DxDrawMaterialSectionLine3D: Difference between revisions

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{{Client function}}  
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{{Needs Example}}
This function draws a textured 3D line between two points in the 3D world - rendered for one frame.  This should be used in conjunction with [[onClientPreRender]] in order to display continuously.
This function draws a textured 3D line between two points in the 3D world - rendered for one frame.  This should be used in conjunction with [[onClientPreRender]] in order to display continuously.



Revision as of 19:18, 25 April 2012

Accessories-text-editor.png Script Example Missing Function DxDrawMaterialSectionLine3D needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.

This function draws a textured 3D line between two points in the 3D world - rendered for one frame. This should be used in conjunction with onClientPreRender in order to display continuously.

The 3D line with a large width value effectively becomes a rectangle, so it it possible to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.

Syntax

bool dxDrawMaterialSectionLine3D ( float startX, float startY, float startZ, float endX, float endY, float endZ, float u, float v, float usize, float vsize,
                                   element material, int width [, int color = white, float faceTowardX, float faceTowardY, float faceTowardZ ] )

Required Arguments

  • startX/Y/Z: The start position of the 3D line, representing a coordinate in the GTA world.
  • endX/Y/Z: The end position of the 3D line, representing a coordinate in the GTA world.
  • u: the absolute X coordinate of the top left corner of the section
  • v: the absolute Y coordinate of the top left corner of the section
  • usize: the absolute width of the section
  • vsize: the absolute height of the section
  • material: A material to draw the line with.
  • width: The width/thickness of the line in GTA world units. (This is 1/75th of the width used in dxDrawLine3D)

Optional Arguments

  • color: An integer of the hex color, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
  • faceTowardX/Y/Z: The direction the front of the line should face towards. If this is not set, the front of the line always faces toward the camera.

Returns

Returns a true if the operation was successful, false otherwise.

Example

Click to collapse [-]
Client
  TODO

See Also