Character Skins: Difference between revisions

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*[[Female Skins]]
*[[Female Skins]]
*[[Male Skins]]
*[[Male Skins]]
'''Skin tables:'''
----
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- a complete table
allSkins = getValidPedModels()
-- separate tables
maleSkins = {0, 1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312}
maleSkins = {0, 1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312}
femaleSkins = {9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304}
femaleSkins = {9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304}
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{{New items|3.0160|1.6.0|
 
* The following ID's were unused by GTA SA, so in MTA SA we have applied the same character skin to each of the following ID's. This allows servers to apply skin mods to these new ID's. These are the new 236 ID's you can use for new skins:
{{New items|3.0158|1.5.7|
* The following ID's were unused by GTA:SA, so in MTA:SA using [[engineRequestModel]] it is ''possible'' to allocate the following IDs as character skins. This allows servers to apply skin mods to these new IDs. These are the new 236 ID's that ''can'' be used for new skins:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 273, 289, 329, 340, 382, 383, 398, 399,
3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 273, 289, 329, 340, 382, 383, 398, 399,
Line 32: Line 40:
5384, 5385, 5386, 5387, 5388, 5389
5384, 5385, 5386, 5387, 5388, 5389
</syntaxhighlight>
</syntaxhighlight>
|7701}}
* Note that [[engineRequestModel]] requires you specify which element type you would like to request an ID for. In the future it may be possible to request vehicle or object IDs, so [[engineRequestModel]] may return some of the above IDs for non-ped models. This means you should be careful about including the above IDs in your code and treating it as a list of valid skins, as those IDs '''are not guaranteed to be valid''' and '''can be reused as vehicle or object model IDs'''.
|20147}}




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*[[Skins Page 11]]: 235-238, 240-257
*[[Skins Page 11]]: 235-238, 240-257
*[[Skins Page 12]]: 258-264, 274-288
*[[Skins Page 12]]: 258-264, 274-288
*[[Skins Page 13]]: 290-312


==Notes:==
==Notes:==
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[[id|ID Lists]]
[[id|ID Lists]]


[[hu:Character Skins]]
[[uk:Character Skins]]
[[tr:Karakter Tipleri]]
[[it:Skin Personaggi]]
[[it:Skin Personaggi]]
[[ru:Character Skins]]
[[ru:Character Skins]]

Revision as of 11:15, 11 April 2021

Skins that the player may use (pedestrian skins).


Skin tables:


-- a complete table
allSkins = getValidPedModels()
-- separate tables
maleSkins = {0, 1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312}
femaleSkins = {9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304}



  • The following ID's were unused by GTA:SA, so in MTA:SA using engineRequestModel it is possible to allocate the following IDs as character skins. This allows servers to apply skin mods to these new IDs. These are the new 236 ID's that can be used for new skins:
3, 4, 5, 6, 8, 42, 65, 74, 86, 119, 149, 208, 273, 289, 329, 340, 382, 383, 398, 399,
612, 613, 614, 662, 663, 665, 666, 667, 668, 699, 793, 794, 795, 796, 797, 798, 799, 907,
908, 909, 965, 999, 1194, 1195, 1196, 1197, 1198, 1199, 1200, 1201, 1202, 1203, 1204, 1205,
1206, 1326, 1573, 1699, 2883, 2884, 3136, 3137, 3138, 3139, 3140, 3141, 3142, 3143, 3144,
3145, 3146, 3147, 3148, 3149, 3150, 3151, 3152, 3153, 3154, 3155, 3156, 3157, 3158, 3159,
3160, 3161, 3162, 3163, 3164, 3165, 3166, 3176, 3177, 3179, 3180, 3181, 3182, 3183,
3184, 3185, 3186, 3188, 3189, 3190, 3191, 3192, 3194, 3195, 3196, 3197, 3198, 3199, 3200,
3201, 3202, 3203, 3204, 3205, 3206, 3207, 3208, 3209, 3210, 3211, 3212, 3213, 3215,
3216, 3217, 3218, 3219, 3220, 3222, 3223, 3224, 3225, 3226, 3227, 3228, 3229, 3230, 3231,
3232, 3233, 3234, 3235, 3236, 3237, 3238, 3239, 3240, 3245, 3247, 3248, 3251, 3254,
3266, 3348, 3349, 3416, 3429, 3610, 3611, 3784, 3870, 3871, 3883, 3889, 3974, 4542, 4543,
4544, 4545, 4546, 4547, 4548, 4549, 4763, 4764, 4765, 4766, 4767, 4768, 4769, 4770, 4771,
4772, 4773, 4774, 4775, 4776, 4777, 4778, 4779, 4780, 4781, 4782, 4783, 4784, 4785, 4786,
4787, 4788, 4789, 4790, 4791, 4792, 4793, 4794, 4795, 4796, 4797, 4798, 4799, 4800, 4801,
4802, 4803, 4804, 4805, 5090, 5104, 5376, 5377, 5378, 5379, 5380, 5381, 5382, 5383,
5384, 5385, 5386, 5387, 5388, 5389
  • Note that engineRequestModel requires you specify which element type you would like to request an ID for. In the future it may be possible to request vehicle or object IDs, so engineRequestModel may return some of the above IDs for non-ped models. This means you should be careful about including the above IDs in your code and treating it as a list of valid skins, as those IDs are not guaranteed to be valid and can be reused as vehicle or object model IDs.


Sectioned Skin Pages:


Notes:

  • Last valid skin ID: 312
  • The following pairs of IDs produce same character (1st ID used in lists, 2nd disabled)
    • 118:119
    • 148:149
  • Non-working IDs
    • 3 4 5 6 8 42 65 74 86 119 149 208 273 289

Skin functions

See Also

ID Lists