DetonateSatchels: Difference between revisions

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(Created page with "{{Server client function}} __NOTOC__ This function can be used to detonate a players satchels ==Syntax== <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua"> bool de...")
 
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{{Server client function}}
{{Server client function}}
__NOTOC__
__NOTOC__
This function can be used to detonate a players satchels
This function can be used to detonate a players satchels.
 
==Syntax==
==Syntax==
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
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<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool detonateSatchels ( element Player )
bool detonateSatchels ( player Player )
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>


==Returns==
==Returns==
Returns true if successful, false otherwise.
Returns ''true'' if successful, ''false'' otherwise.


==Example==
==Example==
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==See also==
{{Client projectile functions}}
[[it:detonateSatchels]]
[[pl:detonateSatchels]]

Revision as of 13:30, 21 July 2016

This function can be used to detonate a players satchels.

Syntax

Click to collapse [-]
Client
bool detonateSatchels ( )
Click to collapse [-]
Server
bool detonateSatchels ( player Player )

Returns

Returns true if successful, false otherwise.

Example

The below example allows a player to detonate any of their placed satchels via the command /blowsatchels

Click to collapse [-]
Client
function blowMySatchels()
    detonateSatchels()
    outputChatBox("Satchels blown!", 0, 255, 0)
end
addCommandHandler("blowsatchels", blowMySatchels)

See also