EngineGetModelTextures: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">table engineGetModelTextures ( int/string model )</syntaxhighlight>  
<syntaxhighlight lang="lua">table engineGetModelTextures( string/int modelName/modelID [, string/table textureNames ] )</syntaxhighlight>  
===Required Arguments===
===Required Arguments===
*'''model''': either the model ID or model name.
*'''model''': either the model ID or model name.

Revision as of 12:19, 16 May 2020

This function allows you to get the textures of any model.

Syntax

table engineGetModelTextures( string/int modelName/modelID [, string/table textureNames ] )

Required Arguments

  • model: either the model ID or model name.

Returns

Returns a table of texture elements [textureName, texture], false otherwise.

Example

Click to collapse [-]
Client

Get the textures for model ID 3722 and draw them with dxDrawImage.

function init()
	textures = engineGetModelTextures(3722)
	addEventHandler("onClientRender", root, render)
end
addEventHandler("onClientResourceStart", resourceRoot, init)

function render()
	local offset = 0
	for name,texture in pairs(textures) do
		local size = dxGetPixelsSize(dxGetTexturePixels(texture))
		dxDrawImage(0+offset, 0, size, size, texture)
		offset = offset + size
	end
end

See Also