DxGetStatus: Difference between revisions

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===Returns===
===Returns===
Returns a table with the following entries:
Returns a table with the following entries:
* '''TestMode :''' The current dx test mode. See [[dxSetTestMode]].
*'''TestMode:''' The current dx test mode. See [[dxSetTestMode]].
*'''VideoCardName :''' The name of the graphics card.
*'''VideoCardName:''' The name of the graphics card.
*'''VideoCardRAM :''' The installed memory in MB of the graphics card.
*'''VideoCardRAM:''' The installed memory in MB of the graphics card.
*'''VideoCardPSVersion :''' The maximum pixel shader version of the graphics card.
*'''VideoCardPSVersion:''' The maximum pixel shader version of the graphics card.
*'''VideoCardMaxAnisotropy:''' The maximum anisotropic filtering available. (0-4 which respectively mean: off,2x,4x,8x,16x)
*'''VideoCardMaxAnisotropy:''' The maximum anisotropic filtering available. (0-4 which respectively mean: off,2x,4x,8x,16x)
*'''VideoCardNumRenderTargets:''' The maximum number of simultaneous render targets a shader can use.
*'''VideoCardNumRenderTargets:''' The maximum number of simultaneous render targets a shader can use.
*'''VideoMemoryFreeForMTA :''' The amount of memory in MB available for MTA to use. '''When this gets to zero, [[guiCreateFont]], [[dxCreateFont]] and [[dxCreateRenderTarget]] will fail.'''
*'''VideoMemoryFreeForMTA:''' The amount of memory in MB available for MTA to use. '''When this gets to zero, [[guiCreateFont]], [[dxCreateFont]] and [[dxCreateRenderTarget]] will fail.'''
*'''VideoMemoryUsedByFonts :''' The amount of graphic memory in MB used by custom fonts.
*'''VideoMemoryUsedByFonts:''' The amount of graphic memory in MB used by custom fonts.
*'''VideoMemoryUsedByTextures :''' The amount of graphic memory in MB used by textures.
*'''VideoMemoryUsedByTextures:''' The amount of graphic memory in MB used by textures.
*'''VideoMemoryUsedByRenderTargets :''' The amount of graphic memory in MB used by render targets.
*'''VideoMemoryUsedByRenderTargets:''' The amount of graphic memory in MB used by render targets.
*'''SettingWindowed :''' The windowed setting. (true/false)
*'''SettingWindowed:''' The windowed setting. (true/false)
*'''SettingFullScreenStyle :''' Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)
*'''SettingFullScreenStyle:''' Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)
*'''SettingFXQuality :''' The FX Quality. (0-3)
*'''SettingFXQuality:''' The FX Quality. (0-3)
*'''SettingDrawDistance :''' The draw distance setting. (0-100)
*'''SettingDrawDistance:''' The draw distance setting. (0-100)
*'''SettingVolumetricShadows :''' The volumetric shadows setting. (true/false)
*'''SettingVolumetricShadows:''' The volumetric shadows setting. (true/false)
*'''SettingStreamingVideoMemoryForGTA :''' The usable graphics memory setting. (64-256)
*'''SettingStreamingVideoMemoryForGTA:''' The usable graphics memory setting. (64-256)
*'''SettingAnisotropicFiltering:''' The anisotropic filtering setting. (0-4 which respectively mean: off,2x,4x,8x,16x)
*'''SettingAnisotropicFiltering:''' The anisotropic filtering setting. (0-4 which respectively mean: off,2x,4x,8x,16x)
*'''SettingAntiAliasing:''' The anti-aliasing setting. (0-3 which respectively mean: off,1x,2x,3x)
*'''SettingAntiAliasing:''' The anti-aliasing setting. (0-3 which respectively mean: off,1x,2x,3x)
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*'''SettingGrassEffect:''' The grass effect setting. (true/false)
*'''SettingGrassEffect:''' The grass effect setting. (true/false)
*'''Setting32BitColor:''' The color depth of the screen. (false is 16bit, true is 32bit)
*'''Setting32BitColor:''' The color depth of the screen. (false is 16bit, true is 32bit)
*'''SettingHUDMatchAspectRatio:''' The hud match aspect ratio setting (true/false)
*'''SettingHUDMatchAspectRatio:''' The hud match aspect ratio setting. (true/false)
*'''SettingAspectRatio:''' The aspect ratio setting ("auto", "4:3", "16:10", "16:9")
*'''SettingAspectRatio:''' The aspect ratio setting. ("auto", "4:3", "16:10", "16:9")
*'''SettingFOV:''' The FOV setting
*'''SettingFOV:''' The FOV setting.
{{New feature/item|3.0154|1.5.3|11199|
*'''SettingHighDetailVehicles:''' High detail vehicles setting (true/false).
*'''SettingHighDetailVehicles:''' High detail vehicles setting (true/false).
}}
{{New feature/item|3.0159|1.5.8|20508|
{{New feature/item|3.0159|1.5.8|20508|
*'''SettingHighDetailPeds:''' High detail peds setting (true/false).
*'''SettingHighDetailPeds:''' High detail peds setting (true/false).
}}
}}
*'''AllowScreenUpload :''' The allows screen uploads setting. (true/false)
*'''AllowScreenUpload:''' The allows screen uploads setting. (true/false)
*'''DepthBufferFormat:''' The format of the shader readable depth buffer, or 'unknown' if not available
*'''DepthBufferFormat:''' The format of the shader readable depth buffer, or 'unknown' if not available.
*'''UsingDepthBuffer:''' ''true'' if the depth buffer is used, ''false'' otherwise
{{New feature/item|3.0159|1.5.8|20901|
*'''TotalPhysicalMemory:''' The amount of total physical memory in MB.
}}
*'''UsingDepthBuffer:''' ''true'' if the depth buffer is used, ''false'' otherwise.
==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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{{ChangelogItem|1.5.3-9.11199|Added SettingHighDetailVehicles}}
{{ChangelogItem|1.5.3-9.11199|Added SettingHighDetailVehicles}}
{{ChangelogItem|1.5.5-9.11814|Added SettingFullScreenStyle<br/>Fixed SettingWindowed}}
{{ChangelogItem|1.5.5-9.11814|Added SettingFullScreenStyle<br/>Fixed SettingWindowed}}
{{ChangelogItem|1.5.8-9.20508|Added SettingHighDetailPeds}}
{{ChangelogItem|1.5.8-9.20901|Added TotalPhysicalMemory}}


