CreateBlipAttachedTo

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This function creates a blip that is attached to an element. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around.

Syntax

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Server
blip createBlipAttachedTo ( element elementToAttachTo [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0, element visibleTo = getRootElement( ) ] )
Click to collapse [-]
Client
blip createBlipAttachedTo ( element elementToAttachTo [, int icon = 0, int size = 2, int r = 255, int g = 0, int b = 0, int a = 255, int ordering = 0, float visibleDistance = 16383.0 ] )


OOP Syntax Help! I don't understand this!

Method: Blip.createAttachedTo(...)


Required Arguments

  • elementToAttachTo: The element to attach the blip to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • icon: The icon that the radar blips should be. Valid values can be seen at Radar Blips
  • size: The size of the radar blip. Only applicable to the Marker icon. Default value is 2. Maximum is 25.
  • r: The amount of red in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 255.
  • g: The amount of green in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 0.
  • b: The amount of blue in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 0.
  • a: The amount of alpha in the blip's color (0 - 255). Only applicable to the Marker icon. Default is 255.
  • ordering: This defines the blip's Z-level ordering (-32768 - 32767). Default is 0.
  • visibleDistance: The maximum distance from the camera at which the blip is still visible (0-65535)
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Server
  • visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.

Returns

Returns a blip if the blip was created succesfully, or false otherwise.

Example

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Server

This example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player.

-- Pick a random player
function setupRandomRobber ()
	local myPlayer = getRandomPlayer ()
	-- Create a radar blip at the player's position, with a 'cash' icon and only visible to everyone (no 'visibleTo' parameter)
	local myBlip = createBlipAttachedTo ( myPlayer, 52 )
end

See Also