Changes in 1.5.4: Difference between revisions

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(Created page with "{{Changelogs}} __NOTOC__ * Changelog on Mantis: https://bugs.mtasa.com/changelog_page.php * Full changelog: https://github.com/multitheftauto/mtasa-blue/commits/master?page=1...")
 
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* Security tweaks for both server and client
* Security tweaks for both server and client
* Enabled ''Authorized Serial Protection'' by default
* Enabled ''Authorized Serial Protection'' by default
* Code refactoring and improvements to our build system (also added Clang support)


== Scripting ==
== Scripting ==
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* Added "sniper moon", "random foliage" and "extra air resistance" properties to [[setWorldSpecialPropertyEnabled]] (thanks to '''ZReC''')
* Added "sniper moon", "random foliage" and "extra air resistance" properties to [[setWorldSpecialPropertyEnabled]] (thanks to '''ZReC''')
* Added [[getVehicleLODDistance]] and [[setVehicleLODDistance]] (thanks to '''lopezloo''')
* Added [[getVehicleLODDistance]] and [[setVehicleLODDistance]] (thanks to '''lopezloo''')
* Added [[setDebugViewActive]]


=== Server ===
=== Server ===
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* Improved performance of [[dxGetPixelsSize]]
* Improved performance of [[dxGetPixelsSize]]
* Tweaked joystick support
* Tweaked joystick support
* Fixed [[playSound]] not supporting unicode in URLs
* Increased default max streaming memory


== Server ==
== Server ==
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* Goggles no longer stay after player was killed (thanks to '''ArranTuna''')
* Goggles no longer stay after player was killed (thanks to '''ArranTuna''')
* Fixed console input via pipe on Windows
* Fixed console input via pipe on Windows
* Added option "-u" to server command line to disable stdout buffering (useful for screenlog)





Revision as of 21:07, 20 April 2017

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1


Main Additions / Changes

  • Security tweaks for both server and client
  • Enabled Authorized Serial Protection by default
  • Code refactoring and improvements to our build system (also added Clang support)

Scripting

Client

Server

Shared (Client & Server side)

Client

Client: Additions

Client: Bugfixes & Changes

  • Corona markers should now have a correct attach offset position (thanks to lopezloo)
  • Fixed very lage radar areas not being visible (thanks to ZReC)
  • Disabled CEF sandbox due to problems (might be re-enabled soon)
  • Updated CEF and other 3rd party dependencies
  • Fixes for some crashes and improvements for error handling for installation and startup issues
  • Removed max password length limit for server account passwords (thanks to 4O4)
  • Improved multi-monitor support in windowed fullscreen mode
  • Improved performance of dxGetPixelsSize
  • Tweaked joystick support
  • Fixed playSound not supporting unicode in URLs
  • Increased default max streaming memory

Server

Server: Additions

  • Added fakelag command
  • Added option to allow locally modified (gta3.img) vehicles

Server: Bugfixes & Changes

  • Enabled Authorized Serial Account Protection by default
  • Enabled Database Credentials Protection by default
  • Fixes for weapons/fists desync
  • SQLite or MySQL no longer makes the server freeze if the connection is lost
  • Goggles no longer stay after player was killed (thanks to ArranTuna)
  • Fixed console input via pipe on Windows
  • Added option "-u" to server command line to disable stdout buffering (useful for screenlog)


Resources

  • various changes in acpanel, editor, freeroam, killmessages, playerblips, race and webbrowser

Editor

Extra information

More detailed information available on Bug tracker Changelog and GitHub repositories: