EngineLoadIFP: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{New items|3.0156|1.5.6|
{{New items|3.0156|1.5.5|
This function loads an animation library (IFP) file into GTA with a custom block name. All three IFP formats are supported ANPK, ANP2, and ANP3. Unfortunately, GTA 3 animations are not supported, however, you can load GTA:VC IFP files using this function. You don't have to replace any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]].
This function loads an animation library (IFP) file into GTA with a custom block name. All three IFP formats are supported ANPK, ANP2, and ANP3. Unfortunately, GTA 3 animations are not supported, however, you can load GTA:VC IFP files using this function. You don't have to replace any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use [[SetPedAnimation|setPedAnimation]].



Revision as of 21:19, 22 June 2018

This function loads an animation library (IFP) file into GTA with a custom block name. All three IFP formats are supported ANPK, ANP2, and ANP3. Unfortunately, GTA 3 animations are not supported, however, you can load GTA:VC IFP files using this function. You don't have to replace any animation to play a custom one, to play a custom animation, load the IFP file using this function, then use setPedAnimation.

If you wish to replace a GTA internal animation with a custom one, you can use engineReplaceAnimation. To unload the IFP file, use destroyElement, restarting or stopping the resource can also unload the IFP file automatically.

Syntax

ifp engineLoadIFP ( string IfpFilePath, string CustomBlockName )

Required Arguments

  • IfpFilePath: the file path to the IFP file you want to load.
  • CustomBlockName: the new block name for the IFP file. You cannot use the GTA default internal block names.

Returns

Returns an IFP element if the IFP file loaded, false otherwise.

[[{{{image}}}|link=|]] Tip: If you want to synchronize animations, you can check [ifp_demo] resource

Example

Example 1: This example loads a custom IFP file (parkour.ifp), adds a command "animation" that takes 1 parameter as animation name for playing animations within that IFP.

Click to collapse [-]
client.lua
--[[
credits to Paul_Cortez for the IFP file.
parkour.ifp has following animations:

BckHndSpingBTuck
BckHndSping
CartWheel
FrntHndSpring
HandPlant
]]

-- you can choose any name you want, do not choose a default GTA:SA block name
local customBlockName = "myNewBlock"

-- load the IFP file
local IFP = engineLoadIFP("parkour.ifp", customBlockName)

-- let us know if IFP failed to load
if not IFP then
    outputChatBox("Failed to load 'parkour.ifp'")
end

-- execute the command using /animation <NameOfCustomAnimation>
-- for example, /animation CartWheel
function setanimation ( commandName, animationName )
    -- check if IFP file has loaded
    if IFP then
        -- now play our custom animation
        setPedAnimation(localPlayer, customBlockName, animationName)
    end
end
addCommandHandler ( "animation", setanimation )
Click to collapse [-]
meta.xml
<meta>
    <info author="Saml1er" version="1.0.0" description="Just a simple test resource for custom ped IFP animations" />
    <file src="parkour.ifp" />
    <script src="client.lua" type="client" />
</meta>

See Also