DxSetTexturePixels: Difference between revisions

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TODO
TODO
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==Requirements==
{{Requirements|n/a|1.3|}}


==See Also==
==See Also==
{{Drawing_functions}}
{{Drawing_functions}}

Revision as of 01:44, 25 January 2012

This function sets the pixels of a texture element. It can be used with a standard texture, render target or screen source. Only 'plain' format pixels please.


Performance note:

  • This function is slow and not something you want to be doing once a frame.
  • It is very slow when setting pixels to a render target or screen source.
  • And is very slow indeed if the texture format is not 'argb'

Syntax

bool dxSetTexturePixels( element texture, string pixels [, int x = 0, int y = 0, int width, int height ] )

Required Arguments

  • texture : The texture element to set the pixels of
  • pixels : The 'plain' format pixels to use

Optional Arguments

By default the pixels are set starting at the top left corner of the texture. To set a different region, define a rectangular area using all four of these optional arguments:

  • x: Rectangle left position
  • y: Rectangle top position
  • width: Rectangle width
  • height : Rectangle height

Returns

Returns a string if successful, false if invalid arguments were passed to the function.

Example

TODO

Requirements

Minimum server version n/a
Minimum client version 1.3

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3" />

See Also