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Revision as of 22:39, 23 January 2012 by Winky- (talk | contribs) (Added to category element types)
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The texture class represents a source of renderable pixels which can be used as an image with dxDrawImage, dxDrawImageSection or as a value in dxSetShaderValue.

The element type of this class is "texture".

Texture elements are created by the following functions: