DgsCreateRoundRect: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function}}
{{Client function}}
*Warning: This feature requires pixel shader 2_a.
<span style="color:#FF0000;text-shadow:black 0.1em 0.1em 0.6em;">>>>Warning: This feature requires pixel shader model 2_a<<<</span>
 
This function creates a rounded rectangle shader that can be used for dgs elements.
This function creates a rounded rectangle shader that can be used for dgs elements.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
element dgsCreateRoundRect( float radius [, int color = 0xFFFFFFFF, texture background = nil )
element dgsCreateRoundRect( float radius, bool relative [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true, bool/int border = false, float borderHorizontalThickness, float borderVerticalThickness ] )
</syntaxhighlight>  
</syntaxhighlight>  


[[Image:DGS_Rounded_Rectangle.png|300px|thumb|Example Rounded Rectangle]]
[[Image:DGS_Rounded_Rectangle.png|300px|thumb|Example Rounded Rectangle]]
===Required Arguments===
===Required Arguments===
*'''radius:''' A float of the relative radius of corner of the rounded rectangle ranges from 0 to 1.
*'''radius:''' A float of the relative radius of corner of the rounded rectangle ranges from 0 to 1 '''if relative is true''', or the radius will be absolute pixels.
*'''relative:''' A bool indicates whether the radius is relative to the size of round rectangle or just absolute pixels.
 
===Optional Arguments===
{{OptionalArg}}
*'''color''': An int of the color of the rounded rectangle.
*'''background''': A texture element of the background of the rounded rectangle.
*'''colorOverwritten''': A bool indicates whether the final color will be overwritten by '''color ''' or the product of render color and '''color''' (resultColor = render color * '''color''') when rendering.
*'''border''': set to ''true'' to make it border only or an integer of color to apply the border with color. ''false'' is set by default to disable border.
*'''borderHorizontalThickness''': A float of the horizontal thickness, only works when '''border''' is not set to false.
*'''borderVerticalThickness''': A float of the vertical thickness, only works when '''border''' is not set to false.
 
===Returns===
Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, ''false'' otherwise
 
==Example==
<syntaxhighlight lang="lua">
DGS = exports.dgs --get exported functions from dgs
 
local rndRect = DGS:dgsCreateRoundRect(50,false,tocolor(0,0,0,150))  --Create Rounded Rectangle with 50 pixels radius
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image
</syntaxhighlight>
 
==Syntax==
<syntaxhighlight lang="lua">
element dgsCreateRoundRect( table multiArguments [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true, bool/int border = false, float borderHorizontalThickness, float borderVerticalThickness ] )
</syntaxhighlight>
 
===Required Arguments===
*'''multiArguments :''' A table contains at least 1 group of the radius of the corner. The structure is as follows:
<syntaxhighlight lang="lua">
{
{ float LeftTopRadius, bool relative },
{ float RightTopRadius, bool relative },
{ float RightBottomRadius, bool relative },
{ float LeftBottomRadius, bool relative },
}
</syntaxhighlight>


===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''color :''' An int of the color of the rounded rectangle.
*'''color :''' An int of the color of the rounded rectangle.
*'''background:''' A texture element of the background of the rounded rectangle
*'''background:''' A texture element of the background of the rounded rectangle.
*'''colorOverwritten :''' A bool indicates whether the final color will be overwritten by '''color ''' or the product of render color and '''color''' when rendering.
*'''border''': set to ''true'' to make it border only or an ''integer'' of color to apply the border with color. ''false'' is set by default to disable border.
*'''borderHorizontalThickness''': A float of the horizontal thickness, only works when '''border''' is not set to false.
*'''borderVerticalThickness''': A float of the vertical thickness, only works when '''border''' is not set to false.


===Returns===
===Returns===
Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, '''false''' otherwise
Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, ''false'' otherwise


==Example==  
==Example==  
Line 25: Line 67:
DGS = exports.dgs --get exported functions from dgs
DGS = exports.dgs --get exported functions from dgs


local rndRect = dgsCreateRoundRect(1,tocolor(0,0,0,150))  --Create Rounded Rectangle
local rndRect = DGS:dgsCreateRoundRect({{50,false},{40,false},{30,false},{20,false}},tocolor(0,0,0,150))  --Create Rounded Rectangle with 50 pixels radius
local image1 = dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image
</syntaxhighlight>
</syntaxhighlight>
==See Also==
==See Also==
{{DGSFUNCTIONS}}
{{DGSFUNCTIONS}}

Latest revision as of 08:05, 1 March 2023

>>>Warning: This feature requires pixel shader model 2_a<<<

This function creates a rounded rectangle shader that can be used for dgs elements.

Syntax

element dgsCreateRoundRect( float radius, bool relative [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true, bool/int border = false, float borderHorizontalThickness, float borderVerticalThickness ] )
Example Rounded Rectangle

Required Arguments

  • radius: A float of the relative radius of corner of the rounded rectangle ranges from 0 to 1 if relative is true, or the radius will be absolute pixels.
  • relative: A bool indicates whether the radius is relative to the size of round rectangle or just absolute pixels.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color: An int of the color of the rounded rectangle.
  • background: A texture element of the background of the rounded rectangle.
  • colorOverwritten: A bool indicates whether the final color will be overwritten by color or the product of render color and color (resultColor = render color * color) when rendering.
  • border: set to true to make it border only or an integer of color to apply the border with color. false is set by default to disable border.
  • borderHorizontalThickness: A float of the horizontal thickness, only works when border is not set to false.
  • borderVerticalThickness: A float of the vertical thickness, only works when border is not set to false.

Returns

Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local rndRect = DGS:dgsCreateRoundRect(50,false,tocolor(0,0,0,150))  --Create Rounded Rectangle with 50 pixels radius 
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image

Syntax

element dgsCreateRoundRect( table multiArguments [, int color = 0xFFFFFFFF, texture background = nil, bool colorOverwritten = true, bool/int border = false, float borderHorizontalThickness, float borderVerticalThickness ] )

Required Arguments

  • multiArguments : A table contains at least 1 group of the radius of the corner. The structure is as follows:
{
	{ float LeftTopRadius, bool relative },
	{ float RightTopRadius, bool relative },
	{ float RightBottomRadius, bool relative },
	{ float LeftBottomRadius, bool relative },
}

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color : An int of the color of the rounded rectangle.
  • background: A texture element of the background of the rounded rectangle.
  • colorOverwritten : A bool indicates whether the final color will be overwritten by color or the product of render color and color when rendering.
  • border: set to true to make it border only or an integer of color to apply the border with color. false is set by default to disable border.
  • borderHorizontalThickness: A float of the horizontal thickness, only works when border is not set to false.
  • borderVerticalThickness: A float of the vertical thickness, only works when border is not set to false.

Returns

Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local rndRect = DGS:dgsCreateRoundRect({{50,false},{40,false},{30,false},{20,false}},tocolor(0,0,0,150))  --Create Rounded Rectangle with 50 pixels radius 
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image

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