EngineLoadTXD: Difference between revisions

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(Added links to TXD)
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engineImportTXD ( txd, 587 )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceVehicleModel ( dff, 587 )
engineReplaceModel ( dff, 587 )
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dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineImportCOL ( col_floors, 3781 )
engineImportCOL ( col_floors, 3781 )
engineReplaceObjectModel ( dff_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )
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==See Also==
==See Also==
{{Engine_functions}}
{{Engine_functions}}

Revision as of 12:56, 26 November 2007

This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.

This is a client side function. Be sure to transfer your TXD file by including it in the meta file.

Syntax

txd engineLoadTXD ( string txd_file ) 

Required Arguments

  • txd_file: The relative path to the txd file you want to load

Returns

Returns a TXD if the file was loaded, false otherwise.

Example

Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.

outputChatBox ( "> replacing the euros vehicle" )

enginePreloadModel ( 587 )
txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceModel ( dff, 587 )


Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineImportCOL ( col_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )

See Also