DgsGridListGetSelectedCount

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This function returns the items selected in the specified dgs grid list.

Note that the index of row and column start from 1, which is different from guiGridListGetSelectedCount.

Syntax

table dgsGridListGetSelectedItems ( element gridList )

Required Arguments

  • gridList: The dgs grid list which selected items you want to retrieve.

Returns

Returns a table over the selected items in the dgs grid list in this format ( the same as cegui's ) :

table = {
    [1] = {
        ["column"], -- has the first selected item's column ID
        ["row"] -- has the first selected item's row ID
    },
    [2] = {
        ["column"],-- has the second selected item's column ID
        ["row"] -- has the second selected item's row ID
    },
    ...
}


if everything was successful or false if invalid arguments were passed.

Example

DGS = exports.dgs
-- This example creates a grid list of all players, clicking "Selected" button will then use dgsGridListGetSelectedItems to show all selected items.
playerWindow = DGS:dgsCreateWindow(526, 230, 291, 284, "", false)
gridlistPlayers = DGS:dgsCreateGridList(9, 23, 272, 201, false, playerWindow)
DGS:dgsGridListAddColumn(gridlistPlayers, "Players", 0.9)
DGS:dgsGridListSetSelectionMode(gridlistPlayers, 1) -- So can select many players
for _, players in ipairs(getElementsByType("player")) do 
	local row = DGS:dgsGridListAddRow(gridlistPlayers)
	DGS:dgsGridListSetItemText(gridlistPlayers, row, 1, getPlayerName(players))
end 
buttonSelectedPlayer = DGS:dgsCreateButton(9, 227, 272, 20, "Selected", false, playerWindow)

function seeSelected()
	local selected = DGS:dgsGridListGetSelectedItems(gridlistPlayers)
	for i, data in ipairs(selected) do -- Loops through all selected items
		outputChatBox(DGS:dgsGridListGetItemText(gridlistPlayers, data["row"], 1)) -- Shows player name of selected players
	end
end
addEventHandler("onDgsMouseClick", buttonSelectedPlayer, seeSelected, false)

See Also

Custom Cursor Functions

Multi Language Supports

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