Element/Texture: Difference between revisions

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__NOTOC__
__NOTOC__
The texture class represents a source of renderable pixels which can be used in [[dxDrawImage]] or [[dxDrawImageSection]].
The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]].


The element type of this class is '''"texture"'''.
The element type of this class is '''"texture"'''.
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* [[dxCreateRenderTarget]]
* [[dxCreateRenderTarget]]
* [[dxCreateScreenSource]]
* [[dxCreateScreenSource]]
[[Category:Element Types]]
[[en:Element/Texture]]
[[ru:Element/Texture]]
[[hu:Element/Texture]]

Latest revision as of 22:00, 14 April 2021

The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.

The element type of this class is "texture".


Texture elements are created by the following functions: