Changes in 1.3.3: Difference between revisions

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(Created page with "{{Changelogs}} {{Note|TODO}} == Main Additions / Changes == === Client === ---- ==== New Functions ==== * ''None yet'' ==== New Events ==== * ''None yet'' ==== Changes / Bug...")
 
(→‎Main Additions / Changes: updated changes (I'm noob with editing eng wiki, don't hit me if something is wrong :P))
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==== New Functions ====
==== New Functions ====
* ''None yet''
* [[setVehiclePlateText]]
* [[dxSetAspectRatioAdjustmentEnabled]]


==== New Events ====
==== New Events ====
* ''None yet''
* [[onClientSoundStarted]]
* [[onClientSoundStopped]]


==== Changes / Bug Fixes ====
==== Changes / Bug Fixes ====
* ''None yet''
* Optimized streamer to work better with complex maps
* Smoothed fonts when scaling chat box
* Added option to scale HUD elements correctly for widescreen
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
* Better compatibility with NVidia Optimus laptops
* Fixed GUI window remaining when you disconnect while starting local server
* Fixed GUI labels sometimes blocking input
* Fixed a crash on disconnect


=== Server ===
=== Server ===
Line 21: Line 30:


==== New Functions ====
==== New Functions ====
* ''None yet''
* [[setVehiclePlateText]]
* [[getPlayerACInfo]]


==== New Events ====
==== New Events ====
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==== Changes / Bug Fixes ====
==== Changes / Bug Fixes ====
* ''None yet''
* Fixed incorrect server side vehicle engine state when driver warped in
* Fixed onPlayerQuit event not being triggered on shutdown
* Fixed serverside toggleAllControls()
<!-- source: https://code.google.com/p/mtasa-blue/source/detail?r=5516 -->
* Improved server performance
** by caching player weapon range
** by reducing the amount of redundant data sent to the network thread
* Added CSimPedTaskPacket for better hit anim sync
* Fixed an issue with weapon ammo getting out of sync
* Speed up server scripts by optimizing ACL checks
* Added reassuring animation during periods of no input response
* Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
* Fixed Get/SetMatrix rotation order for streamed out objects
* Fixed Linux compile issues
<!-- source: http://bugs.multitheftauto.com/changelog_page.php -->
* Fixed stability errors (random texture swapping/assertions) after alt+tab
* Fixed crash in ReApplyMoveAnims
* Fixed setElementPosition for players vehicle causes freeze for few seconds
* Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8
* Fixed onPlayerDamage has wrong parameters if source on vehicle
* Fixed getVehicleSirens on a sandking (495) crashes the server immediately
 


=== Resources ===
=== Resources ===
* ''None yet''
* ['''voice'''] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw)


=== Editor ===
=== Editor ===

Revision as of 17:58, 2 July 2013

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1
[[{{{image}}}|link=|]] Note: TODO

Main Additions / Changes

Client


New Functions

New Events

Changes / Bug Fixes

  • Optimized streamer to work better with complex maps
  • Smoothed fonts when scaling chat box
  • Added option to scale HUD elements correctly for widescreen
  • Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
  • Better compatibility with NVidia Optimus laptops
  • Fixed GUI window remaining when you disconnect while starting local server
  • Fixed GUI labels sometimes blocking input
  • Fixed a crash on disconnect

Server


New Functions

New Events

  • None yet

Changes / Bug Fixes

  • Fixed incorrect server side vehicle engine state when driver warped in
  • Fixed onPlayerQuit event not being triggered on shutdown
  • Fixed serverside toggleAllControls()
  • Improved server performance
    • by caching player weapon range
    • by reducing the amount of redundant data sent to the network thread
  • Added CSimPedTaskPacket for better hit anim sync
  • Fixed an issue with weapon ammo getting out of sync
  • Speed up server scripts by optimizing ACL checks
  • Added reassuring animation during periods of no input response
  • Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
  • Fixed Get/SetMatrix rotation order for streamed out objects
  • Fixed Linux compile issues
  • Fixed stability errors (random texture swapping/assertions) after alt+tab
  • Fixed crash in ReApplyMoveAnims
  • Fixed setElementPosition for players vehicle causes freeze for few seconds
  • Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8
  • Fixed onPlayerDamage has wrong parameters if source on vehicle
  • Fixed getVehicleSirens on a sandking (495) crashes the server immediately


Resources

  • [voice] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw)

Editor

  • None yet

Extra information

More detailed information available on Bug tracker Changelog and Google Code repositories: