Element/Texture: Difference between revisions

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The texture class represents a source of renderable pixels which can be used in [[dxDrawImage]] or [[dxDrawImageSection]].
The texture class represents a source of renderable pixels which can be used as an image with [[dxDrawImage]], [[dxDrawImageSection]] or as a value in [[dxSetShaderValue]].


The element type of this class is '''"texture"'''.
The element type of this class is '''"texture"'''.

Revision as of 17:33, 31 August 2011

The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.

The element type of this class is "texture".


Texture elements are created by the following functions: