DxDrawWiredSphere

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Revision as of 20:39, 22 October 2019 by CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function drawn same sphere as /showcol. It provides 4 levels of iterations which mean density of sphere. Adjust radius to iterations to ge...")
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This function drawn same sphere as /showcol. It provides 4 levels of iterations which mean density of sphere. Adjust radius to iterations to get optimum density of mesh. About 50 spheres with iterations = 4 can cause fps drop.

Syntax

bool dxDrawWiredSphere( float x, float y, float z, float radius, color theColor, float fLineWidth, uint iterations )

Required Arguments

  • x, y, z: A position in world of sphere.
  • radius: A radius of sphere.
  • theColor: A color of sphere from tocolor function.
  • fLineWidth: A width of line
  • iterations : Number 1, 2, 3 or 4. 1 mean low density, 4 mean high.

Returns

Returns a true if the operation was successful, false otherwise.

Example

This is a small example of creating 3D Primitive object with 4 vertex that will spawn on 'The Well Stacked Pizza Co.' in Idlewood. <syntaxhighlight lang="lua"> -- todo

See Also


dxDrawWiredSphere