Dgs3DImageSetUVSize

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This function sets the UV size of a DGS 3d image (Only available when there is a texture loaded in DGS 3d image).

Syntax

bool dgs3DImageSetUVSize ( element dgs3DImage, float UPos, float VPos, bool relative )

Required Arguments

  • dgs3DImage The dgs 3d image of which you want to set the UV size.
  • UPos: A float of the U size of 3d image.
  • VPos: A float of the V size of 3d image.
  • relative: This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

Returns

Returns true if successful, false otherwise.

Example

DGS = exports.dgs

local texture = dxCreateTexture("test.png") -- Example File
local image = DGS:dgsCreate3DImage(0,0,4,texture,tocolor(255,255,255,255),10,10)
local VSize,VSize = DGS:dgs3DImageGetUVSize(image,false)
DGS:dgs3DImageSetUVSize(image,USize+10,VSize+10,false)

See Also

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