==See Also==
==See Also==

Revision as of 14:20, 6 August 2021

This function gets information about various internal datum

Syntax

table dxGetStatus ( )

Returns

Returns a table with the following entries:

  • TestMode: The current dx test mode. See dxSetTestMode.
  • VideoCardName: The name of the graphics card.
  • VideoCardRAM: The installed memory in MB of the graphics card.
  • VideoCardPSVersion: The maximum pixel shader version of the graphics card.
  • VideoCardMaxAnisotropy: The maximum anisotropic filtering available. (0-4 which respectively mean: off,2x,4x,8x,16x)
  • VideoCardNumRenderTargets: The maximum number of simultaneous render targets a shader can use.
  • VideoMemoryFreeForMTA: The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
  • VideoMemoryUsedByFonts: The amount of graphic memory in MB used by custom fonts.
  • VideoMemoryUsedByTextures: The amount of graphic memory in MB used by textures.
  • VideoMemoryUsedByRenderTargets: The amount of graphic memory in MB used by render targets.
  • SettingWindowed: The windowed setting. (true/false)
  • SettingFullScreenStyle: Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)
  • SettingFXQuality: The FX Quality. (0-3)
  • SettingDrawDistance: The draw distance setting. (0-100)
  • SettingVolumetricShadows: The volumetric shadows setting. (true/false)
  • SettingStreamingVideoMemoryForGTA: The usable graphics memory setting. (64-256)
  • SettingAnisotropicFiltering: The anisotropic filtering setting. (0-4 which respectively mean: off,2x,4x,8x,16x)
  • SettingAntiAliasing: The anti-aliasing setting. (0-3 which respectively mean: off,1x,2x,3x)
  • SettingHeatHaze: The heat haze setting. (true/false)
  • SettingGrassEffect: The grass effect setting. (true/false)
  • Setting32BitColor: The color depth of the screen. (false is 16bit, true is 32bit)
  • SettingHUDMatchAspectRatio: The hud match aspect ratio setting. (true/false)
  • SettingAspectRatio: The aspect ratio setting. ("auto", "4:3", "16:10", "16:9")
  • SettingFOV: The FOV setting.
  • SettingHighDetailVehicles: High detail vehicles setting (true/false).
  • SettingHighDetailPeds: High detail peds setting (true/false).
  • AllowScreenUpload: The allows screen uploads setting. (true/false)
  • DepthBufferFormat: The format of the shader readable depth buffer, or 'unknown' if not available.
  • TotalPhysicalMemory: The amount of total physical memory in MB.
  • UsingDepthBuffer: true if the depth buffer is used, false otherwise.

Example

addCommandHandler( "getinfo",
	function( )
		local info = dxGetStatus( )
		for k, v in pairs( info ) do
			outputChatBox( k .. " : " .. tostring( v ) )
		end
	end
)

Changelog

Version Description
1.3.0-9.04715 Added DepthBufferFormat argument
1.3.0-9.04811 Added VideoCardMaxAnisotropy, SettingAnisotropicFiltering, SettingAntiAliasing,
SettingHeatHaze, SettingGrassEffect and Setting32BitColor arguments
1.3.4-9.05731 Added SettingHUDMatchAspectRatio and SettingAspectRatio
1.4.1-9.07181 Added SettingFOV
1.4.1-9.07310 Added VideoCardNumRenderTargets
1.5.2-9.07816 Added UsingDepthBuffer
1.5.3-9.11199 Added SettingHighDetailVehicles
1.5.5-9.11814 Added SettingFullScreenStyle
Fixed SettingWindowed
1.5.8-9.20508 Added SettingHighDetailPeds
1.5.8-9.20901 Added TotalPhysicalMemory

See Also