DgsCreateScrollBar

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Revision as of 11:05, 20 January 2018 by Thisdp (talk | contribs) (Thisdp moved page DgsDxCreateScrollBar to DgsCreateScrollBar)
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This function allows creation of a DGS Scroll Bar.

Syntax

element dgsCreateScrollBar( float x, float y,float width, float height, bool horizontal, bool relative [,element parent = nil, element arrowImage = nil, element bgImage= nil, element cursorImage= nil, int colorArrowDef = 0xFFF0F0F0, int bgColorDef = 0xFFF0F0F0,int cursorColorDef = 0xFFC0C0C0,int colorArrowHov = 0xFFDADADA , int cursorColorHov = 0xFFA6A6A6, int colorArrowCli = 0xFFB4B4B4, int colorCursorCli = 0xFF606060] )

Required Arguments

  • x: A float of the 2D x position of the DGS scroll bar on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the DGS scroll bar on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the DGS scroll bar. This is affected by the relative argument.
  • height: A float of the height of the DGS scroll bar. This is affected by the relative argument. Note: height must be enough to fit the drop down menu, else the drop down won't appear.
  • horizontal: whether this scroll bar is horizontal (true) or vertical (false).
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.

Optional Arguments

  • parent: This is the parent that the DGS scroll bar is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.
  • arrowImage: A texture element of the background of the arrow of the scroll bar.
  • bgImage: A texture element of the background of the track of the scroll bar.
  • cursorImage: A texture element of the background of the cursor(face) of the scroll bar.
  • colorArrowDef: An int of the color of the background of the arrow of the scroll bar ( not hovering on or clicked ).
  • bgColorDef: An int of the color of the background of the track of the scroll bar.
  • cursorColorDef: An int of the color of the background of the cursor(face) of the scroll bar ( not hovering on or clicked ).
  • colorArrowHov: An int of the color of the background of the arrow of the scroll bar ( hovering on ).
  • cursorColorHov : An int of the color of the background of the cursor(face) of the scroll bar ( hovering on ).
  • colorArrowCli: An int of the color of the background of the arrow of the scroll bar ( clicked ).
  • colorCursorCli : An int of the color of the background of the cursor(face) of the scroll bar ( clicked ).

Example

This example creates a scroll bar on the screen.

DGS = exports.dgs 
addEventHandler("onClientResourceStart", resourceRoot, function()
	local scrollBar = DGS:dgsCreateScrollBar(0.29, 0.30, 0.44, 0.04, true, true)
	showCursor(true) 
end)

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