Element: Difference between revisions

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{{Needs_Checking|Water must be considered as an element}}


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An '''element''' is a generic class that can represent almost all in-game [[entity|entities]]. The built-in element types are:


{{Elements}}


== '''We apologize for the inconvenience, but the site is temporarily blocked.''' ==
Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''map''' elements are created when resources and maps are loaded to group entities they create as their children.
But you can '''[https://yadi.sk/d/PWx5Ju_83akbp8 download an offline version of Multi Theft Auto wiki]'''


Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.


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All elements are stored internally in a [[Element tree|tree structure]], and as such every element except the '''root''' element has a parent element, that can be the '''root''' element, a '''resource''', '''map''' or another element. This is purely for declaring the scope of function calls.


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==Related scripting functions==
===Client===
{{Client element functions}}
===Server===
{{Element functions}}
[[Category:Scripting Concepts]]
 
[[hu:Element]]
[[it:Elemento]]
[[ru:Element]]
[[es:Elemento]]

Revision as of 09:58, 1 September 2018

Dialog-information.png This article needs checking.

Reason(s): Water must be considered as an element

An element is a generic class that can represent almost all in-game entities. The built-in element types are:

Any other element type can be created as an abstract element, not referring to any game entity. For example, resource and map elements are created when resources and maps are loaded to group entities they create as their children. Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the game entity it is linked to (except for some elements which can't be destroyed, for example client elements), element data storing and retrieval, and many more common operations. All elements are stored internally in a tree structure, and as such every element except the root element has a parent element, that can be the root element, a resource, map or another element. This is purely for declaring the scope of function calls.

Related scripting functions

Client


Server