] event
* Fixed an error with [[setVehicleSirens]]
* Conformed client console log date format to ISO 8601
* Fixed custom dx-fonts not working on Windows 8
* Prevented loading splash disappearing too early
* Fixed readable depth buffer not working with anti-aliasing
* Improved performance of readable depth buffer/AA fix - Details: [[DepthBuffer|Depth buffer]]
* Added more settings to [[dxGetStatus]]
* Reduced chance of message boxes being obscured by other windows
* Fixed not working crouching with vehicle extrapolation
* Fixed startup issue with an exe version that someone gave support desk
* Fixed stuck voice problem
* Fixed [[onClientPlayerVoiceStop]] not working properly
* Fixed occasional invalid return value from [[getEasingValue]]
* Added color coded argument to [[dxGetTextWidth]]
* Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server
* Added proper axis support on controllers
* Fixed ''hitElement'' parameter working incorrectly with shotgun in [[onClientPlayerWeaponFire]]
* Fixed and re-enabled [[setPedWalkingStyle]]
* Added ped vertex [[shader]] support
* Fixed [[engineGetModelTextureNames]] for CJ model
* Small memory optimization for the server browser
* Fixed [[guiGetEnabled]] and [[guiGetVisible]] for tabs
* Fixed binds that were attached directly to controls getting reset when loading default binds in settings
* Fixed [[getVehicleType]] with trailers returning empty string client-side
* Fixed chat messages not updating while a map download is in progress
* Fixed server browser disabled tab option
* Added cached info for server browser favourites
* Fixed startup issues
* Make [[setObjectScale]] accept 1 scale value for each axis
* Fixed not properly working client's console logging
* Fixed readable depth buffer not working on some graphic cards
* Fixed object scale crash
* Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen
* Made it able to set velocity on (dynamic) objects
* Fixed radararea not functioning when using negative numbers for dimensions
* Improved frozen process detection
* Fixed client quit issue
* Fixed quit crash when connection history drop-down is visible
* Fixed input settings inconsistencies
* Added vertical aim sensitivity setting
* Fixed [[guiGetSelectedTab]] crash after removing a tab
* Added target position as alternative to [[setCameraTarget]]
* Added process priority setting
* Improved installer
* Fixed PNG files with alpha channel sometimes being all black
* Added car number plates, road sign text, CJ body parts and unnamed textures to [[engineApplyShaderToWorldTexture]]
* Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=5247 Google Code]
* Added clothing component textures to [[engineImportTXD]]
* Reduced stutter/lags on big maps
* Fixed [[depthBuffer|depth buffer]] [[Shader|shaders]] not working right with mirrors
* Fixed client crash after login and spawn
* Added ability to turn off sounds when MTA:SA is minimized
* Sped up deletion of certain client element types
* Enhanced quality on usage of non-power of two image sizes for [[dxDrawImage]]
* Added bitwise operator functions
* Added a record for when a player connects to a server
* Added ''alphaTransparency'' argument to [[engineReplaceModel]]
* Fixed a server browser crash
* Added 'showframegraph' command for displaying frame timings
* Added 'sinfo' command to output server info
* Fixed freeze on connect
* Fixed [[isObjectBreakable]] returning wrong values sometimes
* Added the model id as an alternative parameter to [[isObjectBreakable]]
* Fixed vehicles losing velocity on race respawn


== Server ==
=== Server ===


=== New Functions ===
----
 
==== New Functions ====
* Added [[setPlayerHudComponentVisible]]
* Added [[setPlayerHudComponentVisible]]
* Added [[sha256]]
* Added [[getMoonSize]]
* Added [[setMoonSize]]
* Added [[resetMoonSize]]
* Added [[bitAnd]]
* Added [[bitNot]]
* Added [[bitOr]]
* Added [[bitXor]]
* Added [[bitTest]]
* Added [[bitLRotate]]
* Added [[bitRRotate]]
* Added [[bitLShift]]
* Added [[bitRShift]]
* Added [[bitArShift]]
* Added [[bitExtract]]
* Added [[bitReplace]]


=== New Events ===
==== New Events ====
* ''None yet''


