DgsImageGetUVSize

From Multi Theft Auto: Wiki
Revision as of 03:31, 6 November 2018 by Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function gets the UV size of a DGS image (Only available when there is a texture loaded in DGS image). ==Syntax== <syntaxhighlight lang="lu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This function gets the UV size of a DGS image (Only available when there is a texture loaded in DGS image).

Syntax

float, float dgsImageGetUVSize ( element theElement, bool relative )

Required Arguments

  • theElement: The DGS image of which you want to get the UV size.
  • relative: This determines whether UV size is relative. If this is true, then UV size floats must be between 0 and 1, representing UV sizes relative to the pixels of the texture loaded.

Returns

Returns the DGS image size U and V if the function has been successful, false otherwise.

Example

DGS = exports.dgs

local texture = dxCreateTexture("test.png") -- Example File
local image = DGS:dgsCreateImage(400,400,400,400,texture,false)
local UPos,VPos = DGS:dgsImageGetUVSize(image,false)
DGS:dgsImageSetUVSize(image,UPos+10,VPos+10,false)

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Detect Area

Drag'N Drop

Grid List

Image

Memo

Menu

Label

Layout

Line

Progress Bar

Radio Button

Scale Pane

Scroll Bar

Scroll Pane

Selector

Style

Switch Button

Tab Panel

Window

Basic Shape Plugins

Circle

Quadrilateral

Rounded Rectangle

Other Plugins

Blur Box

Canvas

Chart

Color Picker

Effect 3D

Gradient

Mask

Media Browser

Nine Slice

Object Preview Supports

Paste Handler

QRCode

Remote Image

Screen Source

SVG

Tooltips