EngineLoadTXD: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
txd engineLoadTXD ( string txd_file )  
txd engineLoadTXD ( string txd_file [, bool filteringEnabled = true ] )  
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''txd_file:''' The [[filepath]] to the txd file you want to load
*'''txd_file:''' The [[filepath]] to the txd file you want to load
*'''filteringEnabled:''' Texture filtering


===Returns===
===Returns===

Revision as of 20:55, 31 July 2010

This function loads a RenderWare Texture Dictionary (TXD) file into GTA. The texture dictionary can then be used to provide textures.

This is a client side function. Be sure to transfer your TXD file by including it in the meta file.

Syntax

txd engineLoadTXD ( string txd_file [, bool filteringEnabled = true ] ) 

Required Arguments

  • txd_file: The filepath to the txd file you want to load
  • filteringEnabled: Texture filtering

Returns

Returns a TXD if the file was loaded, false otherwise.

Example

Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.

outputChatBox ( "> replacing the euros vehicle" )

txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceModel ( dff, 587 )


Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineReplaceCOL ( col_floors, 3781 )
engineReplaceModel ( dff_floors, 3781 )

See Also