DgsCreateNineSlice: Difference between revisions

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===Optional Arguments===
===Optional Arguments===
*'''relative:''' A bool of whether the position of grid is ranging from 0 to 1 or just absolute pixels
*'''relative:''' A bool of whether the position of grid is ranging from 0 to 1 ( relative to the resolution of texture ) or just absolute pixels


===Returns===
===Returns===
Returns a dgs-dxnineslice (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
Returns a dgs-dxnineslice (DGS Plugin Type)[ dgs-dxcustomrenderer(Element Type) ] if succeed, ''false'' otherwise


==Example==  
==Example==  
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yourTexture = dxCreateTexture("yourTexture")
yourTexture = dxCreateTexture("yourTexture")
nSlice = DGS:dgsCreateNineSlice( yourTexture, 0.2, 0.2, 0.35, 0.65 )
nSlice = DGS:dgsCreateNineSlice( yourTexture, 0.2, 0.35, 0.2, 0.65, true )
Image = DGS:dgsCreateImage( 100, 200, 500, 450, nSlice, false )
Image = DGS:dgsCreateImage( 100, 200, 500, 450, nSlice, false )
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Latest revision as of 17:31, 10 May 2022

This function creates a nine-slice scaler.

Syntax

element dgsCreateNineSlice( element texture, float gridXLeft, float gridXRight, float gridYTop, float gridYBottom [, bool relative = false ] )
Nine Slice Scaling

Required Arguments

  • texture: A texture element that you want to scale.
  • gridXLeft: A float of the position of left grid, depends of by relative
  • gridXRight: A float of the position of right grid, depends of by relative
  • gridYTop: A float of the position of top grid, depends of by relative
  • gridYBottom: A float of the position of bottom grid, depends of by relative

Optional Arguments

  • relative: A bool of whether the position of grid is ranging from 0 to 1 ( relative to the resolution of texture ) or just absolute pixels

Returns

Returns a dgs-dxnineslice (DGS Plugin Type)[ dgs-dxcustomrenderer(Element Type) ] if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

yourTexture = dxCreateTexture("yourTexture")
nSlice = DGS:dgsCreateNineSlice( yourTexture, 0.2, 0.35, 0.2, 0.65, true )
Image = DGS:dgsCreateImage( 100, 200, 500, 450, nSlice, false )

See Also

Custom Cursor Functions

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