=== Changes / Bug Fixes ===
==== Changes / Bug Fixes ====
* Added crash handler for Linux (It outputs log files in dumps/)
* Added account name to [[Server_Commands#whowas|whowas]] command
* Added account name to [[Server_Commands#whowas|whowas]] command
* Added an interior argument (optional) to [[removeWorldModel]] and [[restoreWorldModel]]
* Fixed an issue when ped rotation while in air goes opposite direction by adding ''conformPedAirRotation'' argument to [[setElementRotation]]
* Added auto generation of correct [[meta.xml#<min_mta_version />|min_mta_version]] to 'upgrade' command
* Changed [[Server_Commands#upgrade|'upgrade']] and [[Server_Commands#check|'check']] commands to also work on single resources
* Fixed file download not working on some servers
* Added network filter option
* Fixed server crash when deleting element in [[onResourceStop]]
* Same serial now can't be banned more than once
* Fixed [[fixdb]] problems
* Fixed an error with [[setVehicleSirens]]
* Fixed [[getVehicleSirensOn]] returning a nil value
* Fixed double collisions when changing marker type
* Added 3 new special detections - Details: [[Anti-cheat_guide#.3Cenablesd.3E.3C.2Fenablesd.3E|mtaserver.conf -> enablesd]]
* Fixed 'suppress' option in [[dbConnect]]
* Added access to a couple of [[dbConnect]] logging settings
* Tweaked ASE port usage
* Added cpu core stats for Linux server
* Changed account passwords to use salted sha256
* Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent
* Sped up accounts upgrade
* Fixed target range, accuracy and weapon range
* Fixed [[setRuleValue]] crash
* Fixed the client-side scripts "protected" attribute not working on Linux servers
* Fixed occasional crash when empty filename used for some functions
* Fixed a problem where [[onResourceStart]] is not triggered for the root element when using [[startResource]] from inside a (root attached) event handler
* Added resource name and bandwidth usage to function performance stats
* Added [[mtaserver.conf#latency_reduction|latency_reduction]] option to [[mtaserver.conf]]
* Fixed and re-enabled [[setPedWalkingStyle]]
* Fixed [[setElementDimension]] not working on children
* Added "shared" script type to [[meta.xml]]
* Decreased CPU usage by speeding up event lookups
* Fixed ''visibleTo'' argument not checking for errors in [[outputChatBox]]
* Tidied ASE functionality
* Fixed Windows server HTTP download compression (for [[fetchRemote]])
* Fixed client using HTTP download compression
* Fixed vehicle extrapolation camera smoothness when viewing remote vehicles
* Updated server performance stats
* Fixed Linux core number in stats
* Slightly sped up server startup
* Fixed trailers desync
* Fixed train desync
* Synchronized ped traffic light
* Fixed markers created by .map-files having wrong colshapes
* Added process memory to performance stats
* Fixed server 'per player entity' crash
* Fixed [[warpPedIntoVehicle]] after [[cancelEvent]] of [[onVehicleStartEnter]] causing network trouble
* Added 'hitanim' glitch to [[setGlitchEnabled]] (shot hit animation)
* Added server setting to change syncer distances
* Added server multiple IP support
* Fixed [[xmlFindChild]] after [[xmlSetNodeValue]] causing a crash
* Fixed [[getPedTotalAmmo]] not returning the correct values
=== Resources ===
* ['''fallout'''] Fixed freecam locks
* ['''scoreboard'''] Added support for data to be drawn as image - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]
* ['''voice'''] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=882 Google Code]
* ['''admin'''] Added custom ban duration when banning player via GUI
* ['''admin'''] Added ability to delete resource in 'Resources' tab (new [https://wiki.multitheftauto.com/wiki/ACL ACL] right 'command.delete')
* ['''admin'''] Added ability to stop all resources in 'Resources' tab
* ['''admin'''] More informations about resources now showing in 'Resources' tab
* ['''admin'''] Added ability to shutdown the server in 'Server' tab
* ['''admin'''] Changing vehicle's color now supports new RGB system, color is picked using color picker
* ['''admin'''] Vehicle's lights color can now be changed
* ['''admin'''] Server FPS Limit can now be changed in 'Server' tab
* ['''webadmin'''] Added 'Players' tab where you can kick/ban players on server
* ['''ipb'''] Added Ingame Performance Browser - Details: [http://code.google.com/p/mtasa-resources/source/detail?r=896 Google Code]
* ['''votemanager'''] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character
* ['''race'''] Added editor visualization of checkpoint connections
* ['''admin'''] Added ability to view players' screen


== Resources ==
=== Editor ===
* Fixed 'Locked Time' option resetting
* Reduced the size of map files
* Fixed some settings not resetting when you start a new map after working in another
* Fixed weapon model changes to 1337 after saving/loading some times
* Fixed problem with invalid editor_dump
* Fixed not loading objects properly when a vehicle position attribute isn't saved
* Added ability to remove world objects in editor
* Added ability to include low LOD models for some objects
* Map Editor won't remove script lines in meta.xml


== Editor ==
==Extra information==
''More detailed information available on [https://bugs.multitheftauto.com/changelog_page.php Bug tracker Changelog] and Google Code repositories:
:* MTA:SA: from  [http://code.google.com/p/mtasa-blue/source/list?num=25&start=4605 r4600] and [http://code.google.com/p/mtasa-blue/source/list above]
:* Resources: from [http://code.google.com/p/mtasa-resources/source/list?num=25&start=883 r875] and [http://code.google.com/p/mtasa-resources/source/list above]




