EngineReplaceCOL

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Revision as of 16:41, 19 August 2015 by VenadHD (talk | contribs) (Example)

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This function replaces the collision file of the given model id to the collision file passed. Use engineLoadCOL to load the collision file first.

Note: Collision libraries (.col files containing multiple collision models) are not supported. See COL for details. Object models are supported only (no vehicles or players).

Syntax

bool engineReplaceCOL ( col theCol, int modelID )

OOP Syntax Help! I don't understand this!

Method: col:replace(...)

Required Arguments

  • theCol: The collision file to replace with
  • modelID: The model ID whose collision file you want to replace

Returns

Returns true if the collision was successfully replaced, false or nil if the collision could not be replaced for a reason.

Example

Click to collapse [-]
Client

Client-Side example for replacing object collision with custom one.

function ReplaceCollision ( )
outputChatBox ( "> Replacing Collision Data." )
col = engineLoadCOL( "myColFile.col" )
engineReplaceCOL( col, 3356 )
end

addEvent ( "collisionReplace", true )
addEventHandler ( "collisionReplace", root, ReplaceCollision )


Click to collapse [-]
Server

Server-side example function for triggering the replace.

function ReplaceCols ( )
triggerClientEvent ( "collisionReplace", root, collisionReplace )
end
addCommandHandler("replacecol", ReplaceCols)

See Also

BETA: FROM VERSION 1.5.7 r19626 ONWARDS
BETA: FROM VERSION 1.5.7 r20147 ONWARDS
BETA: FROM VERSION 1.5.7 r20416 ONWARDS
BETA: FROM VERSION 1.5.7 r20383 ONWARDS
BETA: FROM VERSION 1.5.7 r20477 ONWARDS