DetonateSatchels: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function can be used to detonate a players satchels. | This function can be used to detonate a players satchels. | ||
==Syntax== | ==Syntax== | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool detonateSatchels ( | bool detonateSatchels ( player Player ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==Returns== | ==Returns== | ||
Returns true if successful, false otherwise. | Returns ''true'' if successful, ''false'' otherwise. | ||
==Example== | ==Example== | ||
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[[it:detonateSatchels]] | [[it:detonateSatchels]] | ||
[[pl:detonateSatchels]] |
Revision as of 13:30, 21 July 2016
This function can be used to detonate a players satchels.
Syntax
Click to collapse [-]
Clientbool detonateSatchels ( )
Click to collapse [-]
Serverbool detonateSatchels ( player Player )
Returns
Returns true if successful, false otherwise.
Example
The below example allows a player to detonate any of their placed satchels via the command /blowsatchels
Click to collapse [-]
Clientfunction blowMySatchels() detonateSatchels() outputChatBox("Satchels blown!", 0, 255, 0) end addCommandHandler("blowsatchels", blowMySatchels)