EngineRestoreModel: Difference between revisions

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{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately-->
{{Client function}}<!-- Change this to "Client function" or "Server function" appropriately-->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function restores the visual DFF and TXD model of the given model ID. This restores the result of [[engineReplaceModel]].
This function restores the visual DFF model of the given model ID. This restores the result of [[engineReplaceModel]].


==Syntax==  
==Syntax==  
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bool engineRestoreModel ( int modelID )
bool engineRestoreModel ( int modelID )
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</syntaxhighlight>  
 
{{OOP||Engine.restoreModel}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
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addEvent ( "restoreClientModel", true )
addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", getRootElement(), ResetModel )
addEventHandler ( "restoreClientModel", root, ResetModel )
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</section>
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function RestoreModel ( )
function RestoreModel ( )
     triggerClientEvent ( "restoreClientModel", getRootElement(), restoreClientModel )
     triggerClientEvent ( "restoreClientModel", root, restoreClientModel )
end
end
addCommandHandler( "restore", RestoreModel )
addCommandHandler( "restore", RestoreModel )

Latest revision as of 09:45, 14 October 2015

This function restores the visual DFF model of the given model ID. This restores the result of engineReplaceModel.

Syntax

bool engineRestoreModel ( int modelID )

OOP Syntax Help! I don't understand this!

Method: Engine.restoreModel(...)


Required Arguments

  • modelID: The model ID to restore the visuals of

Returns

Returns true if the model was successfully restored, false or nil if it failed for some reason.

Example

Click to collapse [-]
Client

Client-Side example for restoring model / vehicle.

function ResetModel ( )
    engineRestoreModel ( 587 )  -- Object / Vehicle to restore to default GTA one.
end

addEvent ( "restoreClientModel", true )
addEventHandler ( "restoreClientModel", root, ResetModel )


Click to collapse [-]
Server

Server-Side example for triggering model / vehicle restore function with "restore" command.

function RestoreModel ( )
    triggerClientEvent ( "restoreClientModel", root, restoreClientModel )
end
addCommandHandler( "restore", RestoreModel )

See Also