ClearChatBox: Difference between revisions

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m (Few English fixes)
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__NOTOC__  
__NOTOC__  
{{Server client function}}  
{{Server client function}}  
{{New feature/item|3.0156|1.5.6|14198|This function clears the chatbox. It does not clear the console (F8)}}
{{New feature/item|3.0156|1.5.5|14165|This function clears the chatbox. It does not clear the console (F8)}}


==Syntax==
==Syntax==
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This example removes spam caused by outputChatBox
This example removes spam caused by outputChatBox
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
for i=1,10 do
for i=1,10 do
   outputChatBox( "spam ..." )
   outputChatBox( "spam ..." )
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clearChatBox()
clearChatBox()
outputChatBox("Chat cleared successfully!")
outputChatBox("Chat cleared successfully!")
</syntaxhighlight>
</section>
<section name="Server" class="server" show="false">
This example deletes messages for reandom player
<syntaxhighlight lang="lua">
local RandomPlayer = getRandomPlayer ( )
clearChatBox(RandomPlayer)
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 13:19, 27 April 2020

This function clears the chatbox. It does not clear the console (F8)

Syntax

Click to collapse [-]
Client
bool clearChatBox ()

Returns

Returns true if the player's chat was cleared successfully, false otherwise.

Click to collapse [-]
Server
bool clearChatBox ( [ element clearFor = getRootElement() ])

Required Arguments

  • clearFor : The player whose chat is to be cleared. By default, this is set to the root element, which will affect all players.

Returns

Returns true if the player's chat was cleared successfully, false otherwise.

Example

Click to collapse [-]
Client

This example removes spam caused by outputChatBox

for i=1,10 do
  outputChatBox( "spam ..." )
end

clearChatBox()
outputChatBox("Chat cleared successfully!")
Click to expand [+]
Server

See Also