EngineReplaceAnimation

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Revision as of 17:33, 18 June 2018 by Saml1er (talk | contribs) (Syntax)

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Replace existed animation with other.

Syntax

bool engineReplaceAnimation ( ped thePed, string InternalBlockName, string InternalAnimName, string CustomBlockName, string CustomAnimName )

Required Arguments

  • thePed: the player or ped you want to replace an animation for.
  • InternalBlockName: the internal block name.
  • InternalAnimName: the internal animation name inside InternalBlockName.
  • CustomBlockName: the custom block name of the loaded IFP file that you passed to engineLoadIFP as second parameter.
  • CustomAnimName: the custom animation name inside the loaded IFP file with CustomBlockName.

Returns

Returns true on success, false in case of failure.

Example

-- @todo

See Also

FROM VERSION 1.5.6 r16365 ONWARDS