DxDrawLine3D: Difference between revisions

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This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame.  This should be used in conjunction with [[onClientRender]] in order to display continuously.
This function draws a 3D line between two points in the 3D world - rendered for '''one''' frame.  This should be used in conjunction with [[onClientRender]] in order to display continuously.


==Syntax==
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, int color[, int width, bool postGUI,float zBuffer ] )
bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ [, int color = 0xFFFFFFFF, float width = 1.0, bool postGUI = false ] )
</syntaxhighlight>
</syntaxhighlight>


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* '''endY:''' The end Y position of the 3D line, representing a coordinate in the GTA world.
* '''endY:''' The end Y position of the 3D line, representing a coordinate in the GTA world.
* '''endZ:''' The end Z position of the 3D line, representing a coordinate in the GTA world.
* '''endZ:''' The end Z position of the 3D line, representing a coordinate in the GTA world.
* '''color:''' An integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).


==Optional Arguments==
==Optional Arguments==
{{OptionalArg}}
{{OptionalArg}}
* '''color:''' An integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
* '''width:''' The width/thickness of the line
* '''width:''' The width/thickness of the line
* '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
* '''postGUI:''' A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).
* '''zBuffer:''' A float of the ordering in the 3D world, where a high value is likely to appear behind a 3D object, and a low value is likely to always appear in front.


===Returns===
===Returns===
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==Example==  
==Example==  
<section name="Client" class="client" show="true">
This is a small example of creating 3D Line / "Rope" between vehicle and player.
This is a small example of creating 3D Line / "Rope" between vehicle and player.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.
function makeLineAppear()
function makeLineAppear()
addEventHandler("onClientRender",getRootElement(), createLine)        -- onClientRender keeps the 3D Line visible.
testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.
addEventHandler("onClientRender", root, createLine)        -- onClientRender keeps the 3D Line visible.
end
end
function createLine ( )
function createLine ( )
x1, y1, z1 = getElementPosition ( testVehicle )                      -- Get test vehicles position.
x1, y1, z1 = getElementPosition ( testVehicle )                      -- Get test vehicles position.
x2, y2, z2 = getElementPosition ( getLocalPlayer ())                  -- Get local players position.
x2, y2, z2 = getElementPosition ( localPlayer )                  -- Get local players position.
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
end
end
addCommandHandler("test", makeLineAppear)
addCommandHandler("line", makeLineAppear)
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Drawing_functions}}
{{Drawing_functions}}
[[hu:dxDrawLine3D]]

Latest revision as of 15:19, 10 October 2020

This function draws a 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.

Syntax

bool dxDrawLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ [, int color = 0xFFFFFFFF, float width = 1.0, bool postGUI = false ] )

Required Arguments

  • startX: The start X position of the 3D line, representing a coordinate in the GTA world.
  • startY: The start Y position of the 3D line, representing a coordinate in the GTA world.
  • startZ: The start Z position of the 3D line, representing a coordinate in the GTA world.
  • endX: The end X position of the 3D line, representing a coordinate in the GTA world.
  • endY: The end Y position of the 3D line, representing a coordinate in the GTA world.
  • endZ: The end Z position of the 3D line, representing a coordinate in the GTA world.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color: An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
  • width: The width/thickness of the line
  • postGUI: A bool representing whether the line should be drawn on top of or behind any ingame GUI (rendered by CEGUI).

Returns

Returns a true if the operation was successful, false otherwise.

Example

This is a small example of creating 3D Line / "Rope" between vehicle and player.

function makeLineAppear()
	testVehicle = createVehicle ( 411, 0, 0, 5 ) -- Create our test vehicle.
	addEventHandler("onClientRender", root, createLine)        -- onClientRender keeps the 3D Line visible.
end
function createLine ( )
	x1, y1, z1 = getElementPosition ( testVehicle )                       -- Get test vehicles position.
	x2, y2, z2 = getElementPosition ( localPlayer )                  -- Get local players position.
	dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2) -- Create 3D Line between test vehicle and local player.
end
addCommandHandler("line", makeLineAppear)

See Also