DgsGetInputEnabled: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (DGS OOP Syntax changing (little correction pt.1))
m (Parameters fix)
 
Line 1: Line 1:
{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function is a replica of [[guiSetInputEnabled]]. In order to satisfy the needs of developers, the function exists here.
This function is a replica of [[guiGetInputEnabled]]. In order to satisfy the needs of developers, the function exists here.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dgsGetInputEnabled ( bool enabled )
bool dgsGetInputEnabled ()
</syntaxhighlight>
</syntaxhighlight>
{{DGS/OOP|
{{DGS/OOP|

Latest revision as of 22:32, 3 May 2021

This function is a replica of guiGetInputEnabled. In order to satisfy the needs of developers, the function exists here.

Syntax

bool dgsGetInputEnabled ()

DGS OOP Syntax Help! I don't understand this!

Method: dgsRootInstance:getInputEnabled(...)
Counterpart: dgsSetInputEnabled

Returns

Returns true if input is focused on GUI, false if it's focused on the game.

See Also

General Functions

General Events