EngineLoadTXD: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:


This is a client side function. Be sure to transfer your TXD file by including it in the meta file.
This is a client side function. Be sure to transfer your TXD file by including it in the meta file.
WARNING: [[engineLoadDFF]] MUST be called before this function is called.


==Syntax==  
==Syntax==  

Revision as of 11:57, 14 November 2007

This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.

This is a client side function. Be sure to transfer your TXD file by including it in the meta file.

WARNING: engineLoadDFF MUST be called before this function is called.

Syntax

txd engineLoadTXD ( string txd_file ) 

Required Arguments

  • txd_file: The relative path to the txd file you want to load

Returns

Returns a txd object if the file was loaded, false otherwise.

Example

Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.

outputChatBox ( "> replacing the euros vehicle" )

enginePreloadModel ( 587 )
txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceVehicleModel ( dff, 587 )


Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineImportCOL ( col_floors, 3781 )
engineReplaceObjectModel ( dff_floors, 3781 )

See Also