Dgs-dximage: Difference between revisions

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*'''rotation''' : The rotation, in degrees for the image.
*'''rotation''' : The rotation, in degrees for the image.


===imagesize===
===shadow===
The uv size of image section. ''Learn More [[dxDrawImageSection]]''.
The shadow image of the button.
<syntaxhighlight lang="lua">dgsSetProperty(image,"imagesize",{usize,vsize})</syntaxhighlight>
<syntaxhighlight lang="lua">dgsSetProperty(image,"shadow",{offsetX,offsetY,color})</syntaxhighlight>
*'''usize''' : The absolute width of the image section.
*'''offsetX''' : A float of the 2D X offset of the shadow image of the button.
*'''vsize''' : The absolute height of the image section.
*'''offsetY''' : A float of the 2D Y offset of the shadow image of the button.
*'''color''' : An integer of the color of the shadow image of the button.


===imagepos===
===UVSize===
The uv position image section. ''Learn More [[dxDrawImageSection]]''.
The uv size of image section [[dgsImageSetUVSize]]/[[dgsImageGetUVSize]]. ''Learn More [[dxDrawImageSection]]''.
<syntaxhighlight lang="lua">dgsSetProperty(image,"imagepos",{upos,vpos})</syntaxhighlight>
<syntaxhighlight lang="lua">dgsSetProperty(image,"UVSize",{USize,VSize,relative})</syntaxhighlight>
*'''upos''' : the absolute X coordinate of the top left corner of the section which should be drawn from image.
*'''USize''' : The width of the U size of image.
*'''vpos''' : the absolute Y coordinate of the top left corner of the section which should be drawn from image.
*'''VSize''' : The height of the V size of image.
*'''relative''' :This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.
 
===UVPos===
The uv position image section [[dgsImageSetUVPosition]]/[[dgsImageGetUVPosition]]. ''Learn More [[dxDrawImageSection]]''.
<syntaxhighlight lang="lua">dgsSetProperty(image,"UVPos",{UPos,VPos,relative})</syntaxhighlight>
*'''UPos''' : the X coordinate of the top left corner of the section which should be drawn from image.
*'''VPos''' : the Y coordinate of the top left corner of the section which should be drawn from image.
*'''relative''' :This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.


==See Also==
==See Also==
{{DGSPROPERTIES}}
{{DGSPROPERTIES}}

Revision as of 07:51, 17 February 2021

DGS Properties is always used to change the gui style and make it more fantastic.

This page shows the properties of dgs-dximage that you could use.

Main Functions

Properties

image

This is equivalent to dgsImageSetImage/dgsImageGetImage.

dgsSetProperty(image,"image",texture)
  • texture : A material element (texture/shader/screen source/render target) of the image.

color

The color which can be translated by tocolor of the image.

dgsSetProperty(image,"color",color)
  • color : An integer of the color of the image.

rotationCenter

The rotation center of the image. Learn More dxDrawImage.

dgsSetProperty(image,"rotationCenter",{xoffset,yoffset})
  • xoffset : The relative X (0~1) offset from the image center for which to rotate the image from.
  • yoffset : The relative Y (0~1) offset from the image center for which to rotate the image from.

rotation

The rotation of the image. Learn More dxDrawImage.

dgsSetProperty(image,"rotation",rotation)
  • rotation : The rotation, in degrees for the image.

shadow

The shadow image of the button.

dgsSetProperty(image,"shadow",{offsetX,offsetY,color})
  • offsetX : A float of the 2D X offset of the shadow image of the button.
  • offsetY : A float of the 2D Y offset of the shadow image of the button.
  • color : An integer of the color of the shadow image of the button.

UVSize

The uv size of image section dgsImageSetUVSize/dgsImageGetUVSize. Learn More dxDrawImageSection.

dgsSetProperty(image,"UVSize",{USize,VSize,relative})
  • USize : The width of the U size of image.
  • VSize : The height of the V size of image.
  • relative :This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

UVPos

The uv position image section dgsImageSetUVPosition/dgsImageGetUVPosition. Learn More dxDrawImageSection.

dgsSetProperty(image,"UVPos",{UPos,VPos,relative})
  • UPos : the X coordinate of the top left corner of the section which should be drawn from image.
  • VPos : the Y coordinate of the top left corner of the section which should be drawn from image.
  • relative :This determines whether UV position is relative. If this is true, then UV position floats must be between 0 and 1, representing UV positions relative to the pixels of the texture loaded.

See Also

General Properties

Unique Properties For DGS Core Elements

Extra Properties For DGS Plugins