[[Category:Changelog]]
[[Category:Changes in 1.3]]

Latest revision as of 08:55, 4 November 2017

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1

Main Additions / Changes

Client


New Functions

New Events

Changes / Bug Fixes

  • Fixed setElementFrozen killing players from falls
  • Fixed textures disappearing and flickering at certain camera angles
  • Fixed high CPU usage when minimized and not connected
  • Integrated downgrader/patcher into the MTA installer
  • More fixes for engineless NRG-500
  • Fixed crashes on disconnect / reconnect
  • Fixed crashes when using setFarClipDistance
  • Fixed chinese characters in chat freezing the game
  • Fixed FarClipDistance reseting each respawn
  • Fixed setFarClipDistance messing with water drawing
  • Added an interior argument (optional) to removeWorldModel and restoreWorldModel
  • Fixed an issue when ped rotation while in air goes opposite direction by adding conformPedAirRotation argument to setElementRotation
  • Added work around to prevent server nitro adds cutting off recent client nitro adds
  • Fixed blank lines in the client console sometimes
  • Fixed launching issues with Steam
  • Added heat haze setting
  • Fixed crashes when getting combobox item text sometimes
  • Made onClientChatMessage cancelable
  • Fixed owning resource for client peds and water
  • Fixed custom collisions preventing normal collisions of other models from loading correctly
  • Fixed a bug when double-clicking on another server from server browser list while connecting to a server makes the game exit to desktop
  • Fixed crash when destroying the source of onClientColShapeHit event
  • Fixed an error with setVehicleSirens
  • Conformed client console log date format to ISO 8601
  • Fixed custom dx-fonts not working on Windows 8
  • Prevented loading splash disappearing too early
  • Fixed readable depth buffer not working with anti-aliasing
  • Improved performance of readable depth buffer/AA fix - Details: Depth buffer
  • Added more settings to dxGetStatus
  • Reduced chance of message boxes being obscured by other windows
  • Fixed not working crouching with vehicle extrapolation
  • Fixed startup issue with an exe version that someone gave support desk
  • Fixed stuck voice problem
  • Fixed onClientPlayerVoiceStop not working properly
  • Fixed occasional invalid return value from getEasingValue
  • Added color coded argument to dxGetTextWidth
  • Main menu items 'Map Editor'/'Host Game' now will ask if player want to disconnect from current server
  • Added proper axis support on controllers
  • Fixed hitElement parameter working incorrectly with shotgun in onClientPlayerWeaponFire
  • Fixed and re-enabled setPedWalkingStyle
  • Added ped vertex shader support
  • Fixed engineGetModelTextureNames for CJ model
  • Small memory optimization for the server browser
  • Fixed guiGetEnabled and guiGetVisible for tabs
  • Fixed binds that were attached directly to controls getting reset when loading default binds in settings
  • Fixed getVehicleType with trailers returning empty string client-side
  • Fixed chat messages not updating while a map download is in progress
  • Fixed server browser disabled tab option
  • Added cached info for server browser favourites
  • Fixed startup issues
  • Make setObjectScale accept 1 scale value for each axis
  • Fixed not properly working client's console logging
  • Fixed readable depth buffer not working on some graphic cards
  • Fixed object scale crash
  • Refixed scaled objects not being rendered when the unscaled bounding box goes off-screen
  • Made it able to set velocity on (dynamic) objects
  • Fixed radararea not functioning when using negative numbers for dimensions
  • Improved frozen process detection
  • Fixed client quit issue
  • Fixed quit crash when connection history drop-down is visible
  • Fixed input settings inconsistencies
  • Added vertical aim sensitivity setting
  • Fixed guiGetSelectedTab crash after removing a tab
  • Added target position as alternative to setCameraTarget
  • Added process priority setting
  • Improved installer
  • Fixed PNG files with alpha channel sometimes being all black
  • Added car number plates, road sign text, CJ body parts and unnamed textures to engineApplyShaderToWorldTexture
  • Added some BASS API functions to voice - Details: Google Code
  • Added clothing component textures to engineImportTXD
  • Reduced stutter/lags on big maps
  • Fixed depth buffer shaders not working right with mirrors
  • Fixed client crash after login and spawn
  • Added ability to turn off sounds when MTA:SA is minimized
  • Sped up deletion of certain client element types
  • Enhanced quality on usage of non-power of two image sizes for dxDrawImage
  • Added bitwise operator functions
  • Added a record for when a player connects to a server
  • Added alphaTransparency argument to engineReplaceModel
  • Fixed a server browser crash
  • Added 'showframegraph' command for displaying frame timings
  • Added 'sinfo' command to output server info
  • Fixed freeze on connect
  • Fixed isObjectBreakable returning wrong values sometimes
  • Added the model id as an alternative parameter to isObjectBreakable
  • Fixed vehicles losing velocity on race respawn

