DxSetTexturePixels: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function set the [[Texture_pixels|pixels]] of a [[texture]] element. It will work with a standard texture, render target or screen source.
This function sets the [[Texture_pixels|pixels]] of a [[texture]] element. It can be used with a standard texture, render target or screen source. Only ''''plain'''' format pixels please.


==Syntax==  
==Syntax==  
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===Required Arguments===
===Required Arguments===
*'''texture :''' The texture element to set the pixels of
*'''texture :''' The texture element to set the pixels of
*'''pixels :''' The pixels to use
*'''pixels :''' The ''''plain'''' format pixels to use


===Optional Arguments===
===Optional Arguments===

Revision as of 01:32, 25 January 2012

This function sets the pixels of a texture element. It can be used with a standard texture, render target or screen source. Only 'plain' format pixels please.

Syntax

bool dxSetTexturePixels( element texture, string pixels [, int x = 0, int y = 0, int width, int height ] )

Required Arguments

  • texture : The texture element to set the pixels of
  • pixels : The 'plain' format pixels to use

Optional Arguments

By default the pixels are set starting at the top left corner of the texture. To set a different region, define a rectangular area using all four of these optional arguments:

  • x: Rectangle left position
  • y: Rectangle top position
  • width: Rectangle width
  • height : Rectangle height

Returns

Returns a string if successful, false if invalid arguments were passed to the function.

Example

TODO

See Also