CreateObject: Difference between revisions

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{{Server client function}}
Creates an object in the GTA world.
Creates an object in the GTA world.



Revision as of 17:29, 15 August 2007

Creates an object in the GTA world.

Syntax

object createObject ( int modelid, float x, float y, float z, [float rx, float ry, float rz] )

Required Arguments

  • modelid: A whole integer specifying the GTASA object model ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.

Returns

Returns the object element if creation was successful, false otherwise.

Example

This example creates an object when the map starts:

function mapLoad ( name )
   -- create an object at a specified position with a specified rotation
   createObject ( 1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0 )
end
addEventHandler ( "onResourceStart", getRootElement(), mapLoad )

See Also