Server


New Functions

New Events

  • None yet

Changes / Bug Fixes

  • Added crash handler for Linux (It outputs log files in dumps/)
  • Added account name to whowas command
  • Added an interior argument (optional) to removeWorldModel and restoreWorldModel
  • Fixed an issue when ped rotation while in air goes opposite direction by adding conformPedAirRotation argument to setElementRotation
  • Added auto generation of correct min_mta_version to 'upgrade' command
  • Changed 'upgrade' and 'check' commands to also work on single resources
  • Fixed file download not working on some servers
  • Added network filter option
  • Fixed server crash when deleting element in onResourceStop
  • Same serial now can't be banned more than once
  • Fixed fixdb problems
  • Fixed an error with setVehicleSirens
  • Fixed getVehicleSirensOn returning a nil value
  • Fixed double collisions when changing marker type
  • Added 3 new special detections - Details: mtaserver.conf -> enablesd
  • Fixed 'suppress' option in dbConnect
  • Added access to a couple of dbConnect logging settings
  • Tweaked ASE port usage
  • Added cpu core stats for Linux server
  • Changed account passwords to use salted sha256
  • Fixed issue when element is destroyed client sided when created and parent set in different resource than the parent
  • Sped up accounts upgrade
  • Fixed target range, accuracy and weapon range
  • Fixed setRuleValue crash
  • Fixed the client-side scripts "protected" attribute not working on Linux servers
  • Fixed occasional crash when empty filename used for some functions
  • Fixed a problem where onResourceStart is not triggered for the root element when using startResource from inside a (root attached) event handler
  • Added resource name and bandwidth usage to function performance stats
  • Added latency_reduction option to mtaserver.conf
  • Fixed and re-enabled setPedWalkingStyle
  • Fixed setElementDimension not working on children
  • Added "shared" script type to meta.xml
  • Decreased CPU usage by speeding up event lookups
  • Fixed visibleTo argument not checking for errors in outputChatBox
  • Tidied ASE functionality
  • Fixed Windows server HTTP download compression (for fetchRemote)
  • Fixed client using HTTP download compression
  • Fixed vehicle extrapolation camera smoothness when viewing remote vehicles
  • Updated server performance stats
  • Fixed Linux core number in stats
  • Slightly sped up server startup
  • Fixed trailers desync
  • Fixed train desync
  • Synchronized ped traffic light
  • Fixed markers created by .map-files having wrong colshapes
  • Added process memory to performance stats
  • Fixed server 'per player entity' crash
  • Fixed warpPedIntoVehicle after cancelEvent of onVehicleStartEnter causing network trouble
  • Added 'hitanim' glitch to setGlitchEnabled (shot hit animation)
  • Added server setting to change syncer distances
  • Added server multiple IP support
  • Fixed xmlFindChild after xmlSetNodeValue causing a crash
  • Fixed getPedTotalAmmo not returning the correct values

Resources

  • [fallout] Fixed freecam locks
  • [scoreboard] Added support for data to be drawn as image - Details: Google Code
  • [voice] Added 'mutevoice' and 'unmutevoice' commands for players to mute other players permanently - Details: Google Code
  • [admin] Added custom ban duration when banning player via GUI
  • [admin] Added ability to delete resource in 'Resources' tab (new ACL right 'command.delete')
  • [admin] Added ability to stop all resources in 'Resources' tab
  • [admin] More informations about resources now showing in 'Resources' tab
  • [admin] Added ability to shutdown the server in 'Server' tab
  • [admin] Changing vehicle's color now supports new RGB system, color is picked using color picker
  • [admin] Vehicle's lights color can now be changed
  • [admin] Server FPS Limit can now be changed in 'Server' tab
  • [webadmin] Added 'Players' tab where you can kick/ban players on server
  • [ipb] Added Ingame Performance Browser - Details: Google Code
  • [votemanager] Fixed an error when votemanager can't start votekick, votekill or voteban, if the player, who we want to vote, name contains 1 character
  • [race] Added editor visualization of checkpoint connections
  • [admin] Added ability to view players' screen

Editor

  • Fixed 'Locked Time' option resetting
  • Reduced the size of map files
  • Fixed some settings not resetting when you start a new map after working in another
  • Fixed weapon model changes to 1337 after saving/loading some times
  • Fixed problem with invalid editor_dump
  • Fixed not loading objects properly when a vehicle position attribute isn't saved
  • Added ability to remove world objects in editor
  • Added ability to include low LOD models for some objects
  • Map Editor won't remove script lines in meta.xml

Extra information

More detailed information available on Bug tracker Changelog and Google Code repositories: