Element: Difference between revisions

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* Blips
* Blips
* Radar areas
* Radar areas
* Checkpoints
* Colshapes
* Coronas


These are all stored internally in a "tree" structure, as such every element has a parent element, be in the ''root'' element, ''map'' or another element. This is purely for declaring the scope of function calls.
These are all stored internally in a "tree" structure, as such every element has a parent element, be in the ''root'' element, ''map'' or another element. This is purely for declaring the scope of function calls.


There are various functions for manipulating the layout of this element tree.
There are various functions for manipulating the layout of this element tree.

Revision as of 23:47, 21 September 2006

An element is a generic class that represents almost all in-game items. These include:

  • Objects
  • Players
  • Vehicles
  • Pickups
  • Markers
  • Blips
  • Radar areas
  • Colshapes

These are all stored internally in a "tree" structure, as such every element has a parent element, be in the root element, map or another element. This is purely for declaring the scope of function calls.

There are various functions for manipulating the layout of this element tree.