DoesPedHaveJetPack: Difference between revisions

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(New page: __NOTOC__ {{Client function}} Checks whether or not a ped currently has a jetpack. ==Syntax== <syntaxhighlight lang="lua"> bool doesPedHaveJetPack ( ped thePed ) </syntaxhighlight> ===Required Arguments=== *'''the...)
 
(Deprecated)
 
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__NOTOC__
__NOTOC__
{{Client function}}
{{Server client function}}
{{Deprecated|isPedWearingJetpack}}


Checks whether or not a ped currently has a jetpack.
Checks whether or not a ped currently has a jetpack.
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bool doesPedHaveJetPack ( ped thePed )
bool doesPedHaveJetPack ( ped thePed )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[ped]]:doesHaveJetpack}}


===Required Arguments===
===Required Arguments===
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===Returns===
===Returns===
Returns ''true'' if the ped is carrying a jetpack, ''false'' if he is not or an invalid element was passed.
Returns ''true'' if the ped is carrying a jetpack, ''false'' if he is not or an invalid element was passed.
==Example==
<section name="Server" class="server" show="true">
'''Example 1:''' This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
<syntaxhighlight lang="lua">
-- Checks whether or not the player has a jetpack, and gives or removes it from the player
function consoleJetPack ( thePlayer, commandName )
  if ( not doesPedHaveJetPack ( thePlayer ) ) then            -- if the player doesn't have a jetpack
      local status = givePedJetPack ( thePlayer )              -- give him one
      if ( not status ) then
        outputConsole ( "Failed to give jetpack.", thePlayer )  -- tell him if it failed
      end
  else
      local status = removePedJetPack ( thePlayer )            -- remove his jetpack
      if ( not status ) then
        outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed
      end
  end
end
-- add the function above to handle the "jetpack" command
addCommandHandler ( "jetpack", consoleJetPack )
</syntaxhighlight>
</section>
<section name="Server" class="server" show="true">
'''Example 2:''' This example provides a check to see if players have a jetpack when they enter a particular marker.
<syntaxhighlight lang="lua">
function onWarpMarkerHit ( thePlayer, matchingDimension )
  -- check whether the player has a jetpack and store it in the hasJetPack flag
  local hasJetPack = doesPedHaveJetPack ( thePlayer )
  if ( not hasJetPack ) then
      -- warp the player to their destination
      setElementPosition ( thePlayer, 1337, 1337, 50 )
  else
      -- tell the player to remove their jetpack
      outputChatBox ( "You must remove your jetpack to use this marker!", thePlayer )
  end
end
-- create a marker and add the function above to its onMarkerHit event
addEventHandler ( "onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit )
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Client_ped_functions}}
{{Ped functions}}

Latest revision as of 09:06, 9 November 2018

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use isPedWearingJetpack instead.


Checks whether or not a ped currently has a jetpack.

Syntax

bool doesPedHaveJetPack ( ped thePed )


OOP Syntax Help! I don't understand this!

Method: ped:doesHaveJetpack(...)


Required Arguments

  • thePed: the ped you want to check

Returns

Returns true if the ped is carrying a jetpack, false if he is not or an invalid element was passed.

Example

Click to collapse [-]
Server

Example 1: This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.

-- Checks whether or not the player has a jetpack, and gives or removes it from the player
function consoleJetPack ( thePlayer, commandName )
   if ( not doesPedHaveJetPack ( thePlayer ) ) then            -- if the player doesn't have a jetpack
      local status = givePedJetPack ( thePlayer )              -- give him one
      if ( not status ) then
         outputConsole ( "Failed to give jetpack.", thePlayer )   -- tell him if it failed
      end
   else
      local status = removePedJetPack ( thePlayer )            -- remove his jetpack
      if ( not status ) then
         outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed
      end
   end
end

-- add the function above to handle the "jetpack" command
addCommandHandler ( "jetpack", consoleJetPack )
Click to collapse [-]
Server

Example 2: This example provides a check to see if players have a jetpack when they enter a particular marker.

function onWarpMarkerHit ( thePlayer, matchingDimension )
   -- check whether the player has a jetpack and store it in the hasJetPack flag
   local hasJetPack = doesPedHaveJetPack ( thePlayer )
   if ( not hasJetPack ) then
      -- warp the player to their destination
      setElementPosition ( thePlayer, 1337, 1337, 50 )
   else
      -- tell the player to remove their jetpack
      outputChatBox ( "You must remove your jetpack to use this marker!", thePlayer )
   end
end

-- create a marker and add the function above to its onMarkerHit event
addEventHandler ( "onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit )

See Also